摘要:
A method for providing a game includes: providing a plurality of blocks arranged on a block map with mission information to be displayed on a screen; selecting a block, among the plurality of blocks, based on a user's input and moving the selected block; determining whether matched blocks are adjacent to or exist around a mission block relating to mission information when some blocks, among the plurality of blocks match with a deletable form according to a movement of the block; deleting the matched blocks when the matched blocks are adjacent to or exist around the mission block; and processing the mission information for the mission block.
摘要:
Systems and methods for determining relationships between units are described. An illustrative system may include a semantic knowledge base having information regarding stored relationships between a plurality of units associated with content, a processor and a non-transitory, processor-readable storage medium in communication with the processor. The storage medium may include one or more programming instructions that, when executed, cause the processor to direct a display to present the plurality of units to one or more users, receive an input from each of the one or more users, compare the input with the information in the semantic knowledge base and determine whether the input corresponds to a stored relationship and provide a notification to each of the one or more users based upon the determining. The input may correspond to a determination of a relationship between the plurality of units based upon the content of each unit by a user.
摘要:
A computer-implemented method of controlling a display of a computer device by: rendering on the display a game board having a plurality of selectable game objects, each at a respective tile location in an array. User input is detected to select a game object causing the game object to move in a direction. A game move is implemented in which the selected game object is moved to an adjacent new tile location and swapped with the selected game object. Match data is generated if the move results in at least three game objects of the same characteristic occupying adjacent tile locations, which are removed from the rendered image. New game objects are generated to replace the removed game objects.
摘要:
The present invention provides a system and method for construction of a spatial structure through the use of short-distance wireless communication means such as the infrared diode or pulse modulation. The system includes a plurality of objects, each object comprising multiple emitters and multiple receivers, each embedded near a surface of an object. Once a signal comprising information stored in multiple objects is received by the receiver of a particular object, a microprocessor is configured to derive the spatial relationship of these multiple objects relative to the particular object, and direct the information to be stored in its data storage means. A central processor receives information regarding the plurality of objects and derives a spatial structure formed by the plurality of objects. The present invention is useful in a variety of fields that require construction of a spatial structure. Example areas of applications are education, entertainment and productivity enhancement.
摘要:
Techniques for gamifying real-time network communications between users. In one implementation, a video puzzle based may be created based on scrambling a live video stream from a first user. The video puzzle may be displayed to a second user in communication with the first user. Responsive to a solving of the video puzzle by the second user, communications functionality between the first user and second user may be modified. For example, a fee assessed by a chat service or other facilitator for hosting the communications between the first user and second user may be waived or reduced.
摘要:
Challenge events and competition events are created and communicated to potential participants. The events are priced using a calculator that bases the price on the results of previous events and a catalog of reusable code assets using an analytics engine. One or more participants are chosen for the event by a selector subsystem. A solution is submitted by the chosen participant. The submission is evaluated, and scored in a challenge server layer. A payment application rewards the participant according to the event specifications and the scoring results.
摘要:
An image display system includes a plurality of unit display devices, an image data buffer, and a location recognition unit. The location recognition unit recognizes the locations of the unit display devices and provides the image data buffer with location data. When the image data driver determines that the unit display devices are arranged in a first pattern, the plurality of unit display devices together displays a first image that corresponds to the first pattern.
摘要:
A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
摘要:
A block puzzle game machine comprising at least one processor, at least one memory containing a program, at least one display, and at least one input mechanism; the program comprising instructions executable by the at least one processor that implement a block puzzle game, the game comprising a virtual block puzzle, the block puzzle comprising an array of substantially cubic puzzle blocks, one face of each puzzle block bearing a face pattern that is a fragment of a solution pattern, the face patterns of the puzzle blocks together forming the solution pattern when the puzzle is in a solved state, the puzzle manipulable via a constrained set of moves to transform it from any one of a set of scrambled states to the solved state, the constrained set of moves comprising any move that rotates one row of puzzle blocks in the array ninety degrees about a longitudinal axis of the row, and any move that rotates one column of puzzle blocks in the array ninety degrees about a longitudinal axis of the column, the game configured to display a representation of the puzzle on the at least one display, accept user input via the at least one input mechanism, identify, from the user input, one move from the constrained set of moves, transform the puzzle in accordance with the identified move, and display the transformed puzzle on the at least one display.
摘要:
A puzzle game where the objective of the game is to create a target number of HEXA and DIA formations per level using a set of primary sub-formations. The game is further intensified by the introduction of secondary sub-formations and a set of Reward Buttons that are awarded for completing different formations. The present invention uses a novel way of scoring where points are calculated based on the formations created by a player and the time remaining in the level. Therefore, if a player finishes a level faster, the player gets additional points. There is also an Infinite game mode for PDA and mobile phone users that allows play until the battery in the device runs out or the device shuts off due to a low battery that has no set levels and set scoring based on various possible formations only.