GAME STREAMING SYSTEM AND METHOD OF SUPPORTING THE MULTIUSER AND MULTIPLATFORM
    1.
    发明申请
    GAME STREAMING SYSTEM AND METHOD OF SUPPORTING THE MULTIUSER AND MULTIPLATFORM 有权
    游戏流程系统和支持多媒体和多媒体的方法

    公开(公告)号:US20130137520A1

    公开(公告)日:2013-05-30

    申请号:US13620531

    申请日:2012-09-14

    IPC分类号: A63F9/24

    摘要: The present disclosure relates to a game streaming system and method for supporting multiuser and multiplatform, and more particularly to a game streaming system and method for supporting multiuser and multiplatform, which executes a game for multiuser in a server computer having high performance in an online game and transfers multiple game result images and game sound to a client terminal of a corresponding user by using real-time encoding and streaming.

    摘要翻译: 本公开涉及一种用于支持多用户和多平台的游戏流系统和方法,更具体地涉及一种用于支持多用户和多平台的游戏流系统和方法,其在在线游戏中具有高性能的服务器计算机中执行多用户游戏 并通过使用实时编码和流式传输将多个游戏结果图像和游戏声音传送到相应用户的客户终端。

    DISTRIBUTED SERVER SYSTEM AND METHOD FOR STREAMING GAME SERVICE
    3.
    发明申请
    DISTRIBUTED SERVER SYSTEM AND METHOD FOR STREAMING GAME SERVICE 审中-公开
    分布式服务器系统和游戏服务流程的方法

    公开(公告)号:US20130137511A1

    公开(公告)日:2013-05-30

    申请号:US13593809

    申请日:2012-08-24

    IPC分类号: A63F9/24

    摘要: The present disclosure relates to distributed server systems and methods for streaming game service, and in particular, to a distributed server system and method for streaming game service in which an online game is executed for multiple users in a high-performance server computer, and game screens and sounds of multiple users are delivered to client terminals of the multiple users, respectively, by using real-time encoding and streaming. For this purpose, a game service method in a cloud game server includes receiving an access request from a user terminal, receiving unique information about the user terminal, executing a game according to a game event requested by the user terminal, and encoding and transmitting video and audio according to the unique information about the user terminal, where the video and audio is a result of the game execution.

    摘要翻译: 本公开涉及用于流式游戏服务的分布式服务器系统和方法,特别涉及一种用于在高性能服务器计算机中为多个用户执行在线游戏的流游戏服务的分布式服务器系统和方法,以及游戏 多个用户的屏幕和声音分别通过使用实时编码和流式传输到多个用户的客户终端。 为此,云游戏服务器中的游戏服务方法包括从用户终端接收访问请求,接收关于用户终端的唯一信息,根据用户终端请求的游戏事件执行游戏,以及编码和发送视频 并根据关于用户终端的唯一信息的音频,其中视频和音频是游戏执行的结果。

    Game grammar-based packet capture and analysis apparatus and method for conducting game test
    4.
    发明授权
    Game grammar-based packet capture and analysis apparatus and method for conducting game test 有权
    基于游戏语法的分组捕获和分析仪器和方法进行游戏测试

    公开(公告)号:US08396962B2

    公开(公告)日:2013-03-12

    申请号:US12652856

    申请日:2010-01-06

    IPC分类号: G06F15/173

    CPC分类号: A63F13/31 A63F2300/402

    摘要: A game grammar-based packet capture and analysis apparatus for conducting game test, includes: a packet capture unit for capturing packets of game data transmitted and received between a game client and a game server; a packet analysis unit for analyzing the packets captured by the packet capture unit to generate a game grammar based on analyzed results. Further, the game grammar-based packet capture and analysis apparatus includes a load generation unit for generating packets in compliance with the game grammar to apply the packets to the game server as a load.

    摘要翻译: 一种用于进行游戏测试的基于游戏语法的分组捕获和分析装置,包括:分组捕获单元,用于捕获在游戏客户端和游戏服务器之间发送和接收的游戏数据的分组; 分组分析单元,用于分析由分组捕获单元捕获的分组,以基于分析的结果生成游戏语法。 此外,基于游戏语法的分组捕获和分析装置包括负载生成单元,用于根据游戏语法生成分组,以将分组作为负载应用于游戏服务器。

    GAME GRAMMAR-BASED PACKET CAPTURE AND ANALYSIS APPARATUS AND METHOD FOR CONDUCTING GAME TEST
    5.
    发明申请
    GAME GRAMMAR-BASED PACKET CAPTURE AND ANALYSIS APPARATUS AND METHOD FOR CONDUCTING GAME TEST 有权
    基于游戏GRAMMAR的分组捕获和分析设备和用于进行游戏测试的方法

    公开(公告)号:US20110130205A1

    公开(公告)日:2011-06-02

    申请号:US12652856

    申请日:2010-01-06

    IPC分类号: G06F15/16 A63F9/24

    CPC分类号: A63F13/31 A63F2300/402

    摘要: A game grammar-based packet capture and analysis apparatus for conducting game test, includes: a packet capture unit for capturing packets of game data transmitted and received between a game client and a game server; a packet analysis unit for analyzing the packets captured by the packet capture unit to generate a game grammar based on analyzed results. Further, the game grammar-based packet capture and analysis apparatus includes a load generation unit for generating packets in compliance with the game grammar to apply the packets to the game server as a load.

    摘要翻译: 一种用于进行游戏测试的基于游戏语法的分组捕获和分析装置,包括:分组捕获单元,用于捕获在游戏客户端和游戏服务器之间发送和接收的游戏数据的分组; 分组分析单元,用于分析由分组捕获单元捕获的分组,以基于分析的结果生成游戏语法。 此外,基于游戏语法的分组捕获和分析装置包括负载生成单元,用于根据游戏语法生成分组,以将分组作为负载应用于游戏服务器。

    INTRA-MODE PREDICATION SEARCH METHOD AND APPARATUS FOR COMPRESSION OF REAL-TIME VIDEO SIGNAL
    6.
    发明申请
    INTRA-MODE PREDICATION SEARCH METHOD AND APPARATUS FOR COMPRESSION OF REAL-TIME VIDEO SIGNAL 审中-公开
    用于压缩实时视频信号的内部模式预测搜索方法和装置

    公开(公告)号:US20080137743A1

    公开(公告)日:2008-06-12

    申请号:US11950718

    申请日:2007-12-05

    IPC分类号: H04N7/48

    摘要: Provided is an intra-mode prediction search method for compression of a real-time video signal, the method including the steps of: measuring a Rate-Distortion (R-D) cost of a video-signal macro block received from outside; determining a search threshold value by comparing the R-D cost of the received macro block with R-D costs of neighboring macro blocks; determining an inter mode having the minimum sum of absolute error (SAE) by measuring the SAE of the received macro block for each inter mode; and determining an intra-mode prediction search in response to the minimum SAE of the determined inter mode and the search threshold value.

    摘要翻译: 提供了一种用于压缩实时视频信号的帧内模式预测搜索方法,该方法包括以下步骤:测量从外部接收的视频信号宏块的速率失真(R-D)成本; 通过将接收的宏块的R-D成本与相邻宏块的R-D成本进行比较来确定搜索阈值; 通过针对每个帧间模式测量所接收的宏块的SAE来确定具有最小绝对误差和(SAE)的帧间模式; 以及响应于所确定的帧间模式和搜索阈值的最小SAE来确定帧内模式预测搜索。

    Method and apparatus for determining block mode using bit-generation probability estimation in moving picture coding
    7.
    发明申请
    Method and apparatus for determining block mode using bit-generation probability estimation in moving picture coding 审中-公开
    使用运动图像编码中的比特生成概率估计来确定块模式的方法和装置

    公开(公告)号:US20090046779A1

    公开(公告)日:2009-02-19

    申请号:US12155840

    申请日:2008-06-10

    IPC分类号: H04N7/32 H04N7/26

    摘要: Provided are a method and apparatus for determining a block mode using bit-generation probability estimation in motion picture coding. In H.264 video coding for Internet protocol (IP)-television (TV), the method and apparatus first determine whether or not a current block mode is a skip mode or a direct-prediction mode using bit-generation probability estimation, thereby reducing the amount of computation. By minimizing the amount of computation for determining a block mode, it is possible to increase an encoding rate and also minimize deterioration in image quality.

    摘要翻译: 提供了一种使用运动图像编码中的比特生成概率估计来确定块模式的方法和装置。 在用于互联网协议(IP) - 电视(TV)的H.264视频编码中,该方法和装置首先确定当前块模式是跳过模式还是使用比特生成概率估计的直接预测模式,从而减少 计算量。 通过最小化用于确定块模式的计算量,可以增加编码速率并且还使图像质量的劣化最小化。

    Apparatus and method for compression-encoding moving picture
    8.
    发明授权
    Apparatus and method for compression-encoding moving picture 有权
    用于压缩编码运动图像的装置和方法

    公开(公告)号:US08194740B2

    公开(公告)日:2012-06-05

    申请号:US11774948

    申请日:2007-07-09

    IPC分类号: H04N7/12 H04N11/02 H04N11/04

    摘要: Provided are an apparatus and method for compression-encoding a moving picture at high speed while minimizing image quality deterioration. In H.264 moving picture encoding, the apparatus and method perform rate-distortion optimization (RDO) indispensable for high-definition encoding by feedback prediction, and minimize the amount of discrete cosine transform (DCT)-inverse DCT (IDCT) calculation performed for RDO many times, thereby performing H.264 encoding at high speed.

    摘要翻译: 提供了一种用于在运动图像高速压缩编码同时最小化图像质量劣化的装置和方法。 在H.264运动图像编码中,该装置和方法通过反馈预测执行对于高清晰度编码不可缺少的速率失真优化(RDO),并且最小化离散余弦变换(DCT)逆DCT(IDCT)计算量 RDO多次,从而高速执行H.264编码。

    Apparatus and method for encoding moving picture
    10.
    发明授权
    Apparatus and method for encoding moving picture 有权
    用于编码运动图像的装置和方法

    公开(公告)号:US08144770B2

    公开(公告)日:2012-03-27

    申请号:US11853936

    申请日:2007-09-12

    IPC分类号: H04N7/12

    摘要: Provided are moving picture encoding apparatus and method skipping intra prediction in encoding mode determination using rate-distortion (RD) costs and determining an encoding mode at high speed. The moving picture encoding method includes the steps of: setting the lowest one of rate-distortion costs of macroblocks adjacent to a macroblock to be encoded as a threshold value; setting the lowest one of mode-specific distortion costs obtained by inter prediction for the macroblock to be encoded as an optimum inter mode distortion cost; comparing the threshold value with the optimum inter mode distortion cost; and when the threshold value is larger than the optimum inter mode distortion cost, as a result of the comparison, skipping intra prediction and setting a mode having the optimum inter mode distortion cost as a final encoding mode.

    摘要翻译: 提供了在使用速率失真(RD)成本的编码模式确定中跳过帧内预测的运动图像编码装置和方法,并且以高速确定编码模式。 运动图像编码方法包括以下步骤:将要编码的宏块相邻的宏块的速率失真成本中的最低速率设置为阈值; 将要编码的宏块的帧间预测获得的模式特定失真成本中的最低一个设置为最佳帧间失真成本; 将阈值与最佳帧间失真成本进行比较; 并且当阈值大于最佳帧间失真成本时,作为比较的结果,跳过帧内预测并将具有最佳帧间失真成本的模式设置为最终编码模式。