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公开(公告)号:WO2022235633A1
公开(公告)日:2022-11-10
申请号:PCT/US2022/027418
申请日:2022-05-03
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: KHIM, Jeansoo
Abstract: A technique detects (406) when a computer simulation controller such as a computer game controller (200) is idle and, thus, that the simulation (game) should be paused immediately (412, 518) without waiting for an "AwayFromKeyboard" timer to time out by detecting whether the user has laid the controller down and gone away or simply is not responding.
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公开(公告)号:WO2022212787A1
公开(公告)日:2022-10-06
申请号:PCT/US2022/022953
申请日:2022-03-31
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: WEDIG, Geoff
IPC: G06T13/40 , A63F13/57 , G06T17/20 , G06V10/774 , G06V40/168 , G06V40/172 , G06V40/174
Abstract: Methods and systems are provided for training a model using a simulated character for animating a facial expression of a game character. The method includes generating facial expressions of the simulated character using input label value files (iLVFs). The method includes capturing mesh data of the simulated character using a virtual camera to generate three- dimensional (3D) depth data of a face of the simulated character. In one embodiment, the 3D depth data being output as mesh files corresponding to frames captured by the virtual camera. The method includes processing the iLVFs and the mesh data to train the model. In one embodiment, the model is configured to receive input mesh files from a human actor to generate output label value files (oLVFs) that are used for animating the facial expression of the game character. In this way, a real human actor is not required for training the model.
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公开(公告)号:WO2022212183A1
公开(公告)日:2022-10-06
申请号:PCT/US2022/021825
申请日:2022-03-24
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: ZHANG, Xinyu
IPC: A63F13/60 , G06T13/40 , G06T13/80 , G06T15/04 , G06V40/103 , G06V40/176 , G06V40/23
Abstract: Methods and systems for re-mastering animation files used in a video game includes identifying a rig used for representing a virtual character of the video game. Virtual markers are applied to the rig to generate a modified rig. Animation files for the virtual character are executed using the modified rig and a virtual camera is activated to capture images of the animation of the modified rig. Images of the modified rig are used to define performance data. The performance data is applied to a new rig of the virtual character to generate re-mastered animation files. The re-mastered animation files are used in the video game to generate gameplay data.
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公开(公告)号:WO2022115662A2
公开(公告)日:2022-06-02
申请号:PCT/US2021/060899
申请日:2021-11-26
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: CROSBY, Derek , GHISLANDI, Charles , WEDIG, Geoff
IPC: H04N5/265 , H04N5/76 , H04N21/845 , G02B2027/0169 , G02B27/0093 , G02B27/017 , G02B27/0179 , G06T7/73 , G06V40/23
Abstract: Techniques are described for facilitating the coordination of audio video (AV) production using multiple actors (404) in respective locations (402) that are remote from each other, such that an integrated AV product can be generated by coordinating the activities of multiple remote actors (404) in concert with one another. Motion capture (mocap) of multiple actors who are geographically distant from each other is facilitated (200).
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公开(公告)号:WO2022115161A1
公开(公告)日:2022-06-02
申请号:PCT/US2021/053655
申请日:2021-10-05
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: WEISING, George , CORVI, Ernesto , THACH, David
Abstract: Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The method includes examining the player gaming metrics to identify a game region along the golden path where the player is determined to need assistance to advance in the video game. The method includes generating a dynamic quest for the player. The dynamic quest is generated with one or more sub-parts to enable acquisition of a reward that is useful for assisting the player to make advancement in said video game along the golden path. The method includes inserting the dynamic quest along the golden path, the inserting presents the dynamic quest to the player and enables said acquisition of said reward.
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76.
公开(公告)号:WO2022066634A1
公开(公告)日:2022-03-31
申请号:PCT/US2021/051293
申请日:2021-09-21
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: HOBSON, Joshua Scott
IPC: G06T11/00
Abstract: Machine learning is used to generate (602) a first mipmap of a texture having a first compression based on a second mipmap of the same texture and having a second compression without using compression or decompression in generating the first mipmap. The first mipmap can then be used (700-704) to render a computer graphics object. Training can be done using as input decompressed blocks from originally compressed blocks.
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公开(公告)号:WO2022006111A1
公开(公告)日:2022-01-06
申请号:PCT/US2021/039620
申请日:2021-06-29
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: KHAN, Mohammed
IPC: A63F9/24 , A63F13/31 , A63F13/23 , G06F3/0481 , A63F13/73 , A63F13/497 , A63F13/79 , A63F13/86 , A63F13/87
Abstract: Computer game metadata (500) is used to select (502) a video widget provided in a video template. The widget (e.g., 1008, 1010,) can be operable to present metadata in the video template, change an association between features of the video template and metadata generated during play of a computer game, search for clips similar to a video clip presented by the video template, vary a length of a video clip presented by the video template, or vary an intensity of action used to select a video clip presented by the video template.
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公开(公告)号:WO2022005856A1
公开(公告)日:2022-01-06
申请号:PCT/US2021/038783
申请日:2021-06-23
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: COLENBRANDER, Roelof, Roderick
IPC: A63F13/352 , A63F13/355 , G06F3/06 , H04L29/08 , A63F13/20 , A63F13/358 , A63F13/77 , G06F3/061 , G06F3/065 , G06F3/0656 , G06F3/067 , G06F3/0685 , G06F9/547 , H04L67/10 , H04L67/1097 , H04L67/38
Abstract: A video game is executed on a cloud gaming server for play by a user. User data for the user i s stored in a cloud storage server. A data access request issued by the video game is received by a management sewer. The data access request identifies requested user data stored in the cloud storage sewer. The requested user data is copied from a lower performance data storage device within the cloud storage sewer into a high-speed data storage device within the management sewer. The high-speed data storage device operates at a higher data rate and a lower latency than the data storage device within the cloud storage server. The high-speed data storage device in the management server is used to fulfill the data access request by the video game instead of using the lower performance data storage device in the cloud storage sender to fulfill the data access request.
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79.
公开(公告)号:WO2022005850A1
公开(公告)日:2022-01-06
申请号:PCT/US2021/038723
申请日:2021-06-23
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: WIGGESHOFF, Elke
IPC: A63F13/655 , A63F13/67 , A63F13/42 , A63F13/213 , G06T19/00 , G06K9/00 , G06F3/011 , G06N20/00 , G06T19/006 , G06V10/17 , G06V20/20 , G06V20/64 , G06V20/647 , G06V30/142
Abstract: A method for inserting a virtual object into a virtual environment is provided, including: generating a scan of a real world object; processing the scan to identify a type of the real world object; based on the identified type of the real world object, generating a virtual object that resembles the real world object; based on the identified type of the real world object, assigning a functionality to the virtual object, the functionality defining an action capable of being performed by the virtual object in a virtual environment; deploying the virtual object in the virtual environment.
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公开(公告)号:WO2021262423A1
公开(公告)日:2021-12-30
申请号:PCT/US2021/036220
申请日:2021-06-07
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: KHIM, Jeansoo , OSMAN, Steven
Abstract: A method, system and device for controller operation, comprises detecting a change in a state of the controller from a charging state to an operation state. A state of the computing device changes from a controller charging state to a controller operation state in response to detecting the change in the state of the controller. The computing device receives an input from the controller and sends a visual indication of the input to a display device. Additionally, a method, system and device for enhanced controller charging, may comprise detecting a change in a controller state from an operation state to a charging state. A computing device determines whether an ignore input is present after detecting the change in controller state and automatically signs out of a user account or automatically goes into a standby mode when the ignore input is not present.
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