Display control device and display control program
    1.
    发明申请
    Display control device and display control program 有权
    显示控制装置和显示控制程序

    公开(公告)号:US20080188301A1

    公开(公告)日:2008-08-07

    申请号:US11723971

    申请日:2007-03-22

    IPC分类号: A63F13/00

    摘要: A game device stores data of news information related to a plurality of news locations on a map. The game device divides the news locations into groups, and sets a determination region for each group. Further, the game device receives an input of designating a position in a display region from the user. When the designated position is within a determination region, news information related to one or more news locations included in a group corresponding to the determination region is displayed on a display device.

    摘要翻译: 游戏装置将与多个新闻位置有关的新闻信息的数据存储在地图上。 游戏设备将新闻位置分组,并为每个组设置确定区域。 此外,游戏装置从用户接收指示显示区域中的位置的输入。 当指定位置在确定区域内时,显示装置上显示与包括在与确定区域相对应的组中的一个或多个新闻位置相关的新闻信息。

    Display control device and display control program for grouping related items based upon location
    2.
    发明授权
    Display control device and display control program for grouping related items based upon location 有权
    显示控制装置和显示控制程序,用于根据位置分组相关项目

    公开(公告)号:US09092894B2

    公开(公告)日:2015-07-28

    申请号:US11723971

    申请日:2007-03-22

    IPC分类号: G06T19/00 G06F17/30

    摘要: A game device stores data of news information related to a plurality of news locations on a map. The game device divides the news locations into groups, and sets a determination region for each group. Further, the game device receives an input of designating a position in a display region from the user. When the designated position is within a determination region, news information related to one or more news locations included in a group corresponding to the determination region is displayed on a display device.

    摘要翻译: 游戏装置将与多个新闻位置有关的新闻信息的数据存储在地图上。 游戏设备将新闻位置分组,并为每个组设置确定区域。 此外,游戏装置从用户接收指示显示区域中的位置的输入。 当指定位置在确定区域内时,显示装置上显示与包括在与确定区域相对应的组中的一个或多个新闻位置相关的新闻信息。

    Game system and game program
    3.
    发明申请
    Game system and game program 有权
    游戏系统和游戏程序

    公开(公告)号:US20050020362A1

    公开(公告)日:2005-01-27

    申请号:US10895078

    申请日:2004-07-21

    摘要: The present invention is directed to a game system that causes a three-dimensional virtual game space 71 to be displayed on a display device in the direction of a predetermined line of sight. The three-dimensional virtual game space 71 has a plurality of objects appearing therein. After the direction of the line of sight is set, a frame setting plane 76 is set in the three-dimensional game space. Next, a frame coordinate value indicative of a position of each selected object projected on the frame setting plane is calculated. Based on the frame coordinate value, a frame is set. The frame is virtually set on the frame setting plane 76 so that all positions indicated by the frame coordinate values of the selected objects are located inside of the frame. Based on this frame, a display area to be displayed on the display device is determined.

    摘要翻译: 本发明涉及一种使三维虚拟游戏空间71在预定视线的方向上显示在显示装置上的游戏系统。 三维虚拟游戏空间71具有出现在其中的多个对象。 在视线的方向被设定之后,在三维游戏空间中设置帧设定平面76。 接下来,计算表示投影在帧设定面上的各被选择物体的位置的帧坐标值。 基于帧坐标值,设置帧。 帧被虚拟地设置在帧设置平面76上,使得由所选择的对象的帧坐标值指示的所有位置位于帧的内部。 基于该帧,确定显示在显示装置上的显示区域。

    Game system and game program
    5.
    发明授权
    Game system and game program 有权
    游戏系统和游戏程序

    公开(公告)号:US08840469B2

    公开(公告)日:2014-09-23

    申请号:US10895078

    申请日:2004-07-21

    IPC分类号: A63F13/00

    摘要: The present invention is directed to a game system that causes a three-dimensional virtual game space 71 to be displayed on a display device in the direction of a predetermined line of sight. The three-dimensional virtual game space 71 has a plurality of objects appearing therein. After the direction of the line of sight is set, a frame setting plane 76 is set in the three-dimensional game space. Next, a frame coordinate value indicative of a position of each selected object projected on the frame setting plane is calculated. Based on the frame coordinate value, a frame is set. The frame is virtually set on the frame setting plane 76 so that all positions indicated by the frame coordinate values of the selected objects are located inside of the frame. Based on this frame, a display area to be displayed on the display device is determined.

    摘要翻译: 本发明涉及一种使三维虚拟游戏空间71在预定视线的方向上显示在显示装置上的游戏系统。 三维虚拟游戏空间71具有出现在其中的多个对象。 在视线的方向被设定之后,在三维游戏空间中设置帧设定平面76。 接下来,计算表示投影在帧设定面上的各被选择物体的位置的帧坐标值。 基于帧坐标值,设置帧。 帧被虚拟地设置在帧设置平面76上,使得由所选择的对象的帧坐标值指示的所有位置位于帧的内部。 基于该帧,确定显示在显示装置上的显示区域。

    STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
    6.
    发明申请
    STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM 审中-公开
    存储媒体存储信息处理程序,信息处理设备,信息处理方法和信息处理系统

    公开(公告)号:US20130219132A1

    公开(公告)日:2013-08-22

    申请号:US13593812

    申请日:2012-08-24

    IPC分类号: G06F12/00

    摘要: An information processing apparatus 10 includes a training execution section 15 which executes working memory training, a time measurement section 16 which measures cumulative training time during a given period, and a process execution section 17 which executes a process of encouraging a user to perform the working memory training on the basis of a relationship between the cumulative training time during the given period and a first ideal period of time and/or a process of restricting the user from performing the working memory training on the basis of a relationship between the cumulative training time during the given period and a second ideal period of time.

    摘要翻译: 信息处理装置10包括执行工作记忆训练的训练执行部15,测定给定期间的累积训练时间的时间测量部16,以及执行鼓励用户进行工作的处理的处理执行部17 基于在给定期间的累积训练时间与第一理想时间段之间的关系和/或基于累积训练时间之间的关系限制用户执行工作记忆训练的过程的记忆训练 在给定的时期和第二个理想的时期。

    Program and information processing device allowing storage of information for identifying user
    7.
    发明授权
    Program and information processing device allowing storage of information for identifying user 有权
    程序和信息处理设备允许存储用于识别用户的信息

    公开(公告)号:US08189072B2

    公开(公告)日:2012-05-29

    申请号:US12629596

    申请日:2009-12-02

    IPC分类号: H04N5/76 H04N5/222

    摘要: When setting that a situation permits photographing is made, a CPU causes a first image obtained by photographing of a field by an image pick-up portion to be stored as an input image in association with prescribed information. In contrast, when setting that a situation does not permit photographing is made, the CPU accepts user's drawing input onto an input portion and causes a second image in accordance with the drawing input to be stored as the input image in association with the prescribed information. Thus, an image of a type appropriate for a condition of use can be stored in association with the prescribed information.

    摘要翻译: 当设置为允许进行拍摄的情况下,CPU将通过摄像部分的场的拍摄获得的第一图像作为与规定信息相关联的输入图像存储。 相反,当设定为不能进行拍摄的情况下,CPU接受用户的绘图输入到输入部分,并且使根据绘图输入的第二图像与规定的信息相关联地存储为输入图像。 因此,可以与规定的信息相关联地存储适合于使用条件的类型的图像。

    COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, HANDHELD TERMINAL APPARATUS, SYSTEM, INFORMATION PROCESSING METHOD, AND COMMUNICATION SYSTEM
    8.
    发明申请
    COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, HANDHELD TERMINAL APPARATUS, SYSTEM, INFORMATION PROCESSING METHOD, AND COMMUNICATION SYSTEM 有权
    具有存储信息处理程序的计算机可读存储介质,手持终端设备,系统,信息处理方法和通信系统

    公开(公告)号:US20120071242A1

    公开(公告)日:2012-03-22

    申请号:US12969855

    申请日:2010-12-16

    IPC分类号: A63F9/24

    摘要: A game apparatus automatically receives piece information from another game apparatus by short-range wireless communication. The game apparatus obtains step count data based on an amount of movement of the game apparatus (i.e., a step count of a user of the game apparatus). The game apparatus uses piece information obtained by the short-range wireless communication, thereby performing a predetermined process of an application (i.e., a process of incorporating a piece image into a collection image), or uses step count data (i.e., an owned coin count resulting from conversion of the step count data) instead of piece information obtained by the short-range wireless communication, thereby performing the predetermined process of the application (i.e., the process of incorporating a piece image into a collection image).

    摘要翻译: 游戏装置通过短程无线通信自动地从另一游戏装置接收片信息。 游戏装置基于游戏装置的移动量(即,游戏装置的用户的步数)获得步数计数数据。 游戏装置使用通过短程无线通信获得的片段信息,从而执行预定的应用处理(即,将片段图像合并到收集图像中的处理),或者使用步数计数数据(即,所属硬币 而不是通过短距离无线通信获得的片段信息,从而执行应用的预定处理(即,将片段图像合并到集合图像中的处理)。

    Computer-readable storage medium having image processing program stored therein, image processing apparatus, image processing system, and image processing method
    10.
    发明授权
    Computer-readable storage medium having image processing program stored therein, image processing apparatus, image processing system, and image processing method 有权
    具有存储在其中的图像处理程序的计算机可读存储介质,图像处理装置,图像处理系统和图像处理方法

    公开(公告)号:US08698902B2

    公开(公告)日:2014-04-15

    申请号:US13053836

    申请日:2011-03-22

    CPC分类号: G06T19/006

    摘要: A real camera image of a real space that is captured by a real camera is obtained. Color information about a plurality of sampling points in the real camera image is obtained. Next, an average color is calculated based on the obtained color information about the plurality of sampling points. Based on the calculated average color, parameters relating to the color and brightness of a light source set in a virtual space are set. A virtual object image is generated by capturing, with a virtual camera, an image of a virtual object existing in the virtual space, which virtual object is illuminated by the light source whose parameters have been set. Then, a superimposed image, in which the virtual object image is superimposed on the real camera image, is generated and displayed on a display device.

    摘要翻译: 获得由真实相机捕获的真实空间的真实相机图像。 获得关于真实摄像机图像中的多个采样点的颜色信息。 接下来,基于获得的关于多个采样点的颜色信息来计算平均颜色。 基于所计算的平均颜色,设置与设置在虚拟空间中的光源的颜色和亮度有关的参数。 通过使用虚拟相机捕获存在于虚拟空间中的虚拟对象的图像来生成虚拟对象图像,该虚拟对象被参数被设置的光源照亮。 然后,在显示装置上生成并显示虚拟对象图像叠加在真实相机图像上的叠加图像。