Abstract:
A method for use in presenting content includes the steps of generating an event in a software program and presenting content to a user in response to the event. The content may reflect one or more real-world events occurring after the software program has been released.
Abstract:
Methods and systems for interactive interfacing with a computer gaming system are provided. The computer gaming system includes a video capture device for capturing image data. One method includes displaying an input device to the video capture device, where the input device has a plurality of lights that are modulated so as to convey positioning of the input device and communication data that is to be interpreted by the computer gaming system based on analysis of the captured image data and a state of the plurality of lights. This method also includes defining movement of an object of a computer game that is to be executed by the computer gaming system, such that the movement of the object may be mapped to movements in position of the input device as detected in the captured image data. The method then establishes a gearing between the movement of the object of the computer game verses the movements in position of the input device. The gearing defines a ratio between movements in position of the input device and movements of the object. The gearing can be set dynamically by the game, by the user, or can be preset by software or user configured in accordance with a gearing algorithm.
Abstract:
Streaming content may be delivered through a combination of broadcast and a backchannel. Related apparatus and methods for receiving and distributing streaming content are described. A receiving device may receive a packet of information in the form of a broadcast signal from a broadcast source. The packet of information may contain one or more streamlets and a table of contents associated with the streamlets. A desired streamlet may be selected from the packet of information and presented with a display. A remainder of a data stream associated with the streamlet may be requested and received from via a backchannel while the desired streamlet is being presented. The remaining data stream may then be presented with the display.
Abstract:
A method for use in advertising includes initiating playing of interactive content, suspending playing of the interactive content, displaying an advertisement, and resuming playing of the interactive content. A computer program product includes a medium embodying a computer program for causing a computer to perform these operations, and a system for use in advertising includes a display and a processing system configured to perform these operations.
Abstract:
Systems, methods and for analyzing game control input data are disclosed. A machine-readable medium having embodied thereon instructions for analyzing game control input data is also disclosed.
Abstract:
A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; and c) adjust a layout of content shown on the display according to a probability of one or more actions that may be taken with the one or more active elements.
Abstract:
Methods, systems, and computer programs for playing browser based game with alternative controls and interfaces are presented. One method includes an operation for receiving a definition of native inputs defined for causing actions in the game. The native inputs are tied to game actions through a native device. When a gesture recognition system, lacking some capability to play the game, is detected, at least some of the actions in the game associated with the native inputs are mapped to gesture inputs detected by the gesture recognition system. This enables game play with the gesture recognition system. Further, the alternate gesture inputs are translated to corresponding actions in the game according to the mapping during game play.
Abstract:
A controller provides inputs to control execution of a program by combining controller input information and supplementary information utilizing a value of a first one of the controller input information or the supplementary input information as a modifying input to the game program for modifying a mapping or gearing of an input controlling a still active function activated in accordance with at least one of a second one of the controller input information or the supplementary input information or vice versa. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
Abstract:
A computing device receives position coordinates of a touch input region upon a user touching the touch input region. The computing device also receives an audio signal from an audio sensor upon the user touching the touch input region. An impact strength of the user's touch is determined based on the audio signal. The computing device performs an action that is associated with the determined impact strength.