摘要:
Systems and methods for virtual interactions are described. One or more users can view or listen to media, react to the media and share such media experience virtually with others. The media experience can take place synchronously, asynchronously or both.
摘要:
A server machine may create a network connection to a device and receive a request to stream media that is managed by a different server machine. The server machine that created the network connection may be unaware of the location of the media at the time the network connection is created, and the location of the media may remain unknown to this server machine until the location is identified by the request, which may be received at runtime. In response to this request, the server machine that created the network connection may communicate with the different server machine and function as an intermediary in routing a stream of data between the device and the different server machine. In example embodiments where certain media is managed by the other server machine, the server machine may retrieve the media and stream it to the device using the created network connection.
摘要:
Methods, systems, and media for media transmission and management are provided. In some implementations, a method for media content management is provided, the method comprising: receiving a portion of a media data stream from a first computing device prior to the first computing device processing the portion of the media data stream; processing the portion of the media data stream to identify an object of interest within the media data stream; determining an entity associated with the object of interest; associating a content item with the object of interest based on the determined entity; generating a first representation of the portion of the media data stream, wherein the first representation is associated with the content item; receiving a second representation of the media data stream from a second computing device; determining whether the second representation matches the first representation; and transmitting the content item associated with the first representation to the second computing device for placement within the media data stream in response to determining that the second representation matches the first representation.
摘要:
Systems, methods and devices are described to automatically install software applications on media players or other consumer-type controlled devices. A smart device such as a phone, tablet or other computer suitably acts as an intermediary to deliver applications to the controlled device.
摘要:
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing data feeds for video programs is presented. A request is received from a client device of a user to obtain a data feed for a set of video programs in a plurality of video programs, where the set of video programs includes video programs having at least one common attribute. In response to receiving the request, a data feed for the set of video programs is generated using metadata for the plurality of video programs and a profile for the user, where a respective data item in the data feed corresponds to a respective video program in the set of video programs and includes at least one link to at least one content source from which the respective video program is available. The data feed is then provided to the client device.
摘要:
An apparatus and a method for transmitting a multimedia frame through a heterogeneous network in a broadcast system supporting a multimedia service based on an internet protocol are provided. The method includes generating header information including a frame identifier distinguishing a multimedia frame and information measuring a quality of a connection service between network layers and end-to-end network capabilities, and combining the header information and multimedia data to configure the multimedia frame.
摘要:
In accordance with embodiments, there are provided mechanisms and methods for facilitating playlist assistance and sharing of media content over multiple media communities according to one embodiment. In one embodiment and by way of example, a method includes receiving, at a first computing device, a request relating to media content. The request may be placed by a user at a second computing device. The method may further include researching a plurality of media playlists at a plurality of media communities for the media content, selecting one or more of the plurality of media playlists at one or more of the media communities having the media content, and transmitting, from the first computing to the second computing device, the one or more media playlists having the media content.
摘要:
Disclosed are various embodiments including systems and methods relating to the rendering of media content items on clients. For example, a media content item is designated in a server to be rendered on a client, where the server is configured to stream the media content item to the client. It is determined whether a copy of the media content item is locally accessible to the client for rendering on the client. When the copy of the media content item is not locally accessible to the client, the media content item is streamed from the server to the client.
摘要:
Techniques are disclosed for processing data streams containing data tuples, where some of the data tuples are load shed. Load shedding refers to a process of selectively discarding some data tuples, e.g., when the amount of received data becomes too overwhelming to manage. When operations are invoked that depend on the values (or count) of the load shed tuples, the value (or counts) of the load shed tuples may be used to perform such operations. For example, and aggregation operation may return the sum, average, mean and/or variance associated with a plurality of tuples processed by a node of the stream application.
摘要:
The quality of a media stream transmitted to a client device is dynamically adapted based on real-time availability of resources on the client device. Central processing unit resources, memory availability, buffer usage, graphics processing unit usage, etc., are continuously monitored to evaluate the ability of a device to handle media streams of particular quality levels. When it is determined that resources at a client device temporarily can not handle a high quality media stream, a lower quality stream is selected and provided to the client device without having to establish a new session.