STORAGE MEDIUM HAVING STORED THEREON RESPIRATORY INSTRUCTION PROGRAM, RESPIRATORY INSTRUCTION APPARATUS, RESPIRATORY INSTRUCTION SYSTEM, AND RESPIRATORY INSTRUCTION PROCESSING METHOD
    4.
    发明申请
    STORAGE MEDIUM HAVING STORED THEREON RESPIRATORY INSTRUCTION PROGRAM, RESPIRATORY INSTRUCTION APPARATUS, RESPIRATORY INSTRUCTION SYSTEM, AND RESPIRATORY INSTRUCTION PROCESSING METHOD 有权
    存储在其中的存储介质呼吸指导程序,呼吸指导装置,呼吸指导系统和呼吸指导处理方法

    公开(公告)号:US20110306024A1

    公开(公告)日:2011-12-15

    申请号:US12856865

    申请日:2010-08-16

    IPC分类号: G09B19/00 G06F3/048

    摘要: At least an expiratory period during which a user is instructed to take an expiratory action as a respiratory action and an inspiratory period during which the user is instructed to take an inspiratory action as the respiratory action are set. One of enlargement and reduction of a first object is performed during the expiratory period, and the other of the enlargement and the reduction of the first object is performed during the inspiratory period, the first object representing a loop path. During the expiratory period, a second object is caused to move along and complete one full circuit of the path in a time from a beginning to an end of the expiratory period, and during the inspiratory period, the second object is caused to move along and complete one full circuit of the path in a time from a beginning to an end of the inspiratory period.

    摘要翻译: 至少在呼吸期间,指示使用者作为呼吸作用的吸气作用和吸气期间,在该期间用户被指示作为呼吸作用而进行吸气作用。 在呼气期间执行第一物体的放大和缩小之一,并且在吸气期间执行第一物体的放大和减小的另一个,第一物体表示环路。 在呼气期间,使第二个物体从呼气期的开始到结束的时间内沿着路径的一个完整路径移动,并且在吸气期间使第二个物体沿着呼吸周期移动, 在吸气期的开始到结束的时间内完成路径的完整路径。

    Storage medium having game program stored therein, game apparatus, game system, and game processing method
    9.
    发明授权
    Storage medium having game program stored therein, game apparatus, game system, and game processing method 有权
    存储有游戏程序的存储介质,游戏装置,游戏系统和游戏处理方法

    公开(公告)号:US08678935B2

    公开(公告)日:2014-03-25

    申请号:US12856885

    申请日:2010-08-16

    IPC分类号: A63F13/00

    摘要: A biological signal is obtained from a player, under a situation where a biological parameter can be calculated based on a biological signal repeatedly obtained from a sensor attached to a player, and a predetermined game processing can be performed using the biological parameter. Then, whether the sensor is attached to the player is determined based on the biological signal, and the predetermined game processing is performed in at least one of a case where the sensor attachment determining means determines that the sensor has changed from its attached state to its detached state and a case where the sensor attachment determining means determines that the sensor has changed from its detached state to its attached state, according to the timing at which the determinations is made.

    摘要翻译: 在可以基于从附接到玩家的传感器重复获得的生物信号计算生物参数的情况下,从玩家获得生物信号,并且可以使用生物参数来执行预定的游戏处理。 然后,基于生物信号确定传感器是否附接到播放器,并且在传感器附件确定装置确定传感器已经从其附接状态改变为其的情况下的至少一个中执行预定的游戏处理 根据进行判定的时间,传感器安装确定装置判定传感器已经从其脱离状态变为其附接状态。

    STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD
    10.
    发明申请
    STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD 有权
    具有存储游戏程序的存储媒体,游戏装置,游戏系统和游戏处理方法

    公开(公告)号:US20110294581A1

    公开(公告)日:2011-12-01

    申请号:US12856885

    申请日:2010-08-16

    IPC分类号: A63F9/24 A63F13/06

    摘要: A biological signal is obtained from a player, under a situation where a biological parameter can be calculated based on a biological signal repeatedly obtained from a sensor attached to a player, and a predetermined game processing can be performed using the biological parameter. Then, whether the sensor is attached to the player is determined based on the biological signal, and the predetermined game processing is performed in at least one of a case where the sensor attachment determining means determines that the sensor has changed from its attached state to its detached state and a case where the sensor attachment determining means determines that the sensor has changed from its detached state to its attached state, according to the timing at which the determinations is made.

    摘要翻译: 在可以基于从附接到玩家的传感器重复获得的生物信号计算生物参数的情况下,从玩家获得生物信号,并且可以使用生物参数来执行预定的游戏处理。 然后,基于生物信号确定传感器是否附接到播放器,并且在传感器附件确定装置确定传感器已经从其附接状态改变为其的情况下的至少一个中执行预定的游戏处理 根据进行判定的时间,传感器安装确定装置判定传感器已经从其脱离状态变为其附接状态。