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公开(公告)号:US20210181674A1
公开(公告)日:2021-06-17
申请号:US17189960
申请日:2021-03-02
Applicant: NVIDIA Corporation
Inventor: Fu-Chung Huang , Ward Lopes , Liang Shi
Abstract: A method for rendering a light field comprises projecting rays from a viewpoint positioned at a first side of a spatial light modulator (SLM) to a clipping plane positioned at an opposing side of the SLM to form an elemental view frustum within a three-dimensional scene and rendering objects within the elemental view frustum to generate components of a first elemental image for the first elemental region. The SLM may include a tiled array of non-overlapping elemental regions and a top edge and a bottom edge of a first elemental region of the non-overlapping elemental regions are intersected by the rays to form the elemental view frustum. Furthermore, the light field may include the first elemental image and additional elemental images corresponding to the array of elemental regions and each one of the additional elemental images is rendered using an additional elemental view frustum.
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公开(公告)号:US20190156793A1
公开(公告)日:2019-05-23
申请号:US15880460
申请日:2018-01-25
Applicant: NVIDIA Corporation
Inventor: Qi Sun , Fu-Chung Huang , Joohwan Kim , David Patrick Luebke
CPC classification number: G09G5/391 , G06F3/147 , G06T15/005 , G06T15/20 , G09G5/001 , G09G2310/04 , G09G2340/0407 , G09G2354/00 , G09G2360/08 , G09G2360/121 , H04N13/139 , H04N13/383
Abstract: A method, computer readable medium, and system are disclosed for adjusting an angular sampling rate during rendering. The method includes the steps of determining a location of a gaze within a displayed scene, and adjusting, during a rendering of the scene, an angular sampling rate used to render at least a portion of the scene, based on the location of the gaze within the displayed scene.
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3.
公开(公告)号:US20180373200A1
公开(公告)日:2018-12-27
申请号:US15946576
申请日:2018-04-05
Applicant: NVIDIA Corporation
Inventor: Liang Shi , Fu-Chung Huang , Ward Lopes
Abstract: A method for rendering a light field comprises projecting rays from a viewpoint positioned at a first side of a spatial light modulator (SLM) to a clipping plane positioned at an opposing side of the SLM to form an elemental view frustum within a three-dimensional scene and rendering objects within the elemental view frustum to generate components of a first elemental image for the first elemental region. The SLM may include a tiled array of non-overlapping elemental regions and a top edge and a bottom edge of a first elemental region of the non-overlapping elemental regions are intersected by the rays to form the elemental view frustum. Furthermore, the light field may include the first elemental image and additional elemental images corresponding to the array of elemental regions and each one of the additional elemental images is rendered using an additional elemental view frustum.
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4.
公开(公告)号:US20160307482A1
公开(公告)日:2016-10-20
申请号:US15130886
申请日:2016-04-15
Applicant: NVIDIA Corporation
Inventor: Fu-Chung Huang , David Patrick Luebke , Jan Kautz , Dawid Stanislaw Pajak
CPC classification number: G09G3/002 , G09G3/001 , G09G3/2003 , G09G3/2074 , G09G3/3406 , G09G3/3433 , G09G3/36 , G09G5/363 , G09G5/397 , G09G2300/023 , G09G2300/0426 , G09G2340/0407 , G09G2360/08
Abstract: A method, computer readable medium, and system are disclosed for generating mixed-primary data for display. The method includes the steps of receiving a source image that includes a plurality of pixels, dividing the source image into a plurality of blocks, analyzing the source image based on an image decomposition algorithm, encoding chroma information and modulation information to generate a video signal, and transmitting the video signal to a mixed-primary display. The chroma information and modulation information correspond with two or more mixed-primary color components and are generated by the image decomposition algorithm to minimize error between a reproduced image and the source image. The two or more mixed-primary colors selected for each block of the source image are not limited to any particular set of colors and each mixed-primary color component may be selected from any color capable of being reproduced by the mixed-primary display.
Abstract translation: 公开了一种用于生成用于显示的混合主数据的方法,计算机可读介质和系统。 该方法包括以下步骤:接收包括多个像素的源图像,将源图像划分为多个块,基于图像分解算法分析源图像,对色度信息和调制信息进行编码以产生视频信号, 并将视频信号发送到混合主显示器。 色度信息和调制信息与两个或更多个混合原色分量相对应,并且由图像分解算法产生,以最小化再现图像与源图像之间的误差。 为源图像的每个块选择的两个或多个混合原色不限于任何特定的颜色集合,并且可以从能够由混合主显示器再现的任何颜色中选择每个混合原色分量。
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公开(公告)号:US11747766B2
公开(公告)日:2023-09-05
申请号:US17189960
申请日:2021-03-02
Applicant: NVIDIA Corporation
Inventor: Fu-Chung Huang , Ward Lopes , Liang Shi
CPC classification number: G03H1/02 , G02B27/0172 , G03H1/0808 , G03H1/2294 , G02B2027/0123 , G02B2027/0174 , G03H2001/0224 , G03H2210/36 , G03H2210/45
Abstract: A method for rendering a light field comprises projecting rays from a viewpoint positioned at a first side of a spatial light modulator (SLM) to a clipping plane positioned at an opposing side of the SLM to form an elemental view frustum within a three-dimensional scene and rendering objects within the elemental view frustum to generate components of a first elemental image for the first elemental region. The SLM may include a tiled array of non-overlapping elemental regions and a top edge and a bottom edge of a first elemental region of the non-overlapping elemental regions are intersected by the rays to form the elemental view frustum. Furthermore, the light field may include the first elemental image and additional elemental images corresponding to the array of elemental regions and each one of the additional elemental images is rendered using an additional elemental view frustum.
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公开(公告)号:US10969740B2
公开(公告)日:2021-04-06
申请号:US15946576
申请日:2018-04-05
Applicant: NVIDIA Corporation
Inventor: Liang Shi , Fu-Chung Huang , Ward Lopes
Abstract: A method for rendering a light field comprises projecting rays from a viewpoint positioned at a first side of a spatial light modulator (SLM) to a clipping plane positioned at an opposing side of the SLM to form an elemental view frustum within a three-dimensional scene and rendering objects within the elemental view frustum to generate components of a first elemental image for the first elemental region. The SLM may include a tiled array of non-overlapping elemental regions and a top edge and a bottom edge of a first elemental region of the non-overlapping elemental regions are intersected by the rays to form the elemental view frustum. Furthermore, the light field may include the first elemental image and additional elemental images corresponding to the array of elemental regions and each one of the additional elemental images is rendered using an additional elemental view frustum.
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公开(公告)号:US10395624B2
公开(公告)日:2019-08-27
申请号:US15880460
申请日:2018-01-25
Applicant: NVIDIA Corporation
Inventor: Qi Sun , Fu-Chung Huang , Joohwan Kim , David Patrick Luebke
IPC: G06T15/20 , G09G5/391 , H04N13/139 , H04N13/383 , G06T15/00
Abstract: A method, computer readable medium, and system are disclosed for adjusting an angular sampling rate during rendering. The method includes the steps of determining a location of a gaze within a displayed scene, and adjusting, during a rendering of the scene, an angular sampling rate used to render at least a portion of the scene, based on the location of the gaze within the displayed scene.
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