LIGHT SOURCE APPARATUS AND DATA PROCESSING METHOD
    1.
    发明申请
    LIGHT SOURCE APPARATUS AND DATA PROCESSING METHOD 有权
    光源设备和数据处理方法

    公开(公告)号:US20150168848A1

    公开(公告)日:2015-06-18

    申请号:US14629282

    申请日:2015-02-23

    摘要: A light source apparatus according to an embodiment may be used for an exposure apparatus which exposes a plurality of wafers by repeating a wafer exposure for exposing a total exposure area of each wafer. The wafer exposure may include a sequential execution of scanning exposures in which each divided area defined by dividing the total exposure area of each wafer is scanned by pulsed light. The apparatus may comprise: a light source controller configured to execute a control for outputting the pulsed light based on a luminescence trigger signal received from the exposure apparatus; a detector configured to detect a characteristic of the pulsed light; and a data collection processor configured to collect at least a piece of data in data included in a pulse light data group related to the pulsed light detected by the detector and a control data group related to the control, and execute a mapping process of mapping the collected data by at least one of scanning exposure basis and wafer exposure basis.

    摘要翻译: 根据实施例的光源装置可以用于通过重复用于暴露每个晶片的总曝光区域的晶片曝光而暴露多个晶片的曝光装置。 晶片曝光可以包括扫描曝光的顺序执行,其中通过用脉冲光扫描每个晶片的总曝光面积所限定的每个划分区域。 该装置可以包括:光源控制器,被配置为基于从曝光装置接收的发光触发信号执行用于输出脉冲光的控制; 检测器,被配置为检测所述脉冲光的特性; 以及数据收集处理器,被配置为收集与由所述检测器检测到的脉冲光有关的脉冲光数据组中包含的数据中的至少一条数据以及与所述控制相关的控制数据组,并执行映射处理 通过扫描曝光基础和晶片曝光基础中的至少一个来收集数据。

    GAMING MACHINE, GAMING METHOD, AND GAMING PROGRAM
    2.
    发明申请
    GAMING MACHINE, GAMING METHOD, AND GAMING PROGRAM 有权
    游戏机,游戏方法和游戏程序

    公开(公告)号:US20100197398A1

    公开(公告)日:2010-08-05

    申请号:US12755156

    申请日:2010-04-06

    IPC分类号: A63F9/24

    摘要: A gaming machine is provided which includes: at least one operation means that accepts an input operation performed by a player when pressing down on the at least one operation means; at least one display unit having a display the player is able to see through the surface of the operation means; operation-instruction-mark output means that outputs an operation instruction mark for signaling an input timing the player performs an input operation, to the display unit for each of the operation means; evaluation means that evaluates a game score of the player based on comparison between the input-timing and an operation timing the player performed the input operation, the operation-instruction-mark output means starting to control an output of the operation instruction mark a predetermined period of time ta before the input timing, so as to change a form of the operation instruction mark little by little for the predetermined period of time ta until the input timing.

    摘要翻译: 提供了一种游戏机,其包括:至少一个操作装置,其在按下所述至少一个操作装置时接受玩家执行的输入操作; 至少一个显示单元,具有播放器能够通过操作装置的表面看到的显示; 操作指示标记输出装置,为每个操作装置向显示单元输出用于将播放器执行输入操作的输入定时的信号的操作指令标记; 评价单元,其基于所述输入定时与所述玩家进行所述输入操作的操作定时之间的比较来评价所述玩家的游戏分数,所述操作指示标记输出单元开始将所述操作指示标记的输出控制在规定期间 在输入定时之前的时间ta,以便在预定时间段ta一点一点地改变操作指令标志的形式直到输入定时。

    APPARATUS, METHOD AND COMPUTER PROGRAM FOR CONTENT RECOMMENDATION AND RECORDING MEDIUM
    3.
    发明申请
    APPARATUS, METHOD AND COMPUTER PROGRAM FOR CONTENT RECOMMENDATION AND RECORDING MEDIUM 有权
    用于内容推荐和记录介质的装置,方法和计算机程序

    公开(公告)号:US20100070454A1

    公开(公告)日:2010-03-18

    申请号:US12553257

    申请日:2009-09-03

    IPC分类号: G06N5/02 G06F17/30

    摘要: An attribute weight adjustment engine adjusts a weight of a user in accordance with a record of an identified member ID out of records of an attribute weight adjustment database. The weight adjustment is performed through the multiple regression analysis based on a target similarity resulting from the record of the attribute weight adjustment database and a similarity of each attribute of the attribute weight adjustment database. The resulting weight is identified as the weight of each attribute of the identified user. To account for the weight of each attribute of the user, an attribute weight database is updated, and an unwanted record is deleted from the attribute weight adjustment database.

    摘要翻译: 属性权重调整引擎根据属性权重调整数据库的记录中的识别成员ID的记录来调整用户的权重。 基于由属性权重调整数据库的记录产生的目标相似度和属性权重调整数据库的每个属性的相似度,通过多元回归分析来进行权重调整。 所得到的权重被识别为所识别的用户的每个属性的权重。 为了考虑用户的每个属性的权重,更新属性权重数据库,并且从属性权重调整数据库中删除不需要的记录。

    METHOD AND APPARATUS FOR IMAGE PROCESSING, PROGRAM, AND RECORDING MEDIUM
    4.
    发明申请
    METHOD AND APPARATUS FOR IMAGE PROCESSING, PROGRAM, AND RECORDING MEDIUM 有权
    图像处理,程序和记录介质的方法和装置

    公开(公告)号:US20100061661A1

    公开(公告)日:2010-03-11

    申请号:US12553205

    申请日:2009-09-03

    IPC分类号: G06K9/32

    摘要: An information processing apparatus includes a managing unit that manages a scale calculated based on descriptions of an operation performed on a predetermined item and a series to which the item belongs in association with each other, a first extracting unit that extracts items belonging to the same series as top N series, obtained by sorting the scales, from among a plurality of items, a taste managing unit that manages taste of a user, a second extracting unit that calculates the degree of similarity between the taste managed by the taste managing unit and each item to extract items with higher degrees of similarity, and a recommending unit that recommends a predetermined number of items among the items extracted by the first extracting unit and the items extracted by the second extracting unit to the user.

    摘要翻译: 一种信息处理设备,包括:管理单元,其管理基于对预定项目执行的操作的描述和所述项目所属的系列相关联地计算出的比例;第一提取单元,其提取属于相同系列的项目 作为前N个系列,通过从多个项目中分类管理用户的品味的味觉管理单元,通过对尺度进行排序获得,第二提取单元,其计算由品味管理单元管理的味道与每个样本之间的相似度 项目以提取具有较高相似度的项目,以及推荐单元,其推荐由第一提取单元提取的项目中的预定数量的项目和由第二提取单元提取的项目给用户。

    DISPLAY PANEL AND DISPLAY PANEL MANUFACTURING METHOD
    5.
    发明申请
    DISPLAY PANEL AND DISPLAY PANEL MANUFACTURING METHOD 有权
    显示面板和显示面板制造方法

    公开(公告)号:US20130026907A1

    公开(公告)日:2013-01-31

    申请号:US13609558

    申请日:2012-09-11

    IPC分类号: H05B33/02 H05B33/10

    摘要: A display panel enabling constraint of void formation between substrates and minimizing the effect of any voids formed, has for at least one pixel, a distance between the element surface and the element opposing surface corresponding to each light-emitting element of the pixel that is smaller than a distance between the inter-pixel surface and the inter-pixel opposing surface in an inter-pixel area between neighbouring pixels, and smaller than a distance between the inter-element surface and the inter-element opposing surface corresponding to the light-emitting elements, and on the element substrate, the distance between neighbouring pixels is greater than a distance between neighbouring light-emitting elements, and a distance between the inter-pixel surface and the inter-pixel opposing surface is greater than a maximum distance between the inter-element surface and the inter-element opposing surface.

    摘要翻译: 对于至少一个像素,能够限制衬底之间的空隙形成的限制并使对所形成的任何空隙的影响最小化的显示面板具有对应于像素的每个发光元件较小的元件表面和元件相对表面之间的距离 比相邻像素之间的像素间区域内的像素间表面与像素间对置面的距离小,并且小于与发光部件对应的元件间表面与元件间相对面的距离 元件,并且在元件基板上,相邻像素之间的距离大于相邻发光元件之间的距离,并且像素间表面与像素间相对表面之间的距离大于相邻像素之间的最大距离 - 元件表面和元件间相对表面。

    INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM
    6.
    发明申请
    INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM 审中-公开
    信息处理设备,信息处理方法和程序

    公开(公告)号:US20120330986A1

    公开(公告)日:2012-12-27

    申请号:US13468519

    申请日:2012-05-10

    IPC分类号: G06F17/30

    CPC分类号: G06F16/9535

    摘要: There is provided an information processing apparatus including an evaluation value calculating unit that acquires time-series data of a discrete system including sampling values xi in a measurement period i, calculates a movement deviation vt based on a movement mean mt of N sampling values xt, xt−1, xt−2, . . . , and xt−N+1 corresponding to predetermined periods before a predetermined measurement period t, and calculates an evaluation value st showing a rapid change in the time-series data of the discrete system in the measurement period t, on the basis of the movement deviation vt corresponding to the measurement period t and a movement deviation vt−1 corresponding to a measurement period t−1.

    摘要翻译: 提供了一种信息处理装置,包括评估值计算单元,其获取包括测量周期i中的采样值xi的离散系统的时间序列数据,基于N个采样值xt的移动平均值mt计算移动偏差vt, xt-1,xt-2,。 。 。 和xt-N + 1,并且基于该移动来计算在测量周期t中显示离散系统的时间序列数据的快速变化的评估值st 对应于测量周期t的偏差vt和对应于测量周期t-1的移动偏差vt-1。

    GAMING MACHINE, GAMING METHOD, AND GAMING PROGRAM
    7.
    发明申请
    GAMING MACHINE, GAMING METHOD, AND GAMING PROGRAM 有权
    游戏机,游戏方法和游戏程序

    公开(公告)号:US20100197381A1

    公开(公告)日:2010-08-05

    申请号:US12755196

    申请日:2010-04-06

    IPC分类号: A63F9/24

    摘要: A gaming machine is provided which includes: an operation sequence table 211 storing an operation sequence in which one or more groups of time-series input timings are associated with operation means to be operated for input by a player based on the group of the input timings; operation instructing means 202 that outputs an operation instruction based on the operation sequence; evaluation means 205 that evaluates a game score based on comparison between the input timings and an operation timings; a criterion table 212 storing a criterion for determining a master level of the player; a master level determining means 203 that determines a master level of the player based on the criterion; and operation sequence changing means 204 that changes a part of at least one group of input timings, in the case where the player has a master level equal to or more than a predetermined value.

    摘要翻译: 提供了一种游戏机,其包括:操作序列表211,其存储操作顺序,其中一组或多组时间序列输入定时与操作装置相关联,操作装置根据输入定时组来操作,以供玩家输入 ; 操作指示装置202,其基于操作顺序输出操作指令; 评估装置205,其基于输入定时和操作定时之间的比较来评估游戏得分; 存储用于确定玩家的主等级的标准的标准表212; 基于标准确定玩家的主级的主等级确定装置203; 以及在玩家具有等于或大于预定值的主等级的情况下改变至少一组输入定时的一部分的操作序列改变装置204。

    DISPLAY PANEL AND PRODUCTION METHOD THEREOF
    8.
    发明申请
    DISPLAY PANEL AND PRODUCTION METHOD THEREOF 有权
    显示面板及其制作方法

    公开(公告)号:US20120287026A1

    公开(公告)日:2012-11-15

    申请号:US13561211

    申请日:2012-07-30

    申请人: Hiroyuki MASUDA

    发明人: Hiroyuki MASUDA

    IPC分类号: G09G3/30 B32B37/06 B32B37/12

    CPC分类号: H01L51/5246 H01L27/3272

    摘要: A display panel includes: a first substrate; light-emitting elements on a region of the first substrate; a second substrate facing the first substrate with the light-emitting elements therebetween; a glass frit between the first substrate and the second substrate so as to surround the region of the first substrate in which the light-emitting elements are disposed, the glass frit providing a hermetic seal between the first substrate and the second substrate; and a light-shielding part formed on one of the first substrate and the second substrate so as to extend along the glass frit, the light-shielding part shielding light. The light-shielding part has a lower light-shielding property in a region corresponding to the outer region of the glass frit than in a region corresponding to the inner region of the glass frit. The glass frit has been irradiated with light through the light-shielding part.

    摘要翻译: 显示面板包括:第一基板; 在第一基板的区域上的发光元件; 面对第一基板的第二基板,其间具有发光元件; 所述第一基板和所述第二基板之间的玻璃料围绕设置有所述发光元件的所述第一基板的区域,所述玻璃料在所述第一基板和所述第二基板之间提供气密密封; 以及形成在所述第一基板和所述第二基板中的一个上以沿着所述玻璃料延伸的遮光部,所述遮光部遮蔽光。 遮光部在对应于玻璃料的外部区域的区域中比在与玻璃料的内部区域相对应的区域中具有较低的遮光性。 玻璃料已经通过遮光部分被光照射。

    GAME APPARATUS, GAMING METHOD, AND GAME PROGRAM
    9.
    发明申请
    GAME APPARATUS, GAMING METHOD, AND GAME PROGRAM 有权
    游戏设备,游戏方法和游戏程序

    公开(公告)号:US20090221356A1

    公开(公告)日:2009-09-03

    申请号:US12437450

    申请日:2009-05-07

    IPC分类号: A63F9/24 A63F13/00

    摘要: A game apparatus is provided that determines an operation result based on a player's input operation with respect to an operation instruction and comprises: an operating unit that is divided into a plurality of subregions and that has at least one input region formed from some or all of the subregions; a region display pattern table 333 that, for each game difficulty level, stores a region display pattern that assigns a specific input region to each of the subregions; an input region forming unit 325 that reads out the region display pattern that accords with the game difficulty level from the storing unit and forms the input region in the operating unit based on the region display pattern that was read out; and a determining unit 324 that determines the operation result based on the operation instruction given to the player and the input region wherein the player's input operation is accepted.

    摘要翻译: 提供了一种游戏装置,其基于玩家对操作指令的输入操作确定操作结果,并且包括:操作单元,其被划分为多个子区域,并且具有至少一个输入区域,所述输入区域由一些或全部 次区域 区域显示模式表333,对于每个游戏难易度级,存储向每个子区域分配特定输入区域的区域显示模式; 输入区域形成单元325,根据读出的区域显示模式,从存储单元中读出符合游戏难易程度的区域显示模式,并在操作单元中形成输入区域; 以及确定单元324,其基于给予玩家的操作指令和其中接受玩家的输入操作的输入区域来确定操作结果。

    MANUFACTURING METHOD OF SEMICONDUCTOR DEVICE
    10.
    发明申请
    MANUFACTURING METHOD OF SEMICONDUCTOR DEVICE 审中-公开
    半导体器件的制造方法

    公开(公告)号:US20120202344A1

    公开(公告)日:2012-08-09

    申请号:US13364749

    申请日:2012-02-02

    IPC分类号: H01L21/768

    摘要: To provide a technology capable of preventing corrosion of a Cu wiring and thereby improving a production yield of a semiconductor device, a manufacturing method of a semiconductor device includes the steps of: removing a portion of a Cu film other than that in a wiring trench in a semiconductor substrate by CMP using a polishing slurry, removing a portion of a barrier metal film other than that in the, wiring trench by CMP using a polishing slurry containing an anticorrosive, polishing the surface of the Cu film and the surface of the barrier metal film by CMP using pure water, thereafter cleaning the semiconductor substrate with pure water without applying an anticorrosive thereto or without cleaning it with a chemical liquid, and thereafter cleaning the semiconductor substrate with a chemical liquid without applying an anticorrosive thereto.

    摘要翻译: 为了提供一种能够防止Cu布线的腐蚀,从而提高半导体器件的生产成本的技术,半导体器件的制造方法包括以下步骤:除去布线沟槽中的Cu膜以外的部分Cu膜 通过使用抛光浆料的CMP的半导体衬底,通过CMP使用包含防腐蚀剂的抛光浆料除去在布线沟槽中的阻挡金属膜的一部分,抛光Cu膜的表面和阻挡金属的表面 使用纯水进行CMP处理,然后用纯水清洗半导体基板,而不对其进行防腐蚀或不用化学液体清洗,然后用化学液体清洗半导体基板而不对其进行防腐蚀。