Skin and flesh simulation using finite elements, biphasic materials, and rest state retargeting
    3.
    发明授权
    Skin and flesh simulation using finite elements, biphasic materials, and rest state retargeting 有权
    使用有限元素,双相材料和休息状态重新定位的皮肤和肉体模拟

    公开(公告)号:US09251618B2

    公开(公告)日:2016-02-02

    申请号:US13843923

    申请日:2013-03-15

    IPC分类号: G06T13/40 G06F17/50

    CPC分类号: G06T13/40 G06F17/5018

    摘要: The movement of skin on an animated target, such as a character or other object, is simulated via a simulation software application. The software application creates a finite element model (FEM) comprising a plurality of finite elements based on an animated target. The software application attaches a first constraint force to a node associated with a first finite element in the plurality of finite elements. The software application attaches a second constraint force to the node. The software application detects a movement of the first finite element that results in a corresponding movement of the node. The software application determines a new position for the node based on the movement of at least one of the first finite element, the first constraint force, and the second constraint force.

    摘要翻译: 通过仿真软件应用程序模拟动画对象(如角色或其他对象)上的皮肤运动。 软件应用程序创建包括基于动画目标的多个有限元素的有限元模型(FEM)。 软件应用程序将第一约束力附加到与多个有限元中的第一有限元相关联的节点。 软件应用程序将第二个约束力附加到该节点。 软件应用程序检测导致节点的相应移动的第一有限元件的移动。 软件应用程序基于第一有限元件,第一约束力和第二约束力中的至少一个的移动来确定节点的新位置。