Storage medium storing game program, game apparatus, and game control method
    71.
    发明申请
    Storage medium storing game program, game apparatus, and game control method 有权
    存储媒体存储游戏程序,游戏装置和游戏控制方法

    公开(公告)号:US20080188302A1

    公开(公告)日:2008-08-07

    申请号:US11984848

    申请日:2007-11-21

    IPC分类号: G06F17/00

    摘要: A game apparatus includes an LCD, and displayed on the LCD is a game screen including a display portion that displays a planar positional relationship between a player object and enemy objects present in a three-dimensional game space. The player object and enemy objects are flight objects, for example. Each time a player presses an X button, a selection state of an enemy object as a target of the player object is switched by turns according to priorities of the enemy objects. When the player continuously presses the X button over a certain period of time, regardless of the priorities of the enemy objects, the selection state is switched to that of a highest priority enemy object.

    摘要翻译: 游戏装置包括LCD,并且在LCD上显示的是游戏画面,其包括显示玩家对象和三维游戏空间中存在的敌对对象之间的平面位置关系的显示部分。 玩家对象和敌人对象是飞行对象,例如。 每当玩家按下X按钮时,根据敌方对象的优先级轮流切换作为选手对象的目标的敌方对象的选择状态。 当玩家在一定时间段内连续按下X按钮时,无论敌方对象的优先级如何,选择状态切换到最高优先级的敌方对象的选择状态。

    A VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
    72.
    发明申请
    A VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME 有权
    视频游戏处理设备,用于处理视频游戏的方法和计算机程序产品

    公开(公告)号:US20070155501A1

    公开(公告)日:2007-07-05

    申请号:US11460747

    申请日:2006-07-28

    IPC分类号: A63F13/00

    摘要: It is an object that a normally selectable command or a command for specifying an appropriate action in accordance with the state of a player character can be easily selected through a simple operation by a player. In a command control process, at least one normal action specifying command for specifying a normal action that the player character can normally carry out is selectably displayed; at least one local action specifying command for specifying a local action that the player character can locally carry out in accordance with a state of the player character and corresponds to the state of the player character is selectably displayed when the player character becomes the corresponding state; and an action of the player character is controlled in response to the command selected, through operation by the player, from the displayed at least one normal action specifying command and the displayed at least one local action specifying command.

    摘要翻译: 通过玩家的简单操作,可以容易地选择通常可选择的命令或用于根据玩家角色的状态来指定适当动作的命令。 在命令控制处理中,可选地显示用于指定玩家角色正常执行的正常动作的至少一个正常动作指定命令; 当玩家角色成为对应状态时,可选择地显示至少一个用于指定玩家角色可以根据玩家角色的状态并且对应于玩家角色的状态来本地执行的本地动作的本地动作指定命令; 并且通过玩家的操作,根据所显示的至少一个正常动作指定命令和所显示的至少一个本地动作指定命令来响应于所选择的命令来控制玩家角色的动作。

    Ordered execution of actions in a game environment
    73.
    发明申请
    Ordered execution of actions in a game environment 有权
    在游戏环境中有序执行动作

    公开(公告)号:US20070060231A1

    公开(公告)日:2007-03-15

    申请号:US11591314

    申请日:2006-10-31

    IPC分类号: A63F13/00

    摘要: A system and method are disclosed for ordered execution of actions in a game environment is disclosed. An indication of a first object having been targeted in the game environment may be received whereby the object is assigned a first target slot. An indication of a second object having been targeted in the game environment may then be received, this second targeted object being assigned a second target slot. An action is then executed in the game environment with respect to each of the targeted objects in response to a command from an input device. The execution of the action with respect to each of the targeted objects may occur in accordance with an order defined by the target slots.

    摘要翻译: 公开了在游戏环境中有序执行动作的系统和方法。 可以接收已经在游戏环境中定位的第一对象的指示,由此对象被分配有第一目标时隙。 然后可以接收已经在游戏环境中定位的第二对象的指示,该第二目标对象被分配第二目标时隙。 响应于来自输入设备的命令,相对于每个目标对象,在游戏环境中执行动作。 针对每个目标对象的动作的执行可以根据由目标时隙定义的顺序进行。

    A VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
    74.
    发明申请
    A VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME 有权
    视频游戏处理设备,用于处理视频游戏的方法和计算机程序产品

    公开(公告)号:US20070026944A1

    公开(公告)日:2007-02-01

    申请号:US11460263

    申请日:2006-07-27

    IPC分类号: A63F13/00

    摘要: Multiple characters in a video game can be displayed in a field so as to be easily distinguished, allowing the video game to proceed smoothly while maintaining realism. When an action content command and an action target character are received, a control section and a graphics processor carry out the control to display a target line for notifying the category of action in an action content specified by the action content command and a character that a player character specifies as the action target. In this way, by viewing an image in which a target line is in turn drawn from the player character to the target character, a player of the video game can quickly and easily recognize an action entity and an action target. This makes it possible to display the multiple characters in a field so as to be easily distinguished, and therefore, the video game can proceed smoothly while maintaining realism.

    摘要翻译: 视频游戏中的多个字符可以在现场显示,以便容易地区分,从而允许视频游戏在保持现实感的同时顺利进行。 当接收到动作内容命令和动作目标字符时,控制部分和图形处理器执行控制,以显示用于通知动作内容命令所指定的动作内容中的动作类别的目标行,以及 玩家角色指定为动作目标。 以这种方式,通过观看其中目标线又从玩家角色提取到目标角色的图像,视频游戏的玩家可以快速且容易地识别动作实体和动作对象。 这使得可以在字段中显示多个字符以便容易地区分,因此,视频游戏可以在保持现实性的同时顺利进行。

    Game device, program, and method for sequentially changing game images over time
    76.
    发明授权
    Game device, program, and method for sequentially changing game images over time 失效
    用于随时间顺序地改变游戏图像的游戏装置,程序和方法

    公开(公告)号:US07044856B2

    公开(公告)日:2006-05-16

    申请号:US10802730

    申请日:2004-03-18

    申请人: Eiji Suzuki

    发明人: Eiji Suzuki

    IPC分类号: A63F13/00

    摘要: A game device for adjusting the progress rate of simulation with the use of a conventional program module for environmental processing is provided. In the game device, a microprocessor (14) selectively performs, in accordance with a game operation provided by a player of a game, either a process for producing environment information which is a basis for a game image of the subsequent predetermined update cycle, and producing a main game image based on the environment information, or a process for repeatedly producing the environment information plural times, and producing a sub game image based on the last produced environment information among the information produced plural times in a shorter time than the main game image.

    摘要翻译: 提供了一种用于通过使用用于环境处理的常规程序模块来调整模拟进度的游戏装置。 在游戏装置中,微处理器14根据由游戏玩家提供的游戏操作有选择地执行作为后续预定更新周期的游戏图像的基础的环境信息的处理,以及 基于环境信息生成主游戏图像,或多次重复生成环境信息的处理,并且在比主游戏更短的时间内产生多次的信息中,基于最后生成的环境信息生成子游戏图像 图片。

    Virtual golf training and gaming system and method
    78.
    发明申请
    Virtual golf training and gaming system and method 审中-公开
    虚拟高尔夫训练和游戏系统及方法

    公开(公告)号:US20050227792A1

    公开(公告)日:2005-10-13

    申请号:US11082744

    申请日:2005-03-17

    摘要: A virtual golf training and gaming system and method are disclosed. According to one aspect of the invention, real-time shot information obtained from a trackable golf ball is compared with and used to determine a correlation with one or more training shots displayed to a golfer over a display, and wherein the correlation is used to provide training advice and assistance to the golfer. According to another aspect of the invention, the real-time shot information is converted into one or more game parameters which can then be used within the game environment of a virtual game. According to yet another aspect of the invention, the real-time shot information is used to determine an initial shot location for a golf shot and to identify the golfer based on the initial shot location, and this identification can be used in connection with the virtual training and/or gaming system and method.

    摘要翻译: 公开了一种虚拟的高尔夫训练和游戏系统和方法。 根据本发明的一个方面,从可跟踪的高尔夫球获得的实时镜头信息与显示器上显示给高尔夫球手的一个或多个训练镜头进行比较并用于确定与一个或多个训练镜头的相关性,并且其中使用相关性来提供 向高尔夫球手培训咨询和协助。 根据本发明的另一方面,实时拍摄信息被转换成一个或多个游戏参数,然后可以在虚拟游戏的游戏环境中使用。 根据本发明的另一方面,实时镜头信息用于确定高尔夫球镜头的初始拍摄位置并且基于初始拍摄位置来识别高尔夫球手,并且该识别可以与虚拟的一起使用 培训和/或游戏系统和方法。

    System and method for recording and displaying a graphical path in a video game
    79.
    发明申请
    System and method for recording and displaying a graphical path in a video game 有权
    用于在视频游戏中记录和显示图形路径的系统和方法

    公开(公告)号:US20050090312A1

    公开(公告)日:2005-04-28

    申请号:US10691929

    申请日:2003-10-22

    申请人: Scott Campbell

    发明人: Scott Campbell

    IPC分类号: A63F13/00 A63F9/24 A63F13/10

    摘要: A system and method for recording and displaying a graphical path in a video game is provided. Upon initiation of a time-trial run, the player views a color-coded previous game path that dynamically changes color based upon a current elapsed time associated with the time-trial run, elapsed times associated with the previous game path, and character states associated with the previous game path. The previous game path may include, but is not limited to, a “best time” path, a “worst time” path, and an “average time” path. In one embodiment of the invention, the player may gauge game progress as measured against the “best time” path as displayed via a series of path markers, and subsequently varies player character input controls to optimize performance against a player character associated with the “best time” path.

    摘要翻译: 提供了一种用于在视频游戏中记录和显示图形路径的系统和方法。 在开始时间试运行时,玩家观看颜色编码的先前游戏路径,其基于与时间运行相关联的当前经过时间,与先前游戏路径相关联的经过时间和与之相关联的角色状态来动态地改变颜色 与以前的游戏路径。 先前的游戏路径可以包括但不限于“最佳时间”路径,“最差时间”路径和“平均时间”路径。 在本发明的一个实施例中,玩家可以根据通过一系列路径标记显示的“最佳时间”路径测量游戏进度,随后改变玩家角色输入控制以优化与“最佳”相关联的玩家角色的性能 时间“的路径。

    Visual indication of current voice speaker
    80.
    发明申请
    Visual indication of current voice speaker 有权
    目前语音扬声器的视觉指示

    公开(公告)号:US20050075885A1

    公开(公告)日:2005-04-07

    申请号:US10671361

    申请日:2003-09-25

    申请人: Damon Danieli

    发明人: Damon Danieli

    摘要: Visually identifying one or more known or anonymous voice speakers to a listener in a computing session. For each voice speaker, voice data include a speaker identifier that is associated with a visual indicator displayed to indicate the voice speaker who is currently speaking. The speaker identifier is first used to determine voice privileges before the visual indicator is displayed. The visual indicator is preferably associated with a visual element controlled by the voice speaker, such as an animated game character. Visually identifying a voice speaker enables the listener and/or a moderator of the computing session to control voice communications, such as muting an abusive voice speaker. The visual indicator can take various forms, such as an icon displayed adjacent to the voice speaker's animated character, or a different icon displayed in a predetermined location if the voice speaker's animated character is not currently visible to the listener.

    摘要翻译: 在计算会话中向听众识别一个或多个已知或匿名的语音扬声器。 对于每个语音扬声器,语音数据包括与显示的用于指示当前正在说话的语音扬声器的视觉指示器相关联的扬声器标识符。 扬声器标识符首先用于在显示视觉指示符之前确定语音特权。 视觉指示器优选地与由语音扬声器控制的视觉元素相关联,诸如动画游戏角色。 视觉识别语音扬声器使听众和/或计算会话的主持人能够控制语音通信,诸如使侮辱性语音扬声器变暗。 视觉指示器可以采用各种形式,例如与语音扬声器的动画角色相邻显示的图标,或者如果语音讲话者的动画角色当前不是听众可见的,则在预定位置显示不同的图标。