Automatic generation of a game replay video
    12.
    发明授权
    Automatic generation of a game replay video 有权
    自动生成游戏重播视频

    公开(公告)号:US09278288B2

    公开(公告)日:2016-03-08

    申请号:US14169219

    申请日:2014-01-31

    Applicant: Google Inc.

    Abstract: A video clip may be automatically generated from a gameplay recording based on an interest metric. The interest metric may be determined from a variety of sources, such as developer provided signals, platform-based signals, and reception signal. A machine learning technique may be applied to each of the signals individually and/or in aggregate (e.g., the interest metric) to ascertain a weighting scheme, for example, for each individual signal or the interest metric to improve the selection of portions of video from a gameplay recording.

    Abstract translation: 可以基于感兴趣度量从游戏录制中自动生成视频剪辑。 兴趣度量可以从诸如开发者提供的信号,基于平台的信号和接收信号等各种来源确定。 机器学习技术可以单独地和/或聚合地(例如,兴趣度量)应用于每个信号,以确定加权方案,例如对于每个单独的信号或兴趣度量来改善视频部分的选择 从游戏录音。

    Subscription Model for Trusted Recommendation Sources
    14.
    发明申请
    Subscription Model for Trusted Recommendation Sources 有权
    可信赖推荐来源的订阅模式

    公开(公告)号:US20150262266A1

    公开(公告)日:2015-09-17

    申请号:US14207381

    申请日:2014-03-12

    Applicant: Google Inc.

    CPC classification number: G06Q30/04

    Abstract: Systems, device and techniques are disclosed for receiving content based on a subscription to channel by a user. An indication of a user subscription, by a user, may be received. The subscription may be for a channel associated with a channel manager for the channel. An indication of a content to be provided via the channel may be received from the channel manager for the channel. A determination may be made that the content value associated with the content is below an available user subscription value. The content may be automatically provided to the user, based on the determination and the content value may be deducted from the available subscription value.

    Abstract translation: 公开了用于基于用户对频道的订阅来接收内容的系统,设备和技术。 用户可以接收用户订阅的指示。 订阅可以是用于与信道的频道管理器相关联的频道。 可以从频道管理器接收经由频道提供的内容的指示。 可以确定与内容相关联的内容值低于可用用户订阅值。 可以基于确定自动地向用户提供内容,并且可以从可用订阅值中扣除内容值。

    AUTOMATIC ENTITY DETECTION AND PRESENTATION OF RELATED CONTENT
    15.
    发明申请
    AUTOMATIC ENTITY DETECTION AND PRESENTATION OF RELATED CONTENT 审中-公开
    自动实体检测与相关内容的陈述

    公开(公告)号:US20150235264A1

    公开(公告)日:2015-08-20

    申请号:US14182552

    申请日:2014-02-18

    Applicant: Google Inc.

    Abstract: The present disclosure allows for automatic detection of an entity referenced in a video and presentation of a purchasable item associated with the identified entity to a user viewing the video. A method may include evaluating a video using one or more entity analysis techniques and identifying an entity associated with the video based on the evaluation. Next, one or more purchasable items associated with the entity may be identified. A first purchasable item may be selected from among the one or more purchasable items based on a user history associated with a user and the selected first purchasable item may be presented to the user during playback of the video.

    Abstract translation: 本公开允许在视频中引用的实体的自动检测以及与所识别的实体相关联的可购买项目的呈现给观看视频的用户。 方法可以包括使用一个或多个实体分析技术评估视频,并且基于评估来识别与视频相关联的实体。 接下来,可以识别与该实体相关联的一个或多个可购买项目。 可以基于与用户相关联的用户历史,从一个或多个可购买项目中选择第一可购买项目,并且可以在播放视频期间将所选择的第一可购买项目呈现给用户。

    Player model
    16.
    发明申请
    Player model 有权
    玩家模特

    公开(公告)号:US20150217198A1

    公开(公告)日:2015-08-06

    申请号:US14170898

    申请日:2014-02-03

    Applicant: Google Inc.

    Abstract: A player model for a video game is generated based on inputs received from users who have played past versions of the game. The player model can be used to simulate user actions in a new version of the video game and make predictions about average user session length, average earnings per session, number of games played per day, etc. More than one player model may be generated for a game. Each player model for a game may represent one or more features, such as a user skill level, for a group of users.

    Abstract translation: 基于从播放过去版本游戏的用户接收的输入产生视频游戏的玩家模型。 播放器模型可用于模拟新版本的视频游戏中的用户操作,并对平均用户会话长度,每个会话的平均收益,每天玩的游戏数量等进行预测。可以生成多个玩家模型 一个游戏。 用于游戏的每个玩家模型可以代表一组用户的一个或多个特征,诸如用户技能等级。

    AUTOMATIC GENERATION OF A GAME REPLAY VIDEO
    17.
    发明申请
    AUTOMATIC GENERATION OF A GAME REPLAY VIDEO 有权
    自动生成游戏重播视频

    公开(公告)号:US20150217196A1

    公开(公告)日:2015-08-06

    申请号:US14169219

    申请日:2014-01-31

    Applicant: GOOGLE INC.

    Abstract: A video clip may be automatically generated from a gameplay recording based on an interest metric. The interest metric may be determined from a variety of sources, such as developer provided signals, platform-based signals, and reception signal. A machine learning technique may be applied to each of the signals individually and/or in aggregate (e.g., the interest metric) to ascertain a weighting scheme, for example, for each individual signal or the interest metric to improve the selection of portions of video from a gameplay recording.

    Abstract translation: 可以基于感兴趣度量从游戏录制中自动生成视频剪辑。 兴趣度量可以从诸如开发者提供的信号,基于平台的信号和接收信号等各种来源确定。 机器学习技术可以单独地和/或聚合地(例如,兴趣度量)应用于每个信号,以确定加权方案,例如对于每个单独的信号或兴趣度量来改善视频部分的选择 从游戏录音。

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