MASSIVELY MULTIPLAYER GAME MESSAGE SCHEDULING
    1.
    发明申请
    MASSIVELY MULTIPLAYER GAME MESSAGE SCHEDULING 审中-公开
    MASSIVELY MULTIPLAYER游戏消息安排

    公开(公告)号:US20100285885A1

    公开(公告)日:2010-11-11

    申请号:US12437324

    申请日:2009-05-07

    IPC分类号: A63F9/24

    摘要: A massively multiplayer game management service includes a scheduling module that establishes a message receiving period and a game data aggregation period. The massively multiplayer game management service further includes a message receiving module that, during the message receiving period that overlaps at least part of the game data aggregation period, receives a message from a player client. The message may include an identifier and an execution time that follows the game data aggregation period. The massively multiplayer game management service further includes a message sending module that sends game data, aggregated in a game space location corresponding to the identifier, to the player clients upon occurrence of the execution time.

    摘要翻译: 大型多人游戏管理服务包括建立消息接收时段和游戏数据聚合时段的调度模块。 大型多人游戏管理服务还包括消息接收模块,其在与游戏数据聚合时段的至少一部分重叠的消息接收时段期间从玩家客户端接收消息。 消息可以包括跟随游戏数据聚合时段的标识符和执行时间。 大型多人游戏管理服务还包括一个消息发送模块,该消息发送模块在发生执行时间时将与聚集在与标识符相对应的游戏空间位置中的游戏数据发送给玩家客户端。

    Holographic Display System with Undo Functionality
    3.
    发明申请
    Holographic Display System with Undo Functionality 有权
    全息显示系统具有撤消功能

    公开(公告)号:US20170052595A1

    公开(公告)日:2017-02-23

    申请号:US14832951

    申请日:2015-08-21

    IPC分类号: G06F3/01 G02B27/01

    摘要: Disclosed are techniques for performing undo operations on holographic objects in an immersive 3D visual environment. A display system allows the user to undo a given user operation performed on a particular selected holographic object without affecting any other holographic objects, based on a user's gaze and/or other user input. The technique can be implemented in conjunction with a scrollable visual “timeline” in which multiple past states of the display environment are displayed to the user and are selectable by the user as the target state of the revert operation. Also disclosed is a technique for partially undoing a single continuous user action in a holographic display system.

    摘要翻译: 公开了用于在沉浸式3D视觉环境中对全息物体执行撤消操作的技术。 显示系统允许用户基于用户的注视和/或其他用户输入来撤消对特定所选全息图对象执行的给定用户操作而不影响任何其它全息对象。 该技术可以结合可滚动的视觉“时间线”来实现,其中显示环境的多个过去状态被显示给用户,并且可由用户选择作为恢复操作的目标状态。 还公开了一种用于在全息显示系统中部分地消除单个连续用户动作的技术。

    GESTURE PARAMETER TUNING
    6.
    发明申请
    GESTURE PARAMETER TUNING 审中-公开
    手势参数调谐

    公开(公告)号:US20150261318A1

    公开(公告)日:2015-09-17

    申请号:US14207242

    申请日:2014-03-12

    IPC分类号: G06F3/0346 G06F3/01

    摘要: Embodiments are disclosed herein that relate to tuning gesture recognition characteristics for a device configured to receive gesture-based user inputs. For example, one disclosed embodiment provides a head-mounted display device including a plurality of sensors, a display configured to present a user interface, a logic machine, and a storage machine that holds instructions executable by the logic machine to detect a gesture based upon information received from a first sensor of the plurality of sensors, perform an action in response to detecting the gesture, and determine whether the gesture matches an intended gesture input. The instructions are further executable to update a gesture parameter that defines the intended gesture input if it is determined that the gesture detected does not match the intended gesture input.

    摘要翻译: 本文公开的实施例涉及调整被配置为接收基于姿势的用户输入的设备的手势识别特性。 例如,一个公开的实施例提供了一种头戴式显示设备,其包括多个传感器,配置为呈现用户界面的显示器,逻辑机器和存储机器,其保存由逻辑机器执行的指令以基于 从多个传感器的第一传感器接收到的信息,响应于检测到手势而执行动作,并且确定手势是否匹配预期手势输入。 如果确定所检测到的手势与预期的手势输入不匹配,则指令还可执行以更新定义预期手势输入的手势参数。

    Connecting Head Mounted Displays To External Displays And Other Communication Networks
    10.
    发明申请
    Connecting Head Mounted Displays To External Displays And Other Communication Networks 审中-公开
    将头戴式显示器连接到外部显示器和其他通信网络

    公开(公告)号:US20130147686A1

    公开(公告)日:2013-06-13

    申请号:US13316888

    申请日:2011-12-12

    IPC分类号: G09G5/00

    摘要: An audio and/or visual experience of a see-through head-mounted display (HMD) device, e.g., in the form of glasses, can be moved to target computing device such as a television, cell phone, or computer monitor to allow the user to seamlessly transition the content to the target computing device. For example, when the user enters a room in the home with a television, a movie which is playing on the HMD device can be transferred to the television and begin playing there without substantially interrupting the flow of the movie. The HMD device can inform the television of a network address for accessing the movie, for instance, and provide a current status in the form of a time stamp or packet identifier. Content can also be transferred in the reverse direction, to the HMD device. A transfer can occur based on location, preconfigured settings and user commands.

    摘要翻译: 透视式头戴式显示器(HMD)设备(例如,眼镜形式)的音频和/或视觉体验可被移动到诸如电视机,手机或计算机监视器的目标计算设备,以允许 用户将内容无缝转换到目标计算设备。 例如,当用户使用电视机进入家庭中的房间时,可以将在HMD设备上播放的电影传送到电视机,并且在没有基本上中断电影的流动的情况下开始播放。 例如,HMD设备可以向电视机通知用于访问电影的网络地址,并以时间戳或分组标识符的形式提供当前状态。 内容也可以相反的方向传送到HMD设备。 可以根据位置,预配置设置和用户命令进行传输。