摘要:
A semantic based trick play method and system in a media player is provided in which a semantic trick play command is received from a user while the user is experiencing a current content of a media item. Metadata is detected with respect to a current playback position of the media item, and at least one further playback position is determined in the current content of the media item or a related content in another media item. The further playback position is semantically related to the metadata of the current playback position. Playback is then moved to the at least one further playback position, so that the user experiences a media content of the at least one further playback position.
摘要:
A system and method are provided for initiating and establishing a local chat session. In general, a first network device determines whether to initiate a local chat session with a second network device based either directly or indirectly on a profile for the second network device. The profile includes content information describing content stored by the second network device. In one embodiment, the first network device obtains an identifier of the second network device via a local wireless connection and requests the profile for the second network device from a central node maintaining a database storing profiles for a number of network devices including the first and second network devices. After receiving the profile for the second network device from the central node, the first network device determines whether to initiate the local chat session with the second network device based on the profile for the second network device.
摘要:
A system and method for bandwidth sharing in a distributed wireless client application using inverse multiplexing termination. The system includes: a group of collocated client playback devices having wide area network (WAN) and local area network (LAN) connectivity, and a centralized inverse multiplexing (IMUX) server which optimizes shared bandwidth of both the WAN via inverse multiplexing and the LAN using either broadcast or multicast of all virtual multiplexing paths to all other client playback devices of the group of collocated client playback devices. Other embodiments are disclosed.
摘要:
A system and method are provided for controlling Quality of Service (QoS), content quality, or both QoS and content quality in a content sharing network based on user relationships. More specifically, QoS, content quality, or both QoS and content quality may be controlled based on a relationship of a user of a network node requesting content and either a user of a network node hosting the requested content or an owner of the requested content, a relationship between the user of the network node requesting the content and the content, or any combination thereof.
摘要:
A system and method are provided for creating communities based on a semantic understanding of content requested by a number of user devices. More specifically, a mediating server operates to interconnect a number of user devices to destination servers. In operation, the mediating server routes requests from the user devices to the appropriate destination servers. The mediating server examines the responses from the destination servers to gain a semantic understanding of the content requested by the user devices. Thereafter, the mediating server establishes communities for the user devices based on the semantic understanding of the content requested by the user devices. For example, the mediating server may invite users of the user devices that have requested semantically similar content to join a chat session around a common topic.
摘要:
A system and method for bandwidth sharing in a distributed wireless client application using inverse multiplexing termination. The system includes: a group of collocated client playback devices having wide area network (WAN) and local area network (LAN) connectivity, and a centralized inverse multiplexing (IMUX) server which optimizes shared bandwidth of both the WAN via inverse multiplexing and the LAN using either broadcast or multicast of all virtual multiplexing paths to all other client playback devices of the group of collocated client playback devices. Other embodiments are disclosed.
摘要:
Systems and methods are provided for obtaining look-ahead segments for a streaming media item during playback such that the viewer can easily skip to the look-ahead segments without experiencing any substantial interruption or delay in playback. In general, a streaming media source begins streaming a media item to a streaming media client for playback. In one embodiment, the streaming media client selects one or more segments of the media item as one or more look-ahead segments to prefetch from the streaming media source. Then, while the media item is being streamed to the streaming media client for playback, the streaming media client prefetches the one or more look-ahead segments of the media item from the streaming media source. The look-ahead segments are thereafter utilized to enable the viewer to skip ahead in playback without experiencing a substantial interruption or delay in playback.
摘要:
Systems and methods are disclosed for routing mobile users to safe, or secure, locations. In one embodiment, based on threat information obtained from one or more source, a threat level is determined for a location of a user of a mobile device. The threat level is indicative of physical safety and/or network safety at the location of the user of the mobile device. The threat level may be a function of a transaction type of a transaction being performed or desired to be performed by the user of the mobile device. If the location is unsafe, a safe location is identified, and the user of the mobile device is routed to the safe location.
摘要:
Methods, systems, and products are disclosed for classifying content segments. A set of annotations is received that occur within a segment of time-varying content. Each annotation is scored to each node in an ontology. The segment is classified based on at least one of the scores.
摘要:
A system and method are provided for controlling content played by a number of media devices. In general, the system includes a mobile device and the number of media devices. The mobile device includes a wireless communication interface for communicating with the media devices, a media database, and a control system including a media client. When the mobile device enters a Wireless Personal Area Network (WPAN) associated with a media device, the media client obtains information describing the content residing at the media device and stores the information in the media database at the mobile device. Thereafter, when the mobile device is within the WPAN associated with the media device, the media database is used to select content to be played at the media device.