GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM
    81.
    发明申请
    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM 有权
    游戏设备,用于控制游戏设备的方法,程序和信息存储介质

    公开(公告)号:US20120142435A1

    公开(公告)日:2012-06-07

    申请号:US13259852

    申请日:2009-09-16

    IPC分类号: A63F9/24

    摘要: To provide a game device capable of reducing a workload of a game developer in developing a game (game program) compatible with a plurality of game devices having different execution intervals of game processing. In the case where a first execution time which comes every first time period is reached, first execution section (62) generates game situation data. In the case where a second execution time which comes every second time period is reached, game screen updating section (64) included in second execution section updates a game screen based on game situation data corresponding to an attention time which comes a predetermined time period before the second execution time. Game situation data acquiring section (66) acquires the game situation data corresponding to the attention time by executing interpolation processing based on first game situation data corresponding to a time which comes before the attention time and second game situation data corresponding to a time which comes after the attention time.

    摘要翻译: 提供一种能够减少游戏开发者在开发与游戏处理的执行间隔不同的多个游戏装置兼容的游戏(游戏程序)的工作量的游戏装置。 在达到每第一时间段的第一执行时间的情况下,第一执行部(62)生成游戏状况数据。 在到达第二执行时间到达第二时间段的情况下,包括在第二执行部分中的游戏画面更新部分(64)基于对应于在预定时间段之前的注意时间的游戏情况数据来更新游戏画面 第二个执行时间。 游戏状况数据获取部(66)通过基于对应于在注意时间之前的时间的对应的第一游戏状况数据和与之后的时间相对应的第二游戏状况数据,执行插入处理来获取与注意时间对应的游戏情况数据 注意时间。

    SINGLE USER MULTIPLE PRESENCE IN MULTI-USER GAME
    82.
    发明申请
    SINGLE USER MULTIPLE PRESENCE IN MULTI-USER GAME 审中-公开
    单用户多用户游戏中存在多个用户

    公开(公告)号:US20120115603A1

    公开(公告)日:2012-05-10

    申请号:US13291972

    申请日:2011-11-08

    申请人: Gary S. Shuster

    发明人: Gary S. Shuster

    IPC分类号: A63F13/00

    摘要: A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity.

    摘要翻译: 用于提供单个用户多存在实现的方法可以包括将由用户帐户识别的用户的访问提供给由计算机托管的虚拟环境。 该方法可以进一步包括为用户帐户生成多个化身以同时共存并在虚拟环境内操作。 该方法还可以包括至少部分地响应于来自用户的输入来控制多个化身。 该方法还可以包括将关于多个化身中的多于一个的虚拟环境数据传送到由用户操作的至少一个客户端。 用于执行该方法的装置可以包括处理器,其耦合到存储器的存储器,所述存储器保存用于在被配置为网络实体的计算机上执行所述方法的操作的编码

    Maintaining Multiple Views on a Shared Stable Virtual Space
    83.
    发明申请
    Maintaining Multiple Views on a Shared Stable Virtual Space 有权
    在共享的稳定虚拟空间上维护多个视图

    公开(公告)号:US20110216060A1

    公开(公告)日:2011-09-08

    申请号:US12947290

    申请日:2010-11-16

    IPC分类号: G06T15/00

    摘要: Methods, apparatus, and computer programs for controlling a view of a virtual scene with a portable device are presented. In one method, a signal is received and the portable device is synchronized to make the location of the portable device a reference point in a three-dimensional (3D) space. A virtual scene, which includes virtual reality elements, is generated in the 3D space around the reference point. Further, the method determines the current position in the 3D space of the portable device with respect to the reference point and creates a view of the virtual scene. The view represents the virtual scene as seen from the current position of the portable device and with a viewing angle based on the current position of the portable device. Additionally, the created view is displayed in the portable device, and the view of the virtual scene is changed as the portable device is moved by the user within the 3D space. In another method, multiple players shared the virtual reality and interact among each other view the objects in the virtual reality.

    摘要翻译: 提出了用于利用便携式设备来控制虚拟场景的视图的方法,装置和计算机程序。 在一种方法中,接收信号并且便携式设备被同步以使便携式设备的位置成为三维(3D)空间中的参考点。 在参考点周围的3D空间中生成包含虚拟现实元素的虚拟场景。 此外,该方法确定便携式设备相对于参考点的3D空间中的当前位置并创建虚拟场景的视图。 视图表示从便携式设备的当前位置观察的虚拟场景,并且基于便携式设备的当前位置具有视角。 此外,所创建的视图显示在便携式设备中,并且虚拟场景的视图随着便携式设备在3D空间内被用户移动而改变。 在另一种方法中,多个玩家共享虚拟现实并且在彼此之间进行交互以查看虚拟现实中的对象。

    GAMING MACHINE, GAMING METHOD, AND GAMING PROGRAM
    84.
    发明申请
    GAMING MACHINE, GAMING METHOD, AND GAMING PROGRAM 有权
    游戏机,游戏方法和游戏程序

    公开(公告)号:US20100197398A1

    公开(公告)日:2010-08-05

    申请号:US12755156

    申请日:2010-04-06

    IPC分类号: A63F9/24

    摘要: A gaming machine is provided which includes: at least one operation means that accepts an input operation performed by a player when pressing down on the at least one operation means; at least one display unit having a display the player is able to see through the surface of the operation means; operation-instruction-mark output means that outputs an operation instruction mark for signaling an input timing the player performs an input operation, to the display unit for each of the operation means; evaluation means that evaluates a game score of the player based on comparison between the input-timing and an operation timing the player performed the input operation, the operation-instruction-mark output means starting to control an output of the operation instruction mark a predetermined period of time ta before the input timing, so as to change a form of the operation instruction mark little by little for the predetermined period of time ta until the input timing.

    摘要翻译: 提供了一种游戏机,其包括:至少一个操作装置,其在按下所述至少一个操作装置时接受玩家执行的输入操作; 至少一个显示单元,具有播放器能够通过操作装置的表面看到的显示; 操作指示标记输出装置,为每个操作装置向显示单元输出用于将播放器执行输入操作的输入定时的信号的操作指令标记; 评价单元,其基于所述输入定时与所述玩家进行所述输入操作的操作定时之间的比较来评价所述玩家的游戏分数,所述操作指示标记输出单元开始将所述操作指示标记的输出控制在规定期间 在输入定时之前的时间ta,以便在预定时间段ta一点一点地改变操作指令标志的形式直到输入定时。

    UNIVERSAL OVERLAY GAMES IN AN ELECTRONIC GAMING ENVIRONMENT
    85.
    发明申请
    UNIVERSAL OVERLAY GAMES IN AN ELECTRONIC GAMING ENVIRONMENT 有权
    电子游戏环境中的通用游戏

    公开(公告)号:US20100137062A1

    公开(公告)日:2010-06-03

    申请号:US12696945

    申请日:2010-01-29

    IPC分类号: A63F13/00 A63F9/24

    摘要: A system is disclosed herein for displaying winning and non-winning game results in a traditional gaming environment. The system uses an overlay game to present an entertaining display to a player upon the occurrence of a win or trigger event. An overlay game has limited capabilities and additionally is engineered to be usable on a variety of gaming machines. To be usable on a variety of gaming machines, the overlay game is intentionally kept simple; in one case, it comprises a visual display that is shown to a player upon the occurrence of a trigger event. In another embodiment, it requires a simple button press to start the overlay game. The overlay games are downloaded on an as-needed basis, run on the gaming machine, and then discarded.

    摘要翻译: 本文公开了一种用于在传统游戏环境中显示获胜和非赢家游戏结果的系统。 在发生胜利或触发事件时,该系统使用覆盖游戏向玩家呈现娱乐显示。 覆盖游戏具有有限的功能,另外被设计为可用于各种游戏机。 为了可以在各种游戏机上使用,重叠游戏有意保持简单; 在一种情况下,它包括在发生触发事件时向玩家显示的视觉显示。 在另一个实施例中,它需要简单的按钮来启动重叠游戏。 重叠游戏根据需要下载,在游戏机上运行,​​然后丢弃。

    UNIVERSAL OVERLAY GAMES IN AN ELECTRONIC GAMING ENVIRONMENT
    86.
    发明申请
    UNIVERSAL OVERLAY GAMES IN AN ELECTRONIC GAMING ENVIRONMENT 有权
    电子游戏环境中的通用游戏

    公开(公告)号:US20100130285A1

    公开(公告)日:2010-05-27

    申请号:US12696981

    申请日:2010-01-29

    IPC分类号: A63F13/00 A63F9/24

    摘要: A method is disclosed herein for displaying winning and non-winning game results in a traditional gaming environment. The system uses an overlay game to present an entertaining display to a player upon the occurrence of a win or trigger event. An overlay game has limited capabilities and additionally is engineered to be usable on a variety of gaming machines. To be usable on a variety of gaming machines, the overlay game is intentionally kept simple; in one case, it comprises a visual display that is shown to a player upon the occurrence of a trigger event. In another embodiment, it requires a simple button press to start the overlay game. The overlay games are downloaded on an as-needed basis, run on the gaming machine, and then discarded.

    摘要翻译: 本文公开了一种用于在传统游戏环境中显示获胜和非赢家游戏结果的方法。 在发生胜利或触发事件时,该系统使用覆盖游戏来向玩家呈现娱乐显示。 覆盖游戏具有有限的功能,另外被设计为可用于各种游戏机。 为了可以在各种游戏机上使用,重叠游戏有意保持简单; 在一种情况下,它包括在发生触发事件时向玩家显示的视觉显示。 在另一个实施例中,它需要简单的按钮按钮来开始重叠游戏。 重叠游戏根据需要下载,在游戏机上运行,​​然后丢弃。

    Central determination gaming system with a central controller providing a game outcome and a gaming terminal determining a presentation of the provided game outcome
    89.
    发明申请
    Central determination gaming system with a central controller providing a game outcome and a gaming terminal determining a presentation of the provided game outcome 有权
    具有提供游戏结果的中央控制器的中央确定游戏系统和确定提供的游戏结果的呈现的游戏终端

    公开(公告)号:US20060094509A1

    公开(公告)日:2006-05-04

    申请号:US11303585

    申请日:2005-12-15

    IPC分类号: A63F9/24

    摘要: A central determination gaming system with a central controller providing a game outcome to an individual gaming terminal and the gaming terminal determining the presentation of the provided game outcome. In one embodiment of the present invention, a gaming terminal receives a predetermined game outcome from a central controller. The gaming terminal determines a game outcome presentation, (i.e., how the game outcome is displayed or presented to the player) for the provided game outcome by selecting a game outcome presentation seed for the received game outcome. The gaming terminal utilizes the selected game outcome presentation seed to determine a game outcome presentation. The determined game outcome presentation is displayed to the player and the received game outcome is provided to the player.

    摘要翻译: 具有中央控制器的中央确定游戏系统,其向个人游戏终端提供游戏结果,游戏终端确定所提供的游戏结果的呈现。 在本发明的一个实施例中,游戏终端从中央控制器接收预定的游戏结果。 游戏终端通过选择用于接收到的游戏结果的游戏结果呈现种子来确定所提供的游戏结果的游戏结果呈现(即游戏结果如何显示或呈现给玩家)。 游戏终端利用所选择的游戏结果呈现种子来确定游戏结果呈现。 所确定的游戏结果呈现被显示给玩家,并且所接收的游戏结果被提供给玩家。

    Gaming machine with ambient noise attenuation
    90.
    发明申请
    Gaming machine with ambient noise attenuation 失效
    游戏机带有环境噪声衰减

    公开(公告)号:US20030114214A1

    公开(公告)日:2003-06-19

    申请号:US10026579

    申请日:2001-12-19

    IPC分类号: A63F013/00

    摘要: A gaming machine in a gaming establishment enhances its game sounds by attenuating ambient noise in the establishment. The gaming machine includes a microphone, processing circuitry, and an audio speaker. The microphone detects ambient noise and generates a noise signal from the sensed ambient noise. The processing circuitry generates an anti-noise signal from the noise signal and adds the anti-noise signal to a game sound signal generated by the gaming machine to produce an output signal. The audio speaker is driven with the output signal.

    摘要翻译: 游戏机中的游戏机通过衰减机构中的环境噪声来增强其游戏声音。 游戏机包括麦克风,处理电路和音频扬声器。 麦克风检测环境噪声,并从感测到的环境噪声产生噪声信号。 处理电路从噪声信号产生抗噪声信号,并将抗噪声信号与由游戏机产生的游戏声音信号相加以产生输出信号。 音频扬声器由输出信号驱动。