摘要:
To provide a game device capable of reducing a workload of a game developer in developing a game (game program) compatible with a plurality of game devices having different execution intervals of game processing. In the case where a first execution time which comes every first time period is reached, first execution section (62) generates game situation data. In the case where a second execution time which comes every second time period is reached, game screen updating section (64) included in second execution section updates a game screen based on game situation data corresponding to an attention time which comes a predetermined time period before the second execution time. Game situation data acquiring section (66) acquires the game situation data corresponding to the attention time by executing interpolation processing based on first game situation data corresponding to a time which comes before the attention time and second game situation data corresponding to a time which comes after the attention time.
摘要:
A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity.
摘要:
Methods, apparatus, and computer programs for controlling a view of a virtual scene with a portable device are presented. In one method, a signal is received and the portable device is synchronized to make the location of the portable device a reference point in a three-dimensional (3D) space. A virtual scene, which includes virtual reality elements, is generated in the 3D space around the reference point. Further, the method determines the current position in the 3D space of the portable device with respect to the reference point and creates a view of the virtual scene. The view represents the virtual scene as seen from the current position of the portable device and with a viewing angle based on the current position of the portable device. Additionally, the created view is displayed in the portable device, and the view of the virtual scene is changed as the portable device is moved by the user within the 3D space. In another method, multiple players shared the virtual reality and interact among each other view the objects in the virtual reality.
摘要:
A gaming machine is provided which includes: at least one operation means that accepts an input operation performed by a player when pressing down on the at least one operation means; at least one display unit having a display the player is able to see through the surface of the operation means; operation-instruction-mark output means that outputs an operation instruction mark for signaling an input timing the player performs an input operation, to the display unit for each of the operation means; evaluation means that evaluates a game score of the player based on comparison between the input-timing and an operation timing the player performed the input operation, the operation-instruction-mark output means starting to control an output of the operation instruction mark a predetermined period of time ta before the input timing, so as to change a form of the operation instruction mark little by little for the predetermined period of time ta until the input timing.
摘要:
A system is disclosed herein for displaying winning and non-winning game results in a traditional gaming environment. The system uses an overlay game to present an entertaining display to a player upon the occurrence of a win or trigger event. An overlay game has limited capabilities and additionally is engineered to be usable on a variety of gaming machines. To be usable on a variety of gaming machines, the overlay game is intentionally kept simple; in one case, it comprises a visual display that is shown to a player upon the occurrence of a trigger event. In another embodiment, it requires a simple button press to start the overlay game. The overlay games are downloaded on an as-needed basis, run on the gaming machine, and then discarded.
摘要:
A method is disclosed herein for displaying winning and non-winning game results in a traditional gaming environment. The system uses an overlay game to present an entertaining display to a player upon the occurrence of a win or trigger event. An overlay game has limited capabilities and additionally is engineered to be usable on a variety of gaming machines. To be usable on a variety of gaming machines, the overlay game is intentionally kept simple; in one case, it comprises a visual display that is shown to a player upon the occurrence of a trigger event. In another embodiment, it requires a simple button press to start the overlay game. The overlay games are downloaded on an as-needed basis, run on the gaming machine, and then discarded.
摘要:
A method and apparatus for using a contact-list entry of an IM contact-list interface to designate an IM game in progress to facilitate switching between an IM conversation and an IM game.
摘要:
A pivoting camera viewpoint is provided so that when an animated game character uses a bow and arrow or other weapon, the camera adopts a third person 3D view based on the relative position of the game character and the target that game character is aiming his bow at. The user positions a target cursor on the desired target. This causes an imaginary line segment or plane to be drawn in 3D space between the desired target and the game character (or possibly the game character's bow). The imaginary line segment or plane continues through and past the game character, and the character keeps the weapon, if it is a missile weapon, pointed along this line segment. Additionally, the player can lock onto a target, and freely move a character around. While in lock-on mode, the camera automatically repositions itself to keep both the character and the target visible to a player.
摘要:
A central determination gaming system with a central controller providing a game outcome to an individual gaming terminal and the gaming terminal determining the presentation of the provided game outcome. In one embodiment of the present invention, a gaming terminal receives a predetermined game outcome from a central controller. The gaming terminal determines a game outcome presentation, (i.e., how the game outcome is displayed or presented to the player) for the provided game outcome by selecting a game outcome presentation seed for the received game outcome. The gaming terminal utilizes the selected game outcome presentation seed to determine a game outcome presentation. The determined game outcome presentation is displayed to the player and the received game outcome is provided to the player.
摘要:
A gaming machine in a gaming establishment enhances its game sounds by attenuating ambient noise in the establishment. The gaming machine includes a microphone, processing circuitry, and an audio speaker. The microphone detects ambient noise and generates a noise signal from the sensed ambient noise. The processing circuitry generates an anti-noise signal from the noise signal and adds the anti-noise signal to a game sound signal generated by the gaming machine to produce an output signal. The audio speaker is driven with the output signal.