Image processing device and method thereof, game device and method thereof, and recording medium recorded image processing program or game program operated on a computer
    7.
    发明授权
    Image processing device and method thereof, game device and method thereof, and recording medium recorded image processing program or game program operated on a computer 失效
    图像处理装置及其方法,游戏装置及其方法以及在计算机上操作的记录介质记录图像处理程序或游戏程序

    公开(公告)号:US06556215B1

    公开(公告)日:2003-04-29

    申请号:US09617144

    申请日:2000-07-14

    IPC分类号: G06T1500

    CPC分类号: G06T17/00

    摘要: Regarding polygons constituting objects, the purpose of the present invention is to prevent intersection of a polygon with other polygons without increasing the number of polygons, and to display compatible dynamic motions with reality. The solution is, corresponding vertexes of polygons constituting a first object, memorizing onto a recording means the condition regarding the position corresponding a second object, judging whether the vertexes of polygons constituting such first object satisfy such condition, and amending the position of the vertexes to satisfy the condition if it is judged that the condition is not satisfied. It is possible to display compatible dynamic motions with reality by making a condition that there is no intersection of polygons constituting a first object and polygons constituting a second object.

    摘要翻译: 关于构成物体的多边形,本发明的目的是防止多边形与其他多边形的交点,而不增加多边形的数量,并且实际显示兼容的动态运动。解决方案是构成第一对象的多边形的相应顶点, 记录到记录上,是指对应于第二个对象的位置的条件,判断构成该第一个对象的多边形的顶点是否满足该条件,并且如果判断为不满足该条件则修正顶点的位置以满足该条件 。 可以通过构成第一对象的多边形和构成第二对象的多边形的条件来实现与现实的兼容动态运动。

    Game apparatus having fault restoration function
    8.
    发明申请
    Game apparatus having fault restoration function 审中-公开
    具有故障恢复功能的游戏机

    公开(公告)号:US20080171593A1

    公开(公告)日:2008-07-17

    申请号:US12007551

    申请日:2008-01-11

    IPC分类号: A63F9/24

    摘要: A game apparatus is provided with: determination unit for determining, in a stage of a game, whether or not a kind and order of deal to players of game media are fixed; storage unit for storing restoration data required to restore a game status at time points in a storage medium for each of check points, wherein at least a first timing indicating a time point when a virtual game value possessed by player increases/decreases as a result of the game by betting operations and a second timing indicating a time point when the kind and order of deal are fixed are used as check points; and restoration unit for reading out the restoration data from the storage medium upon restoring a fault including power disconnection during execution of the game, and automatically restoring the game status at the latest check point based on the restoration data.

    摘要翻译: 一种游戏装置具有:确定单元,用于在游戏阶段中确定游戏媒体玩家的种类和交易顺序是否固定; 存储单元,用于存储为每个检查点在存储介质中的时间点恢复游戏状态所需的恢复数据,其中至少指示玩家拥有的虚拟游戏值的时间点的第一定时作为结果为 作为检查点使用通过投注操作的游戏和指示交易的种类和顺序固定的时间点的第二定时; 以及恢复单元,用于在恢复包括游戏执行期间的断电的故障时从存储介质读出恢复数据,并且基于恢复数据自动恢复最新检查点处的游戏状态。

    Image processing device and image processing method
    9.
    发明授权
    Image processing device and image processing method 失效
    图像处理装置及图像处理方法

    公开(公告)号:US06989829B2

    公开(公告)日:2006-01-24

    申请号:US09171236

    申请日:1998-02-18

    IPC分类号: G06G15/00

    摘要: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism.The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.

    摘要翻译: 在足球游戏等的图像处理期间,以更逼真和更直接的方式处理游戏。 具体来说,人物的运动更准确地模拟实际的对手,从而导致更大的游戏现实主义。 本发明是一种图像处理装置,用于对虚拟三维空间中的对手进行成像和显示。 确定(S 21〜S 24)是否存在与游戏内容(例如,居中区域)的关系或字符与目标之间的位置关系(例如距离)的某种情况( (例如对手角色或球)具有与所述角色有关的关系符合某些条件,并且当确定该角色的眼睛被指向目标时(S 25,S 26,S 28等) 有一定的情况存在。 本发明特别适用于足球比赛。

    Image processing device and image processing method
    10.
    发明授权
    Image processing device and image processing method 失效
    图像处理装置及图像处理方法

    公开(公告)号:US07737968B2

    公开(公告)日:2010-06-15

    申请号:US12329648

    申请日:2008-12-08

    摘要: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism.The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.

    摘要翻译: 在足球游戏等的图像处理期间,以更逼真和更直接的方式处理游戏。 具体来说,人物的运动更准确地模拟实际的对手,从而导致更大的游戏现实主义。 本发明是一种图像处理装置,用于对虚拟三维空间中的对手进行成像和显示。 确定(S21至S24)是否存在与游戏内容(例如,居中区域)的关系或字符与目标之间的位置关系(例如距离)的某种情况(例如 通过游戏与所述人物有关系的对手角色或球)符合某些条件,并且当确定存在某种情况时,将角色的眼睛指向目标(S25,S26,S28等)。 本发明特别适用于足球比赛。