COMPUTING COMPONENT AND ENVIRONMENT MOBILITY
    1.
    发明申请
    COMPUTING COMPONENT AND ENVIRONMENT MOBILITY 有权
    计算组件和环境移动性

    公开(公告)号:US20100138530A1

    公开(公告)日:2010-06-03

    申请号:US12327193

    申请日:2008-12-03

    IPC分类号: G06F15/16

    摘要: Methods, services, devices, and programmable code are provided for moving computing processes without loss of service. Powered components supporting a computing infrastructure executing computing processes are monitored for thermal characteristics, each associated with at least one of the deployed components. A thermal characteristic rule set comprising a threshold is applied to the monitored characteristics, and in response to an association with a monitored characteristic correlating with the threshold, a computing process is moved from one powered component to another having a monitored thermal characteristics not correlated with the threshold, the moving in real-time and without causing an interruption of service to an end user using the moved process.

    摘要翻译: 提供方法,服务,设备和可编程代码,用于移动计算过程而不会丢失服务。 监视支持执行计算过程的计算基础设施的受支持组件的热特性,每一个都与至少一个部署组件相关联。 包括阈值的热特征规则集被应用于所监视的特性,并且响应于与阈值相关联的被监视特性的关联,计算处理从一个有源分量移动到具有与该阈值不相关的监测的热特性的另一个 阈值,实时移动,而不会导致使用移动过程的最终用户的服务中断。

    Transmission of broadcasts based on recipient location
    3.
    发明授权
    Transmission of broadcasts based on recipient location 有权
    基于接收者位置传输广播

    公开(公告)号:US08929807B2

    公开(公告)日:2015-01-06

    申请号:US13220905

    申请日:2011-08-30

    摘要: Embodiments of the present invention provide an approach for transmitting/broadcasting messages/content (e.g., audio) by routing such messages to an intended audience/recipient(s), and optionally applying audio preferences to broadcast characteristics. Specifically, embodiments of the present invention may receive a message/broadcast in a queue, and identify a set of intended recipients of the broadcast (e.g., based on the content therein). Once the intended recipients have been identified, a set of locations of the intended recipients may be determined. Based on the locations, at least one output device is selected (e.g., based on proximity of the output device(s) to the intended recipients). Thereafter, the broadcast may be transmitted to the intended recipients via the selected output device(s), while any associated audio preferences are applied. In one embodiment, if an intended recipient is listening to other content, such content may be muted and/or paused so that the transmitted broadcast may be heard.

    摘要翻译: 本发明的实施例提供了一种通过将这样的消息路由到预期的受众/接收者,以及可选地对广播特征应用音频偏好来发送/广播消息/内容(例如,音频)的方法。 具体地,本发明的实施例可以在队列中接收消息/广播,并且识别广播的一组预期接收者(例如,基于其中的内容)。 一旦确定了预期的接收者,就可以确定预期接收者的一组位置。 基于位置,选择至少一个输出设备(例如,基于输出设备与预期接收者的接近度)。 此后,可以通过所选择的输出设备将广播发送到预期的接收者,同时应用任何相关联的音频偏好。 在一个实施例中,如果预期接收者正在收听其他内容,则这样的内容可以被静音和/或暂停,从而可以听到所发送的广播。

    Computing component and environment mobility
    4.
    发明授权
    Computing component and environment mobility 有权
    计算组件和环境移动性

    公开(公告)号:US08171325B2

    公开(公告)日:2012-05-01

    申请号:US12327193

    申请日:2008-12-03

    IPC分类号: G06F1/00 G06F1/32

    摘要: Methods, services, devices, and programmable code are provided for moving computing processes without loss of service. Powered components supporting a computing infrastructure executing computing processes are monitored for thermal characteristics, each associated with at least one of the deployed components. A thermal characteristic rule set comprising a threshold is applied to the monitored characteristics, and in response to an association with a monitored characteristic correlating with the threshold, a computing process is moved from one powered component to another having a monitored thermal characteristics not correlated with the threshold, the moving in real-time and without causing an interruption of service to an end user using the moved process.

    摘要翻译: 提供方法,服务,设备和可编程代码,用于移动计算过程而不会丢失服务。 监视支持执行计算过程的计算基础设施的受支持组件的热特性,每一个都与至少一个部署组件相关联。 包括阈值的热特征规则集被应用于所监视的特性,并且响应于与阈值相关联的被监视特性的关联,计算处理从一个有源分量移动到具有与该阈值不相关的监测的热特性的另一个 阈值,实时移动,而不会导致使用移动过程的最终用户的服务中断。

    Method and system for cost avoidance in virtualized computing environments
    6.
    发明授权
    Method and system for cost avoidance in virtualized computing environments 有权
    虚拟化计算环境中避免成本的方法和系统

    公开(公告)号:US08347307B2

    公开(公告)日:2013-01-01

    申请号:US12046759

    申请日:2008-03-12

    IPC分类号: G06F9/46

    摘要: A method includes monitoring a utilization amount of resources within logical partitions (LPARs) of a plurality of servers and identifying a resource-strained server of the plurality of servers, wherein the resource-strained server includes a plurality of LPARs. Additionally, the method includes determining a migration of one or more LPARs of the plurality of LPARs of the resource-strained server and migrating the one or more LPARs of the resource-strained server to another server of the plurality of servers based on the determining to avoid an activation of capacity upgrade on demand (CUoD).

    摘要翻译: 一种方法包括监视多个服务器的逻辑分区(LPAR)内的资源的利用量,并且识别多个服务器中的资源紧张的服务器,其中资源紧张的服务器包括多个LPAR。 另外,该方法包括确定资源紧张服务器的多个LPAR中的一个或多个LPAR的迁移,并且将资源紧张服务器的一个或多个LPAR基于确定到多个服务器的另一个服务器来迁移 避免启动按需升级的容量升级(CUoD)。

    DYNAMIC LOCATION GENERATION WITHIN A VIRTUAL WORLD
    8.
    发明申请
    DYNAMIC LOCATION GENERATION WITHIN A VIRTUAL WORLD 有权
    虚拟世界中的动态位置生成

    公开(公告)号:US20100153860A1

    公开(公告)日:2010-06-17

    申请号:US12336802

    申请日:2008-12-17

    IPC分类号: G06F3/048

    摘要: An approach is provided for dynamic loading and rendering of avatar's initial login environment. The approach consists of a method and a system for dynamically rendering locations from a preference list of locations most likely to be visited by an avatar. In one embodiment the method consists of creating a preference list of locations most likely to be visited by the avatar, rendering a dynamically built continuous environment populated from such preference list of locations most likely to be visited by the avatar, and caching and thereafter rendering at least one of the locations from the preference list of locations most likely to be visited by said avatar.

    摘要翻译: 提供了一种用于动态加载和呈现头像初始登录环境的方法。 该方法包括一种方法和系统,用于从最可能被头像访问的位置的偏好列表中动态渲染位置。 在一个实施例中,该方法包括创建由化身最有可能被访问的位置的偏好列表,从动画构建的持续环境中填充,从该化身最可能被访问的位置的这种偏好列表中填充,以及缓存,然后在 所述头像最可能被访问的位置的偏好列表中的至少一个位置。

    Standardized visual indicators in electronic media
    9.
    发明授权
    Standardized visual indicators in electronic media 有权
    电子媒体中的标准化视觉指标

    公开(公告)号:US08434010B2

    公开(公告)日:2013-04-30

    申请号:US12370211

    申请日:2009-02-12

    IPC分类号: G06F3/00

    摘要: Methods and systems for associating a standardized electronic icon with a user and displaying the icon with electronic communications of the user are disclosed. A computer implemented method includes: determining one or more icons to associate with an individual when the individual creates an electronic message; and at least one of selectively and automatically appending at least one of the one or more icons that are associated with the individual to the electronic message. The at least one of the one or more icons is subsequently displayed with the electronic message to a recipient to provide information about the individual to the recipient.

    摘要翻译: 公开了用于将标准化电子图标与用户相关联并且显示具有用户的电子通信的图标的方法和系统。 计算机实现的方法包括:当个人创建电子消息时,确定与个人相关联的一个或多个图标; 以及选择性地并自动地将与个人相关联的一个或多个图标中的至少一个附加到电子消息中的至少一个。 一个或多个图标中的至少一个随后用电子消息显示给接收者,以向接收者提供关于个人的信息。

    Fraud mitigation through avatar identity determination
    10.
    发明授权
    Fraud mitigation through avatar identity determination 有权
    通过头像身份确定的欺诈缓解

    公开(公告)号:US08332913B2

    公开(公告)日:2012-12-11

    申请号:US12045757

    申请日:2008-03-11

    IPC分类号: G06F7/04

    CPC分类号: G06Q30/06 G06Q30/02

    摘要: The present invention relates to fraud mitigation in a virtual universe through avatar identity determination. A method in accordance with an embodiment of the present invention includes: correlating an avatar in the virtual universe with a user; determining if the user is controlling a plurality of avatars in the virtual universe; and taking an action if it is determined that the user is controlling a plurality of avatars in the virtual universe.

    摘要翻译: 本发明涉及通过化身识别确定在虚拟宇宙中的欺诈缓解。 根据本发明的实施例的方法包括:将虚拟宇宙中的化身与用户相关联; 确定用户是否控制虚拟宇宙中的多个化身; 并且如果确定用户正在控制虚拟宇宙中的多个化身,则采取动作。