Queueing events in an interactive media environment
    1.
    发明申请
    Queueing events in an interactive media environment 有权
    在互动媒体环境中排队事件

    公开(公告)号:US20070006233A1

    公开(公告)日:2007-01-04

    申请号:US11351085

    申请日:2006-02-09

    CPC classification number: G06F9/542 G06F9/4843

    Abstract: An arrangement is provided where all applications in an interactive media environment run on a single application thread in a media player. Event queues are utilized to schedule the application thread's processing of workitems corresponding to events that occur in the environment. Workitems include methods to be invoked when the workitem is processed and arguments for the method. Workitems further include a begin time and an end time and are ordered in the event queue first by begin time followed by the order in which they were inserted into the queue. The application thread marks workitems whose begin times corresponds to the current or previous time and then processes marked workitems from the queue in order. Such processing is committed so that once the application thread begins processing of a workitem it does not stop. Workitems are dropped from the event queue if their end times have been passed.

    Abstract translation: 提供了一种布置,其中交互式媒体环境中的所有应用在媒体播放器中的单个应用程序线程上运行。 事件队列用于调度应用程序线程对与环境中发生的事件相对应的工作项的处理。 工作项包括处理工作项时要调用的方法和方法的参数。 工作进一步包括开始时间和结束时间,并在事件队列中首先按开始时间排序,然后按照它们插入队列的顺序进行排序。 应用程序线程标记其开始时间对应于当前或之前时间的工作项,然后按顺序处理来自队列的标记工作项。 这样的处理被提交,一旦应用程序线程开始处理工作项,它就不会停止。 如果事件队列的结束时间已过,工作项将从事件队列中删除。

    TRANSACTION VALIDATION BETWEEN A MOBILE COMMUNICATION DEVICE AND A TERMINAL USING LOCATION DATA
    3.
    发明申请
    TRANSACTION VALIDATION BETWEEN A MOBILE COMMUNICATION DEVICE AND A TERMINAL USING LOCATION DATA 审中-公开
    移动通信设备之间的交易验证和使用位置数据的终端

    公开(公告)号:US20130268378A1

    公开(公告)日:2013-10-10

    申请号:US13441090

    申请日:2012-04-06

    Applicant: John Yovin

    Inventor: John Yovin

    Abstract: A method and apparatus is provided for performing a transaction involving a mobile communication device. The method includes receiving at a terminal a transaction request from the mobile communication device over a short-range communication link. An authorization request is sent to an authorizing agent requesting approval to complete the transaction in response to receipt of the transaction request. Approval to complete the transaction is received if the mobile communication device has been determined to be located within a predetermined distance of the terminal. The transaction with the mobile communication device is only completed after receiving the approval.

    Abstract translation: 提供了一种用于执行涉及移动通信设备的交易的方法和装置。 该方法包括在终端处通过短距离通信链路从移动通信设备接收交易请求。 向授权代理发送授权请求,请求批准以响应收到交易请求完成交易。 如果确定移动通信设备位于终端的预定距离内,则接收完成交易的批准。 与移动通信设备的交易仅在收到批准后才能完成。

    Rendering and compositing multiple applications in an interactive media environment
    4.
    发明申请
    Rendering and compositing multiple applications in an interactive media environment 有权
    在交互式媒体环境中渲染和合成多个应用程序

    公开(公告)号:US20070002045A1

    公开(公告)日:2007-01-04

    申请号:US11352575

    申请日:2006-02-13

    CPC classification number: G06T15/405

    Abstract: In an interactive media environment, a model is provided where applications, each comprising zero or more script components and zero or more markup components, are themselves handled as visual elements having a Z order. A resource-efficient rendering order is provided where the application that has focus in an interactive media environment (by virtue of its receipt of user events) is rendered first. The remaining applications are rendered in top down order, i.e., in reverse Z order. Rendering is performed by drawing into one or more graphics buffers associated with respective applications. Frames for applications are composited from the graphics buffers bottoms up, in Z order, to provide the display with the correct appearance.

    Abstract translation: 在交互式媒体环境中,提供了一种模型,其中每个包含零个或多个脚本组件和零个或多个标记组件的应用程序本身被视为具有Z次序的视觉元素。 提供资源有效的渲染顺序,其中首先呈现在交互式媒体环境中(通过其接收用户事件)关注的应用程序。 剩余的应用程序以自上而下的顺序呈现,即以相反的Z顺序渲染。 通过绘制与相应应用相关联的一个或多个图形缓冲器来执行呈现。 应用程序的框架从图形缓冲区按Z顺序合并,以提供正确的显示。

    REMOTE ACCESS TO A MOBILE COMMUNICATION DEVICE OVER A WIRELESS LOCAL AREA NETWORK (WLAN)
    5.
    发明申请
    REMOTE ACCESS TO A MOBILE COMMUNICATION DEVICE OVER A WIRELESS LOCAL AREA NETWORK (WLAN) 有权
    通过无线局域网(WLAN)远程访问移动通信设备

    公开(公告)号:US20130070740A1

    公开(公告)日:2013-03-21

    申请号:US13235764

    申请日:2011-09-19

    Applicant: John Yovin

    Inventor: John Yovin

    Abstract: A method and arrangement is provided which allows a PC or other client device to be used to communicate with third parties through a mobile communication device when a user and the mobile communication device are not in the vicinity of one another. The arrangement allows the user to control operation of the mobile communication device over a WLAN so that the user can send or receive messages such as voice and text messages to a remote party from the client device through the mobile communication device over the WLAN and the mobile communication network employed by the mobile device.

    Abstract translation: 提供了一种方法和装置,当用户和移动通信设备不在彼此附近时,允许PC或其他客户端设备通过移动通信设备与第三方通信。 该布置允许用户通过WLAN来控制移动通信设备的操作,使得用户可以通过WLAN和移动设备通过移动通信设备从客户端设备向远程方发送或接收诸如语音和文本消息的消息 移动设备采用的通信网络。

    Managing application states in an interactive media environment
    6.
    发明申请
    Managing application states in an interactive media environment 审中-公开
    在交互式媒体环境中管理应用程序状态

    公开(公告)号:US20070006238A1

    公开(公告)日:2007-01-04

    申请号:US11352662

    申请日:2006-02-13

    CPC classification number: G06F17/211 G06F9/485 G06F2209/482

    Abstract: Applications are managed in an interactive media environment by the creation of a logical model for the lifetime of an application. The model is applicable to concurrently and/or consecutively running applications and governs the creation of applications, manipulation of applications by other applications, resource consumption, visibility of an application to a user, and application shutdown in the interactive media environment using the construct of application “state.” A set of Booleans flags is utilized and unique combinations of elements in the Boolean flag set define a plurality of application states

    Abstract translation: 通过在应用程序的生命周期中创建逻辑模型,在交互式媒体环境中管理应用程序。 该模型适用于并行和/或连续运行应用程序,并管理应用程序的创建,其他应用程序的应用程序的操作,资源消耗,应用程序对用户的可见性以及使用应用程序构造的交互式媒体环境中的应用程序关闭 “州。” 使用一组布尔标志,并且布尔标志集中的元素的独特组合定义了多个应用状态

    Synchronization aspects of interactive multimedia presentation management
    7.
    发明申请
    Synchronization aspects of interactive multimedia presentation management 有权
    交互式多媒体演示管理的同步方面

    公开(公告)号:US20070006080A1

    公开(公告)日:2007-01-04

    申请号:US11355609

    申请日:2006-02-16

    Abstract: Playing an interactive multimedia presentation involves pre-rendering a media object at certain times based on a frame rate of the interactive content, a frame rate of the video content (which may include video, audio, data, or any combination thereof), and a play speed of the presentation. Certain actions taken include calculating a current elapsed play time representing an amount of the presentation's play duration that has passed. Based on the calculated time, a current interactive content presentation time is ascertained from an interactive content timeline. The interactive content timeline represents times at which the media object is presentable. A subsequent interactive content presentation time is selected from the interactive content timeline. The presentation state of the media object is predicted for the subsequent interactive content presentation time. The media object is pre-rendered within a time offset period before the subsequent interactive content presentation time occurs.

    Abstract translation: 播放交互式多媒体呈现涉及基于交互式内容的帧速率,视频内容(可包括视频,音频,数据或其任何组合)的帧速率在某些时间预先呈现媒体对象,并且 播放速度的演示文稿。 采取的某些措施包括计算表示已经通过的演示文稿播放持续时间的数量的当前播放时间。 基于所计算的时间,从交互式内容时间线确定当前交互式内容呈现时间。 交互式内容时间轴表示媒体对象可呈现的时间。 从交互式内容时间轴中选择随后的交互式内容呈现时间。 预测媒体对象的呈现状态用于随后的交互式内容呈现时间。 媒体对象在随后的交互式内容呈现时间发生之前的时间偏移时段内被预渲染。

    Distributing input events to multiple applications in an interactive media environment
    8.
    发明申请
    Distributing input events to multiple applications in an interactive media environment 有权
    在交互式媒体环境中将输入事件分发到多个应用程序

    公开(公告)号:US20070005757A1

    公开(公告)日:2007-01-04

    申请号:US11351374

    申请日:2006-02-10

    CPC classification number: G06F9/542 G06F2209/545 H04L67/36

    Abstract: In an interactive media environment, input events are distributed to a plurality of applications where each application includes zero or more script components and zero or more markup files and has a Z order which corresponds to the position of the applications' visual elements on a display. An input event processing order is utilized where the application that has focus in an interactive media environment (by virtue of its receipt of user events) is provided with the first opportunity to consume the input event. If the focused application does not consume the input event, it is then delivered to the remaining applications in top down, inverse Z order. Each application is enabled with the ability to consume an input event, pass it on to lower Z ordered applications, hide it from lower Z ordered applications, or otherwise handle it. Input event processing stops when an application consumes the input event.

    Abstract translation: 在交互式媒体环境中,输入事件被分发到多个应用程序,其中每个应用程序包括零个或多个脚本组件和零个或多个标记文件,并且具有对应于应用程序在显示器上的视觉元素的位置的Z次序。 使用输入事件处理顺序,其中在交互式媒体环境(通过其接收用户事件)中具有焦点的应用被提供有消费输入事件的第一个机会。 如果聚焦的应用程序不消耗输入事件,那么它将以自上而下的逆Z顺序传递给其余的应用程序。 每个应用程序都能够使用输入事件,将其传递给较低的Z订单应用程序,将其从较低的Z订单应用程序隐藏,或以其他方式处理。 当应用程序消耗输入事件时,输入事件处理停止。

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