Apparatus and method of playing a competitive strategy game
    1.
    发明授权
    Apparatus and method of playing a competitive strategy game 失效
    打竞争策略游戏的装置和方法

    公开(公告)号:US5788236A

    公开(公告)日:1998-08-04

    申请号:US823795

    申请日:1997-03-24

    IPC分类号: A63F3/00 A63F7/00 A63F9/08

    摘要: A competitive strategy game playable by two or more players. The illustrated game includes a board defining a plurality of channels arranged adjacent to one another. Each channel has a plurality of positions arranged along the channel. Each player is provided with a set of player pieces, the player pieces of each set being visually distinguishable from the pieces of the other set. For example, the pieces of each set may be difference colors. The players take turns adding one or more of their pieces to selected channels. The channels each include structure to guide the process along the channel. The channels and pieces are proportioned and arranged to that when a piece is added to an already occupied position in a channel, the displaced piece that was in that position is shifted to an adjacent position in the channel, which in turn shifts additional pieces in the channel to new positions. Thus, adding one piece can shift a whole row of pieces along a channel and dramatically change the overall arrangement of the pieces on the board. At least one end of each channel is open to allow a piece on the position adjacent to that end to be displaced from that end position and from the board completely.

    摘要翻译: 两个或更多玩家可玩的竞争策略游戏。 所示的游戏包括限定彼此相邻布置的多个通道的板。 每个通道具有沿通道布置的多个位置。 每个玩家被提供有一组玩家件,每组玩家的棋子在视觉上与其他集合的棋子区分开。 例如,每组的片可以是不同的颜色。 玩家轮流将一个或多个作品添加到所选频道。 每个通道都包括沿着通道引导过程的结构。 通道和件成比例并且被布置成当将零件添加到通道中的已经占用的位置时,位于该位置的移动件被移动到通道中的相邻位置,这进而将附加件 渠道进入新职位。 因此,添加一块可以沿着通道移动整行,并显着地改变板上的片的整体布置。 每个通道的至少一个端部是敞开的,以允许在与该端部相邻的位置处的件从该端部位置和完全从该板件移位。

    Incrementally advancing toy apparatus
    2.
    发明授权
    Incrementally advancing toy apparatus 失效
    越来越多的玩具装置

    公开(公告)号:US4938481A

    公开(公告)日:1990-07-03

    申请号:US310041

    申请日:1989-02-10

    摘要: The illustrated action toy apparatus comprises an incrementally advancing catcher unit that may be in the form of an animated character such as a shark. The unit moves along a succession of areas of a path. Objects which may represent fish or the like are disposed on the areas. A fish on one area is caught or "eaten" by the shark when the shark reaches that area. As the shark advances to an area, its forward end rises to an elevated position to permit that end to pass over and then come back down upon a fish on that area. The forward and up and down movement of the illustrated shark unit is provided by a motor-driven cam. To maximize continuous playtime, the shark unit is tethered to the center of a gameboard so that it travels around a circular path on the board.

    Activity apparatus and method for generally instantaneously creating lithophane-type pictorial works comprising translucent material within containers having a transparent see-through wall
    3.
    发明授权
    Activity apparatus and method for generally instantaneously creating lithophane-type pictorial works comprising translucent material within containers having a transparent see-through wall 失效
    通常即时形成石墨型图案的活动装置和方法,其包括在具有透明透明壁的容器内的半透明材料

    公开(公告)号:US06306470B1

    公开(公告)日:2001-10-23

    申请号:US09312079

    申请日:1999-05-15

    IPC分类号: B44F106

    摘要: Activity or craft apparatus and method for simply, quickly and inexpensively creating a thin lithophane-like pictorial work that provides a picture or image when light passes through the work from the rear. The work is formed from a formable translucent material. One form of illustrated apparatus comprises a generally closed container having a transparent see-through front wall. On the rearwardly inwardly facing side of the wall it has a contoured forming surface that is the reverse image of a desired contoured recessed picture-providing surface of a desired lithophane-type work. The illustrated container also has a second or rear wall that is generally parallel to and closely spaced from the front wall. The rear wall is translucent or transparent so that the light can pass through it from the rear. When the container is generally filled with translucent formable material, the material is thereby formed into a thin panel having, at is forward face where it meets and interfaces with the forming surface, the desired picture providing recessed front surface. Light passing from the rear through the translucent panel and transparent front wall, illuminates the lithophane-type picture. The translucent material occupying the container could be liquid, gas, powder, etc. as well as a formable solid material.

    摘要翻译: 活动或工艺装置和方法简单,快速和低成本地制造薄的石墨样图形作品,当光从后面通过工作时,提供图片或图像。 工作由可成形的半透明材料形成。 所示装置的一种形式包括具有透明透明前壁的通常密封的容器。 在壁的向后向内的侧面上,其具有轮廓形成表面,其是期望的石墨型工件的期望的轮廓凹陷图像提供表面的反向图像。 所示的容器还具有大致平行于并与前壁紧密隔开的第二或后壁。 后壁是半透明或透明的,以便光线从后面穿过。 当容器通常填充有半透明的可成形材料时,材料由此形成为薄板,该薄板在其正面与构件表面相接触并与其形成界面,所需图像提供凹陷的前表面。 从后面通过半透明面板和透明前墙的光照亮了石墨型照片。 占据容器的半透明材料可以是液体,气体,粉末等,以及可成形的固体材料。

    Activity apparatus and method for compressing pliant translucent material to generally instantaneously create a lithophane-type pictorial work
    4.
    发明授权
    Activity apparatus and method for compressing pliant translucent material to generally instantaneously create a lithophane-type pictorial work 有权
    用于压缩柔性半透明材料的活动装置和方法,以通常瞬时地产生石墨型图案作品

    公开(公告)号:US06287492B1

    公开(公告)日:2001-09-11

    申请号:US09312078

    申请日:1999-05-15

    IPC分类号: B29C4302

    摘要: Activity or craft apparatus and method for simply, inexpensively, and generally instantaneously creating a thin lithophane-like pictorial work that provides a picture or image when light passes through the work from the rear. The work is formed by compressing a formable translucent material. The illustrated apparatus includes a contoured forming surface that is a reverse image of the contoured recessed picture-providing front surface of a desired lithophane-type pictorial work. The translucent material is compressed against the forming surface to form the material into a thin panel that has, at the interface with the forming surface, the contoured recessed picture-producing front surface. In one form the forming surface is mounted on a stamp. The stamp may be hand held or maybe mounted on a press or the like. Thickness limiting stops may be provided to control and limit the final thickness of the compressed finished work. The material may be supported on a suitable surface such as a non-opaque wall of a light-box so that the picture provided by the finished work can be seen by the user as soon as the work is formed and the stamp is removed. In another preferred embodiment, the contoured forming surface may be transparent so that the picture of the work can be seen as soon as the work is formed and backlit, without having to separate the work from the forming surface.

    摘要翻译: 活动或工艺设备和方法简单,低成本地,并且通常即时地创建薄的石墨样图形工作,当光从后方通过工作时,提供图片或图像。 工作是通过压缩可成形的半透明材料形成的。 所示的设备包括轮廓形成表面,其是所需的石墨型图形工作的轮廓凹入图像提供前表面的反向图像。 半透明材料被压靠在成形表面上以将材料形成为在与成形表面的界面处具有形成凹凸图形的前表面的薄板。 在一种形式中,成形表面安装在印模上。 邮票可以是手持的,也可以安装在印刷机上等。 可以提供厚度限制止挡件来控制和限制压缩成品的最终厚度。 该材料可以被支撑在诸如光盒的不透明壁的合适的表面上,使得一旦形成工件并且移除印模,用户就可以看到完成的工件提供的图像。 在另一优选实施例中,轮廓形成表面可以是透明的,使得一旦工件形成和背光就可以看到工件的图片,而不必将工件与成形表面分开。

    Game with action-discharge
    5.
    发明授权
    Game with action-discharge 失效
    游戏与动作放电

    公开(公告)号:US5823538A

    公开(公告)日:1998-10-20

    申请号:US944079

    申请日:1997-10-04

    摘要: In one form of game the player observes and must quickly respond to the rapidly changing conditions of one or more visually observed displays such as lights to avoid being sprayed by a liquid discharge. The games is so constructed that to effectively play the game the player must generally continuously observe the condition of the lights; to do so the player must maintain her face in position to be sprayed. Alternatively, the timing of the discharge may be tied to the player's game playing activity or may even occur on a random or apparently random basis.

    摘要翻译: 在一种游戏形式中,玩家观察并且必须快速响应一个或多个视觉观察显示器(例如灯)的快速变化的条件,以避免被液体排放物喷射。 游戏是如此的结构,为了有效玩游戏,玩家一般一般都要持续观察灯光的状况; 要做到这一点,玩家必须把她的脸保持在适当位置才能被喷洒。 或者,放电的时间可以与玩家的游戏活动相关联,或者甚至可以以随机或显然随机的方式发生。

    Apparatus and method for rapidly rotating containers to produce
multi-aspect designs
    6.
    发明授权
    Apparatus and method for rapidly rotating containers to produce multi-aspect designs 失效
    用于快速旋转容器以产生多方面设计的装置和方法

    公开(公告)号:US5553643A

    公开(公告)日:1996-09-10

    申请号:US387025

    申请日:1995-02-10

    IPC分类号: A63H33/22 B44D3/00 B65B1/14

    CPC分类号: A63H33/22 B44D3/00

    摘要: Apparatus and method for rapidly rotating a small enclosed transparent container and introducing a plurality of visually different materials into the rotating container to produce distinctive multi-aspect designs. The illustrated apparatus includes a support for releasibly holding one of the containers at a time for rotation about an axis, and a drive mechanism for causing the held container to rotate rapidly about that axis. The container has an entrance and the apparatus includes dispensers for selectively and sequentially introducing two or more of the visually different materials in flowable form into the entrance while the container is rotating. The materials have the capacity for maintaining themselves generally separate from the other materials in the rotating container. By way of example, the materials could be sands or gels of different colors or appearances. There may be a plurality of containers with a variety of different shapes. After a container is filled, it may be removed from the support, its entrance closed, and then used as jewelry for display, for play, etc.

    摘要翻译: 用于快速旋转小的封闭透明容器并将多个视觉上不同的材料引入旋转容器中以产生独特的多方面设计的装置和方法。 所示的装置包括一个用于一次可释放地保持容器中的一个以围绕轴线旋转的支撑件,以及用于使保持的容器围绕该轴线快速旋转的驱动机构。 容器具有入口,并且该装置包括分配器,用于当容器旋转时,选择性地且顺序地将两种或更多种可流动形式的视觉上不同的材料引入入口。 这些材料具有维持它们大体上与旋转容器中的其它材料分离的能力。 作为示例,材料可以是不同颜色或外观的沙子或凝胶。 可以存在多种具有各种不同形状的容器。 容器充满后,可将其从支架上取下,其入口关闭,然后用作展示珠宝,玩耍等。

    Competitive table-top game with action-discharge
    8.
    发明授权
    Competitive table-top game with action-discharge 失效
    竞争性桌面游戏与动作放电

    公开(公告)号:US5704610A

    公开(公告)日:1998-01-06

    申请号:US796713

    申请日:1997-02-06

    摘要: A competitive table top type game having a "fenced-in" playing surface with opposed player ends. Each player controls one or more strikers and uses it to cause a play piece such as a ball to hit the opponent's target. When a player's target is hit, a liquid discharge is directed at that player for added play value and enjoyment. For simplicity and economy of construction, that player actuates a mechanical stop to stop the discharge and reset the target. In one form, the actuation of the stop also advances the opponent's's score. Alternatively, any simple score indicating arrangement may be used.

    摘要翻译: 具有竞争对手的桌面游戏,具有“围栏”的玩家表面,具有相对的玩家端。 每个玩家控制一个或多个罢工者,并使用它来使诸如球之类的玩家击中对手的目标。 当玩家的目标被击中时,液体放电指向该玩家,以增加游戏价值和享受。 为了简单和经济的施工,该玩家致动机械停止以停止放电并重置目标。 在一种形式中,停止的动作也提高了对手的得分。 或者,可以使用任何简单的分数指示布置。

    Action toy
    9.
    发明授权
    Action toy 失效
    动作玩具

    公开(公告)号:US5163863A

    公开(公告)日:1992-11-17

    申请号:US653039

    申请日:1991-02-08

    CPC分类号: A63F9/30 A63H13/02 A63H13/20

    摘要: An action toy for young children comprising a base that defines a pathway, and motor means on the base connected to a primary mobile object in the form of a personified animal or vehicle such as a toy shark for advancing the object forwardly along the pathway. Caming surfaces are spaced along the pathway and a matting caming surface is provided on the primary object. The caming surfaces are arranged and designed so that they engage and cause the primary object to raise upwardly at each pathway caming surface and then lower back down between pathway caming surfaces. This provides intermittent up and down movement of the primary object as it moves forwardly. Such movement could simulate the opening and closing of the jaws of the shark. Secondary objects such as small fish may also be provided for movement along the pathway; They may appear to be "swallowed" by the shark when it reaches one of them. In a travel toy form, the external components such as the shark and the fish may be detached and stored within the base.

    摘要翻译: 用于幼儿的动作玩具,其包括限定路径的基座,以及基座上的马达装置,其连接到以人造动物或车辆(例如玩具鲨鱼)的形式的主要移动物体,用于沿着路径向前推进物体。 凸轮表面沿着通道间隔开,并且在主要物体上提供消光凸轮表面。 凸轮表面布置和设计成使得它们接合并使主要物体在每个路径凸轮表面上向上升起,然后在路径凸轮表面之间向下回落。 这提供了主对象在向前移动时的间歇上下移动。 这种运动可以模拟鲨鱼颚的开启和关闭。 还可以提供诸如小鱼的次要物体沿着路径运动; 当它们到达其中一个时,它们似乎被鲨鱼“吞咽”。 在旅行玩具形式中,诸如鲨鱼和鱼的外部组件可以被分离并存储在基座内。

    Selection game
    10.
    发明授权
    Selection game 失效
    选择游戏

    公开(公告)号:US6068262A

    公开(公告)日:2000-05-30

    申请号:US238109

    申请日:1999-01-27

    摘要: A game for play by one or more players. The illustrated game includes a selection surface for each player. Each surface faces a player area where the associated player would position herself to observe the surface. A liquid discharge mechanism is selectively operable to direct a liquid discharge toward the player areas. The selection surface has a plurality of sites or locations. At the start of each game, a group or some but not all of the sites on a selection surface are predetermined, but the player associated with that surface does not know which sites have been predetermined. The players may take turns selecting sites on their surfaces with the objective of selecting the predetermined sites. As one player makes selections, the discharge mechanism is directed toward the other player's play area, and when a predetermined selection is successfully selected, the opposing player may receive a liquid discharge or spray. Audio and/or visual "effects" may also accompany the selections and distinguish between hits and misses. In one illustrated form, each player also has a target surface with sites associated with the opponent's selection sites. At the start of each game each player may set up targets on her target surface, which serves to establish the predetermined sites at the opponent's selection surface. Thus, selection becomes attacking your opponent's targets. One illustrated selection probe uses simple switches to determine "hits" and may actuate a liquid discharge and/or another effect. A single player version may use only a single selection surface, with sites predetermined by a microprocessor, and the player being sprayed when she incorrectly makes a selection.

    摘要翻译: 一个或多个玩家玩的游戏。 所示的游戏包括每个玩家的选择表面。 每个表面面向玩家区域,相关联的玩家将自己定位观察表面。 液体排出机构可选择性地操作以将液体排出物引向玩家区域。 选择表面具有多个位置或位置。 在每个游戏开始时,选择表面上的组或一些但不是全部的站点是预定的,但是与该表面相关联的玩家不知道哪些站点已被预定。 玩家可以轮流选择其表面上的网站,目的是选择预定的网站。 当一个玩家进行选择时,排放机构指向另一玩家的游戏区域,并且当成功地选择预定选择时,相对的玩家可以接收液体排放或喷雾。 音频和/或视觉“效果”也可伴随选择,并区分命中和未命中。 在一个说明的形式中,每个玩家还具有与对手的选择站点相关联的站点的目标表面。 每个游戏开始时,每个玩家可以在目标表面上设置目标,用于在对手的选择表面上建立预定的位置。 因此,选择会攻击你的对手的目标。 一个示出的选择探针使用简单的开关来确定“命中”并且可以致动液体排放和/或另一效应。 单个播放器版本可以仅使用单个选择表面,具有由微处理器预定的位置,并且当她错误地进行选择时播放器被喷射。