摘要:
The claimed subject matter provides a system that trains or evaluates ranking techniques by employing or obtaining relative preference judgments. The system can include mechanisms that retrieve a set of documents from a storage device, combine the set of documents with a query or judgment task received via an interface to form a comparative selection panel, and present the comparative selection panel for evaluation by an assessor. The system further requests the assessor to make a selection as to which document included in the set of documents and presented in the comparative selection panel most satisfies the query or judgment task, and thereafter produces a comparative assessment of the set of documents based on the selections elicited from the assessor and associated with the set of documents.
摘要:
The claimed subject matter provides a system that trains or evaluates ranking techniques by employing or obtaining relative preference judgments. The system can include mechanisms that retrieve a set of documents from a storage device, combine the set of documents with a query orjudgment task received via an interface to form a comparative selection panel, and present the comparative selection panel for evaluation by an assessor. The system further requests the assessor to make a selection as to which document included in the set of documents and presented in the comparative selection panel most satisfies the query or judgment task, and thereafter produces a comparative assessment of the set of documents based on the selections elicited from the assessor and associated with the set of documents.
摘要:
Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
摘要:
Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
摘要:
A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.
摘要:
An architecture is presented that leverages discrepancies between user model predictions and speech recognition results by identifying discrepancies between the predictive data and the speech recognition data and repairing the data based in part on the discrepancy. User model predictions predict what goal or action speech application users are likely to pursue based in part on past user behavior. Speech recognition results indicate what goal speech application users are likely to have spoken based in part on words spoken under specific constraints. Discrepancies between the predictive data and the speech recognition data are identified and a dialog repair is engaged for repairing these discrepancies. By engaging in repairs when there is a discrepancy between the predictive results and the speech recognition results, and utilizing feedback obtained via interaction with a user, the architecture can learn about the reliability of both user model predictions and speech recognition results for future processing.
摘要:
The claimed subject matter relates to an architecture that can facilitate auditing of a customer's possessions in a comprehensive manner. The architecture can facilitate the creation of a media archive of a customer's property, as well as an associated property list extracted based upon, e.g., examination of the archive. The property list can include an entry associated with an item of property and can be transmitted to subsidizing entities to offset the expenses associated with the creation of the archive and the property list.
摘要:
A dependency network is created from a training data set utilizing a scalable method. A statistical model (or pattern), such as for example a Bayesian network, is then constructed to allow more convenient inferencing. The model (or pattern) is employed in lieu of the training data set for data access. The computational complexity of the method that produces the model (or pattern) is independent of the size of the original data set. The dependency network directly returns explicitly encoded data in the conditional probability distributions of the dependency network. Non-explicitly encoded data is generated via Gibbs sampling, approximated, or ignored.
摘要:
The present invention utilizes a cross-prediction scheme to predict values of discrete and continuous time observation data, wherein conditional variance of each continuous time tube variable is fixed to a small positive value. By allowing cross-predictions in an ARMA based model, values of continuous and discrete observations in a time series are accurately predicted. The present invention accomplishes this by extending an ARMA model such that a first time series “tube” is utilized to facilitate or “cross-predict” values in a second time series tube to form an “ARMAxp” model. In general, in the ARMAxp model, the distribution of each continuous variable is a decision graph having splits only on discrete variables and having linear regressions with continuous regressors at all leaves, and the distribution of each discrete variable is a decision graph having splits only on discrete variables and having additional distributions at all leaves.
摘要:
The claimed subject matter relates to an architecture that can provide engagement-based incentives designed or intended to enrich or extent a shopping session of a shopper. In particular, the architecture can select an incentive and an engagement, each from a respective set potentially received in whole or in part from one or more vendors. The architecture can select the incentive and/or engagement based upon a location of the shopper, a profile of the shopper, or based upon other transactions occurring during a shopping session.