Abstract:
A management circuit is coupled to multiple processor cores for performing current suppression. The management circuit includes a detection circuit and a throttle signal generator. The detection circuit is operative to receive an activity signal from each processor core, and estimate a total current consumed by the plurality of processor cores based on activity signals. The activity signal indicates a current index proportional to current consumption of the processor core in a given time period. The throttle signal generator is operative to assert or de-assert throttle signals to the processor cores, one processor core at a time, based on one or more metrics calculated from the total current.
Abstract:
A depth processing apparatus includes a depth buffer, an early depth processing circuit, a post depth processing circuit, and a depth processing controller. The depth buffer stores depth information of a plurality of pixels of a screen space. The early depth processing circuit performs early depth processing based on at least a portion of the depth information before a pixel shading stage. The post depth processing circuit performs post depth processing based on at least a portion of the depth information after the pixel shading stage. The depth processing controller manages a plurality of dependency indication values corresponding to a plurality of sub-regions in the screen space, respectively, and configured to control a first pixel for undergoing at least one of the early depth processing and the post depth processing by referring a first dependency indication value of a first sub-region in which the first pixel is located.
Abstract:
A graphics processing method and an associated graphics processing apparatus are provided, where the graphics processing method is applied to the graphics processing apparatus, the graphics processing apparatus may be positioned within an electronic device, and the graphics processing apparatus may comprise at least one portion of the electronic device. The graphics processing method includes the steps of: calculating vertex positions of a primitive in a binning phase; determining, according to specific information, whether to compute vertex varyings of the primitive in the binning phase or in a rendering phase so as to provide a determination result; computing the vertex varyings in the binning phase or in the rendering phase according to the determination result; and rendering the primitive according to the vertex positions and the vertex varyings in the rendering phase.
Abstract:
A management circuit is coupled to multiple processor cores for performing current suppression. The management circuit includes a detection circuit and a throttle signal generator. The detection circuit is operative to receive an activity signal from each processor core, and estimate a total current consumed by the plurality of processor cores based on activity signals. The activity signal indicates a current index proportional to current consumption of the processor core in a given time period. The throttle signal generator is operative to assert or de-assert throttle signals to the processor cores, one processor core at a time, based on one or more metrics calculated from the total current.
Abstract:
A depth processing apparatus includes a depth buffer, an early depth processing circuit, a post depth processing circuit, and a depth processing controller. The depth buffer stores depth information of a plurality of pixels of a screen space. The early depth processing circuit performs early depth processing based on at least a portion of the depth information before a pixel shading stage. The post depth processing circuit performs post depth processing based on at least a portion of the depth information after the pixel shading stage. The depth processing controller manages a plurality of dependency indication values corresponding to a plurality of sub-regions in the screen space, respectively, and configured to control a first pixel for undergoing at least one of the early depth processing and the post depth processing by referring a first dependency indication value of a first sub-region in which the first pixel is located.
Abstract:
A graphics processing method and an associated graphics processing apparatus, where the graphics processing method is applied to the graphics processing apparatus, the graphics processing apparatus may be positioned within an electronic device, and the graphics processing apparatus may comprise at least one portion of the electronic device. The graphics processing method includes the steps of: calculating vertex positions of a primitive in a binning phase; determining, according to specific information, whether to compute vertex varyings of the primitive in the binning phase or in a rendering phase so as to provide a determination result; computing the vertex varyings in the binning phase or in the rendering phase according to the determination result; and rendering the primitive according to the vertex positions and the vertex varyings in the rendering phase.
Abstract:
A depth processing method and associated graphic processing circuit is provided. The method comprises loading geometry data of a scene and performing a vertex transformation thereof. After the geometry data is segmented in a tile resolution, pre-depth data of the scene are obtained. After the geometry data are segmented in a bin resolution, plural bin tables are generated. Then, the plural bin tables are converted into plural tiles, the plural converted tiles are classified into a first portion of tiles and a second portion of tiles according to depth data of the converted tiles and the pre-depth data of the scene, and the second portion of tiles are discarded. After the first portion of tiles are processed, a color value and a depth value of each pixel of the scene are generated.
Abstract:
A graphic processing circuit with binning rendering and associated pre-depth processing method is provided. Firstly, a first depth data of a first primitive corresponding to a specified tile is received. Then, the pre-depth data corresponding to the specified tile is read from a pre-Z buffer. If the first depth data is not larger than the pre-depth data and the first primitive is an opaque primitive, the pre-depth data is updated with the first depth data. If the first depth data is not larger than the pre-depth data and the first primitive is a translucent primitive, an uncertainty ordering range is defined according to the first depth data and the pre-depth data, and the pre-depth data is updated with the uncertainty ordering range.
Abstract:
A graphics processing system includes a decision logic and a varying buffer control circuit. The decision logic sets a control signal by checking at least one criterion, wherein the at least one criterion includes a first criterion, and a checking result of the first criterion depends on a size of a primitive. The varying buffer control circuit refers to the control signal to determine whether to store varying variables of the primitive into a varying buffer.
Abstract:
A depth processing method and associated graphic processing circuit is provided. The method comprises loading geometry data of a scene and performing a vertex transformation thereof. After the geometry data is segmented in a tile resolution, pre-depth data of the scene are obtained. After the geometry data are segmented in a bin resolution, plural bin tables are generated. Then, the plural bin tables are converted into plural tiles, the plural converted tiles are classified into a first portion of tiles and a second portion of tiles according to depth data of the converted tiles and the pre-depth data of the scene, and the second portion of tiles are discarded. After the first portion of tiles are processed, a color value and a depth value of each pixel of the scene are generated.