Abstract:
A disclosed method and apparatus provides great freedom and convenience when the user controls a player character and a ball in games of ball sports as they desire. The method for controlling a game of a ball sport includes the steps of receiving a mouse input signal from the user and controlling at least one of the movement direction of a player character and the movement direction of a ball in a game using the mouse input signal, wherein the ball sport is one of basketball, volleyball, hockey, ice hockey, and American football.
Abstract:
Systems and methods are disclosed for a baseball simulation device configured to provide an input for various baseball video games being played on gaming platforms such as a personal computer, PlayStation, PlayStation 2, PlayStation 3, XBOX, XBOX360, and the like. In one embodiment, the simulation device includes a signal emitter assembly (164, 166) attached to a bat (160), and detector assembly (132, 134, 136) on a base unit (130) shaped like a home plate. Various techniques for detecting different batting moves, such as hits to different directions, bunts, or checked swing, are disclosed. In one embodiment, the base unit can receive a conventional game controller for the gaming platform, thereby allowing operation of the gaming platform without having to remove the simulation device. In one embodiment, the base unit also has changeable firmware that allows different configuration for playing of different baseball video games.
Abstract:
An electronic game device is disclosed that can simultaneously engage at least two players each at a user position arranged on opposite ends or sides of a display device so that the players are facing each other. At each user position there are hand controls such as buttons, joystick, etc., and foot controls such as a footpad having electronic switches formed therein. A controller is connected to the hand controls and foot controls at each user position and to the display device. User actuation of the hand controls produces first game control signals and user actuation of the foot controls produces second game control signals. The controller is responsive to the first game control signals and the second game control signals to generate display control signals coupled to the display device to change the display of game characters and/or objects associated with a game. In addition, the controller may generate audio control signals that are supplied to a speaker.
Abstract:
La présente invention se rapporte à un dispositif pour la pratique du football interactif en association avec un système d'imagerie et de sons constituant le programme de football a suivre par un joueur, comportant un objet relativement fixé au sol (l), de forme sphérique dans lequel le joueur peut frapper du pied, et différents moyens permettant de déterminer le type des frappes pratiquées par le joueur ainsi que l'intensité de ces dernières.
Abstract:
A virtual gaming device (101) can include a transceiver (102) for wireless communication, a global positioning receiver (104) or other wireless positioning device coupled to the transceiver, a display (106), and a processor (114). The processor can be programmed to store a map of a game course including a plurality of locations for fixed game elements such as race course waypoints, mark (502) positions or time of a competitive article as it is being played relative to the map, and transmit (506) and receive information derived from the marked positions to and from a selected number of wireless devices. The stored information about the marked positions or times of the competitive article and the map is used to render (504) an image on the display representing a player in a position facing a heading based on a subsequently stored location of the marked position or time of the competitive article.