RENDERING FOR AN INTERACTIVE 360 DEGREE LIGHT FIELD DISPLAY
    1.
    发明申请
    RENDERING FOR AN INTERACTIVE 360 DEGREE LIGHT FIELD DISPLAY 审中-公开
    渲染交互式360度光场显示

    公开(公告)号:US20140327748A1

    公开(公告)日:2014-11-06

    申请号:US13850229

    申请日:2013-03-25

    IPC分类号: H04N13/04

    摘要: An interactive, autostereoscopic system for displaying an object in 3D includes a mirror configured to spin around a vertical axis when actuated by a motor, a high speed video projector, and a processing system including a graphics card interfaced to the video projector. An anisotropic reflector is bonded onto an inclined surface of the mirror. The video projector projects video signals of the object from the projector onto the inclined surface of the mirror while the mirror is spinning, so that light rays representing the video signals are redirected toward a field of view of a 360 degree range. The processing system renders the redirected light rays so as to interactively generate a horizontal-parallax 3D display of the object. Vertical parallax can be included in the display by adjusting vertically the displayed views of the object, in response to tracking of viewer motion by a tracking system.

    摘要翻译: 用于以3D显示对象的交互式自动立体系统包括:镜子,被构造成当由电动机,高速视频投影仪以及包括与视频投影仪接口连接的显卡的处理系统启动时绕垂直轴旋转。 各向异性反射器粘合在反射镜的倾斜表面上。 视频投影机在镜子旋转时将投影仪的物体的视频信号投影到镜子的倾斜表面上,使得表示视频信号的光线被朝向360度范围的视野被重定向。 处理系统呈现重定向的光线,以交互地产生对象的水平视差3D显示。 响应于跟踪系统跟踪观看者运动,垂直视差可以包括在显示器中,以垂直地调整对象的显示视图。

    Rendering for an interactive 360 degree light field display
    2.
    发明授权
    Rendering for an interactive 360 degree light field display 有权
    呈现交互式360度光场显示

    公开(公告)号:US08432436B2

    公开(公告)日:2013-04-30

    申请号:US12105120

    申请日:2008-04-17

    IPC分类号: H04N13/04

    摘要: An interactive, autostereoscopic system for displaying an object in 3D includes a mirror configured to spin around a vertical axis when actuated by a motor, a high speed video projector, and a processing system including a graphics card interfaced to the video projector. An anisotropic reflector is bonded onto an inclined surface of the mirror. The video projector projects video signals of the object from the projector onto the inclined surface of the mirror while the mirror is spinning, so that light rays representing the video signals are redirected toward a field of view of a 360 degree range. The processing system renders the redirected light rays so as to interactively generate a horizontal-parallax 3D display of the object. Vertical parallax can be included in the display by adjusting vertically the displayed views of the object, in response to tracking of viewer motion by a tracking system.

    摘要翻译: 用于以3D显示对象的交互式自动立体系统包括:镜子,被构造成当由电动机,高速视频投影仪以及包括与视频投影仪接口连接的显卡的处理系统启动时绕垂直轴旋转。 各向异性反射器粘合在反射镜的倾斜表面上。 视频投影机在镜子旋转时将投影仪的物体的视频信号投影到镜子的倾斜表面上,使得表示视频信号的光线被朝向360度范围的视野被重定向。 处理系统呈现重定向的光线,以交互地产生对象的水平视差3D显示。 响应于跟踪系统跟踪观看者运动,垂直视差可以包括在显示器中,以垂直地调整对象的显示视图。

    Rendering for an Interactive 360 Degree Light Field Display
    3.
    发明申请
    Rendering for an Interactive 360 Degree Light Field Display 有权
    渲染交互式360度光场显示

    公开(公告)号:US20080297593A1

    公开(公告)日:2008-12-04

    申请号:US12105120

    申请日:2008-04-17

    IPC分类号: H04N13/04

    摘要: An interactive, autostereoscopic system for displaying an object in 3D includes a mirror configured to spin around a vertical axis when actuated by a motor, a high speed video projector, and a processing system including a graphics card interfaced to the video projector. An anisotropic reflector is bonded onto an inclined surface of the mirror. The video projector projects video signals of the object from the projector onto the inclined surface of the mirror while the mirror is spinning, so that light rays representing the video signals are redirected toward a field of view of a 360 degree range. The processing system renders the redirected light rays so as to interactively generate a horizontal-parallax 3D display of the object. Vertical parallax can be included in the display by adjusting vertically the displayed views of the object, in response to tracking of viewer motion by a tracking system.

    摘要翻译: 用于以3D显示对象的交互式自动立体系统包括:镜子,被构造成当由电动机,高速视频投影仪以及包括与视频投影仪接口连接的显卡的处理系统启动时绕垂直轴旋转。 各向异性反射器粘合在反射镜的倾斜表面上。 视频投影机在镜子旋转时将投影仪的物体的视频信号投影到镜子的倾斜表面上,使得表示视频信号的光线被朝向360度范围的视野被重定向。 处理系统呈现重定向的光线,以交互地产生对象的水平视差3D显示。 响应于跟踪系统跟踪观看者运动,垂直视差可以包括在显示器中,以垂直地调整对象的显示视图。

    Rear Projection Imaging System with Image Warping Distortion Correction System and Associated Method
    8.
    发明申请
    Rear Projection Imaging System with Image Warping Distortion Correction System and Associated Method 有权
    具有图像变形失真校正系统的后投影成像系统及相关方法

    公开(公告)号:US20070291186A1

    公开(公告)日:2007-12-20

    申请号:US11846146

    申请日:2007-08-28

    IPC分类号: H04N3/23

    CPC分类号: G03B21/625 G03B21/10

    摘要: A rear projection imaging system with an image warping distortion correction system using a camera and processing unit to generate a warping map that corrects for image distortion. The warping map is generated in an iterative process by displaying a known pattern on a viewing screen and, through the use of a camera, having a microprocessor determine the location and shape of the pattern on the screen. The microprocessor then compares the displayed image to the original reference image, calculates the distortion effects present in the projection optics, and generates a warping map.

    摘要翻译: 一种具有使用相机和处理单元的图像翘曲失真校正系统的背投影成像系统,以产生校正图像失真的翘曲图。 通过在观看屏幕上显示已知图案,并且通过使用具有微处理器的相机来确定图案在屏幕上的位置和形状,生成迭代图。 然后微处理器将显示的图像与原始参考图像进行比较,计算投影光学元件中存在的失真效应,并产生翘曲图。

    Rear projection imaging system with image warping distortion correction system and associated method

    公开(公告)号:US20060098168A1

    公开(公告)日:2006-05-11

    申请号:US11256242

    申请日:2005-10-20

    IPC分类号: G03B21/14 G03B21/00

    CPC分类号: G03B21/625 G03B21/10

    摘要: A rear projection imaging system with an image warping distortion correction system using a camera and processing unit to generate a warping map that corrects for image distortion. The warping map is generated in an iterative process by displaying a known pattern on a viewing screen and, through the use of a camera, having a microprocessor determine the location and shape of the pattern on the screen. The microprocessor then compares the displayed image to the original reference image, calculates the distortion effects present in the projection optics, and generates a warping map.