A DYNAMIC NOTIFICATION SYSTEM VIA A PRODUCT
    1.
    发明申请
    A DYNAMIC NOTIFICATION SYSTEM VIA A PRODUCT 审中-公开
    通过产品的动态通报系统

    公开(公告)号:WO2015136528A1

    公开(公告)日:2015-09-17

    申请号:PCT/IL2015/050247

    申请日:2015-03-09

    Abstract: The invention is directed to a dynamic notification system configured to allow a product to send one or more notifications to a user in a dynamic and programmable manner, without having a constant connection to a smart device, and without being constantly in an operation mode, said system comprising: a product configured to be synchronized with a smart device of said user for obtaining at least one notification to be executed by at least one output element comprised in said product, wherein said product is configured to power itself on at a time point a notification should be executed, and to turn itself off upon completing to execute said notification instructions until another notification time point arrives to be executed, so as to consume minimal energy between executions of subsequent notifications; and a smart device comprising a dedicated software configured to allow recognition and connectivity of the smart device with said product so as to transmit notifications to said product to be executed according to a pre- defined manner.

    Abstract translation: 本发明涉及一种动态通知系统,其被配置为允许产品以动态和可编程方式向用户发送一个或多个通知,而不需要与智能设备的恒定连接,并且不持续处于操作模式,所述 系统包括:被配置为与所述用户的智能设备同步的产品,用于获得由所述产品中包括的至少一个输出元件执行的至少一个通知,其中所述产品被配置为在时间点a 应当执行通知,并且在完成执行所述通知指令之后自动关闭,直到另一通知时间点到达执行为止,以便在执行后续通知时消耗最少的能量; 以及智能设备,其包括被配置为允许所述智能设备与所述产品的识别和连接的专用软件,以便根据预定义的方式向所述要执行的产品发送通知。

    CONNECTED TOYS SYSTEM FOR BRIDGING BETWEEN PHYSICAL INTERACTION OF TOYS IN REALITY TO VIRTUAL EVENTS
    2.
    发明申请
    CONNECTED TOYS SYSTEM FOR BRIDGING BETWEEN PHYSICAL INTERACTION OF TOYS IN REALITY TO VIRTUAL EVENTS 审中-公开
    连接玩具系统,将现实中玩具的物理交互与虚拟活动联系起来

    公开(公告)号:WO2015198318A8

    公开(公告)日:2016-08-11

    申请号:PCT/IL2015050643

    申请日:2015-06-23

    Abstract: The invention is directed to a connected toy configured to interact with least one another connected toy upon actual meeting with said at least one another connected toy in a state that said toys are non-connected to a smart device, wherein said interaction allows the toy to recognize the at least one another toy and/or to exchange data with said at least one another toy, said recognition data and/or data exchanged between them is being saved on the toy and uploaded to a smart device upon reconnection of the toy to said smart device to report the smart device that an interaction between the toys has occurred, and to allow the smart device to make use of the exchanged data. The invention is further directed to a connected toys system configured to allow data transmission from a game occurring in the reality to a virtual game of the same connected toys.

    Abstract translation: 本发明涉及被配置为在所述玩具不连接到智能装置的状态下与所述至少另一个连接的玩具实际会合时与至少彼此连接的玩具相互作用的连接的玩具,其中所述相互作用允许玩具 识别至少另一个玩具和/或与所述至少另一个玩具交换数据,所述识别数据和/或它们之间交换的数据被保存在玩具上,并且当将玩具重新连接到所述玩具时将其上传到智能装置 智能设备报告智能设备发生玩具之间的交互,并允许智能设备利用所交换的数据。 本发明进一步涉及一种连接的玩具系统,其被配置为允许从现实中发生的游戏的数据传输到相同的连接玩具的虚拟游戏。

    SYSTEM AND METHOD FOR DESIGNING A PRODUCT AND MANUFACTURING A PRODUCT
    3.
    发明申请
    SYSTEM AND METHOD FOR DESIGNING A PRODUCT AND MANUFACTURING A PRODUCT 审中-公开
    用于设计产品和制造产品的系统和方法

    公开(公告)号:WO2016042559A1

    公开(公告)日:2016-03-24

    申请号:PCT/IL2015/050952

    申请日:2015-09-20

    Abstract: A system and method for designing and manufacturing products are provided. A system and method may include receiving one or more characteristics of a product; automatically selecting, based on the characteristics, one or more physical components to be included in the product; automatically defining a firmware module configured to interface with the selected physical modules; and automatically generating a set of manufacturing specifications usable for manufacturing the product, wherein the product includes the selected physical components and the firmware module.

    Abstract translation: 提供了一种设计和制造产品的系统和方法。 系统和方法可以包括接收产品的一个或多个特征; 基于特征自动选择要包括在产品中的一个或多个物理组件; 自动定义被配置为与所选择的物理模块接口的固件模块; 并自动生成可用于制造产品的一套制造规范,其中产品包括所选择的物理组件和固件模块。

    CONNECTED TOYS SYSTEM FOR BRIDGING BETWEEN PHYSICAL INTERACTION OF TOYS IN REALITY TO VIRTUAL EVENTS
    4.
    发明申请
    CONNECTED TOYS SYSTEM FOR BRIDGING BETWEEN PHYSICAL INTERACTION OF TOYS IN REALITY TO VIRTUAL EVENTS 审中-公开
    连接玩具系统,将现实中玩具的物理交互与虚拟活动联系起来

    公开(公告)号:WO2015198318A1

    公开(公告)日:2015-12-30

    申请号:PCT/IL2015/050643

    申请日:2015-06-23

    Abstract: The invention is directed to a connected toy configured to interact with least one another connected toy upon actual meeting with said at least one another connected toy in a state that said toys are non-connected to a smart device, wherein said interaction allows the toy to recognize the at least one another toy and/or to exchange data with said at least one another toy, said recognition data and/or data exchanged between them is being saved on the toy and uploaded to a smart device upon reconnection of the toy to said smart device to report the smart device that an interaction between the toys has occurred, and to allow the smart device to make use of the exchanged data. The invention is further directed to a connected toys system configured to allow data transmission from a game occurring in the reality to a virtual game of the same connected toys.

    Abstract translation: 本发明涉及被配置为在所述玩具不连接到智能装置的状态下与所述至少另一个连接的玩具实际会合时与至少彼此连接的玩具相互作用的连接的玩具,其中所述相互作用允许玩具 识别至少另一个玩具和/或与所述至少另一个玩具交换数据,所述识别数据和/或它们之间交换的数据被保存在玩具上,并且当将玩具重新连接到所述玩具时将其上传到智能装置 智能设备报告智能设备发生玩具之间的交互,并允许智能设备利用所交换的数据。 本发明进一步涉及一种连接的玩具系统,其被配置为允许从现实中发生的游戏的数据传输到相同的连接玩具的虚拟游戏。

    CONNECTED MULTI FUNCTIONAL SYSTEM AND METHOD OF USE
    5.
    发明申请
    CONNECTED MULTI FUNCTIONAL SYSTEM AND METHOD OF USE 审中-公开
    连接的多功能系统和使用方法

    公开(公告)号:WO2013024470A1

    公开(公告)日:2013-02-21

    申请号:PCT/IL2012/000302

    申请日:2012-08-16

    CPC classification number: G09B5/06 A63H33/042 A63H2200/00 G09B19/00

    Abstract: The present invention relates to dynamic connected multifunctional system adapted to provide a user at least one of a learning experience, an entertaining experience, a social experience, and combinations thereof, the system comprising: a multi elements base comprising at least a base structure, at least one sensor, and a plurality of detachable elements, a communication manager, and an external supporting subsystem comprising at least a smart device and a server, wherein an action performed by the user on said multi element base via a specific detachable element or a sensor, or both, creates at least one signal containing at least information related to identification of the specific detachable element involved in the action and the relative position over said multi elements base that the action was performed, and at least one signal indicating the sensor in use, said signals are delivered through the communication manager to the external supporting system and activates at least one response to be perform by the external supporting system. The signals produced or consequent signals may further be delivered to a server to allow processing of the signals by dedicated software for creating either one of a learning experience, an entertainment experience, a social experience, and combinations thereof, to the user.

    Abstract translation: 本发明涉及动态连接的多功能系统,其适于向用户提供学习体验,娱乐体验,社会体验及其组合中的至少一个,所述系统包括:至少包括基本结构的多元素基座, 至少一个传感器,以及多个可拆卸元件,通信管理器和至少包括智能设备和服务器的外部支持子系统,其中用户通过特定的可拆卸元件或传感器在所述多元件基座上执行的动作 或两者,创建至少一个信号,其至少包含与动作中涉及的特定可拆卸元件的识别有关的信息,以及在所述多个元件基座上执行所述动作的相对位置,以及至少一个指示所述传感器使用的信号的信号 ,所述信号通过通信管理器传递到外部支持系统并激活至少一个r 由外部支持系统执行。 产生的信号或后续信号可以进一步传送到服务器,以允许通过专用软件对用户创建学习体验,娱乐体验,社交体验及其组合中的任何一个来处理信号。

    A MODULAR CONNECTED GAME BOARD SYSTEM AND METHODS OF USE
    6.
    发明申请
    A MODULAR CONNECTED GAME BOARD SYSTEM AND METHODS OF USE 审中-公开
    一种模块化连接游戏板系统及其使用方法

    公开(公告)号:WO2015075713A1

    公开(公告)日:2015-05-28

    申请号:PCT/IL2014/051004

    申请日:2014-11-19

    Abstract: The invention is directed to modular connected game board having a generic game board base and at least one identifiable object, the game board base is configured to allow recognition of the identity and the position of the at least one identifiable object on the game board base upon positioning of said at least one identifiable objects on the game board base, and wherein, an image of said identifiable object is displayed on a smart device in a respective position, said smart device comprising a software program for identifying the identifiable object, and activating or deactivating the interaction of the game board base, the smart device, and the identifiable object. The identifiable object may be either one of a replaceable topping adapted to be placed on said game board base, said topping constitutes a unique game display, or an interactive figure associated with said unique game display, or both. The invention is further directed to a modular game board system for providing interactive play with a smart device, comprising: a game board base configured and operable to communicate with at least smart device and with at least one interactive figure; at least one replaceable topping adapted to be placed onto said game board base, said toppings constitutes a unique game display; at least one interactive figure associated with said unique game display; a sensor configured for sensing the location of the at least one interactive figure; a processing unit configured for receiving the sensor signals and for determining the identity and the location of the interactive figure based on the signal; and a communication module configured for commanding a software running on a smart device to display an image of said interactive figure and/or said replaceable topping on said smart device in a respective position, and for commanding the software to activate or deactivate the image in accordance with operation of the interactive figures on the game board base.

    Abstract translation: 本发明涉及具有通用游戏板基座和至少一个可识别对象的模块化连接游戏板,游戏板基座被配置为允许基于游戏板上的至少一个可识别对象的身份和位置识别,基于 将所述至少一个可识别对象定位在游戏板基座上,并且其中,所述可识别对象的图像在相应位置上显示在智能设备上,所述智能设备包括用于识别可标识对象的软件程序,以及激活或 禁用游戏板基座,智能设备和可识别对象的交互。 可识别对象可以是适于放置在所述游戏板基座上的可替换顶部之一,所述顶部构成独特的游戏显示,或与所述独特游戏显示相关联的交互式图形,或两者。 本发明还涉及一种用于提供与智能设备的交互式播放的模块化游戏板系统,包括:游戏板基座,被配置和可操作以至少与智能设备和至少一个交互图形通信; 至少一个适于放置在所述游戏板底座上的可替换顶部,所述浇头构成独特的游戏显示; 与所述唯一游戏显示相关联的至少一个交互式图形; 被配置为感测所述至少一个交互图形的位置的传感器; 处理单元,被配置为基于所述信号接收所述传感器信号和用于确定所述交互图形的身份和位置; 以及通信模块,被配置为命令在智能设备上运行的软件在相应位置上在所述智能设备上显示所述交互式图形的图像和/或所述可更换顶部,并且用于命令所述软件按照所述智能设备激活或去激活所述图像 与游戏机基础上的交互式人物的操作。

    CONNECTED INTERACTIVE BOOK SYSTEM AND METHOD OF USE
    7.
    发明申请
    CONNECTED INTERACTIVE BOOK SYSTEM AND METHOD OF USE 审中-公开
    连接交互式书籍系统及其使用方法

    公开(公告)号:WO2013024471A1

    公开(公告)日:2013-02-21

    申请号:PCT/IL2012/000303

    申请日:2012-08-16

    Abstract: The present invention is directed to a connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, said system comprising: a physical book, a smart device, and optionally an external supporting subsystem, wherein said smart device contains a dedicated software application or other solution allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supporting subsystem further allows the user to obtain said social experience via sharing of content created by the user upon learning and playing with said book system. The dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles.

    Abstract translation: 本发明涉及一种连接的交互式书籍系统,其适于向用户提供娱乐,学习和社会经验及其组合中的至少一个,所述系统包括:物理书籍,智能设备和可选的外部 支持子系统,其中所述智能设备包含专用软件应用程序或其他解决方案,允许用户与所述智能设备一起利用所述物理书籍以获得娱乐和学习体验中的至少一个,并且其中所述外部支持子系统进一步允许用户 通过在学习和使用所述书籍系统时共享由用户创建的内容来获得所述社交体验。 包含在所述智能设备中的专用软件应用包括至少类似的图示,如所述实体书包括及其部分片段的所述图形说明,并且其中所述图形插图及其部分片段用于创建游戏,故事和谜语。

    A SYSTEM FOR OBTAINING AUTHENTIC REFLECTION OF A REAL-TIME PLAYING SCENE OF A CONNECTED TOY DEVICE AND METHOD OF USE
    8.
    发明申请
    A SYSTEM FOR OBTAINING AUTHENTIC REFLECTION OF A REAL-TIME PLAYING SCENE OF A CONNECTED TOY DEVICE AND METHOD OF USE 审中-公开
    用于获取连接玩具设备的实时播放场景的认证反映的系统和使用方法

    公开(公告)号:WO2015125144A1

    公开(公告)日:2015-08-27

    申请号:PCT/IL2015/050191

    申请日:2015-02-18

    Abstract: The invention is directed to a connected toy device comprising at least one sensing element configured to provide a complementary data to a limited visual recognition data obtained from a camera, so as to obtain an accurate reflection of a real-time playing scene of a player with said connected toy device and allow production of a suitable response to the player on a smart device connected to said toy according to processing of the combined data obtained from said camera and the at least one sensing element. The invention is further directed to a connected toy system for obtaining an accurate reflection of a real-time playing scene of a player with a connected toy device, the system comprising: at least one connected toy devise having at least one sensing element configured to provide a complementary data to a limited visual recognition data obtained from a camera; and a smart device having at least a camera, a processing device and a dedicated software library, said smart device is configured to capture images of said playing scene by said camera process the data and combine the image data with data received from said at least one sensing element, and produce a suitable response on the smart device according to the data obtained from the camera and the sensing element reflecting a real time occurrence at the playing scene.

    Abstract translation: 本发明涉及一种连接的玩具装置,其包括至少一个感测元件,其被配置为向从相机获得的有限视觉识别数据提供补充数据,以便获得玩家的实时播放场景的准确反射 所述连接的玩具装置根据从所述相机和所述至少一个感测元件获得的组合数据的处理,允许在连接到所述玩具的智能装置上产生对玩家的适当响应。 本发明进一步涉及一种连接的玩具系统,用于获得具有连接的玩具装置的玩家的实时播放场景的准确反射,该系统包括:至少一个连接的玩具设备,其具有至少一个感测元件,其被配置为提供 与从相机获得的有限视觉识别数据的补充数据; 以及具有至少摄像机,处理设备和专用软件库的智能设备,所述智能设备被配置为通过所述摄像机捕获所述播放场景的图像来处理所述数据,并将所述图像数据与从所述至少一个 并且根据从相机获取的数据和反映在播放场景中的实时发生的感测元件在智能设备上产生合适的响应。

    CONNECTED KITCHEN TOY DEVICE
    9.
    发明申请
    CONNECTED KITCHEN TOY DEVICE 审中-公开
    连接厨房玩具设备

    公开(公告)号:WO2015118545A1

    公开(公告)日:2015-08-13

    申请号:PCT/IL2015/050141

    申请日:2015-02-06

    CPC classification number: A63H33/3055 A63H2200/00

    Abstract: The subject matter disclosed herein is directed to a connected kitchen toy device configured to allow a player to imitate cooking in a real kitchen, wherein an action performed by the player on the kitchen toy device is identified by and creates a simultaneous reaction on a smart device connected to said kitchen toy and/or on the kitchen toy device itself. The kitchen toy device comprises at least one input element and one output element, and a communication module for allowing bi-directional communication between the kitchen toy and the smart device. The action performed by the player on the kitchen toy device is identified by at least one input element positioned on the kitchen toy and/or on the smart device, wherein the action results in creation of at least one output reaction on either one of said kitchen toy device, smart device, or on both. The action may be performed on at least one playing item positioned on the kitchen toy device or held in its vicinity, wherein the action performed by the player and the at least one playing item are both identified and displayed on the smart device and further create a reaction on either one of the kitchen toy device, the playing item, the smart device, and combinations thereof.

    Abstract translation: 本文公开的主题涉及连接的厨房玩具装置,其被配置为允许玩家在真实厨房中模拟烹饪,其中由玩家在厨房玩具装置上执行的动作由智能装置识别并产生同时的反应 连接到所述厨房玩具和/或厨房玩具装置本身。 厨房玩具装置包括至少一个输入元件和一个输出元件,以及用于允许厨房玩具和智能装置之间的双向通信的通信模块。 玩具在厨房玩具装置上执行的动作由位于厨房玩具和/或智能装置上的至少一个输入元件识别,其中动作导致在所述厨房中的任一个上产生至少一个输出反应 玩具装置,智能装置,或两者兼而有之。 该动作可以在位于厨房玩具装置上的至少一个播放项目上执行或保持在其附近,其中由玩家和至少一个播放项目执行的动作都被识别并显示在智能设备上,并进一步创建 厨房玩具装置,播放项目,智能装置中的任一个及其组合的反应。

    A NOVEL TOY CONSOLE AND METHODS OF USE
    10.
    发明申请
    A NOVEL TOY CONSOLE AND METHODS OF USE 审中-公开
    一个新的玩具控制台和使用方法

    公开(公告)号:WO2014091491A1

    公开(公告)日:2014-06-19

    申请号:PCT/IL2013/051028

    申请日:2013-12-12

    CPC classification number: A63F13/235 A63F13/65 A63F13/69 G09B5/06

    Abstract: ABSTRACT The invention is directed to a novel detachable toy console usable as a control unit for multiple connected toy systems, said toy console is configured and operable to connect interchangeably with at least one smart device and to be attached to a console ready toy and detached from it, to thereby allow a user to use the toy console with another console ready toy, said toy console comprising: a MCU; a communication module for establishing connection with at least one smart device; an external connector for attaching and detaching the toy console to the console ready toy; and a power source. The toy console may further comprise a motion sensor and be used as a wearable toy console. The invention is also directed to A wearable toy console usable as a control unit for multiple connected toy systems, configured and operable to connect interchangeably with at least one smart device and to be carried by a toy and/or by a wearable accessory on the hand of a user, wherein the wearable toy console is configured to be passed by the user from one toy to another or to the hand wearable accessory to thereby allow the usage of the toy console with multiple toys.

    Abstract translation: 摘要本发明涉及一种可用作多个连接的玩具系统的控制单元的新颖的可拆卸玩具控制台,所述玩具控制台被配置和操作以与至少一个智能装置可互换地连接并且被附接到控制台准备好的玩具并从 从而允许用户将玩具控制台与另一控制台就绪玩具一起使用,所述玩具控制台包括:MCU; 用于建立与至少一个智能设备的连接的通信模块; 用于将玩具控制台附接和分离到控制台就绪玩具的外部连接器; 和电源。 玩具控制台还可以包括运动传感器并用作可穿戴玩具控制台。 本发明还涉及一种可佩戴的玩具控制台,其可用作多个连接的玩具系统的控制单元,其被构造和操作以与至少一个智能装置可互换地连接并且由玩具和/或由手上的可穿戴附件携带 其中所述可穿戴玩具控制台被配置为由使用者从一个玩具传递到另一个玩具,或被配置到所述手持式可穿戴附件,从而允许玩具控制台与多个玩具一起使用。

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