SYSTEM AND METHOD FOR DATA STORAGE
    3.
    发明申请
    SYSTEM AND METHOD FOR DATA STORAGE 有权
    用于数据存储的系统和方法

    公开(公告)号:US20150293937A1

    公开(公告)日:2015-10-15

    申请号:US14358770

    申请日:2013-07-01

    IPC分类号: G06F17/30 H04L29/06

    摘要: In some examples, a system configured to provide data storage is described. The system may include a write server configured to receive data from a first client for storing on the system and computer storage media configured to receive and to store the data. The system may also include a read server configured to receive the data from the write server and to store the data in the read server for a duration. The read server may be further configured to provide the data from the read server to a second client during the duration and, after the duration, to access the data from the computer storage media and to provide the data accessed from the computer storage media to the second client.

    摘要翻译: 在一些示例中,描述了被配置为提供数据存储的系统。 该系统可以包括被配置为从第一客户端接收数据以在系统上存储的写入服务器和被配置为接收和存储数据的计算机存储介质。 系统还可以包括被配置为从写入服务器接收数据并将数据存储在读取服务器中的持续时间的读取服务器。 读取服务器可以被进一步配置为在持续时间期间将读取的服务器的数据提供给第二客户端,并且在持续时间之后,从计算机存储介质访问数据并将从计算机存储介质访问的数据提供给 第二客户端

    DATA INTERPOLTION
    4.
    发明申请
    DATA INTERPOLTION 有权
    数据插值

    公开(公告)号:US20160295159A1

    公开(公告)日:2016-10-06

    申请号:US14442187

    申请日:2014-06-05

    IPC分类号: H04N7/01

    摘要: When a picture displayed on a client device is enlarged, the client device may be configured to insert new pixels between two adjacent pixels in the picture. When actual values of the new pixels are stored on a server, the client device may submit a request to the server for actual values of the new pixels. Responsive to the request, the server may first calculate interpolation values in accordance with the same interpolation algorithm and then calculate a difference value based on the interpolation values and the actual values stored on the server. If the calculated difference value is greater than a threshold value, the server may transmit the actual values for the new pixels to the client device. Otherwise, the server may instruct the client device to calculate the interpolation values.

    摘要翻译: 当在客户端设备上显示的图像被放大时,客户端设备可以被配置为在图片中的两个相邻像素之间插入新的像素。 当新像素的实际值存储在服务器上时,客户端设备可以向服务器提交新的像素的实际值的请求。 响应于该请求,服务器可以首先根据相同的插值算法计算插值,然后根据内插值和存储在服务器上的实际值计算差值。 如果所计算的差值大于阈值,则服务器可以将新像素的实际值发送到客户端设备。 否则,服务器可以指示客户端设备计算内插值。

    Resource management for distributed games
    7.
    发明授权
    Resource management for distributed games 有权
    分布式游戏资源管理

    公开(公告)号:US09526992B2

    公开(公告)日:2016-12-27

    申请号:US14409464

    申请日:2013-04-02

    摘要: Technologies are generally described for server resource allocation for distributed games. In one example, a method includes allocating a first set of resources for a first player instance on a first server, a second set of resources for a second player instance on the first server, and a third set of resources for a third player instance on a second server. The method also includes comparing a first relationship strength defined between the first player instance and the second player instance with a second relationship strength defined between the first player instance and the third player instance. Further, the method includes distributing at least one of the first set of resources, the second set of resources, or the third set of resources between the first server and the second server based on a result of the comparing.

    摘要翻译: 技术通常描述用于分布式游戏的服务器资源分配。 在一个示例中,一种方法包括:在第一服务器上为第一玩家实例分配第一组资源,在第一服务器上为第二玩家实例分配第二资源集合,以及为第三玩家实例分配第三组资源 第二台服务器。 该方法还包括将在第一玩家实例和第二玩家实例之间定义的第一关系强度与在第一玩家实例和第三玩家实例之间定义的第二关系强度进行比较。 此外,该方法包括基于比较的结果在第一服务器和第二服务器之间分配第一组资源,第二资源集合或第三组资源中的至少一个。

    DETECTION OF USER GESTURES
    8.
    发明申请
    DETECTION OF USER GESTURES 审中-公开
    检测用户姿态

    公开(公告)号:US20150212583A1

    公开(公告)日:2015-07-30

    申请号:US14422287

    申请日:2013-05-14

    IPC分类号: G06F3/01 G06K9/00 G06F3/00

    摘要: In one example, a system may include a display including a display screen; a display controller configured to display visual information on the display screen of the display screen, control at least portions of one or more pixels corresponding to the display screen to render the display screen transparent; and a depth camera, positioned behind the display screen, that is configured to obtain depth image information of one or more objects in front of the display screen when at least portions of the one or more pixels are rendered transparent.

    摘要翻译: 在一个示例中,系统可以包括包括显示屏幕的显示器; 显示控制器,被配置为在所述显示屏幕的显示屏幕上显示视觉信息,控制与所述显示屏幕相对应的一个或多个像素的至少部分,以使所述显示屏幕变得透明; 以及定位在所述显示屏幕后面的深度相机,其被配置为当所述一个或多个像素的至少部分被渲染为透明时,获得所述显示屏幕前面的一个或多个对象的深度图像信息。

    Resource management for distributed games

    公开(公告)号:US09849390B2

    公开(公告)日:2017-12-26

    申请号:US15367031

    申请日:2016-12-01

    摘要: Technologies are generally described for server resource allocation for distributed games. In one example, a method includes allocating a first set of resources for a first player instance on a first server, a second set of resources for a second player instance on the first server, and a third set of resources for a third player instance on a second server. The method also includes comparing a first relationship strength defined between the first player instance and the second player instance with a second relationship strength defined between the first player instance and the third player instance. Further, the method includes distributing at least one of the first set of resources, the second set of resources, or the third set of resources between the first server and the second server based on a result of the comparing.

    Scene image generator
    10.
    发明授权

    公开(公告)号:US09761030B2

    公开(公告)日:2017-09-12

    申请号:US14767165

    申请日:2014-10-10

    摘要: Technologies are generally described for methods and systems effective to generate a scene image. In an example, a processor may receive a first rendered object from a first device and may further store the first rendered object in a memory. The first rendered object may be based on object data and may include first attribute data of the object data. The processor may further receive a request from a second device to generate the scene image. The scene image may include an object image of a second rendered object that may be based on the object data and may include second attribute data of the object data. The processor may further compare the second attribute data with the first attribute data to determine a match value. The processor may further determine whether to select the stored first rendered object to generate a scene image based on the match value.