摘要:
Methods and systems for assigning a data center in a second geo location for migrating data in anticipation of receiving a request from a user account from the second geo location includes receiving an indication of a change in geo location of a user from a first geo location to the second geo location. Save data for the user is identified at the first geo location. The save data is analyzed to determine usage trend of the user for the plurality of games. A portion of the save data is identified, based on the usage trend, and transmitted to a second data center in the second geo location in anticipation of the user's likely access of the save data at the second geo location. The save data is made available to game logic of one or more games, when executed on a cloud gaming system, so as to provide current state of game play of the respective one or more games for rendering on a client device of the user used to access the game.
摘要:
A mobile terminal and an operation method are provided. The operation method of a mobile terminal includes executing a sport application, obtaining at least one of exercise information and location information on a user from a wearable device, and providing a game result or setting a team strategy of a game that the user performs on the basis of the obtained at least one of exercise information and location information.
摘要:
The present invention refers to an embodied Robot videogame apparatus that receives input through the (human) user' s physical actions (full body actions), contact and physiological signals (Bio-signals). The apparatus has as principal components: led/sound sensor eye with a video camera; mechanical lever; rotation sensor; rubber torso; solar battery; sensor leds; heart rate and galvanic skin response sensor; multi - touch computer display, with a 1/0 board v2.0 Bluetooth wireless connection; multiplayer button; microphone;intensity sensor; feet support; suspensions; rubber pneumatic wheels; accelerometer sensor; plastic leveler sensor; wireless Bluetooth digitizers; Velcro strips; and GPS. The apparatus includes a series of electronic sensor that detects the user's input physical actions, contact and physiological signals in real-time. The output result is visualized on a multi - touch computer display. The player's real-time actions are translated in virtual actions in the software game scenarios (e.g., running with the physical robot represents the same virtual action in the game avatar). The apparatus establishes a simultaneous connection between physical and virtual realities and can be shared through online connection.
摘要:
A portable device comprises a viewing direction sensor configured to determine the viewing direction of a user of the portable device in the real world and a position determiner configured to determine a position of the user in the real world. Furthermore, the portable device comprises a processing unit configured to generate - based on the viewing direction of the user and the position of the user in the real world - a virtual world in which a change of the viewing direction in a 3D coordinate system of the real world leads to a change of the viewing direction in a 3D coordinate system of the virtual world. The portable device further comprises a display configured to display the generated virtual world to the user while blocking a view of the real world.
摘要:
A system, method and computer product that leverages location information for a positioning receiver (20, 48, 59) to alter elements in a virtual gaming world under influence from the real world elements (e.g., geographic position of wireless gaming device and geographic location of buildings and the like) to provide a unique gaming experience. The system, method and computer product is configured to be executed on a wireless gaming device (12) to be operable in a first mode wherein one or more features of the location based software product is dependent on a geographical location of the wireless gaming device; and operates in a second mode wherein the one or more features of the location based game system are static. Another embodiment relates to a method providing a virtual reward for playing a location-based game when a real-world product and/or service is purchased. Another embodiment relates to providing a real world reward based on performance of the location-based game.
摘要:
Способ построения социальных игр с помощью мобильной связи, при котором результаты коллективного хода, полученные с помощью двустороннего обмена информацией через SMS, MMS, голосовые, тональные, USSD, Интернет- сообщения, вместе с данными о географическом положении игроков собираются, анализируются и обрабатываются на сервере, подсчитываются, контролируются, анализируются с помощью операторов, после чего выдаются на терминалы участников соревнований в виде одного или нескольких результатов коллективного хода. Заявляемый способ предоставляет возможность различным социальным группам принимать участие в интеллектуальных соревнованиях независимо от географического положения и количества участников.
摘要:
A set of computer executable instructions configured to calculate penalties for a vehicle pilot navigating a competition course which incorporates at least one virtual obstacle, said set of instructions being configured to execute the steps of: a) receiving a vehicle location identifier associated with the present position of the pilots vehicle, and b) comparing the vehicle location identifier with a collision region associated with at least one virtual obstacle of the competition course, and c) assigning at least one penalty to the pilot of the vehicle if the vehicle's location intercepts with the collision region of an obstacle, and d) repeating steps a) through c) as the pilot navigates the competition course and the position of the vehicle changes.
摘要:
Комплекс для проведения подвижной игры включает совокупность территорий, выделенных для проведения игры; переносных игровых устройств, предназначенных для снаряжения участников игры; серверов управления ходом ведения игры и/или информационной поддержки участников игры; средств отображения хода игры коллективного пользования и беспроводные линий связи. Переносные игровые устройства содержат вычислитель, приемник глобальной навигационной спутниковой системы, средства ввода информации, средства отображения информации, средства беспроводной связи, блок моделирования виртуального спортивного снаряда. Также переносные игровые устройства включают блоки моделирования виртуальных опорных точек игры, моделирования направления движения игрока, хранения пространственной привязанной информации и записи информации о ходе ведения игры. Комплекс позволит реализовать практически неограниченное количество сценариев игры, подобных игре в гольф, как для одного игрока, так и для игры в команде, на любом пространстве в том числе, на нескольких удаленных, друг от друга территориях.
摘要:
A virtual gaming device (101) can include a transceiver (102) for wireless communication, a global positioning receiver (104) or other wireless positioning device coupled to the transceiver, a display (106), and a processor (114). The processor can be programmed to store a map of a game course including a plurality of locations for fixed game elements such as race course waypoints, mark (502) positions or time of a competitive article as it is being played relative to the map, and transmit (506) and receive information derived from the marked positions to and from a selected number of wireless devices. The stored information about the marked positions or times of the competitive article and the map is used to render (504) an image on the display representing a player in a position facing a heading based on a subsequently stored location of the marked position or time of the competitive article.