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公开(公告)号:US10688378B2
公开(公告)日:2020-06-23
申请号:US16027301
申请日:2018-07-04
IPC分类号: A63F13/79 , A63F3/00 , A63F13/214 , A63F13/50 , G06F3/01 , A63F13/26 , A63F13/213 , A63G33/00 , A63F13/65 , G08C17/02 , A63F9/24 , A63F9/00
摘要: A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.
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公开(公告)号:US20230285851A1
公开(公告)日:2023-09-14
申请号:US18297090
申请日:2023-04-07
IPC分类号: A63F13/25 , A63F13/79 , A63F13/218 , A63F13/213 , A63F13/216 , A63F13/30 , A63G31/16 , A63G33/00 , A63G31/00 , A63F13/50 , G08C17/02
CPC分类号: A63F13/25 , A63F13/79 , A63F13/218 , A63F13/213 , A63F13/216 , A63F13/30 , A63G31/16 , A63G33/00 , A63G31/00 , A63F13/50 , G08C17/02
摘要: System and methods for increasing the engagement of a guest with experiences provided at a destination using an interactive gaming system controllably operating a multiplicity of game access points. Game access points scan an individual guest passing through a detection zone to determine the amount and use of themed products such as clothing being worn, or themed articles and devices being carried (where devices include active glasses for use in selectively revealing secret messages). Scanning comprises wireless electronic means such as RFID tags embedded in clothing, articles, and devices, and image processing of images. The combination of sensing methods confirms both presence and current used (e.g., currently “being worn or carried.”) Guest may pre-associate with “themed personas” where scanning is indicative of one or more personas and used to change the guest's destination experience accordingly. The system encourages the purchase and wearing of destination products as advantageous to gaming goals.
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公开(公告)号:US11443575B1
公开(公告)日:2022-09-13
申请号:US17087126
申请日:2020-11-02
IPC分类号: G07C9/20 , G07C9/25 , G07C9/28 , G08C17/02 , G07C9/00 , H04W4/80 , H04W4/029 , H04W4/02 , B60R21/015 , A63G31/16 , A63G33/00 , H04Q9/00 , G06V20/52 , H04W4/08 , B60R21/00
摘要: A system for providing gamification of a destination such as a theme park where guests use a venue app with an optional electronic ticket that allows for both self-serve access into the destination and tracking of individual guests throughout various access points. An extended range ID such as an RFID is provided to the guest either in the electronic ticket or in a wearable. Using combinations of RFID readers, pressure sensors and cameras the system tracks guests down the ride seat and tracks the movements of guided, free-floating and free-ranging vehicles. Using the combination of guest and vehicle tracking information along with information provided by a destination gaming system, the destination guest experience is customized including various effects for rides and attractions. Spot cameras are placed at tracked locations such as rides seats, where images are captured in response to either external triggers generated by the system or guest indications.
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公开(公告)号:US11310484B1
公开(公告)日:2022-04-19
申请号:US17306036
申请日:2021-05-03
IPC分类号: H04N13/337 , H04N21/4402 , H04N21/458 , A63F13/69 , H04N13/366 , H04N13/30
摘要: System and methods for allowing a person or a process to select between multiple spatial-temporal sub-channels provided within a multi-sub-channel video-audio stream being output to a viewer, where selection causes a specific sub-channel within the stream to be received when viewing through an active filter device. A single image of the stream comprises at least two spatial sub-channels and the stream comprises at least two temporal sub-channels, where spatial sub-channels are formed using polarization and restrictive narrow-band color filtering. The stream is output by a display or projector and viewed using an active filter device. The active filter device comprises a combination of an active spatial channel filter and an active temporal channel filter and is responsive to sub-channel selections indicated through either a manual or automatic content selection means, where an automatic selection means includes a program for example directing the person through an adjustable story movie.
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公开(公告)号:US10719134B2
公开(公告)日:2020-07-21
申请号:US15975236
申请日:2018-05-09
申请人: James Andrew Aman
发明人: James Andrew Aman
摘要: A mirror-display is taught for use in a destination such as a theme park or hotel that allows a guest to move an article such as a wand in front of the mirror-display, where the movements are tracked and interpreted as commands. Visual movement feedback of the article is provided to help train the guests. The mirror-display can act as a full mirror, but then switch into a half-mirror mode where the guest sees their partial reflection along with output from the display, or a transparent mode where the guest does not see their reflection. Output includes secret messages only viewable to guests wearing glasses that are controllably detected and synchronized with the display output. The mirror-display comprises means for automatically determining guest identity and for exchanging commands and information with either or both of a local or global eco-system.
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公开(公告)号:US20190043281A1
公开(公告)日:2019-02-07
申请号:US16055078
申请日:2018-08-04
申请人: James Andrew Aman
发明人: James Andrew Aman
摘要: A system for providing gamification of a destination such as a theme park where guests use a venue app with an optional electronic ticket that allows for both self-serve access into the destination and tracking of individual guests throughout various access points. An extended range ID such as an RFID is provided to the guest either in the electronic ticket or in a wearable. Using combinations of RFID readers, pressure sensors and cameras the system tracks guests down the ride seat and tracks the movements of guided, free-floating and free-ranging vehicles. Using the combination of guest and vehicle tracking information along with information provided by a destination gaming system, the destination guest experience is customized including various effects for rides and attractions. Spot cameras are placed at tracked locations such as rides seats, where images are captured in response to either external triggers generated by the system or guest indications.
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公开(公告)号:US12115444B2
公开(公告)日:2024-10-15
申请号:US18297090
申请日:2023-04-07
IPC分类号: A63F13/25 , A63F13/213 , A63F13/216 , A63F13/218 , A63F13/30 , A63F13/50 , A63F13/79 , A63G31/00 , A63G31/16 , A63G33/00 , G08C17/02
CPC分类号: A63F13/25 , A63F13/213 , A63F13/216 , A63F13/218 , A63F13/30 , A63F13/50 , A63F13/79 , A63G31/00 , A63G31/16 , A63G33/00 , G08C17/02
摘要: System and methods for increasing the engagement of a guest with experiences provided at a destination using an interactive gaming system controllably operating a multiplicity of game access points. Game access points scan an individual guest passing through a detection zone to determine the amount and use of themed products such as clothing being worn, or themed articles and devices being carried (where devices include active glasses for use in selectively revealing secret messages). Scanning comprises wireless electronic means such as RFID tags embedded in clothing, articles, and devices, and image processing of images. The combination of sensing methods confirms both presence and current used (e.g., currently “being worn or carried.”) Guest may pre-associate with “themed personas” where scanning is indicative of one or more personas and used to change the guest's destination experience accordingly. The system encourages the purchase and wearing of destination products as advantageous to gaming goals.
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公开(公告)号:US11917122B1
公开(公告)日:2024-02-27
申请号:US17693828
申请日:2022-03-14
IPC分类号: H04N13/337 , H04N21/4402 , A63F13/69 , H04N13/366 , H04N21/458 , H04N13/30
CPC分类号: H04N13/337 , A63F13/69 , H04N13/366 , H04N21/44029 , H04N21/458 , H04N2013/403
摘要: System and methods for providing multiple distinct and private video streams, where the streams are temporally and spatially overlapping, and a person uses a visual aid to substantially perceive a single distinct stream from within the multiplicity. A preferred embodiment using two or more projectors comprising a composite of three or more private streams implements the combination of spatial and temporal filtering for steam differentiation. Composite streams from multiple projectors are temporally synchronized, and each composite stream comprises one or more private streams, wherein two or more private streams are temporally interleaved. Each composite stream comprises a succession of spatially composite images. A spatially composite image comprises two or more spatially differentiable private images belonging to different distinct private image streams. One or more visual aids are capable of passively or actively differentiating between combinations of temporal and spatial differentiable private images comprising private streams.
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公开(公告)号:US11813539B2
公开(公告)日:2023-11-14
申请号:US17546315
申请日:2021-12-09
IPC分类号: A63F3/00 , A63F13/214 , A63F13/50 , G06F3/01 , A63F13/26 , A63F13/213 , A63G33/00 , A63F13/65 , G08C17/02 , A63F9/24 , A63F9/00
CPC分类号: A63F3/00643 , A63F13/213 , A63F13/214 , A63F13/26 , A63F13/50 , A63F13/65 , A63G33/00 , G06F3/011 , G08C17/02 , A63F2003/00665 , A63F2003/00725 , A63F2003/00826 , A63F2009/0029 , A63F2009/242 , A63F2009/2435 , A63F2009/2444 , A63F2009/2486 , A63F2009/2489
摘要: An entity enabled interactive gaming platform for deepening the engagement of a customer with an entity comprising and entity global eco-system and an interactive gaming system where the entity alters the provision of a product or service to a customer based at least in part upon any one of or any combination of game play datum associated with the customer having played an entity game. The global eco-system comprises a game structure including game rules, a game database and game overlay descriptions sufficient for printing or otherwise creating a physical game overlay. The interactive gaming system comprises a physical game board with a replaceable physical game overlay, game app and one or more electronically trackable physical game pieces including an identifier, where the replaceable game overlay is printed or otherwise created based at least in part upon the game overlay descriptions associated with the entity game to be played.
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公开(公告)号:US11224796B1
公开(公告)日:2022-01-18
申请号:US16869651
申请日:2020-05-08
IPC分类号: A63F3/00 , A63F13/50 , G06F3/01 , A63F13/26 , A63F13/213 , A63G33/00 , A63F13/65 , G08C17/02 , A63F13/214 , A63F9/24 , A63F9/00
摘要: A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.
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