摘要:
Described herein are processes and devices that control and use virtual universe wish lists. One of the devices described is a virtual wish list device. The virtual wish list device determines an item in a virtual universe that is a desired by an avatar. The virtual wish list device designates the item as a desired item in a wish list. The wish list may be stored in the avatar's virtual universe inventory. The wish list device determines details about the desired item, such as whether the item is desired in the virtual universe or in the real world. The wish list device stores the details about the desired item in the wish list. The virtual wish list device may use the details to conduct transactions related to the desired item.
摘要:
The invention provides a method, system, and program product for reducing use of one or more computer resources. In one embodiment, the invention includes monitoring a user's interaction with a virtual universe, determining whether the user's interaction with the virtual universe is consistent with the user's attention being diverted from the virtual universe, determining whether a computer resource allocated to the user should be reduced, and in the case that the computer resource should be reduced, reducing the computer resource.
摘要:
Described herein are processes and devices that collapse areas in a region of a virtual universe to conserve computing resources. One of the devices described is a virtual resource conserver. The virtual resource conserver determines a first area of a region in a virtual universe. The first area has objects or avatars. A first computing resource processes data for presenting and controlling the objects or avatars in the first area. The virtual resource conserver determines a second area of the region that is similar in topology to the first area. The virtual resource conserver moves the objects or avatars from the first area to the second area and transfers data for presenting and controlling the avatars or objects from the first computing resource to a second computing resource. Finally, the virtual resource conserver reduces usage of the first computing resource, thus conserving resources in the virtual universe.
摘要:
Generally speaking, systems, methods and media for providing temporal teleport capability in a virtual world environment are disclosed. Embodiments of a method for temporally teleporting an avatar in a virtual world environment (VWE) may include, at a first time in a VWE, receiving a request from a user associated with an avatar to temporally teleport the avatar to a temporal destination at an earlier, second time in the VWE. Embodiments of the method may also include creating for the avatar a recreated virtual world based on the temporal destination at the earlier, second time. Embodiments may also include receiving input from the user associated with interaction between the user's avatar and the recreated virtual world and allowing the user's avatar to interactively participate in the recreated virtual world during the temporal teleport.
摘要:
The present invention relates to the acquisition of virtual and/or tangible avatar rewards through advertisement exposure. A method in accordance with an embodiment of the present invention includes: viewing advertising content within the virtual environment; and providing a reward to the avatar for viewing the advertising content.
摘要:
An invention that provides a client-side simulated virtual universe environment is provided. In one embodiment, there is a simulation tool, including an analysis component configured to identify whether a server-side virtual universe is available; and a construction component configured to provide a client-side simulated virtual universe environment in the case that the server-side virtual universe is unavailable.
摘要:
Described herein are processes and devices that create and manage documents in a virtual universe. One of the devices described is a virtual document converter. The virtual document converter analyzes a set of one or more graphical objects of a virtual document in a virtual universe. The virtual document presents document content. The virtual document converter determines format information for generating a document file. The virtual document converter parses the document content of the virtual document. The virtual document converter generates the document file with the parsed document content and the determined format information.
摘要:
A method and system is provided for creation and distribution of dynamic multi-content cards in a virtual universe. More specifically, the method creates a card containing contact information for viewing in a virtual universe (VU) and distribute the card in the VU. Additionally, the system includes a card selection tool configured to create a card containing contact information for viewing in a virtual universe (VU) and distribute the card to another resident in the VU.
摘要:
Described herein are some embodiments that use smart objects in a virtual universe to conserve computing resources. Some embodiments describe detecting that a virtual object of the virtual universe enters a resource conservation area in the virtual universe. Some embodiments further include, in response to determining that the virtual object enters the resource conservation area, detecting that the virtual object has a setting that enables automatic reduction of display quality of the virtual object from a first display quality level. Some embodiments further include, in response to determining that the virtual object has the setting that enables the automatic reduction in display quality from the first display quality setting, automatically reducing the display quality of the virtual object from the first display quality level to a second display quality level less than the first display quality level.
摘要:
A proximity threshold of an avatar is defined with respect to proximity to an artifact located within a virtual universe domain. Activity by the avatar within the virtual universe domain is tracked, with activity data generated from the tracking. The activity data is analyzed to determine proximity of the avatar to the artifact within the proximity threshold, and a report is generated from the analyzing, the report noting a determined proximity of the avatar to the artifact within the proximity threshold. In one aspect, the report is provided to a supervisory entity.