Gaming system, gaming device and method of providing selection game with interdependent award distribution
    171.
    发明授权
    Gaming system, gaming device and method of providing selection game with interdependent award distribution 有权
    游戏系统,游戏设备和提供相互依赖奖励分配的选择游戏的方法

    公开(公告)号:US08758117B2

    公开(公告)日:2014-06-24

    申请号:US13295716

    申请日:2011-11-14

    CPC classification number: G07F17/32 G07F17/3211

    Abstract: The disclosed gaming system, gaming device and method provide a selection game having a plurality of selectable positions and a plurality of awards interdependently distributed or associated with the selectable positions. For one, a plurality, or all the selectable positions, the award associated with such selectable position is interdependent in that such award has a relationship to one or more of the awards associated with the selectable positions bordering such position. In various embodiments, the value of the award associated with such selectable position has a relationship to one or more of the values of the awards associated with the selectable positions bordering such position. Based on these interdependencies, when each of the selectable positions is selected, the award, or value of the award, associated with the position provides certain information which can be subsequently used to make better informed position selections.

    Abstract translation: 所公开的游戏系统,游戏设备和方法提供具有多个可选择位置的选择游戏和与可选位置相互依赖地分布或相关联的多个奖励。 对于一个,多个或所有可选择的位置,与这种可选择位置相关联的奖励是相互依赖的,因为这样的奖励与与与该位置相邻的可选择位置相关联的一个或多个奖励具有关系。 在各种实施例中,与这种可选择位置相关联的奖励的值与与与该位置相邻的可选位置相关联的奖励中的一个或多个值具有关系。 基于这些相互依赖性,当选择每个可选位置时,与该位置相关联的奖励或奖励值提供某些信息,该信息可以随后用于进行更好的知情位置选择。

    Spontaneous player preferences
    172.
    发明授权
    Spontaneous player preferences 有权
    自发球员偏好

    公开(公告)号:US08696470B2

    公开(公告)日:2014-04-15

    申请号:US12757968

    申请日:2010-04-09

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: G07F17/323 G06Q30/02

    Abstract: An apparatus, method, and system to present at least one game offering on a display of a gaming machine may include a portable electronic device having a processor operative with a spontaneous interest data application to acquire spontaneous interest data. A memory may store the spontaneous interest data and the spontaneous interest data application. The spontaneous interest data application may save the spontaneous interest data to the memory, and a data transfer interface can transfer the spontaneous interest data to a second device.

    Abstract translation: 在游戏机的显示器上呈现至少一个游戏产品的装置,方法和系统可以包括具有处理器的便携式电子设备,该处理器与自发兴趣数据应用程序相结合以获取自发兴趣数据。 记忆可以存储自发兴趣数据和自发兴趣数据应用。 自发兴趣数据应用可以将自发兴趣数据保存到存储器,并且数据传输接口可以将自发兴趣数据传送到第二设备。

    Adventure sequence activities
    175.
    发明授权
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US08403759B2

    公开(公告)日:2013-03-26

    申请号:US12986045

    申请日:2011-01-06

    CPC classification number: G07F17/32 G07F17/3227 G07F17/3255

    Abstract: A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.

    Abstract translation: 游戏系统包括通信网络,具有与存储在其中的玩家相关联的信息的便携式数据存储设备以及通信地耦合到通信网络的多个游戏单元。 每个游戏单元包括用于读取和存储便携式数据存储装置内的信息的接口。 游戏系统还包括通信地耦合到通信网络和多个游戏单元的网络计算机。 网络计算机被编程为使得播放器能够基于与存储在便携式数据存储设备中的播放器相关联的信息,以特定顺序播放多个游戏单元的一组。

    VIRTUAL LEASH FOR PERSONAL GAMING DEVICE
    176.
    发明申请
    VIRTUAL LEASH FOR PERSONAL GAMING DEVICE 有权
    个人游戏设备的虚拟抢险

    公开(公告)号:US20130005453A1

    公开(公告)日:2013-01-03

    申请号:US13610645

    申请日:2012-09-11

    Abstract: Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed.

    Abstract translation: 公开了用于在手持式个人游戏设备(PGD)上提供虚拟皮带和命令下载功能的方法和系统。 主机游戏系统包括:游戏服务器,被配置为生成具有关于各种赌注游戏的预定游戏结果的数据的游戏种子;以及认证服务器,被配置为用PGD建立虚拟皮带。 虚拟皮带适用于在PGD上重复验证或验证PGD用户,PGD位置,PGD本身和/或软件代码。 包括在相关联的PGD内的是显示游戏相关信息的显示器,被配置为执行游戏相关代码的处理器以及包含由处理器执行的计算机代码的命令下载的存储器。 计算机代码的命令下载包括足够的代码,用于PGD基于游戏种子独立地处理和显示游戏。

    REAL-TIME PLAYER TRACKING
    177.
    发明申请
    REAL-TIME PLAYER TRACKING 审中-公开
    实时播放器追踪

    公开(公告)号:US20120330740A1

    公开(公告)日:2012-12-27

    申请号:US13607374

    申请日:2012-09-07

    CPC classification number: G07F17/32 G07F17/3239 G07F17/3241

    Abstract: Some implementations of the invention provide methods, devices and systems for acquiring patron data in real time. A plurality of networked cameras may be used to acquire information regarding casino patrons. The cameras may include “smart cameras” having an integrated machine vision system. The real-time information may be used to populate one or more databases of a player loyalty program. Patron information may also be used to determine trends associated with patron demographics, with levels of a player loyalty program, etc. Some implementations of the invention involve monitoring patron event data and determining when predetermined events of interest occur. When a defined event occurs, patron data relating to the associated patron may be monitored, analyzed and used to populate one or more player loyalty databases. In some implementations, patron data acquired prior to the time of the defined event may also be analyzed and used.

    Abstract translation: 本发明的一些实施方案提供用于实时获取顾客数据的方法,设备和系统。 可以使用多个网络摄像机来获取关于娱乐场顾客的信息。 相机可以包括具有集成的机器视觉系统的智能相机。 实时信息可以用于填充玩家忠诚度计划的一个或多个数据库。 赞助人信息还可用于确定与顾客人口统计特征相关联的趋势,玩家忠诚度计划的级别等。本发明的一些实施方式涉及监视顾客事件数据并确定何时发生预期事件。 当定义的事件发生时,与相关顾客相关的顾客数据可以被监视,分析并用于填充一个或多个玩家忠诚度数据库。 在一些实施方案中,也可以分析和使用在定义的事件之前获取的顾客数据。

    Mobile gaming devices for use in a gaming network having gaming and non-gaming zones
    178.
    发明授权
    Mobile gaming devices for use in a gaming network having gaming and non-gaming zones 有权
    用于具有游戏和非游戏区域的游戏网络中的移动游戏设备

    公开(公告)号:US08226474B2

    公开(公告)日:2012-07-24

    申请号:US11518342

    申请日:2006-09-08

    CPC classification number: G07F17/3269 G07F17/32 G07F17/3237

    Abstract: Novel gaming networks, devices, and systems for enabling game play on wireless, mobile gaming devices based on the location of the device are described. A mobile gaming device can be used for wagering game play when the device is physically present in an authorized game play zone in a gaming environment and is used by an authorized and verified user. A gaming environment is divided into zones wherein a zone either allows wagering game play on a device or does not. A zone has multiple transmitters that transmit security signals that are detectable by a mobile device at all times while the device is in the zone. An appropriate wireless communication standard can be used to transmit the security signal, such as near-field magnetic communication. The device has at least one user identification and authentication mechanism to ensure that only an authorized user is using the device.

    Abstract translation: 描述了基于设备位置的用于在无线移动游戏设备上实现游戏的新型游戏网络,设备和系统。 当游戏设备实际存在于游戏环境中的授权游戏区域中时,移动游戏设备可以用于投注游戏,并被授权和验证的用户使用。 游戏环境被划分为区域,其中区域可以允许在设备上进行游戏游戏或不进行游戏。 区域具有多个发射器,其在设备处于区域中时随时传输可由移动设备检测到的安全信号。 可以使用适当的无线通信标准来传输诸如近场磁通的安全信号。 该设备具有至少一个用户标识和认证机制,以确保只有授权用户正在使用该设备。

    REMOTE WAGER GAMING SYSTEM USING A VIDEO GAME CONSOLE
    179.
    发明申请
    REMOTE WAGER GAMING SYSTEM USING A VIDEO GAME CONSOLE 有权
    使用视频游戏控制台的远程WAGER游戏系统

    公开(公告)号:US20120115584A1

    公开(公告)日:2012-05-10

    申请号:US13301178

    申请日:2011-11-21

    CPC classification number: G07F17/3206 A63F2300/532 G07F17/32 G07F17/323

    Abstract: Gaming systems, devices, and methods are described for enabling wager gaming with a gaming operator using a game cartridge, such as a USB key, and game storage medium, such as a DVD. The cartridge and disc are inserted into a video game console and a connection with the gaming operator is made via the Internet. Once a connection is made and the identity of the game cartridge user has been verified and authenticated, the user can begin wager game play. Game play data are transmitted between the console and the gaming operator in an encrypted format. An encryption key is transmitted to the gaming operator via a digital certificate stored on the cartridge which has the corresponding private key. The game cartridge is capable of capturing a biometric sample of the user which is compared to a sample provided when the cartridge was issued to the user.

    Abstract translation: 描述了游戏系统,设备和方法,用于使用诸如USB密钥的游戏机和游戏存储介质(例如DVD)的游戏操作者进行下注游戏。 墨盒和光盘插入视频游戏机中,通过互联网与游戏操作者建立连接。 一旦建立连接并且已经验证和认证了游戏盒用户的身份,用户可以开始下注游戏。 游戏数据以加密格式在控制台和游戏运营商之间传送。 加密密钥通过存储在具有相应私钥的盒上的数字证书传送给游戏操作者。 游戏盒能够捕获用户的生物特征样本,该样本与将盒子发给用户时提供的样本进行比较。

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