Mechanism to mitigate color breakup artifacts in field sequential color display systems
    1.
    发明授权
    Mechanism to mitigate color breakup artifacts in field sequential color display systems 失效
    减少现场顺序彩色显示系统中颜色分解伪影的机制

    公开(公告)号:US08115776B2

    公开(公告)日:2012-02-14

    申请号:US11913232

    申请日:2006-08-01

    Abstract: A mechanism for mitigating undesired color image breakup artifacts arising in display systems that exploit the principle of field sequential color generation. By suitably reducing the time interval during which image information strikes the moving retina, such that the differential position for the respective red, green, and blue components of the image falling upon the moving retina does not exceed the diameter of a retinal cone or rod, the cause of the breakup is negated and the image becomes unitary as expected: the eye sees the image as if all the components arrived at the same time. The truncation of light emission into shorter time frames necessitates a compensatory increase in imaging light intensity, such that the net amount of photonic flux striking the retina, averaged over time, remains unchanged. The mechanism can be applied to systems with discrete red, green, and blue sources as well as to color-wheel-based systems.

    Abstract translation: 一种用于减轻显示系统中出现的不期望的彩色图像分解伪像的机制,该机制利用了场顺序颜色生成的原理。 通过适当地减少图像信息撞击移动的视网膜的时间间隔,使得落在移动的视网膜上的图像的相应红色,绿色和蓝色分量的差分位置不超过视网膜锥体或棒的直径, 分解的原因被否定,并且图像像预期一样变得单一:眼睛看到图像,好像所有的组件都同时到达。 将光发射截短为较短的时间框架需要成像光强度的补偿性增加,使得撞击视网膜的光子通量的净量随时间平均保持不变。 该机制可以应用于具有离散红,绿和蓝光源以及基于色轮的系统的系统。

    Mechanism to Mitigate Color Breakup Artifacts in Field Sequential Color Display Systems
    2.
    发明申请
    Mechanism to Mitigate Color Breakup Artifacts in Field Sequential Color Display Systems 失效
    减少现场顺序彩色显示系统中色彩破坏的机制

    公开(公告)号:US20080192065A1

    公开(公告)日:2008-08-14

    申请号:US11913232

    申请日:2006-08-01

    Abstract: A mechanism for mitigating undesired color image breakup artifacts arising in display systems that exploit the principle of field sequential color generation. By suitably reducing the time interval during which image information strikes the moving retina, such that the differential position for the respective red, green, and blue components of the image falling upon the moving retina does not exceed the diameter of a retinal cone or rod, the cause of the breakup is negated and the image becomes unitary as expected: the eye sees the image as if all the components arrived at the same time. The truncation of light emission into shorter time frames necessitates a compensatory increase in imaging light intensity, such that the net amount of photonic flux striking the retina, averaged over time, remains unchanged. The mechanism can be applied to systems with discrete red, green, and blue sources as well as to color-wheel-based systems.

    Abstract translation: 一种用于减轻显示系统中出现的不期望的彩色图像分解伪像的机制,该机制利用了场顺序颜色生成的原理。 通过适当地减少图像信息撞击移动的视网膜的时间间隔,使得落在移动的视网膜上的图像的相应红色,绿色和蓝色分量的差分位置不超过视网膜锥体或棒的直径, 分解的原因被否定,并且图像像预期一样变得单一:眼睛看到图像,好像所有的组件都同时到达。 将光发射截短为较短的时间框架需要成像光强度的补偿性增加,使得撞击视网膜的光子通量的净量随时间平均保持不变。 该机制可以应用于具有离散红,绿和蓝光源以及基于色轮的系统的系统。

    Light injection system and method for uniform luminosity of waveguide-based displays
    3.
    发明授权
    Light injection system and method for uniform luminosity of waveguide-based displays 有权
    基于波导的显示器的均匀亮度的注射系统和方法

    公开(公告)号:US08783931B2

    公开(公告)日:2014-07-22

    申请号:US13086775

    申请日:2011-04-14

    CPC classification number: G02B6/0073 G02B6/0031 G02B6/005 G02B6/0068

    Abstract: The attenuation of light per unit length in a waveguide as a result of active pixels (i.e., open pixels) may be corrected or mitigated by injecting apodized light into the waveguide. A light injection system and method is provided to enhance the luminous uniformity of the active pixels in a waveguide-based display. Embodiments of the present invention include a slab waveguide having a first edge and a second edge that intersect at a vertex, a first light source disposed along the first edge, and a second light source disposed along the second edge. The first light source, or the second light source, or both, comprises an apodized light source.

    Abstract translation: 作为有源像素(即,开放像素)的结果,波导中每单位长度的光的衰减可以通过将变迹光注入到波导中来校正或减轻。 提供光注入系统和方法以增强基于波导的显示器中的有源像素的发光均匀性。 本发明的实施例包括具有在顶点相交的第一边缘和第二边缘的平板波导,沿着第一边缘设置的第一光源和沿着第二边缘设置的第二光源。 第一光源或第二光源或两者包括变迹光源。

    EXTENDING THE GAMUT COLOR GENERATION IN A DISPLAY
    4.
    发明申请
    EXTENDING THE GAMUT COLOR GENERATION IN A DISPLAY 失效
    扩展显示器中的游戏颜色生成

    公开(公告)号:US20090262129A1

    公开(公告)日:2009-10-22

    申请号:US12420979

    申请日:2009-04-09

    Abstract: In a display system, a color gamut of the displayed images is extended by adding one or more primary colors lying outside a tristimulus color space triangle to a Red, Green, Blue (RGB) system, modulating light emitted by both light sources lying inside the tristimulus color space triangle and light sources lying outside the tristimulus color space triangle, and adding a non-tristimulus vertex to construct an extended-gamut polygon. The display system adds one or more primary colors to the RGB system, which lie outside the tristimulus color space triangle but within a CIE (International Commission on Illumination) color space.

    Abstract translation: 在显示系统中,通过将位于三色刺激色空间三角形之外的一个或多个原色添加到红色,绿色,蓝色(RGB)系统中来扩展显示图像的色域,调制由两个光源发射的光, 位于三刺激色空间三角形之外的三刺激色彩空间三角形和光源,并且添加非三色顶点以构建扩展色域多边形。 显示系统向RGB系统添加一个或多个原色,RGB系统位于三刺激色彩空间三角形之外,但在CIE(国际照明委员会)颜色空间内。

    Field sequential color efficiency
    5.
    发明授权
    Field sequential color efficiency 失效
    场顺序色彩效率

    公开(公告)号:US07218437B2

    公开(公告)日:2007-05-15

    申请号:US11363624

    申请日:2006-02-28

    Abstract: A method and system for generating colors efficiently. In one embodiment, a start signal for a primary color subcycle may be received. A primary light source used to drive the primary color may be activated if there is data in the primary color's buffer. The primary light source may be deactivated during the primary color subcycle if there is no data in the primary color's buffer. In another embodiment, a highest amplitude signal for one of a plurality of primary colors may be normalized. A drive light source intensity may be adjusted to a percentage of a maximum intensity where the percentage corresponds to a content of the normalized primary color in a frame. The amplitude of all but the normalized primary color may be adjusted proportionally. In another embodiment, a maximum intensity for a light source intensity may be set to a first value. A maximum pixel intensity for each of a plurality of pixels may be set to a second value. The maximum intensity for the light source intensity may be adjusted by the first value divided by the second value. An amplitude for each of the plurality of pixels may be adjusted by the second value divided by the first value.

    Abstract translation: 一种有效生成颜色的方法和系统。 在一个实施例中,可以接收用于原色子周期的开始信号。 如果原色缓冲区中有数据,则可以激活用于驱动原色的主光源。 如果原色缓冲区中没有数据,则可以在主颜色子周期中禁用主光源。 在另一个实施例中,用于多个原色之一的最高幅度信号可被归一化。 可以将驱动光源强度调整到最大强度的百分比,其中百分比对应于帧中归一化原色的内容。 可以按比例调整归一化原色的所有幅度。 在另一个实施例中,可以将光源强度的最大强度设置为第一值。 可以将多个像素中的每一个的最大像素强度设置为第二值。 可以通过除以第二值的第一值来调整光源强度的最大强度。 可以通过除以第一值的第二值来调整多个像素中的每一个的振幅。

    Corner-cube retroreflectors for displays
    6.
    发明授权
    Corner-cube retroreflectors for displays 失效
    用于显示器的角立方体后向反射器

    公开(公告)号:US07450799B2

    公开(公告)日:2008-11-11

    申请号:US11766007

    申请日:2007-06-20

    Abstract: Enhancement of the contrast ratio of optical flat panel displays by integrating an array of corner-cube retroreflectors into the front face of the optical display, said integration involving mutual adaptation of both the display and the corner-cube retroreflector geometry to unite the two disparate optical systems. The light emission from the display passes through the truncated vertex of the corner-cubes to the observer. The display directs its emitted light through the vertex apertures (either as a natural behavior, or by interposing a registered array of light concentrators between the display and the corner-cube array). The improvement in contrast ratio arises due to the corner-cube retroreflectors' ability to direct incident ambient light directly back to its source, rather than the viewer's eyes. Ambient light reflections are not attenuated but maximized; this maximization is directed away from the viewer, causing the array to appear dark even in direct sunlight.

    Abstract translation: 通过将角立方体后向反射器阵列集成到光学显示器的前表面来增强光学平板显示器的对比度,所述整合涉及显示器和角立方后视反射器几何的相互适应以组合两个不同的光学 系统。 来自显示器的光发射通过角立方体的截顶点到观察者。 显示器通过顶点孔径引导其发射的光(作为自然的行为,或者通过在显示器和角立方体阵列之间插入注册的聚光器阵列)。 对比度的提高是由于角立方后视反射器将入射环境光直接引导回其光源而不是观察者的眼睛的能力。 环境光反射不衰减但最大化; 这种最大化被引导离开观察者,导致阵列甚至在直射的阳光下也显得黑暗。

    Electromechanical dynamic force profile articulating mechanism
    7.
    发明授权
    Electromechanical dynamic force profile articulating mechanism 失效
    机电动力分布关节机构

    公开(公告)号:US07449759B2

    公开(公告)日:2008-11-11

    申请号:US11215514

    申请日:2005-08-30

    CPC classification number: G02B26/0825

    Abstract: An electromechanical dynamic force profile articulating mechanism for recovering or emulating true parallel plate capacitor actuation behaviors from deformable membranes used in MEMS systems. The curved deformation of flexible membranes causes their MEMS behavior to deviate from known interactions between rigid plates that maintain geometric parallelism during ponderomotive actuation. The present invention teaches three methods for reacquiring parallel plate behavior: superaddition or in situ integration of a rigid region within or upon the deformable MEMS membrane; creation of isodyne regions to secure parallelism by altering the force profile upon the membrane by introducing tuned and shaped voids within the conductive region associated with the membrane; and a hybrid composite approach wherein the conductive region is deposited after deposition of a raised rigid zone, thereby emulating isodyne behavior due to the increased inter-conductor distance in the vicinity of the rigid zone, in conjunction with rigidity benefits stemming directly from said zone.

    Abstract translation: 一种用于从MEMS系统中使用的可变形膜恢复或仿真真正的平行板电容器致动行为的机电动力分布关节机构。 柔性膜的弯曲变形导致它们的MEMS行为偏离了在机械致动期间保持几何平行度的刚性板之间的已知相互作用。 本发明教导了用于重新获取平行板行为的三种方法:在可变形的MEMS膜上或之上的刚性区域的加加或原位整合; 通过在与膜相关联的导电区域内引入调节和成形的空隙来改变膜上的力分布来创建异体区域以确保平行度; 以及混合复合方法,其中在沉积凸起的刚性区域之后沉积导电区域,从而由于刚性区域附近的导体间距离增加而模拟异质行为,以及直接从所述区域产生的刚性效应。

    Field sequential color efficiency
    8.
    发明授权
    Field sequential color efficiency 失效
    场顺序色彩效率

    公开(公告)号:US07057790B2

    公开(公告)日:2006-06-06

    申请号:US10513631

    申请日:2003-05-06

    Abstract: A method and system for generating colors efficiently. In one embodiment, a start signal for a primary color subcycle may be received. A primary light source used to drive the primary color may be activated if there is data in the primary color's buffer. The primary light source may be deactivated during the primary color subcycle if there is no data in the primary color's buffer. In another embodiment, a highest amplitude signal for one of a plurality of primary colors may be normalized. A drive light source intensity may be adjusted to a percentage or a maximum intensity where the percentage corresponds to a content of the normalized primary color in a frame. The amplitude of all but the normalized primary color may be adjusted proportionally. In another embodiment, a maximum intensity for a light source intensity may be set to a first value. A maximum pixel intensity for each of a plurality of pixels may be set to a second value. The maximum intensity for the light source intensity may be adjusted by the first value divided by the second value. An amplitude for each of the plurality of pixels may be adjusted by the second value divided by the first value.

    Abstract translation: 一种有效生成颜色的方法和系统。 在一个实施例中,可以接收用于原色子周期的开始信号。 如果原色缓冲区中有数据,则可以激活用于驱动原色的主光源。 如果原色缓冲区中没有数据,则可以在主颜色子周期中禁用主光源。 在另一个实施例中,用于多个原色之一的最高幅度信号可被归一化。 可以将驱动光源强度调整到百分比或最大强度,其中百分比对应于帧中的归一化原色的内容。 可以按比例调整归一化原色的所有幅度。 在另一个实施例中,可以将光源强度的最大强度设置为第一值。 可以将多个像素中的每一个的最大像素强度设置为第二值。 可以通过除以第二值的第一值来调整光源强度的最大强度。 可以通过除以第一值的第二值来调整多个像素中的每一个的振幅。

    Optical display
    9.
    发明授权
    Optical display 失效
    光学显示

    公开(公告)号:US5319491A

    公开(公告)日:1994-06-07

    申请号:US565481

    申请日:1990-08-10

    CPC classification number: G09F9/30 G02B6/00 G02F1/011 G02F1/0131

    Abstract: An optical display in which at least one pixel is selectively controlled to shutter light out of a light guidance substrate by violating the light guidance conditions of the medium, and in which a full color palette is provided by multiplexing the three additive primaries in relation to the inherent limitations of the human eye.

    Abstract translation: 一种光学显示器,其中选择性地控制至少一个像素,以通过违反介质的光引导条件来使光从光引导衬底中快门,并且其中通过将三个添加器原色相对于 人眼固有的局限性。

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