Object placing game with character battles

    公开(公告)号:US10384128B2

    公开(公告)日:2019-08-20

    申请号:US15702808

    申请日:2017-09-13

    摘要: Provided is a game system including: a first game processing means for placing, based on an operation by a player, an object in a virtual space of the player, and executing a first game that progresses by using the object; a second game processing means for causing an enemy character to appear in the virtual space, and executing a second game that causes the enemy character and a player character, which have satisfied a given condition, to fight a battle; and a game management means for executing processing for permitting the player to perform an operation relating to the second game when it is judged that the given condition has been established in the virtual space during the execution of the first game, and reflecting a result of the battle in the second game in a parameter to be used in the first game.

    INFORMATION STORAGE MEDIUM, INFORMATION PROCESSING DEVICE, AND GAME SYSTEM

    公开(公告)号:US20190111344A1

    公开(公告)日:2019-04-18

    申请号:US16157693

    申请日:2018-10-11

    IPC分类号: A63F13/58

    摘要: An information processing device that carries out the processing of a fighting game in which a player-character is made to fight an opponent-character, the device including a first condition determination means that determines whether the player-character and the opponent-character, as a whole, have fulfilled a first condition during the fight; a second condition determination means that determines a character, among the player-character and the opponent-character, that has fulfilled a second condition during the fight; and a bonus awarding means that awards a bonus that can be used in the fight to a fulfilling character, among the player-character and the opponent-character, that fulfills the second condition after the fulfillment of the first condition. The first condition determination means sets a partial or a complete fulfillment of a given set of conditions as the first condition.

    Image generation system, image generation method, and information storage medium

    公开(公告)号:US10176586B2

    公开(公告)日:2019-01-08

    申请号:US15361987

    申请日:2016-11-28

    摘要: An image generation system includes a processor including hardware, the processor being configured to implement: an object space setting process that performs a process that places a plurality of objects including a moving object in an object space; a moving object calculation process that performs a movement process that moves the moving object in the object space; and a parameter process that performs a process that sets at least one of an attack parameter, a defense parameter, and a movement control parameter of the moving object based on at least one of density information about an assemblage of particles within a line or a range that extends from the moving object in a given direction, and the density information about the assemblage of particles at a position of the moving object; and an image generation process that generates an image viewed from a given viewpoint in the object space.

    VIDEO SLOT MACHINE, SERVER SYSTEM, AND COMPUTER SYSTEM

    公开(公告)号:US20180165913A1

    公开(公告)日:2018-06-14

    申请号:US15837634

    申请日:2017-12-11

    IPC分类号: G07F17/32 G07F17/34

    摘要: A video slot machine starts spinning display of video reels upon detecting a spin operation, and performs a lottery to determine a special position in symbol stop positions in a reel display area. A character appears behind the video reel in such a manner that a displayed range of the character includes the symbol stop position determined to be the special position. When the video reels stop with a chance symbol stopped in front of the character, a replacement target is selected from the change symbol and other symbols in its periphery in accordance with a section of the character stopped by the chance symbol. Then, outcome of the reels is determined with the replacement target symbols replaced with a reward symbol, and payout is performed.

    Image distortion correction system
    119.
    发明授权
    Image distortion correction system 有权
    图像失真校正系统

    公开(公告)号:US09495799B2

    公开(公告)日:2016-11-15

    申请号:US14226045

    申请日:2014-03-26

    IPC分类号: G06T17/20 G06T15/20

    CPC分类号: G06T17/20 G06T15/20

    摘要: An image generation system includes a vertex split count setting section that performs a vertex split count setting process that sets a vertex split count m, a vertex split processing section that performs a vertex split process on a three-dimensional object OB in an object space using the vertex split count m, a vertex position calculation section that calculates an intersection position of a projection screen SC and a straight line that connects a vertex position of the three-dimensional object OB after the vertex split process and a position of a virtual camera VC, and calculates a vertex position of a drawing object corresponding to the three-dimensional object OB on a drawing buffer based on the calculated intersection position, and a drawing section that draws the drawing object on the drawing buffer based on the vertex position of the drawing object to generate a projection image.

    摘要翻译: 图像生成系统包括顶点分割计数设定部,其进行设定顶点分割计数m的顶点分割计数设定处理,对象空间中的三维对象OB执行顶点分割处理的顶点分割处理部,使用 顶点分割计数m,顶点位置计算部分,其计算投影屏幕SC与在顶点拆分处理之后连接三维对象OB的顶点位置的直线与虚拟相机VC的位置之间的交点 并且基于所计算的交叉位置,在绘制缓冲器上计算与三维物体OB相对应的绘制对象的顶点位置,以及绘制部,其基于绘图的顶点位置在绘制缓冲器上绘制绘制对象 对象生成投影图像。

    METHOD FOR CONTROLLING DISPLAY OF GAME IMAGE AND SERVER SYSTEM
    120.
    发明申请
    METHOD FOR CONTROLLING DISPLAY OF GAME IMAGE AND SERVER SYSTEM 审中-公开
    控制游戏图像和服务器系统显示的方法

    公开(公告)号:US20160256777A1

    公开(公告)日:2016-09-08

    申请号:US15059887

    申请日:2016-03-03

    IPC分类号: A63F13/537 A63F13/822

    摘要: When an icon included in a range display operation icon group has been operated using a position construction screen, a range display object is displayed corresponding to each battery that has been placed on a placement setting map, the range display object representing the effective range of an attack power linked to the icon that has been operated, and being displayed in an identifiable manner corresponding to the power of the battery. An overlapping area of a plurality of range display objects is also displayed in an identifiable manner.

    摘要翻译: 当使用位置构造屏幕来操作包括在范围显示操作图标组中的图标时,对应于已经放置在放置设置图上的每个电池对应显示范围显示对象,该范围显示对象表示一个 与已经操作的图标相关联的并且以与电池的电力相对应的可识别的方式显示的攻击强度。 多个范围显示对象的重叠区域也以可识别的方式显示。