摘要:
Communication between a game console having a communication port and a portable device is facilitated by determining that a portable device has been directly connected to the communication port, determining the protocol associated with the portable device, and communicating with the portable device using a driver associated with the determined protocol. An ancillary application may handle the communication between the game console and the portable device while a game or entertainment application executes concurrently on the game console. The game application may execute in a reserved predetermined amount of hardware resources of the game console while the ancillary application may execute concurrently using the remaining hardware resources.
摘要:
Communication between a game console having a communication port and a personal computer is facilitated by implementing a shared folder on the personal computer that can be accessed via the communication port. The game console and personal computer may communicate via a Server Message Block compatible code, a Universal Plug and Play networking protocol, and the like. To save memory, the SMB compatible code (or other code) may not support the full set of SMB protocol features (or other protocol features).
摘要:
A game system utilizes a codecs abstraction laver (CAL) to allow the game system to accommodate new and/or modified codecs without requiring the game application code to be modified. The CAL, functioning as an application programming interface (API), operates between media sources and the game application. The game application interacts with the CAL and not the codec. Differences between codecs are transparent to the game application. New codecs can be introduced and used by existing applications without modifying the existing application code. The CAL processes media from a variety of sources such as memory, files, http sources, queues, custom sources, external drives, or game media sources (e.g., XMedia). The CAL determines the source of the media, the type of media being received (e.g., audio, video, image, animation, or game), and the codec used to compress the media. The CAL provides the decoded media to the game application.
摘要:
A game system utilizes a codecs abstraction laver (CAL) to allow the game system to accommodate new and/or modified codecs without requiring the game application code to be modified. The CAL, functioning as an application programming interface (API), operates between media sources and the game application. The game application interacts with the CAL and not the codec. Differences between codecs are transparent to the game application. New codecs can be introduced and used by existing applications without modifying the existing application code. The CAL processes media from a variety of sources such as memory, files, http sources, queues, custom sources, external drives, or game media sources (e.g., XMedia). The CAL determines the source of the media, the type of media being received (e.g., audio, video, image, animation, or game), and the codec used to compress the media. The CAL provides the decoded media to the game application.
摘要:
A user of a game system can replace background music from a game with the user's selected background music, while still hearing any other audio streams (e.g. sound effects related to gameplay). A music engine and system audio mixer allow the playback of the user's requested replacement music. The game tags background music streams with an identifier indicating that they are background music, and such streams are muted at the music engine and system audio mixer (if the game is using the provided music engine in order to play the game's audio streams) or by the game if the game is using a game music engine and has received information indicating that a mute request has been issued.
摘要:
The present invention relates to processes and intermediates useful for the manufacture of spiroindolone compounds such as (1′R,3′S)-5,7′-dichloro-6′-fluoro-3′-methyl-2′,3′,4′,9′-tetrahydrospiro[indoline-3,1′-pyrido[3,4-b]indol]-2-one and salts and hydrates and solvates thereof.
摘要:
Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.
摘要:
A wireless tracking system and method for real-time location tracking of a extreme-temperature sterilizable object is disclosed herein. The system and method utilize a tag attached to the extreme-temperature sterilizable object which includes a housing, a processor, a temperature sensor and a transceiver. If an internal temperature of the tag is detected by the temperature sensor, the tag enters a sleep mode. The temperature sensor periodically activates to determine if the internal temperature of the tag is within an acceptable operating range.
摘要:
A wireless tracking system and method with a tag removal detection feature is disclosed herein. The system and method utilize a tag attached to an asset which includes a processor, a motion sensor (such as an accelerometer), a transceiver, a tag removal sensor and a power source having a limited supply of power. The tag removal sensor is a closed circuit device which is activated only when the motion sensor detects motion. In this manner, the tag conserves power since the tag is typically only in motion ten percent of the day. If the tag is removed from the asset, the closed circuit is opened, which confirms the removal of the tag from the asset, and an alert is activated by the system.
摘要:
Synchronized video playback among multiple users across a network provides a fully social experience where people in different locations may be enabled to watch the same video in a “virtual living room.” The users may be represented graphically, as avatars, in front of the video, and may be enabled to use animations, text chat, and voice chat to interact with each other. Thus, a group of people may be enabled to share the experience of watching a video together as if they were in the same room, without being physically present together.