Graphical interface for editing an interactive dynamic illustration

    公开(公告)号:US10193959B2

    公开(公告)日:2019-01-29

    申请号:US14745036

    申请日:2015-06-19

    Applicant: AUTODESK, INC.

    Abstract: A computer-implemented method for editing an interactive dynamic illustration includes receiving a first input associated with a functional relationship between a first visual entity in the dynamic illustration and a second visual entity in the dynamic illustration, receiving a second input that associates a visual parameter of the first visual entity with the functional relationship, and receiving a third input that associates a visual parameter of the second visual entity with the functional relationship. The method further includes causing a graphical representation of the functional relationship to be displayed that visually links the first visual entity and the second visual entity. At least one advantage of the disclosed method is that a user can graphically define and/or modify interactive behavior of the visual elements of an interactive dynamic illustration without textually editing the software that generates the illustration.

    Computer-implemented tutorial for visual manipulation software

    公开(公告)号:US09805482B2

    公开(公告)日:2017-10-31

    申请号:US13651315

    申请日:2012-10-12

    Applicant: AUTODESK, INC.

    CPC classification number: G06T11/20 G06T11/203

    Abstract: A method for reproducing authored content within a visual manipulation software environment includes displaying the authored content, such as an individual drawing stroke, in a manner that enables the end-user to experience the temporal dynamics associated with the creation of each drawing stroke or action performed by the author when creating the content. Each individual drawing stroke created by the author may be displayed in a tutorial with the same speed and direction used by the author to create the stroke, and can then be used as a guidance curve by the end-user. End-user input corresponding to the displayed author content is then received and used to generate an end-user version of the displayed content.

    TECHNIQUES FOR GENERATING DYNAMIC ILLUSTRATIONS USING PRINCIPLES OF ANIMATION

    公开(公告)号:US20170301127A1

    公开(公告)日:2017-10-19

    申请号:US15133118

    申请日:2016-04-19

    Applicant: Autodesk, Inc.

    CPC classification number: G06T13/80

    Abstract: An animation engine is configured to apply motion amplifiers to sketches received from an end-user in order to create exaggerated, cartoon-style animation. The animation engine receives a sketch input from the end-user as well as a selection of one or more motion amplifiers. The animation engine also receives one or more control sketches that indicate how the selected motion amplifiers are applied to the sketch input. The animation engine projects the sketch input onto a sketch grid to create a sketch element, and then animates the sketch element by deforming the underlying sketch grid based on the control sketches. The animation engine then interpolates the sketch input, based on the deformations of the sketch grid, to animate the sketch. In this manner, the animation engine exposes an intuitive set of tools that allows end-users to easily apply the well-known Principles of Animation.

    IN-PRODUCT QUESTIONS, ANSWERS, AND TIPS
    15.
    发明申请
    IN-PRODUCT QUESTIONS, ANSWERS, AND TIPS 有权
    产品问题,答案和提示

    公开(公告)号:US20130103714A1

    公开(公告)日:2013-04-25

    申请号:US13650064

    申请日:2012-10-11

    Applicant: AUTODESK, INC.

    CPC classification number: G06F3/048 G06F9/453 G06F17/30864

    Abstract: One embodiment of the present invention sets forth a technique for providing help content related to a software application to a user. The technique involves receiving a first discussion element associated with a first user and including textual input related to a first software application and first contextual information related to the first software application. The technique further involves receiving second contextual information associated with a second user and related to the first software application, determining a measure of correlation between the first contextual information and the second contextual information, determining that the first discussion element should be transmitted to the second user based on the measure of correlation, and transmitting the first discussion element to the second user.

    Abstract translation: 本发明的一个实施例提出了一种用于向用户提供与软件应用相关的帮助内容的技术。 该技术涉及接收与第一用户相关联的第一讨论元素,并且包括与第一软件应用相关的文本输入和与第一软件应用相关的第一上下文信息。 该技术还包括接收与第二用户相关联并与第一软件应用相关的第二上下文信息,确定第一上下文信息和第二上下文信息之间的相关性的度量,确定第一讨论元素应被发送给第二用户 基于相关性的度量,并将第一讨论元素发送给第二用户。

    NAVIGATION AND VIEW SHARING SYSTEM FOR REMOTE COLLABORATION

    公开(公告)号:US20250063139A1

    公开(公告)日:2025-02-20

    申请号:US18938209

    申请日:2024-11-05

    Applicant: Autodesk, Inc.

    Abstract: Methods, systems, and apparatus, including medium-encoded computer program products, for collaboration and view sharing between users when performing editing operations over a shared document. A first portion of a shared document is displayed to a first user in a user interface of a first instance of a collaboration application of a first user. The displayed first portion comprises a first location of the first user within the shared document. In the user interface, an indication specifying a relative locational direction from the first location towards a second location of a second user within the shared document is provided. A second portion of the shared document is being displayed to the second user through a second instance of the collaboration application during a conference call between a set of users, where the displayed second portion includes the second location of the second user within the shared document.

    Three dimensional visual programming interface for a network of devices

    公开(公告)号:US11809678B2

    公开(公告)日:2023-11-07

    申请号:US15717876

    申请日:2017-09-27

    Applicant: AUTODESK, INC.

    CPC classification number: G06F3/04815 G06F3/011 H04L41/22

    Abstract: Approaches for generating virtual representations of smart objects in a 3D visual programming interface. The interface displays a 3D virtual environment containing virtual objects that represents a real-world environment containing smart objects. The 3D virtual environment displays virtual objects in a manner that is spatially accurate relative to the physical objects in the real-world environment. For each virtual object representing a physical object, a logic node (port node) is displayed, the port node representing the set of functions associated with the physical object. The interface enables users to create, delete, or modify different types of logic nodes (representing functions) and create, delete, or modify links (representing data connections) between logic nodes within the 3D virtual environment. The authoring of the logic nodes and links produces an executable program. Upon executing the program, data flows between the logic nodes are visually represented as particles moving between the logic nodes.

    Adapting video annotations to playback speed

    公开(公告)号:US10891428B2

    公开(公告)日:2021-01-12

    申请号:US13951217

    申请日:2013-07-25

    Applicant: Autodesk, Inc.

    Abstract: Embodiments presented herein include a method for altering a first annotation associated with a media file. This method may generally include the technique for receiving the media file wherein the media file contains the first annotation which is associated with a first playback speed of the media file. A second playback speed is received for the media file. A second annotation is generated based on the second playback speed of the media file based on the first annotation associated with the first playback speed of the media file. The second annotation is associated with the second playback speed of the media file and, at the second playback speed, the media file concurrently plays the second annotation.

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