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公开(公告)号:US12272385B2
公开(公告)日:2025-04-08
申请号:US17887832
申请日:2022-08-15
Applicant: NVIDIA Corporation
Inventor: James van Wetzen , Jonathan White , David Clark , Glenn Cochran , Amit Parikh
IPC: G11B27/036 , G06T11/60 , G06V20/40 , G11B27/10
Abstract: In various examples, users may access a tool that automatically generates video montages from video clips of the user's gameplay according to parameterized recipes. As a result, a user may select—or allow the system to select—clips corresponding to gameplay of the user and customize one or more parameters (e.g., transitions, music, audio, graphics, etc.) of a recipe, and a video montage may be generated automatically according to a montage script output using the recipe. As such, a user may have a video montage generated with little user involvement, and without requiring any skill or expertise in video editing software. In addition, even for experienced video editors, automatic video montage generation may be a useful alternative to save the time and effort of manually curating video montages.
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公开(公告)号:US20240082704A1
公开(公告)日:2024-03-14
申请号:US18502264
申请日:2023-11-06
Applicant: Nvidia Corporation
Inventor: Jonathan White , Dave Clark , Nathan Otterness , Travis Muhlestein , Prabindh Sundareson , Jim van Welzen , Jack van Welzen
IPC: A63F13/30 , A63F13/426 , A63F13/428 , A63F13/44 , A63F13/79 , A63F13/86 , G07F17/32 , H04N21/234 , H04N21/44
CPC classification number: A63F13/30 , A63F13/426 , A63F13/428 , A63F13/44 , A63F13/79 , A63F13/86 , G07F17/3209 , H04N21/23418 , H04N21/44008
Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.
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公开(公告)号:US20230266989A1
公开(公告)日:2023-08-24
申请号:US17680221
申请日:2022-02-24
Applicant: NVIDIA Corporation
Inventor: Jim van Welzen , Matthew Steven Copeland , Sylvain Trottier , Jonathan White , Masood Shaikh , Vishweshwar Hiremath , Shivram Vishwanath Latpate , Pierre Gervais
IPC: G06F9/455
CPC classification number: G06F9/45558 , G06F9/45545 , G06F2009/4557 , G06F2009/45575
Abstract: Apparatuses, systems, and techniques for test an application in a cloud environment. A method can include selecting an application hosted at a virtualized computing environment of an application hosting platform for a test session. Method further includes selecting a set of users associated with the application hosting platform to execute the application during the test session, select a set of observers associated with the application hosting platform to monitor the set of users. The method further includes initiating the test session, authenticating the set of users, causing content data corresponding to the application to be streamed to a user device of each user. The method further includes causing a video stream of the test session to be transmitted to a user device of a corresponding observer for presentation in a observer graphical user interface (GUI), the video stream reflecting interactions of the user with the content of the application.
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公开(公告)号:US20230233940A1
公开(公告)日:2023-07-27
申请号:US17586478
申请日:2022-01-27
Applicant: NVIDIA Corporation
Inventor: Jim van Welzen , Suresh Yerva , Jonathan White , Shyam Raikar
IPC: A63F13/5378
CPC classification number: A63F13/5378
Abstract: Apparatuses, systems, and techniques to determine position information for a gameplay session. In at least one embodiment, the position information is determined by at least matching features extracted from a mini-map to feature extracted from a map and determining a transformation matrix to be applied to a position within the mini-map.
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公开(公告)号:US11657627B2
公开(公告)日:2023-05-23
申请号:US17365179
申请日:2021-07-01
Applicant: NVIDIA Corporation
Inventor: James Van Welzen , Jonathan White , David Clark , Nathan Otterness , Jack Van Welzen , Prakash Yadav
CPC classification number: G06V20/62 , G06V20/635 , G06V30/10
Abstract: In various examples, frames of a video may include a first visual object that may appear relative to a second visual object within a region of the frames. Once a relationship between the first visual object and the region is known, one or more operations may be performed on the relative region. For example, optical character recognition may be performed on the relative region where the relative region is known to contain textual information. As a result, the identification of the first visual object may serve as an anchor for determining the location of the relative region including the second visual object—thereby increasing accuracy and efficiency of the system while reducing run-time.
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公开(公告)号:US12194383B2
公开(公告)日:2025-01-14
申请号:US17586478
申请日:2022-01-27
Applicant: NVIDIA Corporation
Inventor: Jim van Welzen , Suresh Yerva , Jonathan White , Shyam Raikar
IPC: A63F13/5378
Abstract: Apparatuses, systems, and techniques to determine position information for a gameplay session. In at least one embodiment, the position information is determined by at least matching features extracted from a mini-map to feature extracted from a map and determining a transformation matrix to be applied to a position within the mini-map.
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公开(公告)号:US12005363B2
公开(公告)日:2024-06-11
申请号:US17231423
申请日:2021-04-15
Applicant: NVIDIA Corporation
Inventor: James van Welzen , Amit Parikh , Jonathan White , Travis Muhlestein
IPC: A63F13/86 , A63F13/335 , G06F9/455
CPC classification number: A63F13/86 , A63F13/335 , G06F9/45558 , G06F2009/45595
Abstract: In various examples, applications may be executed on remote computing devices to composite and broadcast gameplay with video and audio data. Systems and methods are disclosed that distribute, between and among various computing devices, processing of tasks including rendering of gameplay, composition of various types of data, and broadcasting of composited data. The tasks may be executed on computing devices that are remote to a client device, such as a virtual machine, GPU, server, and/or other computing device in the cloud, all of which are connected through a network. Customized composited content may be generated within the system, without latency and dropped frames, by distributing tasks such as compositing and rendering of gameplay to computing devices that have high performance capability and are specialized for handling memory- and time-intensive tasks.
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公开(公告)号:US20220406338A1
公开(公告)日:2022-12-22
申请号:US17887832
申请日:2022-08-15
Applicant: NVIDIA Corporation
Inventor: James van Welzen , Jonathan White , David Clark , Glenn Cochran , Amit Parikh
IPC: G11B27/036 , G06T11/60 , G11B27/10 , G06V20/40
Abstract: In various examples, users may access a tool that automatically generates video montages from video clips of the user's gameplay according to parameterized recipes. As a result, a user may select—or allow the system to select—clips corresponding to gameplay of the user and customize one or more parameters (e.g., transitions, music, audio, graphics, etc.) of a recipe, and a video montage may be generated automatically according to a montage script output using the recipe. As such, a user may have a video montage generated with little user involvement, and without requiring any skill or expertise in video editing software. In addition, even for experienced video editors, automatic video montage generation may be a useful alternative to save the time and effort of manually curating video montages.
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公开(公告)号:US11468915B2
公开(公告)日:2022-10-11
申请号:US17060878
申请日:2020-10-01
Applicant: NVIDIA Corporation
Inventor: James van Welzen , Jonathan White , David Clark , Glenn Cochran , Amit Parikh
IPC: G11B27/036 , G06T11/60 , G11B27/10 , G06V20/40
Abstract: In various examples, users may access a tool that automatically generates video montages from video clips of the user's gameplay according to parameterized recipes. As a result, a user may select—or allow the system to select—clips corresponding to gameplay of the user and customize one or more parameters (e.g., transitions, music, audio, graphics, etc.) of a recipe, and a video montage may be generated automatically according to a montage script output using the recipe. As such, a user may have a video montage generated with little user involvement, and without requiring any skill or expertise in video editing software. In addition, even for experienced video editors, automatic video montage generation may be a useful alternative to save the time and effort of manually curating video montages.
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公开(公告)号:US20220108727A1
公开(公告)日:2022-04-07
申请号:US17060878
申请日:2020-10-01
Applicant: NVIDIA Corporation
Inventor: James van Welzen , Jonathan White , David Clark , Glenn Cochran , Amit Parikh
IPC: G11B27/036 , G06T11/60 , G11B27/10 , G06K9/00
Abstract: In various examples, users may access a tool that automatically generates video montages from video clips of the user's gameplay according to parameterized recipes. As a result, a user may select—or allow the system to select—clips corresponding to gameplay of the user and customize one or more parameters (e.g., transitions, music, audio, graphics, etc.) of a recipe, and a video montage may be generated automatically according to a montage script output using the recipe. As such, a user may have a video montage generated with little user involvement, and without requiring any skill or expertise in video editing software. In addition, even for experienced video editors, automatic video montage generation may be a useful alternative to save the time and effort of manually curating video montages.
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