HIGH PRESSURE FUEL PUMP CONTROL APPARATUS FOR INTERNAL COMBUSTION ENGINE
    1.
    发明申请
    HIGH PRESSURE FUEL PUMP CONTROL APPARATUS FOR INTERNAL COMBUSTION ENGINE 有权
    用于内燃机的高压燃油泵控制装置

    公开(公告)号:US20100082223A1

    公开(公告)日:2010-04-01

    申请号:US12512615

    申请日:2009-07-30

    IPC分类号: F02D41/00 F02M57/02

    摘要: There is provided a high pressure fuel pump control system for an internal combustion engine which enables fuel pressure control with high precision without being restricted by the number of cylinders of the internal combustion engine or the number of phase sensor signals and the number of cam noses which vertically drives a plunger of a high pressure fuel pump even when a camshaft phase varies by a variable valve timing mechanism by using the high pressure fuel pump with a solenoid valve. The control system has a means which changes an effective stroke by driving the solenoid valve in the high pressure fuel pump, and has a means which changes the drive timing of the high pressure fuel pump based on a cylinder recognition value of the internal combustion engine with the cam angle detecting means as an origin.

    摘要翻译: 提供了一种用于内燃机的高压燃料泵控制系统,其能够高精度地进行燃料压力控制,而不受内燃机的气缸数量或相位传感器信号的数量和凸轮的数量的限制 即使当通过使用具有电磁阀的高压燃料泵,凸轮轴相位由可变气门正时机构变化时,垂直地驱动高压燃料泵的柱塞。 控制系统具有通过驱动高压燃料泵中的电磁阀而改变有效行程的装置,并且具有根据内燃机的气缸识别值改变高压燃料泵的驱动正时的装置, 凸轮角度检测装置作为原点。

    GAME PROGRAM, GAME DEVICE, AND GAME METHOD
    2.
    发明申请
    GAME PROGRAM, GAME DEVICE, AND GAME METHOD 有权
    游戏程序,游戏设备和游戏方法

    公开(公告)号:US20080125222A1

    公开(公告)日:2008-05-29

    申请号:US11956817

    申请日:2007-12-14

    申请人: Satoru Okubo

    发明人: Satoru Okubo

    IPC分类号: A63F9/24

    摘要: A game program is provided which provides a video game with reality and improves a sense of realism of in the video game in a game program. In Step S21, it is determined whether a given game condition is satisfied. In Step S22, in the case where a stadium type is determined as a dome stadium and the stadium arrangement is determined that the right stand is the home team side, the song playing location is determined as the “Right-Field Side”. In Step S23, a song playing volume is determined. In Step S24, a song playing tempo is determined. In Steps S25 and S26, a basic song and a basic voice are respectively read. In Steps S27 and S28, the data of the basic song and the basic voice are respectively altered to achieve the song playing location on “Right-Field Side”, the song playing volume, the song playing tempo that are determined in Steps S22, S23, and S24.

    摘要翻译: 提供一种游戏程序,其提供具有现实的视频游戏,并提高游戏程序中的视频游戏中的现实感。 在步骤S21中,确定是否满足给定的游戏条件。 在步骤S22中,在体育场类型被确定为圆顶体育场并且体育场安排被确定为正确的站台是主队侧的情况下,歌曲播放位置被确定为“右场侧”。 在步骤23中,确定歌曲播放音量。 在步骤S24中,确定歌曲播放速度。 在步骤S25和S26中,分别读取基本歌曲和基本声音。 在步骤S27和S28中,分别改变基本歌曲和基本声音的数据,以实现在“右侧方”中的歌曲播放位置,歌曲播放音量,在步骤S中确定的歌曲播放速度 22,S 23,S 24。

    Video game apparatus, game progress method and game progress program
    3.
    发明授权
    Video game apparatus, game progress method and game progress program 有权
    视频游戏机,游戏进程方法和游戏进度程序

    公开(公告)号:US07192353B2

    公开(公告)日:2007-03-20

    申请号:US10174191

    申请日:2002-06-17

    申请人: Satoru Okubo

    发明人: Satoru Okubo

    IPC分类号: G06F17/00 G06F19/00

    摘要: A game progress program is provided that allows a player to play an interesting secondary game while the main program and associated data are being loaded, without increasing the amount of data to be stored. While the main program and associated data are being loaded into the RAM, the background sound output controller reads the background sound data from the background sound data storage unit and outputs background sounds from the speaker, and the operation sound output controller receives player operations via the first key, second key and fourth key located on the controller, reads out from the operation sound data storage unit the operation sound data associated with each key, and outputs operation sounds from the speaker.

    摘要翻译: 提供了一种游戏进行程序,其允许玩家在主程序和相关数据被加载的同时播放有趣的辅助游戏,而不增加要存储的数据量。 当主程序和相关数据被加载到RAM中时,背景声音输出控制器从背景声音数据存储单元读取背景声音数据并从扬声器输出背景声音,并且操作声音输出控制器经由 位于控制器上的第一键,第二键和第四键从操作声音数据存储单元读出与每个键相关联的操作声音数据,并从扬声器输出操作声音。

    Video game device, background sound output method in video game, and readable storage medium storing background sound output program
    4.
    发明授权
    Video game device, background sound output method in video game, and readable storage medium storing background sound output program 失效
    视频游戏装置,视频游戏中的背景声音输出方法以及存储背景声音输出程序的可读存储媒体

    公开(公告)号:US06857960B2

    公开(公告)日:2005-02-22

    申请号:US09779412

    申请日:2001-02-08

    IPC分类号: A63F13/00 A63F13/10 A63F9/24

    摘要: A video game device comprises: a monitor; a display unit for displaying an event place where a specific event is performed on the monitor; a sound output unit for outputting a background sound relating to the event; a memory for storing a background sound data relating to the event; an event place determining unit for determining types of event places; and a background sound controller for reading out the background sound data from the memory, outputting it as a background sound and performing an echo process on the background sound in response to the type of the event place determined by the event place determining unit.

    摘要翻译: 视频游戏装置包括:监视器; 用于显示在监视器上执行特定事件的事件位置的显示单元; 声音输出单元,用于输出与该事件有关的背景声音; 用于存储与事件有关的背景声音数据的存储器; 事件位置确定单元,用于确定事件位置的类型; 以及背景声音控制器,用于从存储器读出背景声音数据,将其作为背景声音输出,并响应于由事件位置确定单元确定的事件位置的类型对背景声音执行回声处理。

    Game program, game device, and game method
    5.
    发明授权
    Game program, game device, and game method 有权
    游戏程序,游戏设备和游戏方法

    公开(公告)号:US08460101B2

    公开(公告)日:2013-06-11

    申请号:US11956817

    申请日:2007-12-14

    申请人: Satoru Okubo

    发明人: Satoru Okubo

    IPC分类号: A63F13/00

    摘要: A game program is provided which provides a video game with reality and improves a sense of realism of in the video game in a game program. In Step S21, it is determined whether a given game condition is satisfied. In Step S22, in the case where a stadium type is determined as a dome stadium and the stadium arrangement is determined that the right stand is the home team side, the song playing location is determined as the “Right-Field Side”. In Step S23, a song playing volume is determined. In Step S24, a song playing tempo is determined. In Steps S25 and S26, a basic song and a basic voice are respectively read. In Steps S27 and S28, the data of the basic song and the basic voice are respectively altered to achieve the song playing location on “Right-Field Side”, the song playing volume, the song playing tempo that are determined in Steps S22, S23, and S24.

    摘要翻译: 提供一种游戏程序,其提供具有现实的视频游戏,并提高游戏程序中的视频游戏中的现实感。 在步骤S21中,确定是否满足给定的游戏条件。 在步骤S22中,在体育场类型被确定为圆顶体育场并且体育场安排被确定为正确的站位是主队侧的情况下,歌曲播放位置被确定为“右侧方”。 在步骤S23中,确定歌曲播放音量。 在步骤S24中,确定歌曲播放速度。 在步骤S25和S26中,分别读取基本歌曲和基本声音。 在步骤S27和S28中,分别改变基本歌曲和基本声音的数据,以实现在“右场侧”中的歌曲播放位置,歌曲播放音量,在步骤S22,S23中确定的歌曲播放速度 ,和S24。

    GAME PROGRAM, GAME DEVICE, AND GAME METHOD
    6.
    发明申请
    GAME PROGRAM, GAME DEVICE, AND GAME METHOD 审中-公开
    游戏程序,游戏设备和游戏方法

    公开(公告)号:US20080254884A1

    公开(公告)日:2008-10-16

    申请号:US12109851

    申请日:2008-04-25

    申请人: Satoru OKUBO

    发明人: Satoru OKUBO

    IPC分类号: A63F9/24

    摘要: In a supporter's music image selecting processing, rhythm, tempo, and chord that correspond to an image for a supporter's music is determined. In a player-information quantifying processing, a player-numeric value that corresponds to information of a player character is determined. In a player-numeric value quantifying processing, player-numeric values are compared, and comparative data is stored. In a supporter's music data quantifying processing, a variety of information for generating a supporter's music for a player character are quantified based on the player-numeric value and the comparative data. In a supporter's music data creating processing, supporter's music data, which will be melody fitting in with a player character, is created based on rhythm, tempo, chord, and a supporter's music data-numeric value.

    摘要翻译: 在支持者的音乐图像中,确定与支持者音乐的图像相对应的选择处理,节奏,速度和和弦。 在玩家信息量化处理中,确定与玩家角色的信息相对应的玩家数值。 在玩家数值量化处理中,比较玩家数值,存储比较数据。 在支持者的音乐数据量化处理中,基于玩家数字值和比较数据量化用于生成玩家角色的支持者音乐的各种信息。 在支持者的音乐数据创建处理中,基于节奏,节奏,和弦和支持者的音乐数据数字值创建支持者的音乐数据,其将以玩家角色旋转。

    Engine control apparatus
    7.
    发明授权
    Engine control apparatus 失效
    发动机控制装置

    公开(公告)号:US5058552A

    公开(公告)日:1991-10-22

    申请号:US497056

    申请日:1990-03-21

    摘要: An engine control apparatus is provided with a control unit in which a fuel supply quantity Q.sub.f or a ignition timing .theta..sub.i is corrected to maximize an evaluation parameter A=P.sub.i /(Q.sub.a /N) obtained on the basis of a suction air quantity Q.sub.a, an engine speed N and a mean effective pressure P.sub.i in a engine, or to maximize a parameter B=P.sub.i /P.sub.b obtained on the basis of a suction pipe pressure P.sub.b and the mean effective pressure P.sub.i, or to maximize a maximum pressure P.sub.max or a mean effective pressure P.sub.i for every combustion cycle, so that control is performed on the basis of the result of the above correction. The control unit also performs feedback control of the fuel supply quantity Q.sub.f and corrects the ignition timing. Further, the control unit performs feedback control in a predetermined load-operation range of the engine, and stops the feedback control and corrects the fuel supply quantity Q.sub.f out of said predetermined load-operation range of the engine.

    摘要翻译: 发动机控制装置设置有控制单元,其中燃料供给量Qf或点火正时θi被校正,以使得基于吸入空气量Qa获得的评估参数A = Pi /(Qa / N)最大化, 发动机转速N和发动机中的平均有效压力Pi,或者最大化基于吸入管压力Pb和平均有效压力Pi获得的参数B = Pi / Pb,或者使最大压力Pmax或 每个燃烧循环的平均有效压力Pi,从而基于上述校正的结果进行控制。 控制单元也对燃料供给量Qf进行反馈控制,并修正点火正时。 此外,控制单元在发动机的预定负载操作范围内执行反馈控制,并且停止反馈控制,并且在发动机的预定负载操作范围之外校正燃料供给量Qf。

    High pressure fuel pump control apparatus for internal combustion engine
    8.
    发明授权
    High pressure fuel pump control apparatus for internal combustion engine 有权
    用于内燃机的高压燃油泵控制装置

    公开(公告)号:US08315780B2

    公开(公告)日:2012-11-20

    申请号:US12512615

    申请日:2009-07-30

    IPC分类号: F02M37/06

    摘要: There is provided a high pressure fuel pump control system for an internal combustion engine which enables fuel pressure control with high precision without being restricted by the number of cylinders of the internal combustion engine or the number of phase sensor signals and the number of cam noses which vertically drives a plunger of a high pressure fuel pump even when a camshaft phase varies by a variable valve timing mechanism by using the high pressure fuel pump with a solenoid valve. The control system has a means which changes an effective stroke by driving the solenoid valve in the high pressure fuel pump, and has a means which changes the drive timing of the high pressure fuel pump based on a cylinder recognition value of the internal combustion engine with the cam angle detecting means as an origin.

    摘要翻译: 提供了一种用于内燃机的高压燃料泵控制系统,其能够高精度地进行燃料压力控制,而不受内燃机的气缸数量或相位传感器信号的数量和凸轮的数量的限制 即使当通过使用具有电磁阀的高压燃料泵,凸轮轴相位由可变气门正时机构变化时,垂直地驱动高压燃料泵的柱塞。 控制系统具有通过驱动高压燃料泵中的电磁阀而改变有效行程的装置,并且具有根据内燃机的气缸识别值改变高压燃料泵的驱动正时的装置, 凸轮角度检测装置作为原点。

    Engine control apparatus
    9.
    发明授权
    Engine control apparatus 失效
    发动机控制装置

    公开(公告)号:US4984546A

    公开(公告)日:1991-01-15

    申请号:US363661

    申请日:1989-06-08

    摘要: An engine control apparatus is provided with a control unit in which a fuel supply quantity Q.sub.f or a ignition timing .theta..sub.i is corrected to maximize an evaluation parameter A=P.sub.i /(Q.sub.a /N) obtained on the basis of a suction air quantity Q.sub.a, an engine speed N and a mean effective pressure P.sub.i in a engine, or to maximize a parameter B=P.sub.i /P.sub.b obtained on the basis of a suction pipe pressure P.sub.b and the mean effective pressure P.sub.i, or to maximize a maximum pressure P.sub.max or a mean effective pressure P.sub.i for every combustion cycle, so that control is performed on the basis of the result of the above correction. The control unit also performs the feedback control of the fuel supply quantity Q.sub.f and corrects the ignition timing by the above-mentioned correction means. Further, the control unit performs feedback control in a predetermined load-operation range of the engine, and stops the feedback control and corrects the fuel supply quantity Q.sub.f out of said predetermined load-operation range of the engine.

    摘要翻译: 发动机控制装置设置有控制单元,其中燃料供给量Qf或点火正时θi被校正,以使得基于吸入空气量Qa获得的评估参数A = Pi /(Qa / N)最大化, 发动机转速N和发动机中的平均有效压力Pi,或者最大化基于吸入管压力Pb和平均有效压力Pi获得的参数B = Pi / Pb,或者使最大压力Pmax或 每个燃烧循环的平均有效压力Pi,从而基于上述校正的结果进行控制。 控制单元还执行燃料供给量Qf的反馈控制,并且通过上述校正装置校正点火正时。 此外,控制单元在发动机的预定负载操作范围内执行反馈控制,并且停止反馈控制,并且在发动机的预定负载操作范围之外校正燃料供给量Qf。

    Video game apparatus, background sound output setting method in video game, and computer-readable recording medium storing background sound output setting program
    10.
    发明授权
    Video game apparatus, background sound output setting method in video game, and computer-readable recording medium storing background sound output setting program 有权
    视频游戏装置,视频游戏中的背景声音输出设定方法以及存储背景音输出设定程序的计算机可读记录介质

    公开(公告)号:US06540613B2

    公开(公告)日:2003-04-01

    申请号:US09804512

    申请日:2001-03-12

    IPC分类号: A63F1300

    摘要: A video game apparatus in which a specified event is executed in a game space displayed on a monitor, and a plurality of background sounds having different attributes are outputted at a specified output ratio from a plurality of sound output units spaced apart from each other, comprising: a recording unit for storing the plurality of background sounds as background sound data, and a background sound control unit for setting the output ratio of the background sounds having different attributes to be output from the sound output units according to a viewing point and a viewing direction in the game space while reading the background sound data from the recording unit and outputting them from the plurality of sound output units.

    摘要翻译: 一种视频游戏装置,其中在显示在监视器上的游戏空间中执行指定的事件,并且具有不同属性的多个背景声音以指定的输出比从彼此间隔开的多个声音输出单元输出,包括 用于存储多个背景声音作为背景声音数据的记录单元,以及背景声音控制单元,用于根据观看点和观看点设置具有不同属性的背景声音从声音输出单元输出的输出比 方向,同时从记录单元读取背景声音数据并从多个声音输出单元输出它们。