摘要:
Disclosed are various embodiments that facilitate sending input commands to an application over a network that may have variable latency characteristics. Multiple input commands are obtained from a client over the network. It is determined whether a delay before one of the input commands is necessary to preserve the meaning of the input command. The input command is provided to an application executed in a hosted environment in one or more computing devices after the delay when the delay is determined to be necessary.
摘要:
Disclosed are various embodiments for enhancing the experience of a user with an application by presenting past usage of the application. An application is executed in a hosted environment in one or more computing devices. Multiple input commands are obtained from a client, and the input commands are provided to the application. A video signal generated by the application is encoded into real-time content, which is sent to the client. Recorded content from a library of recorded content is sent to the client. Each recorded content presents a past usage of the application.
摘要:
Techniques described herein provide a system and methods for adding latency to improve the perceived performance of computing devices. For instance, the techniques may calculate transaction latencies for a given session based on the time between sending requests for content receiving the requested content. The calculated latencies may be aggregated or averaged in such a way that a specific latency may be selected for improving the perceived performance. A client device may then render subsequent content based on the selected latency or a server may serve subsequent content based on the selected latency. This artificial addition of latency may enhance the user experience by creating a more consistent environment.
摘要:
A first instance of a game application is executed on a first computing system. The first computing system is coupled to communicate with a second computing system executing a second instance of the game application. Execution of the second instance of the game application is monitored to identify suspected cheating by the second instance of the game application.
摘要:
Disclosed are various embodiments that facilitate remote emulation of computing devices. A model of a computing device and an application that is executable in the computing device are identified. The application is executed in a hosted environment. A video signal of the application is encoded into a media stream. A user interface is encoded for rendering in a client. The user interface includes a graphical representation of the model of the computing device. A screen of the graphical representation of the model of the computing device is configured to render at least a portion of the video signal from the media stream.
摘要:
A server-client system is configured to automatically detect and install peripheral devices, such as printers, scanners, etc. that are attached to a client. The server is configured to detect the peripheral device and install a driver that is compatible with the peripheral device. The I/O queue created for the peripheral device is redirected to the port to which the peripheral device is connected.
摘要:
A server-client system is configured to automatically detect and install peripheral devices, such as printers, scanners, etc. that are attached to a client. The server is configured to detect the peripheral device and install a driver that is compatible with the peripheral device. The I/O queue created for the peripheral device is redirected to the port to which the peripheral device is connected.
摘要:
A remote browsing process is directed to the generation and management of a remote browse session at a network computing and storage provider. A client computing device requests a remote browse session instance at a network computing and storage provider. The browse session instance may correspond to one or more requested network resources. The network computing and storage provider instantiates the browse session instance and retrieves the requested content. The network computing and storage provider processes the requested content for display, and provides display data corresponding to a processed representation of the requested content to the client computing device in accordance with a display protocol configuration. The client computing device may display the representation of the requested content in a browser, and may send user interaction data based on user interactions with the representation to the network computing and storage provider for processing.
摘要:
A remote browsing process is directed to the generation and management of a remote browse session at a network computing and storage provider. A client computing device requests a remote browse session instance at a network computing and storage provider. The browse session instance may correspond to one or more requested network resources. The network computing and storage provider instantiates the browse session instance and retrieves the requested content. The network computing and storage provider processes the requested content for display, and provides a processing result corresponding to a processed representation of the requested content to the client computing device. The client computing device may display the representation of the requested content in a browser, and may send user interaction data based on user interactions with the representation to the network computing and storage provider for processing.
摘要:
Disclosed are various embodiments that facilitate remote emulation of computing devices. A model of a computing device and an application that is executable in the computing device are identified. The application is executed in a hosted environment. A video signal of the application is encoded into a media stream. A user interface is encoded for rendering in a client. The user interface includes a graphical representation of the model of the computing device. A screen of the graphical representation of the model of the computing device is configured to render at least a portion of the video signal from the media stream.