STEP-DOWN DIRECT-CURRENT TO DIRECT-CURRENT CONVERTER, CONTROLLER AND CONTROL METHOD THEREOF, AND ELECTRONIC APPARATUS USING SAME
    291.
    发明申请
    STEP-DOWN DIRECT-CURRENT TO DIRECT-CURRENT CONVERTER, CONTROLLER AND CONTROL METHOD THEREOF, AND ELECTRONIC APPARATUS USING SAME 有权
    直流电直流到直流电流转换器,控制器及其控制方法,以及使用它的电子设备

    公开(公告)号:US20150008890A1

    公开(公告)日:2015-01-08

    申请号:US14314175

    申请日:2014-06-25

    Abstract: An M-channel (M is an integer of at least two) synchronous rectification type step-down DC/DC converter is provided. A controller in the converter (i) calculates a load current on a basis of currents flowing through M inductors, (ii) dynamically changes the number K of driving phases (K is an integer of up to M) on the basis of the calculated load current, (iii) generates a pulse signal adjusted in duty ratio such that an output voltage of an output line coincides with a predetermined reference voltage, (iv) selects K drivers among M drivers, and distributes the pulse signal with a phase difference of (360/K) degrees to each of the selected K drivers, and (vi) monotonically increases an amplitude control signal indicating the amplitude of a gate driving voltage with respect to the calculated load current in a range determined in advance for each number K of driving phases.

    Abstract translation: 提供M通道(M为至少为2的整数)同步整流型降压DC / DC转换器。 转换器(i)中的控制器基于流过M个电感器的电流来计算负载电流,(ii)基于所计算的负载来动态地改变驱动相位的数量K(K为整数为M) 电流,(iii)产生调节占空比的脉冲信号,使得输出线的输出电压与预定参考电压一致,(iv)在M个驱动器中选择K个驱动器,并将相位差为( 360度/ K度),以及(vi)单调地增加一个幅度控制信号,该振幅控制信号指示相对于计算出的负载电流的栅极驱动电压的幅度在针对驾驶的每个数量K预先确定的范围内 阶段

    Electronic device
    292.
    发明授权
    Electronic device 有权
    电子设备

    公开(公告)号:US08917360B2

    公开(公告)日:2014-12-23

    申请号:US13861745

    申请日:2013-04-12

    Inventor: Takashi Sogabe

    Abstract: To provide an electronic device capable of preventing an enclosure from falling down without providing a stand and also improving heat dissipation of the enclosure. An electronic device (1) according to the present invention has a substrate (3) where a data storage unit (5) incorporating a storage medium is mounted, and a columned enclosure (2) for storing the substrate (3) in a standing posture, with an axial direction thereof directed to the vertical direction. The enclosure (2) has a pair of lateral walls (22, 23) opposite to the substrate (3) in the Y1-Y2 direction. The pair of lateral walls (22, 23) have a curved shape curved so that middle portions in the Z1-Z2 direction depart from the substrate (3) more than the respective both ends in the Z1-Z2 direction.

    Abstract translation: 提供能够防止外壳在不提供支架的情况下落下并且还改善外壳的散热的电子装置。 根据本发明的电子设备(1)具有其中安装有并入有存储介质的数据存储单元(5)的基板(3)和用于以静止姿势存储基板(3)的柱状外壳(2) ,其轴向指向垂直方向。 外壳(2)在Y1-Y2方向具有与衬底(3)相对的一对侧壁(22,23)。 所述一对侧壁(22,23)具有弯曲形状,使得Z1-Z2方向上的中间部分比Z1-Z2方向的两端分离出基板(3)。

    SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY
    294.
    发明申请
    SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY 有权
    用于在透明模式和非安全模式之间转换的系统和方法

    公开(公告)号:US20140364212A1

    公开(公告)日:2014-12-11

    申请号:US14254881

    申请日:2014-04-16

    Abstract: Systems and methods for executing a game presented on a screen of a head mounted display include executing a game. The execution of the game renders interactive scenes of the game on the screen of the HMD. Images identifying a shift in gaze direction of the user wearing the HMD, are received. The gaze shift is detected during viewing of the interactive scenes presented on the HMD screen. Real-world images that are in line with the gaze direction of the user, are captured from a forward-facing camera of the HMD. A portion of the screen is transitioned from a non-transparent mode to a semi-transparent mode in response to the shift in the gaze direction such that at least part of the real world images are presented in the portion of the screen rendering the interactive scenes of the game. The transparent mode is discontinued after a period of time.

    Abstract translation: 用于执行呈现在头戴式显示器的屏幕上的游戏的系统和方法包括执行游戏。 游戏的执行在HMD的屏幕上呈现游戏的交互式场景。 接收识别穿戴HMD的用户的注视方向偏移的图像。 在HMD屏幕上呈现的交互式场景的观看期间检测到注视偏移。 符合用户视线方向的真实世界图像从HMD的前置摄像头捕获。 响应于注视方向的移动,屏幕的一部分从不透明模式转变为半透明模式,使得至少部分真实世界图像呈现在屏幕的部分中,呈现交互场景 的游戏。 透明模式在一段时间后停止。

    FRAGMENT SHADERS PERFORM VERTEX SHADER COMPUTATIONS
    295.
    发明申请
    FRAGMENT SHADERS PERFORM VERTEX SHADER COMPUTATIONS 审中-公开
    FRAGMENT SHADERS执行VERTEX SHADER COMPUTATIONS

    公开(公告)号:US20140362101A1

    公开(公告)日:2014-12-11

    申请号:US14297231

    申请日:2014-06-05

    CPC classification number: G06T1/20 G06T1/60 G06T15/005

    Abstract: Graphics processing may include implementing a vertex shader and a pixel shader with the GPU. Vertex indices output from a vertex shader may be written to a cache. The vertex indices written to the cache may be accessed with the pixel shader and vertex parameter values associated with the vertex indices may be accessed from a memory unit with the pixel shader. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    Abstract translation: 图形处理可以包括使用GPU实现顶点着色器和像素着色器。 从顶点着色器输出的顶点索引可以写入高速缓存。 可以使用像素着色器访问写入高速缓存的顶点索引,并且可以从具有像素着色器的存储器单元访问与顶点索引相关联的顶点参数值。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    USING COMPUTE SHADERS AS FRONT END FOR VERTEX SHADERS
    296.
    发明申请
    USING COMPUTE SHADERS AS FRONT END FOR VERTEX SHADERS 审中-公开
    使用COMPUTE SHADERS作为前端用于VERTEX SHADERS

    公开(公告)号:US20140362081A1

    公开(公告)日:2014-12-11

    申请号:US14297248

    申请日:2014-06-05

    CPC classification number: G06T15/005 G06T15/30 G06T15/40

    Abstract: A set of graphics primitive information for a virtual object may be processed with compute shader running on a graphics processing unit (GPU) to generate a modified set of primitive information. The modified set of primitive information may be passed to a vertex shader running on the GPU. The vertex shader may perform vertex shading on the modified set of primitive information. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    Abstract translation: 可以使用在图形处理单元(GPU)上运行的计算着色器来处理用于虚拟对象的一组图形原始信息,以生成经修改的原始信息集。 可以将经修改的原始信息集传递到在GPU上运行的顶点着色器。 顶点着色器可以在经修改的原始信息集上执行顶点着色。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    SWITCHING MODE OF OPERATION IN A HEAD MOUNTED DISPLAY
    297.
    发明申请
    SWITCHING MODE OF OPERATION IN A HEAD MOUNTED DISPLAY 有权
    在头戴式显示器中切换操作模式

    公开(公告)号:US20140361976A1

    公开(公告)日:2014-12-11

    申请号:US14206219

    申请日:2014-03-12

    Abstract: Methods, systems, and computer programs are presented for managing the display of images on a head mounted device (HMD). One method includes an operation for tracking the gaze of a user wearing the HMD, where the HMD is displaying a scene of a virtual world. In addition, the method includes an operation for detecting that the gaze of the user is fixed on a predetermined area for a predetermined amount of time. In response to the detecting, the method fades out a region of the display in the HMD, while maintaining the scene of the virtual world in an area of the display outside the region. Additionally, the method includes an operation for fading in a view of the real world in the region as if the HMD were transparent to the user while the user is looking through the region. The fading in of the view of the real world includes maintaining the scene of the virtual world outside the region.

    Abstract translation: 呈现了用于管理头戴式装置(HMD)上的图像显示的方法,系统和计算机程序。 一种方法包括用于跟踪穿戴HMD的用户的目视的操作,其中HMD正在显示虚拟世界的场景。 此外,该方法包括用于检测用户的凝视在预定区域上固定预定时间量的操作。 响应于该检测,该方法使HMD中的显示区域淡出,同时将虚拟世界的场景保持在区域外的显示区域。 此外,该方法包括在该区域中的现实世界的视图中衰落的操作,如同HMD在用户正在通过该区域查看时对于用户是透明的。 现实世界的褪色包括维护该地区之外的虚拟世界的场景。

    Apparatus and method for generating high-dynamic-range (HDR) images
    298.
    发明授权
    Apparatus and method for generating high-dynamic-range (HDR) images 有权
    用于产生高动态范围(HDR)图像的装置和方法

    公开(公告)号:US08908055B2

    公开(公告)日:2014-12-09

    申请号:US13796038

    申请日:2013-03-12

    Abstract: A low dynamic range (LDR) image data storage stores LDR image sets each of which includes a plurality of LDR segmented images captured with a camera panned. Here each LDR image set is of a different exposure level, respectively. A high-dynamic-range (HDR) synthesizing unit combines and merges a plurality of LDR segmented images of different exposure levels so as to generate an HDR segmented image set including a plurality of HDR segmented images of different pan angles or tilt angles. A panoramic image synthesizing unit generates an HDR panoramic image by stitching together adjacent HDR segmented images.

    Abstract translation: 低动态范围(LDR)图像数据存储存储LDR图像集合,每个LDR图像集包括用相机平移拍摄的多个LDR分割图像。 这里,每个LDR图像组分别具有不同的曝光水平。 高动态范围(HDR)合成单元组合并合并不同曝光水平的多个LDR分割图像,以便产生包括不同摇摄角度或倾斜角度的多个HDR分割图像的HDR分割图像组。 全景图像合成单元通过将相邻的HDR分割图像拼接在一起来生成HDR全景图像。

    INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    300.
    发明申请
    INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 审中-公开
    信息处理设备,信息处理方法,程序和信息存储介质

    公开(公告)号:US20140337852A1

    公开(公告)日:2014-11-13

    申请号:US14360973

    申请日:2012-10-10

    CPC classification number: G06F9/5038 G06F9/461 G06F9/485

    Abstract: In response to a selection of a program, a board image display control section sets program related information associated with the selected program in a displayable state. An execution start managing section starts the program in response to reception of a request to start the program, the program related information associated with the program being set in the displayable state. A stop and end managing section ends an already started program when a given condition is satisfied at a time of starting the program by the execution start managing section. A setting of program related information associated with the ended program is maintained in a displayable state even after the program is ended by the stop and end managing section.

    Abstract translation: 响应于程序的选择,板图像显示控制部分将与所选程序相关联的程序相关信息设置为可显示状态。 执行开始管理部分响应于接收到启动该程序的请求而启动该程序,该程序相关信息被设置为可显示状态。 当通过执行开始管理部分启动程序时,当满足给定条件时,停止和结束管理部分结束已启动的程序。 即使程序由停止和结束管理部分结束,与结束程序相关联的程序相关信息的设置也保持在可显示状态。

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