Localized Gesture Aggregation
    82.
    发明申请
    Localized Gesture Aggregation 有权
    本地手势聚合

    公开(公告)号:US20100306261A1

    公开(公告)日:2010-12-02

    申请号:US12474581

    申请日:2009-05-29

    IPC分类号: G06F3/033 G06F17/30

    CPC分类号: G06F3/011 G06F3/017

    摘要: Systems, methods and computer readable media are disclosed for a localized gesture aggregation. In a system where user movement is captured by a capture device to provide gesture input to the system, demographic information regarding users as well as data corresponding to how those users respectively make various gestures is gathered. When a new user begins to use the system, his demographic information is analyzed to determine a most likely way that he will attempt to make or find it easy to make a given gesture. That most likely way is then used to process the new user's gesture input.

    摘要翻译: 公开了用于本地化手势聚合的系统,方法和计算机可读介质。 在捕获装置捕获用户移动以向系统提供手势输入的系统中,收集关于用户的人口统计信息以及对应于这些用户如何分别进行各种手势的数据。 当新用户开始使用系统时,他的人口统计信息被分析,以确定他将尝试做出或发现容易做出给定手势的最可能的方式。 那么最有可能的方式是用来处理新用户的手势输入。

    Show body position
    83.
    发明授权
    Show body position 有权
    显示身体位置

    公开(公告)号:US09377857B2

    公开(公告)日:2016-06-28

    申请号:US12434545

    申请日:2009-05-01

    IPC分类号: G06F3/01 G06K9/00

    摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. Providing visual feedback representing instructional gesture data to the user can teach the user how to properly gesture. The visual feedback may be provided in any number of suitable ways. For example, visual feedback may be provided via ghosted images, player avatars, or skeletal representations. The system can process prerecorded or live content for displaying visual feedback representing instructional gesture data. The feedback can portray the deltas between the user's actual position and the ideal gesture position.

    摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 向用户提供表示教学手势数据的视觉反馈可以教导用户如何正确地手势。 可以以任何数量的适当方式提供视觉反馈。 例如,可以通过重影图像,玩家头像或骨骼表示来提供视觉反馈。 该系统可以处理预记录或实况内容,以显示表示教学手势数据的视觉反馈。 反馈可以描绘用户实际位置和理想手势位置之间的三角形。

    Chaining animations
    85.
    发明授权
    Chaining animations 有权
    链接动画

    公开(公告)号:US08988437B2

    公开(公告)日:2015-03-24

    申请号:US12408141

    申请日:2009-03-20

    IPC分类号: G06T13/00

    摘要: In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may be mapped from the user's gestures. An animation of a user's gestures can be chained together into sequences with pre-canned animations, where animation blending techniques can provide for a smoother transition between the animation types. Techniques for blending animations, that may comprise determining boundaries and transition points between pre-canned animations and animations based on captured motion, may improve animation efficiency. Gesture history, including joint position, velocity, and acceleration, can be used to determine user intent, seed parameters for subsequent animations and game control, and determine the subsequent gestures to initiate.

    摘要翻译: 在显示用户表示的应用程序中,插入预先准备的动画可能是合理的,而不是动画化用户的捕获动作。 例如,在网球摆动中,球投掷并收回服务可以是预先制作的动画,而实际的向前摆动可以从用户的手势映射。 用户的手势的动画可以一起链接到具有预先固定动画的序列中,其中动画混合技术可以提供动画类型之间更平滑的转换。 用于混合动画的技术,其可以包括基于捕获的运动来确定预先确定的动画和动画之间的边界和转换点,可以提高动画效率。 手势历史,包括联合位置,速度和加速度,可用于确定用户意图,后续动画和游戏控制的种子参数,并确定随后的手势启动。

    MATCHING USERS OVER A NETWORK
    87.
    发明申请
    MATCHING USERS OVER A NETWORK 审中-公开
    匹配网络用户

    公开(公告)号:US20130007013A1

    公开(公告)日:2013-01-03

    申请号:US13174244

    申请日:2011-06-30

    IPC分类号: G06F17/30

    摘要: Various embodiments are disclosed that relate to negatively matching users over a network. For example, one disclosed embodiment provides a method including storing a plurality of user profiles corresponding to a plurality of users, each user profile in the plurality of user profiles including one or more user attributes, and receiving a request from a user for a list of one or more suggested negatively matched other users. In response to the request, the method further includes ranking each of a plurality of other users based on a magnitude of a difference between one or more user attributes of the user and corresponding one or more user attributes of the other user, and sending a list of one or more negatively matched users to the exclusion of more positively matched users based on the ranking.

    摘要翻译: 公开了涉及通过网络负面匹配用户的各种实施例。 例如,一个公开的实施例提供了一种方法,包括存储与多个用户对应的多个用户简档,多个用户简档中的每个用户简档包括一个或多个用户属性,以及从用户接收用于列表的列表的请求 一个或多个建议负面匹配的其他用户。 响应于该请求,该方法还包括基于用户的一个或多个用户属性与对应的一个或多个用户属性之间的差异的大小来排列多个其他用户中的每一个,并且发送列表 的一个或多个负面匹配的用户,以排除基于排名的更积极匹配的用户。

    Visualizing Depth
    88.
    发明申请
    Visualizing Depth 审中-公开
    可视化深度

    公开(公告)号:US20110109617A1

    公开(公告)日:2011-05-12

    申请号:US12617012

    申请日:2009-11-12

    IPC分类号: G06T15/00

    摘要: An image such as a depth image of a scene may be received, observed, or captured by a device. The image may then be analyzed to identify one or more targets within the scene. When a target is identified, vertices may be generated. A mesh model may then be created by drawing lines that may connect the vertices. Additionally, a depth value may also be calculated for each vertex. The depth values of the vertices may then be used to extrude the mesh model such that the mesh model may represent the target in the three-dimensional virtual world. A colorization scheme, a texture, lighting effects, or the like, may be also applied to the mesh model to convey the depth the virtual object may have in the virtual world.

    摘要翻译: 可以由设备接收,观察或捕获诸如场景的深度图像的图像。 然后可以分析图像以识别场景内的一个或多个目标。 当目标被识别时,可能会产生顶点。 然后可以通过绘制可以连接顶点的线来创建网格模型。 另外,也可以针对每个顶点计算深度值。 然后可以使用顶点的深度值来拉伸网格模型,使得网格模型可以表示三维虚拟世界中的目标。 颜色化方案,纹理,照明效果等也可以应用于网格模型以传达虚拟对象可能在虚拟世界中具有的深度。

    SHOW BODY POSITION
    89.
    发明申请
    SHOW BODY POSITION 有权
    显示身体位置

    公开(公告)号:US20110035666A1

    公开(公告)日:2011-02-10

    申请号:US12913345

    申请日:2010-10-27

    IPC分类号: G06F3/048 G06F3/01

    摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. Providing visual feedback representing instructional gesture data to the user can teach the user how to properly gesture. The visual feedback may be provided in any number of suitable ways. For example, visual feedback may be provided via ghosted images, player avatars, or skeletal representations. The system can process prerecorded or live content for displaying visual feedback representing instructional gesture data. The feedback can portray the deltas between the user's actual position and the ideal gesture position.

    摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 向用户提供表示教学手势数据的视觉反馈可以教导用户如何正确地手势。 可以以任何数量的适当方式提供视觉反馈。 例如,可以通过重影图像,玩家头像或骨骼表示来提供视觉反馈。 该系统可以处理预记录或实况内容,以显示表示教学手势数据的视觉反馈。 反馈可以描绘用户实际位置和理想手势位置之间的三角形。

    SHOW BODY POSITION
    90.
    发明申请
    SHOW BODY POSITION 有权
    显示身体位置

    公开(公告)号:US20100281432A1

    公开(公告)日:2010-11-04

    申请号:US12434545

    申请日:2009-05-01

    IPC分类号: G06F3/033 G06F3/048

    摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. Providing visual feedback representing instructional gesture data to the user can teach the user how to properly gesture. The visual feedback may be provided in any number of suitable ways. For example, visual feedback may be provided via ghosted images, player avatars, or skeletal representations. The system can process prerecorded or live content for displaying visual feedback representing instructional gesture data. The feedback can portray the deltas between the user's actual position and the ideal gesture position.

    摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 向用户提供表示教学手势数据的视觉反馈可以教导用户如何正确地手势。 可以以任何数量的适当方式提供视觉反馈。 例如,可以通过重影图像,玩家头像或骨骼表示来提供视觉反馈。 该系统可以处理预记录或实况内容,以显示表示教学手势数据的视觉反馈。 反馈可以描绘用户实际位置和理想手势位置之间的三角形。