Video Game Overlay
    3.
    发明申请
    Video Game Overlay 有权
    视频游戏叠加

    公开(公告)号:US20150165322A1

    公开(公告)日:2015-06-18

    申请号:US14636060

    申请日:2015-03-02

    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.

    Abstract translation: 视频服务器被配置为通过计算网络向计算机游戏的玩家提供流视频。 视频服务器可以同时向不同的播放器提供不同游戏的视频。 这是通过使用单个GPU(图形处理单元)并行渲染若干视频流来实现的。 GPU的输出被提供给每个与特定客户端/播放器相关联并且根据需要动态分配的图形处理流水线。 可以使用客户限定符来确保仅能够以最低质量水平向播放器呈现流式视频的客户端仅接收视频流。 由视频服务器提供的视频帧可选地包括添加到GPU的输出的叠加层。 这些重叠可以包括从另一个游戏玩家接收的语音数据。

    AUDIO DECELERATION
    5.
    发明申请
    AUDIO DECELERATION 有权
    音频衰减

    公开(公告)号:US20140207474A1

    公开(公告)日:2014-07-24

    申请号:US14218317

    申请日:2014-03-18

    Abstract: An audio receiving system includes logic configured to reduce the accumulation of delays caused by the late arrival of audio packets. This logic is configured to accelerate or decelerate presentation of a resulting audio stream in response to the detection of late packets. The acceleration is discontinued once the effects of the late packets have been compensated for. The audio receiving system is typically applied to applications in which lag is undesirable. These can include web conferencing, telepresence, and online video games.

    Abstract translation: 音频接收系统包括被配置为减少由音频分组的迟到引起的延迟的累积的逻辑。 该逻辑被配置为响应于延迟分组的检测而加速或减速所产生的音频流的呈现。 一旦延迟的数据包的影响得到补偿,加速度就会停止。 音频接收系统通常应用于不期望滞后的应用。 这些可以包括网络会议,远程呈现和在线视频游戏。

    Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same
    7.
    发明申请
    Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same 有权
    大型多人在线(MMO)游戏服务器和执行方法

    公开(公告)号:US20130344960A1

    公开(公告)日:2013-12-26

    申请号:US13912713

    申请日:2013-06-07

    Abstract: Video server systems and methods for providing video streams to a plurality of remote clients are described. In one implementation, the video streams are based on game states received from a remote game server. The game states are dependent on game commands received by the video server system from the remote clients and forwarded to the remote game server. The video server system is configured to appear, from the point of view of the game server, as more than one client. For example, the video server system may receive game states from the remote game server at more than one different Internet Protocol address and each of these Internet Protocol addresses may be associated with a different game session.

    Abstract translation: 描述了用于向多个远程客户端提供视频流的视频服务器系统和方法。 在一个实现中,视频流基于从远程游戏服务器接收的游戏状态。 游戏状态取决于视频服务器系统从远程客户端接收的游戏命令并转发给远程游戏服务器。 视频服务器系统被配置为从游戏服务器的角度出现作为多个客户端。 例如,视频服务器系统可以从多个不同的因特网协议地址从远程游戏服务器接收游戏状态,并且这些互联网协议地址中的每一个可以与不同的游戏会话相关联。

    Voice Overlay
    9.
    发明申请
    Voice Overlay 有权
    语音叠加

    公开(公告)号:US20150072787A1

    公开(公告)日:2015-03-12

    申请号:US14543393

    申请日:2014-11-17

    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.

    Abstract translation: 视频服务器被配置为通过计算网络向计算机游戏的玩家提供流视频。 视频服务器可以同时向不同的播放器提供不同游戏的视频。 这是通过使用单个GPU(图形处理单元)并行渲染若干视频流来实现的。 GPU的输出被提供给每个与特定客户端/播放器相关联并且根据需要动态分配的图形处理流水线。 可以使用客户限定符来确保仅能够以最低质量水平向播放器呈现流式视频的客户端仅接收视频流。 由视频服务器提供的视频帧可选地包括添加到GPU的输出的叠加层。 这些重叠可以包括从另一个游戏玩家接收的语音数据。

Patent Agency Ranking