MICROPAYMENT COMPENSATION FOR USER-GENERATED GAME CONTENT
    1.
    发明申请
    MICROPAYMENT COMPENSATION FOR USER-GENERATED GAME CONTENT 审中-公开
    用户生成的游戏内容的微调补偿

    公开(公告)号:US20150242917A1

    公开(公告)日:2015-08-27

    申请号:US14188221

    申请日:2014-02-24

    Applicant: Google Inc.

    Abstract: Implementations disclosed herein related to apportioning revenue to a content-creating user if that user's content assisted in the fulfillment of a purchase opportunity. User-generated content may be selected based on criteria, for example, that will likely lead to consummation of a purchase opportunity. Some of the revenue generated from the sale may be sent to the user whose content was associated with the sale. In this way, the user may be encouraged to generate more such content and be rewarded for the advertising the content provided.

    Abstract translation: 如果该用户的内容有助于实现购买机会,则本文所公开的实现涉及向内容创建用户分配收入。 可以基于例如可能导致完成购买机会的标准来选择用户生成的内容。 销售产生的部分收入可能会发送给内容与销售相关的用户。 以这种方式,可以鼓励用户产生更多的这样的内容,并且为广告提供的内容而被奖励。

    Game-Aware Compression Algorithms for Efficient Video Uploads
    3.
    发明申请
    Game-Aware Compression Algorithms for Efficient Video Uploads 审中-公开
    用于高效视频上传的游戏感知压缩算法

    公开(公告)号:US20150265921A1

    公开(公告)日:2015-09-24

    申请号:US14221852

    申请日:2014-03-21

    Applicant: Google Inc.

    CPC classification number: A63F13/63 A63F13/86

    Abstract: Techniques are provided for creating a game-aware compression algorithm for a specific gaming application. A method may include receiving a gaming application and selecting a video compression technique based on the gaming application. A video codec may be created for the gaming application based on the selected video compression technique. The video codec may be provided to a device on which the gaming application is installed. A compressed video of gameplay within the gaming application may be received from the device, and the video of gameplay may have been compressed using the video codec. Additionally, a method may include receiving, from a gaming application provider, a video codec based on a gaming application. A video of gameplay within the gaming application may be recorded. The recorded video of gameplay may be compressed using the video codec and the compressed video of gameplay may be provided to the gaming application provider.

    Abstract translation: 提供了用于为特定游戏应用创建用于游戏感知压缩算法的技术。 一种方法可以包括接收游戏应用并基于游戏应用选择视频压缩技术。 可以基于所选择的视频压缩技术为游戏应用创建视频编解码器。 可以将视频编解码器提供给安装游戏应用的设备。 可以从设备接收游戏应用中的游戏的压缩视频,并且可以使用视频编解码器来压缩游戏的视频。 另外,一种方法可以包括从游戏应用提供商接收基于游戏应用的视频编解码器。 可以记录游戏应用内的游戏视频。 记录的游戏视频可以使用视频编解码器进行压缩,并且可以将游戏的压缩视频提供给游戏应用提供商。

    Player rankings based on long term opponent activity
    6.
    发明申请
    Player rankings based on long term opponent activity 有权
    玩家排名基于长期的对手活动

    公开(公告)号:US20150258453A1

    公开(公告)日:2015-09-17

    申请号:US14212523

    申请日:2014-03-14

    Applicant: Google Inc.

    CPC classification number: A63F13/798 A63F13/795

    Abstract: Systems, device and techniques are disclosed for rating a multiplayer videogame active player based on the retention of one or more qualifying players after their interaction with the active player. An interaction event between an active player and a qualifying player may be detected and a retention value based on the qualifying player returning to the multiplayer videogame may be determined. The active player may be rated based at least on the retention value of the qualifying player.

    Abstract translation: 公开了系统,设备和技术,用于基于一个或多个合格玩家在与主动玩家的互动之后的保留来对多玩家视频游戏主动玩家进行评级。 可以检测活动玩家和合格玩家之间的交互事件,并且可以确定基于返回多人视频游戏的合格玩家的保留值。 活跃玩家的评分至少取决于合格玩家的保留价值。

    Subscription Model for Trusted Recommendation Sources
    8.
    发明申请
    Subscription Model for Trusted Recommendation Sources 有权
    可信赖推荐来源的订阅模式

    公开(公告)号:US20150262266A1

    公开(公告)日:2015-09-17

    申请号:US14207381

    申请日:2014-03-12

    Applicant: Google Inc.

    CPC classification number: G06Q30/04

    Abstract: Systems, device and techniques are disclosed for receiving content based on a subscription to channel by a user. An indication of a user subscription, by a user, may be received. The subscription may be for a channel associated with a channel manager for the channel. An indication of a content to be provided via the channel may be received from the channel manager for the channel. A determination may be made that the content value associated with the content is below an available user subscription value. The content may be automatically provided to the user, based on the determination and the content value may be deducted from the available subscription value.

    Abstract translation: 公开了用于基于用户对频道的订阅来接收内容的系统,设备和技术。 用户可以接收用户订阅的指示。 订阅可以是用于与信道的频道管理器相关联的频道。 可以从频道管理器接收经由频道提供的内容的指示。 可以确定与内容相关联的内容值低于可用用户订阅值。 可以基于确定自动地向用户提供内容,并且可以从可用订阅值中扣除内容值。

    AUTOMATIC ENTITY DETECTION AND PRESENTATION OF RELATED CONTENT
    9.
    发明申请
    AUTOMATIC ENTITY DETECTION AND PRESENTATION OF RELATED CONTENT 审中-公开
    自动实体检测与相关内容的陈述

    公开(公告)号:US20150235264A1

    公开(公告)日:2015-08-20

    申请号:US14182552

    申请日:2014-02-18

    Applicant: Google Inc.

    Abstract: The present disclosure allows for automatic detection of an entity referenced in a video and presentation of a purchasable item associated with the identified entity to a user viewing the video. A method may include evaluating a video using one or more entity analysis techniques and identifying an entity associated with the video based on the evaluation. Next, one or more purchasable items associated with the entity may be identified. A first purchasable item may be selected from among the one or more purchasable items based on a user history associated with a user and the selected first purchasable item may be presented to the user during playback of the video.

    Abstract translation: 本公开允许在视频中引用的实体的自动检测以及与所识别的实体相关联的可购买项目的呈现给观看视频的用户。 方法可以包括使用一个或多个实体分析技术评估视频,并且基于评估来识别与视频相关联的实体。 接下来,可以识别与该实体相关联的一个或多个可购买项目。 可以基于与用户相关联的用户历史,从一个或多个可购买项目中选择第一可购买项目,并且可以在播放视频期间将所选择的第一可购买项目呈现给用户。

    Player model
    10.
    发明申请
    Player model 有权
    玩家模特

    公开(公告)号:US20150217198A1

    公开(公告)日:2015-08-06

    申请号:US14170898

    申请日:2014-02-03

    Applicant: Google Inc.

    Abstract: A player model for a video game is generated based on inputs received from users who have played past versions of the game. The player model can be used to simulate user actions in a new version of the video game and make predictions about average user session length, average earnings per session, number of games played per day, etc. More than one player model may be generated for a game. Each player model for a game may represent one or more features, such as a user skill level, for a group of users.

    Abstract translation: 基于从播放过去版本游戏的用户接收的输入产生视频游戏的玩家模型。 播放器模型可用于模拟新版本的视频游戏中的用户操作,并对平均用户会话长度,每个会话的平均收益,每天玩的游戏数量等进行预测。可以生成多个玩家模型 一个游戏。 用于游戏的每个玩家模型可以代表一组用户的一个或多个特征,诸如用户技能等级。

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