Geometric and texture modifications of objects in a virtual universe based on real world user characteristics
    1.
    发明授权
    Geometric and texture modifications of objects in a virtual universe based on real world user characteristics 失效
    基于真实世界用户特征的虚拟世界中对象的几何和纹理修改

    公开(公告)号:US08471843B2

    公开(公告)日:2013-06-25

    申请号:US12168657

    申请日:2008-07-07

    IPC分类号: G06T15/00

    摘要: A computer implemented method, apparatus, and computer usable program product for modifying objects in a virtual universe. A user priority controller determines a real world identity of a set of users controlling a set of avatars within a viewable field of an object in a virtual universe. The user priority controller receives user information describing characteristics of the set of users based on the real world identity of each user in the set of users. The user priority controller generates a temporary and dynamic rule to control modification of the object based on the user information. The user priority controller modifies the object in accordance with the temporary and dynamic rule to increase visibility of the object to an avatar in the set of avatars. The temporary and dynamic rule initiates implementation of geometric and texture modifications to modify the object in accordance with the temporary and dynamic rule.

    摘要翻译: 用于修改虚拟宇宙中的对象的计算机实现的方法,装置和计算机可用程序产品。 用户优先级控制器确定控制虚拟宇宙中的对象的可见视野内的一组化身的一组用户的真实世界身份。 用户优先级控制器基于用户组中的每个用户的真实世界身份接收描述该组用户的特征的用户信息。 用户优先级控制器基于用户信息生成临时和动态规则来控制对象的修改。 用户优先权控制器根据临时和动态规则来修改对象,以增加对象到该组头像中的化身的可视性。 临时和动态规则启动几何和纹理修改的实现,以根据临时和动态规则修改对象。

    Object based avatar tracking
    4.
    发明授权
    Object based avatar tracking 有权
    基于对象的化身跟踪

    公开(公告)号:US08184116B2

    公开(公告)日:2012-05-22

    申请号:US12108925

    申请日:2008-04-24

    IPC分类号: G06T15/00

    摘要: A computer implemented method, apparatus, and computer program product for object based avatar tracking. In one embodiment, a range for an object in a virtual universe is identified. The range comprises a viewable field of the object. Avatars in the viewable field of the object are capable of viewing the object. Avatars outside the viewable field of the object are incapable of viewing the object. In response to an avatar coming within the range of the object, an object avatar rendering table is queried for a session associated with the avatar unique identifier and the object unique identifier. The object avatar rendering table comprises a unique identifier of a set of selected objects and unique identifiers for each avatar in a range of a selected object in the set of selected objects. An object initiation process associated with the object is triggered.

    摘要翻译: 一种用于基于对象的头像跟踪的计算机实现的方法,装置和计算机程序产品。 在一个实施例中,识别虚拟宇宙中的对象的范围。 该范围包括对象的可视字段。 对象的可视区域中的头像能够查看对象。 物体的可视场外的头像不能观看对象。 响应于在对象的范围内的化身,对于与化身唯一标识符和对象唯一标识符相关联的会话,查询对象化身呈现表。 对象化身呈现表包括所选择的对象集合中所选对象的一组范围内的每个化身的唯一标识符和唯一标识符。 触发与对象相关联的对象启动过程。

    METHOD AND SYSTEM FOR SPLITTING VIRTUAL UNIVERSES INTO DISTINCT ENTITIES
    6.
    发明申请
    METHOD AND SYSTEM FOR SPLITTING VIRTUAL UNIVERSES INTO DISTINCT ENTITIES 有权
    将虚拟大学分成不同的实体的方法和系统

    公开(公告)号:US20090125819A1

    公开(公告)日:2009-05-14

    申请号:US11936900

    申请日:2007-11-08

    IPC分类号: G06F3/048

    摘要: Systems and methods for allowing an administrator or program to select a region or set of avatars in a virtual universe grid for splitting into another, separate and distinct virtual universe grid. If a region is selected, all of the avatars and virtual universe resources associated with the region are locked, their data is retrieved, and another separate virtual universe grid is commanded to create and insert the avatars and resources in it. If avatars are selected, all of the resources, scripts, histories, and information regarding the selected avatars are retrieved, and the avatars are locked in the source universe. Then, another, separate virtual universe grid is commanded to create universe user identifiers for the avatars, and they are inserted into the separate VU grid. Cleanup includes deleting the region and/or avatars from the first (source) virtual universe grid.

    摘要翻译: 用于允许管理员或程序选择虚拟Universe网格中的一个或多个化身组合的系统和方法,以分解为另一个,单独和不同的虚拟Universe网格。 如果选择了一个区域,则与该区域相关联的所有化身和虚拟Universe资源都将被锁定,并检索其数据,并命令另一个单独的虚拟Universe网格来创建并插入其中的化身和资源。 如果选择了化身,则会检索所有资源,脚本,历史记录和有关所选化身的信息,并将头像锁定在源Universe中。 然后,命令另一个单独的虚拟Universe网格为化身创建Universe用户标识符,并将它们插入到单独的VU网格中。 清理包括从第一个(源)虚拟Universe网格中删除区域和/或化身。

    METHOD FOR TRANSFERRING INVENTORY BETWEEN VIRTUAL UNIVERSES
    7.
    发明申请
    METHOD FOR TRANSFERRING INVENTORY BETWEEN VIRTUAL UNIVERSES 有权
    传播虚拟大学之间的存货的方法

    公开(公告)号:US20090037905A1

    公开(公告)日:2009-02-05

    申请号:US11833426

    申请日:2007-08-03

    IPC分类号: G06F9/455

    CPC分类号: G06F9/455

    摘要: The present invention provides a computer implemented method for transferring an item from a source virtual universe to a target virtual universe. A target virtual universe host opens a session between a source virtual universe host and itself. Next, it determines that the source virtual universe host is authorized to transmit the item to the target virtual universe host. Next, it receives a command from a client computer to transfer the item from the source virtual universe host to the target virtual universe host. Next, it receives item data in the target virtual universe host.

    摘要翻译: 本发明提供了一种用于将物品从源虚拟宇宙转移到目标虚拟宇宙的计算机实现的方法。 目标虚拟Universe主机在源虚拟Universe主机和本身之间打开会话。 接下来,它确定源虚拟Universe主机被授权将项目传输到目标虚拟Universe主机。 接下来,它接收来自客户端计算机的命令,以将项目从源虚拟Universe主机传输到目标虚拟Universe主机。 接下来,它接收目标虚拟Universe主机中的项目数据。

    Color modifications of objects in a virtual universe based on user display settings
    8.
    发明授权
    Color modifications of objects in a virtual universe based on user display settings 有权
    基于用户显示设置对虚拟世界中的对象进行颜色修改

    公开(公告)号:US08990705B2

    公开(公告)日:2015-03-24

    申请号:US12165922

    申请日:2008-07-01

    IPC分类号: G06F3/00 G06F3/0481

    CPC分类号: G06F3/04815

    摘要: Modifying display of an object in a display of part of a virtual universe is provided. In one embodiment, the process obtains avatar tracking data that identifies a location of an avatar in relation to a range of the object. The range includes a viewable field. The process then selects a data collection method based on the location of the set of avatars. In response to detecting an event for triggering modification of the object, the process calculates a set of color modifiers based on display setting data to form a modified color. Thereafter, the process renders the object using the modified color when the location of the set of avatars is within the range of the object.

    摘要翻译: 提供了在虚拟宇宙的部分显示中修改对象的显示。 在一个实施例中,该过程获得头像跟踪数据,其识别与对象的范围相关的化身的位置。 该范围包括可视字段。 然后,该过程基于该组头像的位置来选择数据收集方法。 响应于检测到用于触发对象的修改的事件,该处理基于显示设置数据计算一组颜色修改器以形成修改的颜色。 此后,当化身组的位置在对象的范围内时,该过程使用修改的颜色呈现对象。

    CONTEXTUAL TEMPLATES FOR MODIFYING OBJECTS IN A VIRTUAL UNIVERSE
    9.
    发明申请
    CONTEXTUAL TEMPLATES FOR MODIFYING OBJECTS IN A VIRTUAL UNIVERSE 失效
    虚拟大学修改对象的背景模板

    公开(公告)号:US20120266088A1

    公开(公告)日:2012-10-18

    申请号:US13531265

    申请日:2012-06-22

    IPC分类号: G06F3/048

    摘要: A computer implemented method, apparatus, and computer program product for modifying object styles in a virtual universe. An object is rendered in accordance with a first contextual style template from a plurality of contextual style templates. The first contextual style template comprises first geometric and texture data to display the object with a first style. In response to detecting a set of contextual changes associated with the object, a second contextual style template is identified from the plurality of contextual style templates. The set of contextual changes triggers implementation of the second contextual style template to change the first style of the object to a second style. The object is rendered in accordance with second geometric and texture data in the second contextual style template to form a modified object, wherein the modified object is displayed with the second style.

    摘要翻译: 用于修改虚拟宇宙中的对象样式的计算机实现的方法,装置和计算机程序产品。 根据来自多个上下文风格模板的第一上下文风格模板呈现对象。 第一上下文样式模板包括用第一样式显示对象的第一几何和纹理数据。 响应于检测与对象相关联的一组上下文变化,从多个上下文风格模板中识别第二上下文风格模板。 该组上下文更改触发第二个上下文样式模板的实现,以将对象的第一个样式更改为第二个样式。 根据第二上下文风格模板中的第二几何和纹理数据呈现对象以形成修改对象,其中修改对象以第二样式显示。