Abstract:
An arrangement is provided where all applications in an interactive media environment run on a single application thread in a media player. Event queues are utilized to schedule the application thread's processing of workitems corresponding to events that occur in the environment. Workitems include methods to be invoked when the workitem is processed and arguments for the method. Workitems further include a begin time and an end time and are ordered in the event queue first by begin time followed by the order in which they were inserted into the queue. The application thread marks workitems whose begin times corresponds to the current or previous time and then processes marked workitems from the queue in order. Such processing is committed so that once the application thread begins processing of a workitem it does not stop. Workitems are dropped from the event queue if their end times have been passed.
Abstract:
A method and arrangement is provided which allows a PC or other client device to be used to communicate with third parties through a mobile communication device when a user and the mobile communication device are not in the vicinity of one another. The arrangement allows the user to control operation of the mobile communication device over a WLAN so that the user can send or receive messages such as voice and text messages to a remote party from the client device through the mobile communication device over the WLAN and the mobile communication network employed by the mobile device.
Abstract:
A method and apparatus is provided for performing a transaction involving a mobile communication device. The method includes receiving at a terminal a transaction request from the mobile communication device over a short-range communication link. An authorization request is sent to an authorizing agent requesting approval to complete the transaction in response to receipt of the transaction request. Approval to complete the transaction is received if the mobile communication device has been determined to be located within a predetermined distance of the terminal. The transaction with the mobile communication device is only completed after receiving the approval.
Abstract:
In an interactive media environment, a model is provided where applications, each comprising zero or more script components and zero or more markup components, are themselves handled as visual elements having a Z order. A resource-efficient rendering order is provided where the application that has focus in an interactive media environment (by virtue of its receipt of user events) is rendered first. The remaining applications are rendered in top down order, i.e., in reverse Z order. Rendering is performed by drawing into one or more graphics buffers associated with respective applications. Frames for applications are composited from the graphics buffers bottoms up, in Z order, to provide the display with the correct appearance.
Abstract:
A method and arrangement is provided which allows a PC or other client device to be used to communicate with third parties through a mobile communication device when a user and the mobile communication device are not in the vicinity of one another. The arrangement allows the user to control operation of the mobile communication device over a WLAN so that the user can send or receive messages such as voice and text messages to a remote party from the client device through the mobile communication device over the WLAN and the mobile communication network employed by the mobile device.
Abstract:
Applications are managed in an interactive media environment by the creation of a logical model for the lifetime of an application. The model is applicable to concurrently and/or consecutively running applications and governs the creation of applications, manipulation of applications by other applications, resource consumption, visibility of an application to a user, and application shutdown in the interactive media environment using the construct of application “state.” A set of Booleans flags is utilized and unique combinations of elements in the Boolean flag set define a plurality of application states
Abstract:
Playing an interactive multimedia presentation involves pre-rendering a media object at certain times based on a frame rate of the interactive content, a frame rate of the video content (which may include video, audio, data, or any combination thereof), and a play speed of the presentation. Certain actions taken include calculating a current elapsed play time representing an amount of the presentation's play duration that has passed. Based on the calculated time, a current interactive content presentation time is ascertained from an interactive content timeline. The interactive content timeline represents times at which the media object is presentable. A subsequent interactive content presentation time is selected from the interactive content timeline. The presentation state of the media object is predicted for the subsequent interactive content presentation time. The media object is pre-rendered within a time offset period before the subsequent interactive content presentation time occurs.
Abstract:
In an interactive media environment, input events are distributed to a plurality of applications where each application includes zero or more script components and zero or more markup files and has a Z order which corresponds to the position of the applications' visual elements on a display. An input event processing order is utilized where the application that has focus in an interactive media environment (by virtue of its receipt of user events) is provided with the first opportunity to consume the input event. If the focused application does not consume the input event, it is then delivered to the remaining applications in top down, inverse Z order. Each application is enabled with the ability to consume an input event, pass it on to lower Z ordered applications, hide it from lower Z ordered applications, or otherwise handle it. Input event processing stops when an application consumes the input event.