COMPUTER-IMPLEMENTED METHODS AND SYSTEMS ENABLING FAN PARTICIPATION IN CALLING PLAYS AT SPORTING AND OTHER EVENTS
    11.
    发明公开
    COMPUTER-IMPLEMENTED METHODS AND SYSTEMS ENABLING FAN PARTICIPATION IN CALLING PLAYS AT SPORTING AND OTHER EVENTS 审中-公开
    COMPUTERIMPLEMENTIERTE VERFAHREN UND SYSTEME ZUR TEILNAHME贝聿铭AM AUSRUFEN VON SPIELEN BEI体育 - UND ANDEREN EREIGNISSEN

    公开(公告)号:EP3082985A4

    公开(公告)日:2017-08-02

    申请号:EP14871708

    申请日:2014-12-18

    申请人: YOUR CALL INC

    IPC分类号: G06Q50/34 A63F13/65

    摘要: A computerized method and system of facilitating state-based participation in calling plays in a football game thereby allowing fans to proactively participate in real-time in the game with players, referees and coaches. A computing device receives a user profile corresponding to a user registered to vote in a real-time football game. A sequence of states occurring in 100 seconds or less is initiated in response to a start of a play during the real-time football game. The sequence of states includes receiving a submission of a set of plays from a coach, sending the set of plays to a registered user, and receiving a vote from the registered user. A result of a real-time play based on the winning play is received and the coach is score updated by comparing the vote with the winning play and with the result of the real-time play.

    摘要翻译: 一种计算机化的方法和系统,促进基于状态的参与在足球比赛中呼叫比赛,从而允许球迷主动参与与球员,裁判和教练的实时比赛。 计算设备接收与注册为在实时足球比赛中投票的用户相对应的用户简档。 响应于实时足球比赛期间的比赛开始,发起在100秒或更短时间内发生的状态序列。 状态序列包括接收来自教练的一组戏剧的提交,将该组戏剧发送给注册用户,并从注册用户接收投票。 接收基于赢得比赛的实时比赛的结果,并且教练通过比较投票与获胜比赛以及实时比赛的结果来更新比分。

    INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD
    12.
    发明公开
    INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD 审中-公开
    信息管理系统,信息管理系统,信息管理系统,信息管理系统

    公开(公告)号:EP3072565A1

    公开(公告)日:2016-09-28

    申请号:EP15185588.9

    申请日:2015-09-17

    摘要: An object control section according to one embodiment moves a player object in a virtual space according to an operation performed by a user, When the player object has reached a predetermined position in the virtual space by the operation performed by the user, the object control section issues a read instruction to a communication control section. The communication control section transmits radio wave to a storage medium when receiving the read instruction. When the radio wave is received, electromotive force is generated in the storage medium, and information stored in the storage medium is read by an information processing apparatus.

    摘要翻译: 根据一个实施例的对象控制部根据用户执行的操作在虚拟空间中移动玩家对象,当玩家对象通过用户执行的操作到达虚拟空间中的预定位置时,对象控制部 向通信控制部分发出读取指令。 通信控制部分在接收到读指令时将无线电波发送到存储介质。 当接收到无线电波时,在存储介质中产生电动势,并且由信息处理装置读取存储在存储介质中的信息。

    CONTEXTUALLY INTELLIGENT COMMUNICATION SYSTEMS AND PROCESSES
    13.
    发明公开
    CONTEXTUALLY INTELLIGENT COMMUNICATION SYSTEMS AND PROCESSES 审中-公开
    智能基于上下文的通信系统和方法

    公开(公告)号:EP2904565A2

    公开(公告)日:2015-08-12

    申请号:EP13843957.5

    申请日:2013-09-29

    IPC分类号: G06Q30/02

    摘要: A contextually intelligent communication system and processes acquire and processes data on the current context of a user who is using a connected mobile communication device such as a smart phone or tablet by using various sensors, image recognition or augmented reality residing in the connected device; providing additional data to define the user's current environment; combining the contextual data on the device with the additional data to define the user's complete, relevant context; gathering the user's current context data and updating the device by uploading the data via a wide area mobile network to a contextually intelligent server in the cloud, matching the user's current contextual data with the user's past and historical data and then downloading updated data back to the device, with the updated data including any of a variety of contextually relevant information such as feedback, experiences, recommendations, offers, coupons, advice, tactile feedback, content such as visual and audio representations, augmented reality, and other audio/visual displays to the device of the user that is predictably useful and relevant to the user's current context and future context as the user enters a new context.

    GAME MACHINE
    16.
    发明公开
    GAME MACHINE 审中-公开
    SPIELAUTOMAT

    公开(公告)号:EP2564907A2

    公开(公告)日:2013-03-06

    申请号:EP11790000.1

    申请日:2011-05-31

    申请人: Tovis Co., Ltd.

    IPC分类号: A63F13/00 A63F13/08

    摘要: A game machine includes: a cable capable of transmitting electric power and data signal; one or more function modules which are connected to the cable and are configured to perform a predetermined function respectively; and a main controller which generates data signal for controlling the function modules and transmits the generated data signal and electric power supplied from outside to the function modules via the cable. Since data signal such as image signal or audio signal and electric power are combined and are then transmitted via one cable, the data signal wiring and the electric power wiring between the main controller and the function module of a game machine can be unified as one, so wiring can be simplified. Accordingly, manufacturing and maintenance become easy and cost for the same can also be saved.

    摘要翻译: 游戏机包括:能够发送电力和数据信号的电缆; 一个或多个功能模块,其连接到电缆并被配置为分别执行预定功能; 以及主控制器,其生成用于控制功能模块的数据信号,并且经由电缆将产生的数据信号和从外部供给的功率发送到功能模块。 由于诸如图像信号或音频信号和电力的数据信号被组合并且然后经由一条电缆传输,所以主控制器和游戏机的功能模块之间的数据信号布线和电力布线可以一体化, 因此可以简化接线。 因此,制造和维护变得容易,并且也可以节省成本。

    Network architecture for secure communications between two console-based gaming systems
    17.
    发明公开
    Network architecture for secure communications between two console-based gaming systems 有权
    Netzwerkarchitekturfürsichere Kommunikation zwischen zweiKonsolengestütztesspielsystemen

    公开(公告)号:EP1310283A2

    公开(公告)日:2003-05-14

    申请号:EP02025092.4

    申请日:2002-11-12

    IPC分类号: A63F13/12

    摘要: A network architecture for console-based gaming systems enables secure communication among multiple game consoles over a local area network. The system architecture supports a three-phase secure communication protocol. The first phase involves generating shared keys that are unique to an authentic game console running an authentic game title. In the second phase, a "client" console attempts to discover existing game sessions being hosted by a "host" game console by broadcasting a request over the local area network. The broadcast request is protected using the shared keys. If the host console agrees to let the client console play, the host console generates session keys that are returned to the client console. The third phase involves a key exchange in which the client and host consoles exchange data used to derive one or more secrets for securing future communications. The key exchange is protected using the session keys.

    摘要翻译: 用于基于控制台的游戏系统的网络架构可实现多个游戏机在局域网上的安全通信。 系统架构支持三阶段安全通信协议。 第一阶段涉及生成对运行正版游戏标题的真实游戏控制台唯一的共享密钥。 在第二阶段,“客户端”控制台试图通过在局域网上广播请求来发现由“主机”游戏机托管的现有游戏会话。 使用共享密钥保护广播请求。 如果主机控制台同意让客户端控制台播放,则主机控制台会生成返回到客户端控制台的会话密钥。 第三阶段涉及密钥交换,其中客户端和主机控制台交换用于导出一个或多个秘密的数据,以确保将来的通信。 使用会话密钥保护密钥交换。