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公开(公告)号:US10384128B2
公开(公告)日:2019-08-20
申请号:US15702808
申请日:2017-09-13
发明人: Ryoji Takahashi , Yoshiyuki Danbara
IPC分类号: A63F13/00 , A63F13/55 , A63F13/2145 , A63F13/25 , A63F13/35 , A63F13/525 , A63F13/42
摘要: Provided is a game system including: a first game processing means for placing, based on an operation by a player, an object in a virtual space of the player, and executing a first game that progresses by using the object; a second game processing means for causing an enemy character to appear in the virtual space, and executing a second game that causes the enemy character and a player character, which have satisfied a given condition, to fight a battle; and a game management means for executing processing for permitting the player to perform an operation relating to the second game when it is judged that the given condition has been established in the virtual space during the execution of the first game, and reflecting a result of the battle in the second game in a parameter to be used in the first game.
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公开(公告)号:US20190220087A1
公开(公告)日:2019-07-18
申请号:US16245598
申请日:2019-01-11
发明人: Yoshiaki ISHII , Shinya MAKINO
CPC分类号: G06F3/012 , A63B69/18 , A63B2071/0644 , A63F13/211 , A63F13/212 , A63F13/25 , A63F13/525 , A63F13/57 , A63F13/807 , A63F2300/8041 , G02B27/017 , G02B2027/0187 , G06F3/01 , G06F3/0481 , G06T7/73 , G06T19/00 , G09G5/00 , G09G5/38
摘要: A simulation system includes a processor including hardware. The processor is configured to perform: acquiring tracking information for point-of-view information about a user wearing an HMD; moving a moving body, corresponding to the user, in a virtual space; controlling a virtual camera set as a first person point-of-view of the user; and generating an image as viewed from the virtual camera in the virtual space, as a display image on the HMD. The processor is configured to perform, in controlling the virtual camera, setting the virtual camera so that a position and/or an orientation of the virtual camera is changed based on the tracking information, but orientation change of the virtual camera corresponding to at least one of pitching and rolling is disabled or limited in a case where a traveling direction of the moving body changes.
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公开(公告)号:US20190143205A1
公开(公告)日:2019-05-16
申请号:US16184595
申请日:2018-11-08
发明人: Tsuyoshi TAKAHASHI , Toru TAKAHASHI
IPC分类号: A63F13/285 , A63F13/24 , A63F13/23
CPC分类号: A63F13/285 , A63F13/23 , A63F13/24 , A63F13/424 , A63F13/77
摘要: A game system configured to change game control and change control of perceived vibration to be fed back to a player via a first controller and a second controller, between a mounted state in which the first controller and the second controller are mounted to a gaming console and an unmounted state in which the first controller and the second controller are detached from the gaming console.
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公开(公告)号:US20190111344A1
公开(公告)日:2019-04-18
申请号:US16157693
申请日:2018-10-11
发明人: Tomoko HIROKI , Souya MIKUMO , Seiji FUKUMOTO
IPC分类号: A63F13/58
CPC分类号: A63F13/58 , A63F13/35 , A63F13/537 , A63F13/69 , A63F13/833
摘要: An information processing device that carries out the processing of a fighting game in which a player-character is made to fight an opponent-character, the device including a first condition determination means that determines whether the player-character and the opponent-character, as a whole, have fulfilled a first condition during the fight; a second condition determination means that determines a character, among the player-character and the opponent-character, that has fulfilled a second condition during the fight; and a bonus awarding means that awards a bonus that can be used in the fight to a fulfilling character, among the player-character and the opponent-character, that fulfills the second condition after the fulfillment of the first condition. The first condition determination means sets a partial or a complete fulfillment of a given set of conditions as the first condition.
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公开(公告)号:US10176586B2
公开(公告)日:2019-01-08
申请号:US15361987
申请日:2016-11-28
发明人: Yuta Hamanaka , Andrew Hsieh
摘要: An image generation system includes a processor including hardware, the processor being configured to implement: an object space setting process that performs a process that places a plurality of objects including a moving object in an object space; a moving object calculation process that performs a movement process that moves the moving object in the object space; and a parameter process that performs a process that sets at least one of an attack parameter, a defense parameter, and a movement control parameter of the moving object based on at least one of density information about an assemblage of particles within a line or a range that extends from the moving object in a given direction, and the density information about the assemblage of particles at a position of the moving object; and an image generation process that generates an image viewed from a given viewpoint in the object space.
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公开(公告)号:US20180178128A1
公开(公告)日:2018-06-28
申请号:US15855330
申请日:2017-12-27
发明人: Akio ONDA , Daisuke Omori , Makoto Kikuchi , Yuki Matsuba , Masayuki Oda , Tatsuya Shioiri
摘要: An advertisement that has been watched by a friend but has not been watched by a target player is controlled to be displayed at a timing satisfying a timing condition defining a timing at which the advertisement is displayed, in a game played by the target player. At that time, information indicating that the advertisement has been watched by the friend is also controlled to be displayed. A reward for watching the advertisement is given to the target player. The reward changes in accordance with the number of the friends who have watched the advertisement and a friendship level of the friend. The target player is further notified that the advertisement has been watched by the friend, and thus the reward has changed.
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公开(公告)号:US20180165913A1
公开(公告)日:2018-06-14
申请号:US15837634
申请日:2017-12-11
发明人: Shogo ITO , Satoshi TAGIRI , Akira TSURUMACHI
CPC分类号: G07F17/3213 , G07F17/32 , G07F17/3209 , G07F17/3244 , G07F17/326 , G07F17/34
摘要: A video slot machine starts spinning display of video reels upon detecting a spin operation, and performs a lottery to determine a special position in symbol stop positions in a reel display area. A character appears behind the video reel in such a manner that a displayed range of the character includes the symbol stop position determined to be the special position. When the video reels stop with a chance symbol stopped in front of the character, a replacement target is selected from the change symbol and other symbols in its periphery in accordance with a section of the character stopped by the chance symbol. Then, outcome of the reels is determined with the replacement target symbols replaced with a reward symbol, and payout is performed.
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公开(公告)号:US20180093187A1
公开(公告)日:2018-04-05
申请号:US15718686
申请日:2017-09-28
发明人: Yoshihiko MABUCHI , Shogo OKU , Akinori WAKEBE
IPC分类号: A63F13/69 , A63F13/92 , A63F13/44 , A63F13/79 , A63F13/792 , A63F13/55 , A63F13/2145 , A63F13/216 , A63F13/215 , A63F13/327 , A63F13/795 , A63F13/798
CPC分类号: A63F13/69 , A63F13/2145 , A63F13/215 , A63F13/216 , A63F13/327 , A63F13/44 , A63F13/55 , A63F13/79 , A63F13/792 , A63F13/795 , A63F13/798 , A63F13/92
摘要: A player can select a chest serving as a material and a chest serving as a target from possessed chests, and consume the chest serving as the material to perform power-up fusion for powering up the chest serving as the target. An activation condition of the chest after the power-up fusion is determined based on activation conditions of both the chest serving as the material and the chest serving as the target. A content object (content of the chest) provided when the activation condition of the chest after the fusion is satisfied is determined based on a content object associated with both the chest serving as the material and the chest serving as the target.
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公开(公告)号:US09495799B2
公开(公告)日:2016-11-15
申请号:US14226045
申请日:2014-03-26
发明人: Jun Nagase , Takahiro Kakizawa , Motonaga Ishii , Tohru Kikuchi
摘要: An image generation system includes a vertex split count setting section that performs a vertex split count setting process that sets a vertex split count m, a vertex split processing section that performs a vertex split process on a three-dimensional object OB in an object space using the vertex split count m, a vertex position calculation section that calculates an intersection position of a projection screen SC and a straight line that connects a vertex position of the three-dimensional object OB after the vertex split process and a position of a virtual camera VC, and calculates a vertex position of a drawing object corresponding to the three-dimensional object OB on a drawing buffer based on the calculated intersection position, and a drawing section that draws the drawing object on the drawing buffer based on the vertex position of the drawing object to generate a projection image.
摘要翻译: 图像生成系统包括顶点分割计数设定部,其进行设定顶点分割计数m的顶点分割计数设定处理,对象空间中的三维对象OB执行顶点分割处理的顶点分割处理部,使用 顶点分割计数m,顶点位置计算部分,其计算投影屏幕SC与在顶点拆分处理之后连接三维对象OB的顶点位置的直线与虚拟相机VC的位置之间的交点 并且基于所计算的交叉位置,在绘制缓冲器上计算与三维物体OB相对应的绘制对象的顶点位置,以及绘制部,其基于绘图的顶点位置在绘制缓冲器上绘制绘制对象 对象生成投影图像。
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120.
公开(公告)号:US20160256777A1
公开(公告)日:2016-09-08
申请号:US15059887
申请日:2016-03-03
发明人: Yuko UMEBAYASHI , Akinori WAKEBE
IPC分类号: A63F13/537 , A63F13/822
CPC分类号: A63F13/537 , A63F13/00 , A63F13/822
摘要: When an icon included in a range display operation icon group has been operated using a position construction screen, a range display object is displayed corresponding to each battery that has been placed on a placement setting map, the range display object representing the effective range of an attack power linked to the icon that has been operated, and being displayed in an identifiable manner corresponding to the power of the battery. An overlapping area of a plurality of range display objects is also displayed in an identifiable manner.
摘要翻译: 当使用位置构造屏幕来操作包括在范围显示操作图标组中的图标时,对应于已经放置在放置设置图上的每个电池对应显示范围显示对象,该范围显示对象表示一个 与已经操作的图标相关联的并且以与电池的电力相对应的可识别的方式显示的攻击强度。 多个范围显示对象的重叠区域也以可识别的方式显示。
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