SYSTEMS AND METHODS TO COORDINATE TRANSMISSIONS IN DISTRIBUTED WIRELESS SYSTEMS VIA USER CLUSTERING
    21.
    发明申请
    SYSTEMS AND METHODS TO COORDINATE TRANSMISSIONS IN DISTRIBUTED WIRELESS SYSTEMS VIA USER CLUSTERING 有权
    通过用户集群在分布式无线系统中协调传输的系统和方法

    公开(公告)号:US20140016499A1

    公开(公告)日:2014-01-16

    申请号:US14023302

    申请日:2013-09-10

    Abstract: Systems and methods are described for coordinating transmissions in distributed wireless systems via user clustering. For example, a method according to one embodiment of the invention comprises: measuring link quality between a target user and a plurality of distributed-input distributed-output (DIDO) distributed antennas of base transceiver stations (BTSs); using the link quality measurements to define a user cluster; measuring channel state information (CSI) between each user and each DIDO antenna within a defined user cluster; and precoding data transmissions between each DIDO antenna and each user within the user cluster based on the measured CSI.

    Abstract translation: 描述了用于通过用户群集协调分布式无线系统中的传输的系统和方法。 例如,根据本发明的一个实施例的方法包括:测量目标用户与基站收发台(BTS)的多个分布式输入分布式输出(DIDO)分布式天线之间的链路质量; 使用链路质量测量来定义用户群集; 在定义的用户群内测量每个用户与每个DIDO天线之间的信道状态信息(CSI); 以及基于所测量的CSI,在每个DIDO天线和用户群内的每个用户之间预编码数据传输。

    GRAPHICAL USER INTERFACE, SYSTEM AND METHOD FOR IMPLEMENTING A GAME CONTROLLER ON A TOUCH-SCREEN DEVICE
    23.
    发明申请
    GRAPHICAL USER INTERFACE, SYSTEM AND METHOD FOR IMPLEMENTING A GAME CONTROLLER ON A TOUCH-SCREEN DEVICE 有权
    图形用户界面,用于在触摸屏设备上实现游戏控制器的系统和方法

    公开(公告)号:US20130190083A1

    公开(公告)日:2013-07-25

    申请号:US13777805

    申请日:2013-02-26

    Abstract: A touch-screen apparatus and method are described for controlling an online video game. For example, one embodiment of a touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a memory for storing program code and a processor for processing the program code to generate a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game.

    Abstract translation: 描述了用于控制在线视频游戏的触摸屏设备和方法。 例如,触摸屏装置的一个实施例包括:触摸屏显示器,用于响应于用户触摸触摸屏显示而显示图像和接收用户输入; 网络接口,用于响应于来自所述设备的用户输入,与执行视频游戏的游戏服务器建立网络连接,所述游戏服务器压缩来自所述视频游戏的视频输出以生成交互式压缩流视频,以及发送所生成的交互压缩流视频 通过所述视频游戏通过所述网络连接到所述触摸屏设备; 用于存储程序代码的存储器和用于处理程序代码以生成触摸屏图形用户界面(GUI)的处理器,包括:多个用户输入元件,响应于用户在触摸上选择用户输入元素来提供用户输入 屏幕显示; 其中,所述用户输入从所述触摸屏设备发送到所述游戏服务器,以控制所述视频游戏的执行。

    SYSTEM AND METHOD FOR MANAGING AUDIO AND VIDEO CHANNELS FOR VIDEO GAME PLAYERS AND SPECTATORS
    24.
    发明申请
    SYSTEM AND METHOD FOR MANAGING AUDIO AND VIDEO CHANNELS FOR VIDEO GAME PLAYERS AND SPECTATORS 有权
    用于管理视频游戏机和音箱的音频和视频通道的系统和方法

    公开(公告)号:US20130123019A1

    公开(公告)日:2013-05-16

    申请号:US13495904

    申请日:2012-06-13

    Abstract: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.

    Abstract translation: 描述了用于管理在线视频游戏或应用的音频聊天的计算机实现的系统和方法。 例如,根据一个实施例的系统包括:在线视频游戏或应用执行引擎,以响应于来自视频游戏或应用的一个或多个用户的输入来执行在线视频游戏或应用,并且响应地生成音频和视频 视频游戏或应用程序; 以及聊天子系统,用于与所述一个或多个用户和一个或多个观众建立与所述视频游戏或应用程序的音频聊天会话,所述聊天子系统建立多个音频聊天频道,所述多个音频聊天频道包括观众参与音频聊天的观众频道;以及 用户参与音频聊天的用户频道。

    Graphical user interface, system and method for implementing a game controller on a touch-screen device
    25.
    发明授权
    Graphical user interface, system and method for implementing a game controller on a touch-screen device 有权
    用于在触摸屏设备上实现游戏控制器的图形用户界面,系统和方法

    公开(公告)号:US08382591B2

    公开(公告)日:2013-02-26

    申请号:US13016785

    申请日:2011-01-28

    Abstract: A touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game.

    Abstract translation: 触摸屏设备包括:触摸屏显示器,用于响应于用户触摸触摸屏显示而显示图像并接收用户输入; 网络接口,用于响应于来自所述设备的用户输入,与执行视频游戏的游戏服务器建立网络连接,所述游戏服务器压缩来自视频游戏的视频输出,以生成交互式压缩流视频,以及发送所生成的交互压缩流视频 通过所述视频游戏通过所述网络连接到所述触摸屏设备; 触摸屏图形用户界面(GUI),包括:响应于用户在触摸屏显示器上选择用户输入元素而提供用户输入的多个用户输入元素; 其中,所述用户输入从所述触摸屏设备发送到所述游戏服务器,以控制所述视频游戏的执行。

    SYSTEMS AND METHODS FOR WIRELESS BACKHAUL IN DISTRIBUTED-INPUT DISTRIBUTED-OUTPUT WIRELESS SYSTEMS
    26.
    发明申请
    SYSTEMS AND METHODS FOR WIRELESS BACKHAUL IN DISTRIBUTED-INPUT DISTRIBUTED-OUTPUT WIRELESS SYSTEMS 有权
    分布式输入分布式无线系统中无线背板的系统与方法

    公开(公告)号:US20130039168A1

    公开(公告)日:2013-02-14

    申请号:US13633702

    申请日:2012-10-02

    CPC classification number: H04B7/022 H04B7/0452 H04B7/066

    Abstract: Systems and methods are described for wireless backhaul in a multiple antenna system (MAS) with multi-user (MU) transmissions (“MU-MAS”). For example, a multiuser (MU) multiple antenna system (MAS) of one embodiment comprises: one or more centralized units communicatively coupled to multiple distributed transceiver stations via a network; the network consisting of wireline or wireless links or a combination of both, employed as a backhaul communication channel; the centralized unit transforming the N streams of information into M streams of bits, each stream of bits being a combination of some or all N streams of information; the M streams of bits being sent over the network to the distributed transceiver stations; the distributed transceiver stations simultaneously sending the streams of bits over wireless links to at least one client device such that at least one client device receives at least one of the original N streams of information.

    Abstract translation: 描述了用于具有多用户(MU)传输(MU-MAS)的多天线系统(MAS)中的无线回程的系统和方法。 例如,一个实施例的多用户(MU)多天线系统(MAS)包括:经由网络通信地耦合到多个分布式收发机站的一个或多个集中式单元; 由有线或无线链路组成的网络或两者的组合,用作回程通信信道; 集中单元将N个信息流变换成M个比特流,每个比特流是一些或全部N个信息流的组合; M个比特流通过网络发送到分布式收发台; 所述分布式收发站同时通过无线链路将比特流发送到至少一个客户端设备,使得至少一个客户端设备接收原始N个信息流中的至少一个。

    Mass Storage Repository for a Wireless Network
    27.
    发明申请
    Mass Storage Repository for a Wireless Network 有权
    无线网络大容量存储库

    公开(公告)号:US20120309545A1

    公开(公告)日:2012-12-06

    申请号:US13587563

    申请日:2012-08-16

    CPC classification number: H04W4/16 H04H40/90

    Abstract: A video repository unit includes a plurality of disk drives arranged in a redundant array and circuitry to control writing/reading of video programs to/from the redundant array. A wireless transceiver receives video programs and transmits a selected video program to a remote viewer responsive to a request received by the wireless transceiver. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    Abstract translation: 视频储存库包括布置在冗余阵列中的多个磁盘驱动器和用于控制向/从冗余阵列写入/读取视频节目的电路。 无线收发器响应于由无线收发机接收到的请求,接收视频节目并将所选择的视频节目发送给远程观众。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    System and method for performing motion capture and image reconstruction
    28.
    发明授权
    System and method for performing motion capture and image reconstruction 有权
    用于执行运动捕捉和图像重建的系统和方法

    公开(公告)号:US08207963B2

    公开(公告)日:2012-06-26

    申请号:US11888377

    申请日:2007-07-31

    CPC classification number: G06T17/20 G06T7/20 G06T7/596

    Abstract: A system and method are described for performing motion capture on a subject. For example, a computer-implemented method according to one embodiment of the invention comprise: creating a scalar field for the three-dimensional (3-D) capture volume of the subject; generating a surface mesh for the scalar field; retaining good vertices and removing bad vertices of the surface mesh; and storing the good vertices for use in subsequent reconstruction of the motion of the subject. Another computer-implemented method comprises: capturing a series of image frames of the subject over a period of time each frame each frame having a plurality of vertices defining a captured surface of the subject; establishing a reference frame having one or more of the plurality of vertices; performing frame-to-frame tracking to identify vertices within the N′th frame based on the (N−1)′th frame or an earlier frame; and performing reference-to-frame tracking to identify vertices within the N′th frame based on the reference frame to counter potential drift between the frames. Yet another computer-implemented method comprises: capturing motion capture data including a plurality of images of the N vertices during a motion capture session; retrospectively identifying X of the N vertices to track across the plurality of images where X

    Abstract translation: 描述了对主体进行运动捕捉的系统和方法。 例如,根据本发明的一个实施例的计算机实现的方法包括:为被摄体的三维(3-D)捕获体积创建标量场; 生成标量场的表面网格; 保持良好的顶点和去除表面网格的不良顶点; 并存储好的顶点以用于随后重建对象的运动。 另一种计算机实现的方法包括:在一段时间内捕获被摄体的一系列图像帧,每帧每帧具有限定被摄体的被捕获表面的多个顶点; 建立具有多个顶点中的一个或多个的参考帧; 执行帧到帧跟踪以基于第(N-1)帧或更早的帧来识别第N帧内的顶点; 以及基于所述参考帧执行参考到帧跟踪以识别所述第N帧内的顶点,以抵消所述帧之间的潜在漂移。 另一种计算机实现的方法包括:在运动捕捉会话期间捕获包括N个顶点的多个图像的运动捕捉数据; 回溯地识别N个顶点中的X,以跨越多个图像,其中X

    System and method for distributed input-distributed output wireless communications
    29.
    发明授权
    System and method for distributed input-distributed output wireless communications 有权
    分布式输入分布式输出无线通信系统和方法

    公开(公告)号:US08160121B2

    公开(公告)日:2012-04-17

    申请号:US12143503

    申请日:2008-06-20

    Abstract: A system and method are described for dynamically adapting the communication characteristics of a multiple antenna system (MAS) with multi-user (MU) transmissions (“MU-MAS”). For example, a method according to one embodiment of the invention comprises: transmitting a training signal from each antenna of a base station to each of a plurality of wireless client devices, each of the client devices analyzing each training signal to generate channel characterization data, and receiving the channel characterization data at the base station; computing a plurality of MU-MAS precoder weights based on the channel characterization data, the combined MU-MAS precoder weights comprising a MU-MAS channel matrix; determining instantaneous or statistical channel quality (“link quality metric”) for the wireless client devices using mutual information of MU-MAS links or singular values of the MU-MAS composite channel matrix; determining a subset of users and a MU-MAS transmission mode based on the link quality metric; precoding data using the MU-MAS precoder weights to generate precoded data signals for each antenna of the base station; and transmitting the precoded data signals through each antenna of the base station to each respective client device within the selected subset.

    Abstract translation: 描述了一种用于动态地适应具有多用户(MU)传输(MU-MAS)的多天线系统(MAS)的通信特性的系统和方法。 例如,根据本发明的一个实施例的方法包括:将训练信号从基站的每个天线发送到多个无线客户端设备中的每一个,每个客户机设备分析每个训练信号以产生信道表征数据, 以及在所述基站处接收所述信道表征数据; 基于所述信道特征数据计算多个MU-MAS预编码器权重,所述组合的MU-MAS预编码器权重包括MU-MAS信道矩阵; 使用MU-MAS链路的互信息或MU-MAS复合信道矩阵的奇异值来确定无线客户端设备的即时或统计信道质量(“链路质量度量”); 基于所述链路质量度量来确定用户的子集和MU-MAS传输模式; 使用MU-MAS预编码器权重预编码数据,以生成基站的每个天线的预编码数据信号; 以及将预编码的数据信号通过基站的每个天线发送到所选择的子集内的每个相应的客户机设备。

    Self-configuring, adaptive, three-dimensional, wireless network

    公开(公告)号:US08125940B2

    公开(公告)日:2012-02-28

    申请号:US10618931

    申请日:2003-07-14

    CPC classification number: H04W88/08 H04B7/2606 H04L63/0428

    Abstract: A network for wireless transmission of a media data in a building includes a plurality of access points. A first access point receives the media data from a source and transmits the media data downstream at a first data rate. A plurality of additional access points is distributed about the building, each of which includes an upstream transceiver to receive the media content on a first channel and a downstream transceiver to re-transmit the media content at substantially the first data rate on a second channel. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

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