摘要:
Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others.
摘要:
Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要:
Materials and a method are provided whereby polymers with least 0.5 mole % of the pendant group or end group containing —Si(OR″)3 (where R″ is H, an alkyl group, Na, K, or NH4) are used to control aluminosilicate scaling in an industrial process having an alkaline process stream such as a pulping mill process stream. When materials of the present invention are added to the alkaline process stream, they reduce and even completely prevent formation of aluminosilicate scale on equipment surfaces such as evaporator walls and heating surfaces. The present materials are effective at treatment concentrations that make them economically practical.
摘要:
Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others.
摘要:
A touch control click structure includes at least an action board swayable up and down, a click switch and a touch panel. The action board has an axle mechanism at one end that is fastened to a chassis in an integrated manner, an extension zone in a middle portion and a click zone at another end that is swayable. The click switch aims to control input movements and is located below the action board. The touch panel is located above the click zone. The extension zone is formed at a desired length such that any position of the click zone can get a depressing pressure approximate to each other when depressed. Therefore the click zone can be swayed steadily up and down. The touch panel also provides position detecting function such that different output signals are generated when different positions are depressed
摘要:
Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要:
Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要:
Disclosed herein is a set of coordinated game service primitives that allows for custom, per-game, logic. A new game with new custom logic can be added without needing to change any public api or database schema or write any new server code. The same hardware may be shared across many games. And the system scales linearly. That is, if the number of servers is doubled, then so is the number of concurrent users that can be supported. Also disclosed are systems and methods for two-stage aggregation. Pre-aggregation may take place on a plurality of front-end server. Final aggregation may take place on one or more back-end servers. A name value store may be used to reliably store state.