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公开(公告)号:US20130260896A1
公开(公告)日:2013-10-03
申请号:US13839382
申请日:2013-03-15
IPC分类号: A63F13/12
CPC分类号: A63F13/86 , A63F13/12 , A63F13/35 , A63F13/47 , A63F13/497 , A63F13/533 , A63F13/795 , A63F13/87 , H04N21/4781 , H04N21/4788
摘要: A method for sharing recorded gameplay to a social graph is provided. Video of a user's gameplay is recorded during an active state of a gameplay session. A command is received to initiate a sharing operation during the active state of the gameplay session. In response to receiving the command, a paused state of the gameplay session is entered and a sharing interface is presented. Input received via the sharing interface is processed to determine a user-defined selection of the recorded video. The user-defined selection of the recorded video is shared to a social graph of the user, and the active state of the gameplay session is resumed.
摘要翻译: 提供了一种用于将记录的游戏分享到社交图表的方法。 在玩游戏活动的活动状态期间记录用户游戏的视频。 接收到在游戏进程的活动状态期间启动共享操作的命令。 响应于接收到该命令,输入游戏会话的暂停状态并呈现共享接口。 经由共享接口接收的输入被处理以确定用户定义的所录制的视频的选择。 录制的视频的用户定义的选择被共享给用户的社交图,并且恢复玩游戏会话的活动状态。
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公开(公告)号:US20130215024A1
公开(公告)日:2013-08-22
申请号:US13842975
申请日:2013-03-15
申请人: Ryuji Nakayama , Ennin Huang , Nathan Gary
发明人: Ryuji Nakayama , Ennin Huang , Nathan Gary
IPC分类号: G06F3/033
CPC分类号: A63F13/24 , A63F13/02 , A63F13/21 , A63F13/211 , A63F13/213 , A63F13/214 , A63F13/2145 , A63F13/235 , A63F13/30 , A63F13/42 , A63F13/54 , A63F2300/10 , A63F2300/1075 , G06F3/033 , G06F3/0488 , H04W4/80
摘要: A controller for interfacing with an interactive application is provided, including: a housing defined by a main body, a first extension extending from a first end of the main body, and a second extension extending from a second end of the main body, the first extension and the second extension for holding by a first hand and a second hand of a user, respectively; an input device positioned along a top surface of the main body; a touch-sensitive panel defined along the top surface of the main body.
摘要翻译: 提供了一种用于与交互式应用程序接口的控制器,包括:由主体限定的壳体,从主体的第一端延伸的第一延伸部和从主体的第二端延伸的第二延伸部, 延伸部分和用户的第一手和第二手分别保持的第二延伸部分; 沿着主体的顶表面定位的输入装置; 沿着主体的顶表面限定的触敏面板。
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3.
公开(公告)号:US20130072297A1
公开(公告)日:2013-03-21
申请号:US13610699
申请日:2012-09-11
申请人: Michael Seegers , Mark Ming-lun Tsai , Jeff Scott Dixon , Sean Hyde-Moyer , Deborah Mars , Nathan Gary
发明人: Michael Seegers , Mark Ming-lun Tsai , Jeff Scott Dixon , Sean Hyde-Moyer , Deborah Mars , Nathan Gary
IPC分类号: A63F13/06
CPC分类号: A63F13/22 , A63F13/06 , A63F13/211 , A63F13/213 , A63F2300/1018 , A63F2300/105 , A63F2300/1093
摘要: Systems and methods for calibration and biasing are described herein. In one example, a method for determining a playing height of a user is described. The method includes receiving an identification of a first corner of a display screen from the user by associating a first position of a tracked object with the first corner using image data from a capture device, receiving an identification of a second corner of the display screen from the user by associating a second position of the tracked object with the second corner using image data from the capture device, and triangulating between the first and second corners and the tracked object to define a range of movement made by the user. The tracked object is held by the user. The method further includes defining a height at which the tracked object is held by the user based on the range of movement.
摘要翻译: 本文描述了用于校准和偏置的系统和方法。 在一个示例中,描述了用于确定用户的播放高度的方法。 该方法包括:通过使用来自捕获装置的图像数据,将跟踪对象的第一位置与第一角相关联来接收来自用户的显示屏幕的第一角的标识,从显示画面的第二角的标识 所述用户通过使用来自所述捕捉装置的图像数据将跟踪对象的第二位置与所述第二角相关联,以及在所述第一和第二角与所跟踪的对象之间进行三角测量,以限定由所述用户做出的移动范围。 跟踪的对象由用户持有。 所述方法还包括基于所述移动范围定义所述跟踪对象被所述用户握持的高度。
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公开(公告)号:US10525347B2
公开(公告)日:2020-01-07
申请号:US13418703
申请日:2012-03-13
申请人: Nathan Gary
发明人: Nathan Gary
IPC分类号: A63F13/497 , A63F13/335 , A63F13/61 , A63F13/86 , G06K9/00
摘要: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
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公开(公告)号:US20110092282A1
公开(公告)日:2011-04-21
申请号:US12582354
申请日:2009-10-20
申请人: Nathan Gary
发明人: Nathan Gary
CPC分类号: A63F13/533 , A63F13/12 , A63F13/211 , A63F13/216 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/335 , A63F13/35 , A63F13/5375 , A63F13/69 , A63F13/795 , A63F13/837 , A63F13/87 , A63F13/92 , A63F13/95 , A63F2300/204 , A63F2300/572 , A63F2300/8076 , H04L51/32
摘要: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
摘要翻译: 描述了在完成视频游戏中的预定目标时自动将弹出式窗口或其他消息发送到另一人的电子设备的方法和系统。 预定的目标可以是例如在五分钟之内杀死第一个老板。 给朋友的消息可以包括启用的链接或按钮,使得朋友可以在第一玩家开始的同一房间,任务,场景等的设备上开始游戏,以便朋友可以尝试复制或 “一个人”是第一名玩家的成就。 有兴趣接收此类消息的朋友可以从现有的社交网站确定。
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6.
公开(公告)号:US20130244790A1
公开(公告)日:2013-09-19
申请号:US13418720
申请日:2012-03-13
申请人: Nathan Gary
发明人: Nathan Gary
IPC分类号: A63F9/24
CPC分类号: A63F13/10 , A63F13/12 , A63F13/49 , A63F2300/554
摘要: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
摘要翻译: 描述用于捕获和共享控制台游戏数据的系统和方法。 实施例直接在游戏机上捕获游戏数据,而不需要外部硬件。 这允许用户轻松捕获丰富的控制台游戏体验,并通过各种渠道分享。 在一个实施例中,本文描述的方法可以利用用户设备的操作系统上的补丁或驱动程序来实现,使得不必大量修改游戏的源代码。
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公开(公告)号:US20130244785A1
公开(公告)日:2013-09-19
申请号:US13418691
申请日:2012-03-13
申请人: Nathan Gary
发明人: Nathan Gary
IPC分类号: A63F9/24
CPC分类号: A63F13/86 , A63F13/497 , A63F13/77 , A63F13/79 , A63F2300/209 , A63F2300/554 , A63F2300/5546 , A63F2300/577 , A63F2300/634 , H04N21/8586
摘要: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
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公开(公告)号:US09005028B2
公开(公告)日:2015-04-14
申请号:US12582354
申请日:2009-10-20
申请人: Nathan Gary
发明人: Nathan Gary
CPC分类号: A63F13/533 , A63F13/12 , A63F13/211 , A63F13/216 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/335 , A63F13/35 , A63F13/5375 , A63F13/69 , A63F13/795 , A63F13/837 , A63F13/87 , A63F13/92 , A63F13/95 , A63F2300/204 , A63F2300/572 , A63F2300/8076 , H04L51/32
摘要: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
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9.
公开(公告)号:US08951120B2
公开(公告)日:2015-02-10
申请号:US13610699
申请日:2012-09-11
申请人: Michael Seegers , Mark Ming-lun Tsai , Jeff Scott Dixon , Sean Hyde-Moyer , Deborah Mars , Nathan Gary
发明人: Michael Seegers , Mark Ming-lun Tsai , Jeff Scott Dixon , Sean Hyde-Moyer , Deborah Mars , Nathan Gary
CPC分类号: A63F13/22 , A63F13/06 , A63F13/211 , A63F13/213 , A63F2300/1018 , A63F2300/105 , A63F2300/1093
摘要: Systems and methods for calibration and biasing are described herein. In one example, a method for determining a playing height of a user is described. The method includes receiving an identification of a first corner of a display screen from the user by associating a first position of a tracked object with the first corner using image data from a capture device, receiving an identification of a second corner of the display screen from the user by associating a second position of the tracked object with the second corner using image data from the capture device, and triangulating between the first and second corners and the tracked object to define a range of movement made by the user. The tracked object is held by the user. The method further includes defining a height at which the tracked object is held by the user based on the range of movement.
摘要翻译: 本文描述了用于校准和偏置的系统和方法。 在一个示例中,描述了用于确定用户的播放高度的方法。 该方法包括:通过使用来自捕获装置的图像数据,将跟踪对象的第一位置与第一角相关联来接收来自用户的显示屏幕的第一角的标识,从显示画面的第二角的标识 所述用户通过使用来自所述捕捉装置的图像数据将跟踪对象的第二位置与所述第二角相关联,以及在所述第一和第二角与所跟踪的对象之间进行三角测量,以限定由所述用户做出的移动范围。 跟踪的对象由用户持有。 所述方法还包括基于所述移动范围定义所述跟踪对象被所述用户握持的高度。
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10.
公开(公告)号:US08672765B2
公开(公告)日:2014-03-18
申请号:US13418691
申请日:2012-03-13
申请人: Nathan Gary
发明人: Nathan Gary
IPC分类号: A63F13/00
CPC分类号: A63F13/86 , A63F13/497 , A63F13/77 , A63F13/79 , A63F2300/209 , A63F2300/554 , A63F2300/5546 , A63F2300/577 , A63F2300/634 , H04N21/8586
摘要: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
摘要翻译: 描述用于捕获和共享控制台游戏数据的系统和方法。 实施例直接在游戏机上捕获游戏数据,而不需要外部硬件。 这允许用户轻松捕获丰富的控制台游戏体验,并通过各种渠道分享。 在一个实施例中,本文描述的方法可以利用用户设备的操作系统上的补丁或驱动程序来实现,使得不必大量修改游戏的源代码。
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