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71.
公开(公告)号:US10434425B2
公开(公告)日:2019-10-08
申请号:US15653463
申请日:2017-07-18
IPC分类号: A63F13/87 , A63F13/355 , A63F13/358 , A63F13/352 , A63F13/30 , H04L29/06 , A63F13/335 , A63F13/33 , A63F13/35 , H04N21/21 , H04N21/214 , H04N21/23 , H04N21/478 , H04N21/61 , A63F13/20 , A63F13/49 , H04N7/10 , H04W84/12 , H04W88/14
摘要: An apparatus includes one or more servers of a hosting service center operable to execute a twitch video game or real-time application for one or more users remotely located from the hosting service center. The execution of the twitch video game or real-time application on the one or more servers produces uncompressed video of 3D animation. The one or more servers are operable to integrate live video with the twitch video game or real-time application such that the live video appears within the uncompressed video of 3D animation. The live video is received at a hosting service center from one or more client devices correspondingly associated with the one or more users. The uncompressed video 3D animation is generated, at least partially, using data streamed from a high-speed storage unit of the hosting service center coupled to the one or more servers. The high-speed storage unit is configured to load geometry for efficient loading and rendering of objects of the 3D animations. A compression unit compresses the uncompressed video 3D animation integrated with the live video, and compressed streaming interactive video being produced therefrom. An outbound routing network device coupled to the compression unit that transmits the compressed streaming interactive video over a packetized network to the one or more users.
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公开(公告)号:US10421017B2
公开(公告)日:2019-09-24
申请号:US14960091
申请日:2015-12-04
发明人: Anthony William Morton , Jason Allen Stone , Shannon Ray Michael , Jose Roberto Green , Blaine Edward Smith
摘要: Dynamically balancing imbalanced teams in a multiple team game, including: generating at least three teams, each team comprising members belonging to a first type or a second type; applying a first growth pattern to members of the first type and a second growth pattern to members of the second type, converting at least one member of the first type to the second type; and adjusting the first and second growth patterns based on the conversion of the at least one member.
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公开(公告)号:US10406433B2
公开(公告)日:2019-09-10
申请号:US16147365
申请日:2018-09-28
IPC分类号: A63F13/42 , A63F13/213 , A63F13/215 , A63F13/98 , A63F13/20 , A63F13/211 , A63F13/50
摘要: A system is provided, including the following: an input device, the input device including, a light emitting diode (LED) array; an image capture device configured to capture images of an interactive environment in which the input device is disposed, the image capture device configured to generate captured image data that is processed to determine a movement of the input device in the interactive environment; wherein a gearing is established that adjusts an amount by which the movement of the input device is mapped to movement of an image that is rendered to a display, the gearing changing to different settings during the movement of the image as the movement of the image is rendered to the display.
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公开(公告)号:US10356215B1
公开(公告)日:2019-07-16
申请号:US14460275
申请日:2014-08-14
发明人: John Cronin
IPC分类号: G06F16/44 , H04L29/06 , G06F16/954 , G06F3/0481
摘要: A virtual reality network provides access to a number of virtual reality representations, each virtual reality representation representing a location in a virtual universe and defined by VR data stored on the network. The VR data can be in a simplified data format. A database stores the network address and the location in the universe of each virtual reality representation. A database server provides access to the database. The database server generates a list of locations in response to a location query from a visitor, and provides the network address of the virtual reality representation of a selected location. A visitor connects to the database server with a client host to visit the locations in the virtual universe.
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75.
公开(公告)号:US10341537B2
公开(公告)日:2019-07-02
申请号:US15727137
申请日:2017-10-06
发明人: Bhaswar Sarkar
摘要: A method including establishing a multi-player gaming session of a gaming application that generates an interactive gaming world, the live event being a real-world venue where players playing the gaming application are present. A 3D live view of the venue is generated based on captured video streams, and generated for a physical POV anchored to a physical location in the venue. The 3D live view is streamed to an HMD of a remote user located outside the venue, and presents an augmented reality view of the live event. A request is received from the remote user to jump into the gaming session as a spectator of the interactive gaming world from a virtual POV defined by a virtual location in the gaming world. The spectator view is delivered to the HMD of the remote user for display, the spectator view presenting a virtual reality view of the interactive gaming world.
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76.
公开(公告)号:US10258881B2
公开(公告)日:2019-04-16
申请号:US13779730
申请日:2013-02-27
IPC分类号: A63F13/12 , A63F13/355 , A63F13/60 , A63F13/86 , A63F13/493 , A63F13/69 , A63F13/335
摘要: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.
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77.
公开(公告)号:US10226700B2
公开(公告)日:2019-03-12
申请号:US15162548
申请日:2016-05-23
发明人: Andrew Buchanan Gault , Rui Filipe Andrade Pereira , David Perry , Brian K. F. Lau , Kelvin Michael Yong , Claes Christian Rickeby , Ryan Hamilton Breed , Eleazar T. Galano, III , Austin English
IPC分类号: A63F13/53 , G06T11/60 , A63F13/54 , A63F13/355 , A63F13/42 , A63F13/22 , A63F13/25 , A63F13/335 , A63F13/79
摘要: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player. These overlays may be used to prevent presentation of non-allowed input controls.
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公开(公告)号:US10179290B2
公开(公告)日:2019-01-15
申请号:US15379360
申请日:2016-12-14
发明人: Warren Benedetto
IPC分类号: A63F13/00 , A63F13/86 , A63F13/497 , A63F13/355 , A63F13/493 , A63F13/63 , H04N21/478 , A63F13/49 , A63F13/47 , A63F13/30 , G06F17/30 , H04N21/274 , H04N21/472
摘要: A method for gaming, including receiving from a client device of a user selection of a video recording of game play of a player for a gaming application, and streaming the video recording to the client device. The video recording is associated with a snapshot captured at a first point in the recorded game play. Selection of a jump point in the recorded game play is received from the client device. An instance of the gaming application is initiated based on the snapshot to initiate a jump game play. Input commands used to direct the game play and associated with the snapshot are accessed. Image frames are generated based on the input commands for rendering at the client device, the image frames replaying the game play to the jump point. Input commands from the client device are handled beginning from the jump point for the jump game play.
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公开(公告)号:US10166471B2
公开(公告)日:2019-01-01
申请号:US15797589
申请日:2017-10-30
发明人: Joshuah Vincent , Nico Benitez , Emily Adams , Jan Chong , Ryan Cook , Paul Marshall , Pierpaolo Baccichet , Matt Piotrowski , Collin Carey , Kevin Koleckar
IPC分类号: A63F13/42 , G06F3/0338 , A63F13/426 , A63F13/2145 , A63F13/355
摘要: A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
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公开(公告)号:US10150030B2
公开(公告)日:2018-12-11
申请号:US14822833
申请日:2015-08-10
IPC分类号: H04N7/173 , A63F13/358 , A63F13/355 , A63F13/335 , H04N21/214 , H04N21/233 , H04N21/2343 , H04N21/2381 , H04N21/43 , H04N21/439 , H04N21/478 , H04N21/61 , H04N21/6377 , H04N21/6405 , H04N21/658 , H04N21/6587 , H04L29/06 , H04N19/172 , H04N19/169 , H04N19/61 , H04N19/107 , H04N19/132 , H04N19/146 , H04N19/436 , A63F13/52 , A63F9/24 , H04L29/08 , H04N21/262 , H04N7/10 , H04W28/16 , H04W84/12
摘要: Methods for hosting and operating a twitch service and systems are provided. One method includes running a twitch video game or real-time application at a hosting service center. The twitch video game or real-time application is configured to be played or used by a user on a client device remote to the hosting service center via compressed streaming interactive video. The hosting service center processes input received from the user, wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency from a user control input to display of a response to the user control input on the client device of the user. The method further includes broadcasting the twitch action video game or real-time application in one or more streams of real-time compressed digital video from the hosting service center to one or more viewing client devices over the Internet. The method also includes selectively overlaying, by the hosting service center, feedback data (e.g., text, comments, audio, etc.) from one or more of the viewing client devices onto the one or more streams of real-time compressed digital video.
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