Multi-texturing by walking an appropriately-sized supertile over a primitive
    2.
    发明授权
    Multi-texturing by walking an appropriately-sized supertile over a primitive 有权
    通过在原始图像上行走适当尺寸的超重物进行多纹理化

    公开(公告)号:US07023444B2

    公开(公告)日:2006-04-04

    申请号:US10393528

    申请日:2003-03-20

    IPC分类号: G06T11/40

    CPC分类号: G06T15/04

    摘要: A rendering unit positions a supertile so that it intersects a primitive. The rendering unit repeatedly walks over bins of the supertile, applying a layer of texture to the bins of the supertile in each iteration of said repeated walking. The rendering unit advances to the next texture layer after having applied the current texture layer to each candidate bin of the supertile. The results of each texture layer application to the bins may be stored in a texture accumulation buffer. The size of the supertile corresponds to the size of the texture accumulation buffer. After applying a last layer of texture to the bins of the supertile, the supertile may be advanced to a new position. The rendering unit traverses the primitive with the supertile so that the union of areas visited by the supertile covers the primitive.

    摘要翻译: 渲染单元定位一个supertile,以便它与一个原语相交。 渲染单元重复地移动超重物料箱,在所述重复步行的每次迭代中将一层纹理施加到上层的仓上。 渲染单元在将当前纹理层应用于上层的每个候选块之后前进到下一个纹理层。 每个纹理层应用于存储区的结果可以存储在纹理累积缓冲器中。 supertile的大小对应于纹理累积缓冲区的大小。 将最后一层纹理应用于上层的仓后,超级可以提前到一个新的位置。 渲染单元用优先级遍历原始图像,使得由supertile访问的区域的联合覆盖原始图像。

    Early primitive assembly and screen-space culling for multiple chip graphics system
    3.
    发明授权
    Early primitive assembly and screen-space culling for multiple chip graphics system 有权
    早期的原始装配和屏幕空间剔除多芯片图形系统

    公开(公告)号:US06943797B2

    公开(公告)日:2005-09-13

    申请号:US10611271

    申请日:2003-06-30

    IPC分类号: G06T1/20 G06T1/60 G06T15/00

    摘要: A multi-chip system and method are disclosed for incorporating a primitive assembler in each of one or more geometry chips and one or more rasterization chips. This system may allow per-primitive operations to be performed in the geometry chips, and also allow use of a vertex data interface for sending vertex data to the rasterization chips. The primitive assemblers in the geometry chips may assemble vertices into primitives for clipping tests. The geometry chips may also test an assembled primitive against the projected boundaries of a set of screen space regions, where each region is assigned to one of the rasterization chips. Those primitives residing in more than one region may be sub-divided into two or more new primitives so that each new primitive resides in only one screen space region. The geometry chip may then send the vertex data for each primitive to the corresponding rasterization chip.

    摘要翻译: 公开了一种用于将原始汇编器并入一个或多个几何码片和一个或多个光栅化码片的每一个中的多芯片系统和方法。 该系统可以允许在几何芯片中执行每个原始操作,并且还允许使用顶点数据接口将顶点数据发送到光栅化芯片。 几何芯片中的原始汇编器可以将顶点组装成用于剪切测试的基元。 几何芯片还可以针对一组屏幕空间区域的投影边界来测试组合的图元,其中每个区域被分配给光栅化芯片中的一个。 驻留在多个区域中的这些原语可以被细分为两个或更多个新的基元,使得每个新的基元仅驻留在一个屏幕空间区域。 然后,几何芯片可以将每个基元的顶点数据发送到相应的光栅化芯片。

    Graphics data accumulation for improved multi-layer texture performance
    4.
    发明授权
    Graphics data accumulation for improved multi-layer texture performance 有权
    用于改善多层纹理性能的图形数据累积

    公开(公告)号:US06859209B2

    公开(公告)日:2005-02-22

    申请号:US09861468

    申请日:2001-05-18

    IPC分类号: G06T15/00 G09G5/36 G09G5/00

    摘要: A graphics system applies multiple layers of texture information to triangles. The graphics system includes a hardware accelerator, a frame buffer and a video output processor. The hardware accelerator receives vertices of a triangle, identifies fragments of a sampling space which intersect the triangle, and applies the multiple layers of texture to the intersecting fragments. The multiple layers of textures may be stored in a texture memory external to the hardware accelerator. The hardware accelerator switches to a next texture layer after applying the textures of a current layer to all the fragments of the triangle. The hardware accelerator includes (or couples to) a texture accumulation buffer which stores color values associated with the triangle fragments between the application of successive texture layers. The frame buffer stores the samples and pixels generated from the samples by filtration. The video output processor transforms the pixels into a video signal.

    摘要翻译: 图形系统将多层纹理信息应用于三角形。 图形系统包括硬件加速器,帧缓冲器和视频输出处理器。 硬件加速器接收三角形的顶点,识别与三角形相交的采样空间的片段,并将多层纹理应用于相交片段。 多层纹理可以存储在硬件加速器外部的纹理存储器中。 硬件加速器在将当前层的纹理应用于三角形的所有片段之后切换到下一个纹理层。 硬件加速器包括(或耦合到)纹理累积缓冲器,其存储与连续纹理层的应用之间的三角形片段相关联的颜色值。 帧缓冲器通过过滤存储从样本产生的样本和像素。 视频输出处理器将像素转换为视频信号。

    Using observability logic for real-time debugging of ASICs
    5.
    发明授权
    Using observability logic for real-time debugging of ASICs 有权
    使用可观察性逻辑来实现ASIC的实时调试

    公开(公告)号:US06781406B2

    公开(公告)日:2004-08-24

    申请号:US10090481

    申请日:2002-03-04

    IPC分类号: H03K19173

    摘要: An integrated circuit including logic for testing internal operation of the integrated circuit. The integrated circuit may comprise a plurality of internal functional blocks coupled by a plurality of internal buses. The integrated circuit may also comprise a set of test control input pins and a set of test output pins comprised on the integrated circuit. The integrated circuit may comprise selection logic. The selection logic comprises inputs coupled to various ones of the internal buses, an output coupled to the set of test output pins, and a select input coupled to receive select signals from the set of test control input pins. The selection logic is operable to select internal bus signals from an internal bus based on the select signals from the test control input pins, and the selection logic is configured to output the selected internal bus signals to the set of test output pins. The integrated circuit thus allows multiplexing of different critical internal buses so that the signals on the critical buses may be output for observation via selected test pins on the integrated circuit. The observability logic may be configured to switch slowly relative to the internal busses, and the generation of the observability logic and testing may be automated.

    摘要翻译: 一种集成电路,包括用于测试集成电路的内部操作的逻辑。 集成电路可以包括通过多个内部总线耦合的多个内部功能块。 集成电路还可以包括一组测试控制输入引脚和一组包含在集成电路上的测试输出引脚。 集成电路可以包括选择逻辑。 选择逻辑包括耦合到各种内部总线的输入,耦合到该组测试输出引脚的输出以及耦合以从该组测试控制输入引脚接收选择信号的选择输入。 选择逻辑可操作以基于来自测试控制输入引脚的选择信号从内部总线选择内部总线信号,并且选择逻辑被配置为将所选择的内部总线信号输出到测试输出引脚组。 因此,集成电路允许复用不同的关键内部总线,使得可以输出关键总线上的信号,以便通过集成电路上的选定测试引脚进行观察。 可观测性逻辑可以被配置为相对于内部总线缓慢地切换,并且可观察性逻辑和测试的产生可以是自动化的。

    Stalling pipelines in large designs
    6.
    发明授权
    Stalling pipelines in large designs 有权
    大型设计中的管道不畅

    公开(公告)号:US06885375B2

    公开(公告)日:2005-04-26

    申请号:US10095308

    申请日:2002-03-11

    IPC分类号: G06T1/20

    CPC分类号: G06T1/20

    摘要: A method and a system for stalling large pipelined designs. A computational pipeline may comprise a first module and a second module coupled together. The first module may propagate one or more signals to the second module. A stall-signal may be asserted in order to stall the computational pipeline if the second module is not ready to receive the one or more signals from the first module. The one or more signals propagated from the first module and the asserted stall-signal may be buffered in a stall-buffer. The asserted stall-signal may be propagated to the first module in a next cycle. The first module may be stalled in response to the first module receiving the propagated asserted stall-signal. Next, the asserted stall-signal may be propagated up the computational pipeline.

    摘要翻译: 一种阻止大流水线设计的方法和系统。 计算流水线可以包括耦合在一起的第一模块和第二模块。 第一模块可以将一个或多个信号传播到第二模块。 如果第二模块未准备好接收来自第一模块的一个或多个信号,则可以断言失速信号以便停止计算流水线。 从第一模块传播的一个或多个信号和被断言的失速信号可以缓冲在停顿缓冲器中。 在下一个周期中,断言的失速信号可以传播到第一个模块。 第一模块可以响应于第一模块接收传播的断言失速信号而停止。 接下来,所断言的失速信号可以在计算流水线上传播。

    Synchronizing data streams in a graphics processor
    7.
    发明授权
    Synchronizing data streams in a graphics processor 有权
    在图形处理器中同步数据流

    公开(公告)号:US06833831B2

    公开(公告)日:2004-12-21

    申请号:US10083623

    申请日:2002-02-26

    IPC分类号: G06T120

    摘要: A method and system for synchronizing data streams and transferring control of resources between two processes in a graphics processor is described. The method allows for completion of pending operations of a first process in a manner that ensures the first process may be restarted without loss of data or process sequence. The processing pipeline is allowed to complete normal execution of all process operations required to reach a first process step that may be interrupted. The second process is initiated when the interruption of the first process is verified. Upon completion of the second process, the first process is reactivated at the next process step in sequence.

    摘要翻译: 描述了用于在图形处理器中的两个进程之间同步数据流和传送资源控制的方法和系统。 该方法允许以确保可以重新启动第一进程而不丢失数据或处理序列的方式完成第一进程的挂起操作。 允许处理流水线完成所有处理操作的正常执行,以达到可能被中断的第一流程步骤。 当验证第一过程的中断时,启动第二过程。 在第二过程完成时,第一过程在下一个处理步骤中依次重新激活。

    Reading a selected register in a series of computational units forming a processing pipeline upon expiration of a time delay
    8.
    发明授权
    Reading a selected register in a series of computational units forming a processing pipeline upon expiration of a time delay 有权
    在一段时间延迟结束时,以一系列计算单元读取形成处理流水线的选定寄存器

    公开(公告)号:US06842851B2

    公开(公告)日:2005-01-11

    申请号:US10085642

    申请日:2002-02-28

    摘要: A system and method for reading register contents from a computational pipeline having a plurality of computational units. The system includes a readback bus and a read control unit. The readback bus has a plurality of logic units coupled in a series. Each logic unit couples to a corresponding one of the computational units. The read control unit couples to each of the computational units through a corresponding load line, and is configured to assert a load signal on one of the load lines in response to a register read request. Each of the computational units is configured to transmit a data value from a selected register onto the readback bus in response to detecting an assertion of the load signal on its corresponding load line.

    摘要翻译: 一种用于从具有多个计算单元的计算流水线读取寄存器内容的系统和方法。 该系统包括回读总线和读取控制单元。 回读总线具有串联耦合的多个逻辑单元。 每个逻辑单元耦合到相应的一个计算单元。 读取控制单元通过对应的负载线耦合到每个计算单元,并且被配置为响应于寄存器读取请求而在其中一个负载线上断言负载信号。 每个计算单元被配置为响应于检测到其相应负载线上的负载信号的断言而将数据值从所选择的寄存器发送到回读总线。

    System and method for controlling a number of outstanding data transactions within an integrated circuit
    9.
    发明授权
    System and method for controlling a number of outstanding data transactions within an integrated circuit 有权
    用于控制集成电路内的许多未完成数据事务的系统和方法

    公开(公告)号:US06731292B2

    公开(公告)日:2004-05-04

    申请号:US10092016

    申请日:2002-03-06

    IPC分类号: G06F1576

    CPC分类号: G09G5/395 G06F13/405 G06T1/20

    摘要: An integrated circuit may include several components, one or more interfaces, an interconnect (e.g., a bus), and a controller. The components may each be configured to assert a read request to read data stored externally to the integrated circuit. The interfaces may be configured to output the read request asserted by one of the components and to receive data in response to outputting the request. The interconnect may be coupled to perform one or more data transactions to transmit the data from one of the interfaces to one or more of the components. In response to the read request asserted by one of the components, the controller may inhibit performance of a read transaction initiated by the read request dependent upon a comparison of a total number of outstanding data transactions to a maximum allowable number of outstanding data transactions.

    摘要翻译: 集成电路可以包括若干组件,一个或多个接口,互连(例如,总线)和控制器。 每个组件可以被配置为断言读取请求以读取外部存储到集成电路的数据。 接口可以被配置为输出由其中一个组件确定的读取请求并响应于输出请求而接收数据。 互连可以被耦合以执行一个或多个数据事务以将数据从一个接口传送到一个或多个组件。 响应于由其中一个组件所声明的读取请求,控制器可以根据未完成数据事务的总数与最大允许数量的未完成数据事务的比较来禁止由读取请求发起的读取事务的执行。

    Graphics primitive size estimation and subdivision for use with a texture accumulation buffer
    10.
    发明授权
    Graphics primitive size estimation and subdivision for use with a texture accumulation buffer 有权
    用于纹理累积缓冲区的图形原始尺寸估计和细分

    公开(公告)号:US06914610B2

    公开(公告)日:2005-07-05

    申请号:US09861192

    申请日:2001-05-18

    IPC分类号: G06T15/04 G09G5/36 G09G5/00

    CPC分类号: G06T11/40 G06T15/04 G09G5/363

    摘要: A graphics system configured to apply multiple layers of texture information to primitives. The graphics system receives parameters defining a primitive and performs a size test on the primitive. If the size test cannot guarantee that a fragment size of the primitive is less than or equal to a fragment capacity of a texture accumulation buffer, the primitive is divided into subprimitives, and the graphics system applies the multiple layers of texture to fragments which intersect the primitive. The graphics system switches from a current layer to the layer next when it has applied textures corresponding to the current layer to all the fragments intersecting the primitive. The graphics system stores color values associated with the primitive fragments in the texture accumulation buffer between the application of successive texture layers.

    摘要翻译: 图形系统被配置为将多层纹理信息应用于原语。 图形系统接收定义原语的参数,并对原语进行大小测试。 如果大小测试不能保证原语的片段大小小于或等于纹理累加缓冲区的片段容量,则将原语划分为子标识符,并且图形系统将多层纹理应用于与 原始。 当图形系统将与当前层对应的纹理应用于与图元相交的所有片段时,图形系统将从当前图层切换到该图层。 图形系统在连续纹理层的应用之间存储与纹理累积缓冲器中的原始片段相关联的颜色值。