SYSTEM AND METHOD FOR MANAGING VIRTUAL WORLD ENVIRONMENTS BASED UPON EXISTING PHYSICAL ENVIRONMENTS
    2.
    发明申请
    SYSTEM AND METHOD FOR MANAGING VIRTUAL WORLD ENVIRONMENTS BASED UPON EXISTING PHYSICAL ENVIRONMENTS 失效
    基于现有物理环境管理虚拟世界环境的系统和方法

    公开(公告)号:US20100066733A1

    公开(公告)日:2010-03-18

    申请号:US12233059

    申请日:2008-09-18

    IPC分类号: G06T15/00

    CPC分类号: H04L41/22

    摘要: In general, the present invention provides a system and method for creating, managing and utilizing virtual worlds for enhanced management of an Information Technology (IT) environment. Two dimensional (2D) and three dimensional (3D) virtual world renditions are automatically created to replicate the associated real-life IT environment. Such virtual environments can then be used to familiarize staff with remote locations and to securely provide virtual data center tours to others. The virtual environments are managed through an information monitor and management module that generates a work order sent to the physical location for reconfiguration of the real-life environment.

    摘要翻译: 通常,本发明提供了一种用于创建,管理和利用虚拟世界以增强对信息技术(IT)环境的管理的系统和方法。 自动创建二维(2D)和三维(3D)虚拟世界渲染,以复制相关的现实生活中的IT环境。 然后可以使用这样的虚拟环境来让员工熟悉远程位置,并安全地向他人提供虚拟数据中心旅游。 虚拟环境通过信息监视和管理模块进行管理,该模块生成发送到物理位置的工作单,以重新配置现实环境。

    System and method for managing virtual world environments based upon existing physical environments
    3.
    发明授权
    System and method for managing virtual world environments based upon existing physical environments 失效
    基于现有物理环境管理虚拟世界环境的系统和方法

    公开(公告)号:US08704821B2

    公开(公告)日:2014-04-22

    申请号:US12233059

    申请日:2008-09-18

    IPC分类号: G06T15/00 G06F3/00 G06F15/177

    CPC分类号: H04L41/22

    摘要: In general, the present invention provides a system and method for creating, managing and utilizing virtual worlds for enhanced management of an Information Technology (IT) environment. Two dimensional (2D) and three dimensional (3D) virtual world renditions are automatically created to replicate the associated real-life IT environment. Such virtual environments can then be used to familiarize staff with remote locations and to securely provide virtual data center tours to others. The virtual environments are managed through an information monitor and management module that generates a work order sent to the physical location for reconfiguration of the real-life environment.

    摘要翻译: 通常,本发明提供了一种用于创建,管理和利用虚拟世界以增强对信息技术(IT)环境的管理的系统和方法。 自动创建二维(2D)和三维(3D)虚拟世界渲染,以复制相关的现实生活中的IT环境。 然后可以使用这样的虚拟环境来让员工熟悉远程位置,并安全地向他人提供虚拟数据中心旅游。 虚拟环境通过信息监视和管理模块进行管理,该模块生成发送到物理位置的工作单,以重新配置现实环境。

    SYSTEM AND METHOD FOR AUTOMATICALLY GENERATING VIRTUAL WORLD ENVIRONMENTS BASED UPON EXISTING PHYSICAL ENVIRONMENTS
    4.
    发明申请
    SYSTEM AND METHOD FOR AUTOMATICALLY GENERATING VIRTUAL WORLD ENVIRONMENTS BASED UPON EXISTING PHYSICAL ENVIRONMENTS 审中-公开
    基于现有物理环境自动生成虚拟世界环境的系统和方法

    公开(公告)号:US20090244059A1

    公开(公告)日:2009-10-01

    申请号:US12055466

    申请日:2008-03-26

    IPC分类号: G06T15/00

    CPC分类号: G06T15/00

    摘要: In general, the present invention provides a system and method for creating and utilizing virtual worlds for enhanced management of an Information Technology (IT) environment. Two dimensional (2D) and/or three dimensional (3D) virtual world renditions are automatically created to replicate the associated real-life IT environment. Such virtual environments can then be used to familiarize staff with remote locations and to securely provide virtual data center tours to others. This invention comprises a system and method of automatically creating a virtual world environment to reflect a real world environment using information stored in databases and floor plans. The virtual world environment is rendered utilizing a Virtual World Rendering Module and is updated utilizing a Virtual Instrument Update Module.

    摘要翻译: 通常,本发明提供了一种用于创建和利用虚拟世界以增强对信息技术(IT)环境的管理的系统和方法。 自动创建二维(2D)和/或三维(3D)虚拟世界再现以复制相关联的现实生活中的IT环境。 然后可以使用这样的虚拟环境来让员工熟悉远程位置,并安全地向他人提供虚拟数据中心旅游。 本发明包括使用存储在数据库和平面图中的信息自动创建虚拟世界环境以反映真实世界环境的系统和方法。 使用虚拟世界渲染模块渲染虚拟世界环境,并使用虚拟仪器更新模块进行更新。

    TRANSMISSION OF BROADCASTS BASED ON RECIPIENT LOCATION
    6.
    发明申请
    TRANSMISSION OF BROADCASTS BASED ON RECIPIENT LOCATION 有权
    基于接收位置传输广播

    公开(公告)号:US20130052940A1

    公开(公告)日:2013-02-28

    申请号:US13220905

    申请日:2011-08-30

    IPC分类号: H04H40/00

    摘要: Embodiments of the present invention provide an approach for transmitting/broadcasting messages/content (e.g., audio) by routing such messages to an intended audience/recipient(s), and optionally applying audio preferences to broadcast characteristics. Specifically, embodiments of the present invention may receive a message/broadcast in a queue, and identify a set of intended recipients of the broadcast (e.g., based on the content therein). Once the intended recipients have been identified, a set of locations of the intended recipients may be determined. Based on the locations, at least one output device is selected (e.g., based on proximity of the output device(s) to the intended recipients). Thereafter, the broadcast may be transmitted to the intended recipients via the selected output device(s), while any associated audio preferences are applied. In one embodiment, if an intended recipient is listening to other content, such content may be muted and/or paused so that the transmitted broadcast may be heard.

    摘要翻译: 本发明的实施例提供了一种通过将这样的消息路由到预期的受众/接收者,以及可选地对广播特征应用音频偏好来发送/广播消息/内容(例如,音频)的方法。 具体地,本发明的实施例可以在队列中接收消息/广播,并且识别广播的一组预期接收者(例如,基于其中的内容)。 一旦确定了预期的接收者,就可以确定预期接收者的一组位置。 基于位置,选择至少一个输出设备(例如,基于输出设备与预期接收者的接近度)。 此后,可以通过所选择的输出设备将广播发送到预期的接收者,同时应用任何相关联的音频偏好。 在一个实施例中,如果预期接收者正在收听其他内容,则这样的内容可以被静音和/或暂停,从而可以听到所发送的广播。

    Market segmentation analyses in virtual universes
    7.
    发明授权
    Market segmentation analyses in virtual universes 有权
    虚拟世界中的市场细分分析

    公开(公告)号:US08311877B2

    公开(公告)日:2012-11-13

    申请号:US13216742

    申请日:2011-08-24

    IPC分类号: G06F17/30

    摘要: A method for market segmentation analysis includes a computer collecting virtual universe data associated with interactions between avatars, entities, and objects in a virtual universe. The computer collecting the virtual universe data includes the computer recording portions of the virtual universe data as the interactions occur. The method includes the computer determining criteria with which to perform a market segmentation analysis on the virtual universe data. The method further includes the computer performing the market segmentation analysis on the virtual universe data, which includes the computer analyzing a plurality of groups of the virtual universe data. The groups are formed based on whether an avatar activity includes social activity and business activity in the virtual universe relative to a time of day. The method further includes the computer generating a report indicating results of the market segmentation analysis.

    摘要翻译: 用于市场细分分析的方法包括收集与虚拟世界中的化身,实体和对象之间的交互相关联的虚拟宇宙数据的计算机。 收集虚拟宇宙数据的计算机包括当相互作用发生时计算机记录虚拟宇宙数据的部分。 该方法包括计算机确定用于对虚拟宇宙数据进行市场细分分析的标准。 该方法还包括对虚拟宇宙数据执行市场细分分析的计算机,其包括计算机分析虚拟宇宙数据的多个组。 这些组是根据虚拟世界中的社交活动和商业活动相对于一天中的时间是否形成的。 该方法还包括计算机产生指示市场细分分析结果的报告。

    MARKET SEGMENTATION ANALYSES IN VIRTUAL UNIVERSES
    8.
    发明申请
    MARKET SEGMENTATION ANALYSES IN VIRTUAL UNIVERSES 有权
    虚拟大学市场分类分析

    公开(公告)号:US20110307299A1

    公开(公告)日:2011-12-15

    申请号:US13216742

    申请日:2011-08-24

    IPC分类号: G06Q30/00

    摘要: A method for market segmentation analysis includes a computer collecting virtual universe data associated with interactions between avatars, entities, and objects in a virtual universe. The computer collecting the virtual universe data includes the computer recording portions of the virtual universe data as the interactions occur. The method includes the computer determining criteria with which to perform a market segmentation analysis on the virtual universe data. The method further includes the computer performing the market segmentation analysis on the virtual universe data, which includes the computer analyzing a plurality of groups of the virtual universe data. The groups are formed based on whether an avatar activity includes social activity and business activity in the virtual universe relative to a time of day. The method further includes the computer generating a report indicating results of the market segmentation analysis.

    摘要翻译: 用于市场细分分析的方法包括收集与虚拟世界中的化身,实体和对象之间的交互相关联的虚拟宇宙数据的计算机。 收集虚拟宇宙数据的计算机包括当相互作用发生时计算机记录虚拟宇宙数据的部分。 该方法包括计算机确定用于对虚拟宇宙数据进行市场细分分析的标准。 该方法还包括对虚拟宇宙数据执行市场细分分析的计算机,其包括计算机分析虚拟宇宙数据的多个组。 这些组是根据虚拟世界中的社交活动和商业活动相对于一天中的时间是否形成的。 该方法还包括计算机产生指示市场细分分析结果的报告。

    Method and System for Dynamic Detection of Affinity Between Virtual Entities
    9.
    发明申请
    Method and System for Dynamic Detection of Affinity Between Virtual Entities 有权
    用于动态检测虚拟实体之间的亲和度的方法和系统

    公开(公告)号:US20110060744A1

    公开(公告)日:2011-03-10

    申请号:US12554097

    申请日:2009-09-04

    IPC分类号: G06F17/30

    CPC分类号: G06Q10/10 G06Q10/06

    摘要: A method and system are disclosed for detecting affinity between entities in a virtual universe (VU) using real time access to descriptions prepared from information about objective entities available in VU databases as well as descriptive information made available by the objective entities. Objective entities may be aggregations of virtual entities. Activators for affinity determinations are provided. The information on an objective entity is compared with descriptive information on a VU subject to determine affinity, and corresponding action of the VU subject. In this manner also the comparative affinities of different objective entities may determine actions of the VU subject.

    摘要翻译: 公开了一种用于检测虚拟宇宙(VU)中的实体之间的亲和度的方法和系统,其使用从关于VU数据库中可用的客观实体的信息准备的描述以及由客观实体提供的描述性信息进行实时访问。 客观实体可以是虚拟实体的聚合。 提供用于亲和力测定的激活剂。 将客观实体的信息与VU主题上的描述性信息进行比较,以确定亲和度以及VU对象的相应动作。 以这种方式,不同客观实体的比较亲和力也可以确定VU主题的动作。

    Method for controlling access to a target application
    10.
    发明授权
    Method for controlling access to a target application 失效
    用于控制对目标应用程序的访问的方法

    公开(公告)号:US07496948B1

    公开(公告)日:2009-02-24

    申请号:US12025201

    申请日:2008-02-04

    摘要: A method for controlling access to a target application in accordance with an exemplary embodiment is provided. The method includes determining whether a user is within a predetermined distance from at least one predetermined base device. The method further includes determining whether the predetermined base device is within a predetermined geographical region. The method further includes receiving user access information associated with the user and authenticating the user access information. The method further includes authorizing a user computer only when the user is within the predetermined distance from the predetermined base device, and the predetermined base device is within the predetermined geographical region, and the user access information corresponds to predetermined user access information associated with the user. The method further includes allowing the user computer to access the target application when the user computer has been authorized.

    摘要翻译: 提供了根据示例性实施例的用于控制对目标应用程序的访问的方法。 该方法包括确定用户是否在距离至少一个预定基本设备的预定距离内。 该方法还包括确定预定基本设备是否在预定的地理区域内。 该方法还包括接收与用户相关联的用户访问信息并认证用户访问信息。 该方法还包括仅当用户距离预定的基本设备在预定距离内时授权用户计算机,并且预定的基本设备在预定的地理区域内,并且用户访问信息对应于与用户相关联的预定的用户访问信息 。 该方法还包括当用户计算机被授权时允许用户计算机访问目标应用程序。