SYSTEM AND METHOD FOR PROVIDING GAME
    31.
    发明申请

    公开(公告)号:US20180093172A1

    公开(公告)日:2018-04-05

    申请号:US15722438

    申请日:2017-10-02

    摘要: A method for providing a game includes: providing a plurality of blocks arranged on a block map with mission information to be displayed on a screen; selecting a block, among the plurality of blocks, based on a user's input and moving the selected block; determining whether matched blocks are adjacent to or exist around a mission block relating to mission information when some blocks, among the plurality of blocks match with a deletable form according to a movement of the block; deleting the matched blocks when the matched blocks are adjacent to or exist around the mission block; and processing the mission information for the mission block.

    ASSOCIATION MAPPING GAME
    32.
    发明申请

    公开(公告)号:US20170308619A1

    公开(公告)日:2017-10-26

    申请号:US15494705

    申请日:2017-04-24

    申请人: Ganalila, LLC

    摘要: Systems and methods for determining relationships between units are described. An illustrative system may include a semantic knowledge base having information regarding stored relationships between a plurality of units associated with content, a processor and a non-transitory, processor-readable storage medium in communication with the processor. The storage medium may include one or more programming instructions that, when executed, cause the processor to direct a display to present the plurality of units to one or more users, receive an input from each of the one or more users, compare the input with the information in the semantic knowledge base and determine whether the input corresponds to a stored relationship and provide a notification to each of the one or more users based upon the determining. The input may correspond to a determination of a relationship between the plurality of units based upon the content of each unit by a user.

    Controlling a display of a computer device

    公开(公告)号:US09724607B2

    公开(公告)日:2017-08-08

    申请号:US14501730

    申请日:2014-09-30

    申请人: KING.COM LIMITED

    发明人: Daniel Frostberg

    摘要: A computer-implemented method of controlling a display of a computer device by: rendering on the display a game board having a plurality of selectable game objects, each at a respective tile location in an array. User input is detected to select a game object causing the game object to move in a direction. A game move is implemented in which the selected game object is moved to an adjacent new tile location and swapped with the selected game object. Match data is generated if the move results in at least three game objects of the same characteristic occupying adjacent tile locations, which are removed from the rendered image. New game objects are generated to replace the removed game objects.

    OBJECT FOR THE CONSTRUCTION OF A SPATIAL STRUCTURE
    34.
    发明申请
    OBJECT FOR THE CONSTRUCTION OF A SPATIAL STRUCTURE 审中-公开
    建筑空间结构的目标

    公开(公告)号:US20160310862A1

    公开(公告)日:2016-10-27

    申请号:US15197782

    申请日:2016-06-30

    IPC分类号: A63H33/04 A63F9/06 A63H33/06

    摘要: The present invention provides a system and method for construction of a spatial structure through the use of short-distance wireless communication means such as the infrared diode or pulse modulation. The system includes a plurality of objects, each object comprising multiple emitters and multiple receivers, each embedded near a surface of an object. Once a signal comprising information stored in multiple objects is received by the receiver of a particular object, a microprocessor is configured to derive the spatial relationship of these multiple objects relative to the particular object, and direct the information to be stored in its data storage means. A central processor receives information regarding the plurality of objects and derives a spatial structure formed by the plurality of objects. The present invention is useful in a variety of fields that require construction of a spatial structure. Example areas of applications are education, entertainment and productivity enhancement.

    摘要翻译: 本发明提供了一种通过使用诸如红外二极管或脉冲调制之类的短距离无线通信装置构建空间结构的系统和方法。 该系统包括多个对象,每个对象包括多个发射器和多个接收器,每个对象嵌入物体表面附近。 一旦包含存储在多个对象中的信息的信号被特定对象的接收器接收,则微处理器被配置为导出这些多个对象相对于特定对象的空间关系,并将要存储在其数据存储装置 。 中央处理器接收关于多个对象的信息,并导出由多个对象形成的空间结构。 本发明在需要构造空间结构的各种领域中是有用的。 例如应用领域是教育,娱乐和提高生产力。

    SYSTEMS AND METHODS FOR GAME-BASED MODIFICATION OF COMMUNICATIONS FUNCTIONALITY
    35.
    发明申请
    SYSTEMS AND METHODS FOR GAME-BASED MODIFICATION OF COMMUNICATIONS FUNCTIONALITY 有权
    用于基于游戏的通信功能修改的系统和方法

    公开(公告)号:US20160059118A1

    公开(公告)日:2016-03-03

    申请号:US14717402

    申请日:2015-05-20

    摘要: Techniques for gamifying real-time network communications between users. In one implementation, a video puzzle based may be created based on scrambling a live video stream from a first user. The video puzzle may be displayed to a second user in communication with the first user. Responsive to a solving of the video puzzle by the second user, communications functionality between the first user and second user may be modified. For example, a fee assessed by a chat service or other facilitator for hosting the communications between the first user and second user may be waived or reduced.

    摘要翻译: 用于游戏化用户之间的实时网络通信的技术。 在一个实现中,可以基于对来自第一用户的实时视频流的加扰来创建基于视频谜题的视频谜题。 可以将视频拼图显示给与第一用户通信的第二用户。 响应于第二用户解决视频拼图,可以修改第一用户和第二用户之间的通信功能。 例如,可以放弃或减少由聊天服务或用于托管第一用户和第二用户之间的通信的其他辅助者评估的费用。

    SYSTEM AND METHOD FOR IMAGE DISPLAY
    37.
    发明申请
    SYSTEM AND METHOD FOR IMAGE DISPLAY 审中-公开
    用于图像显示的系统和方法

    公开(公告)号:US20150309763A1

    公开(公告)日:2015-10-29

    申请号:US14618567

    申请日:2015-02-10

    IPC分类号: G06F3/14

    摘要: An image display system includes a plurality of unit display devices, an image data buffer, and a location recognition unit. The location recognition unit recognizes the locations of the unit display devices and provides the image data buffer with location data. When the image data driver determines that the unit display devices are arranged in a first pattern, the plurality of unit display devices together displays a first image that corresponds to the first pattern.

    摘要翻译: 图像显示系统包括多个单元显示装置,图像数据缓冲器和位置识别单元。 位置识别单元识别单位显示设备的位置,并向图像数据缓冲器提供位置数据。 当图像数据驱动器确定单元显示设备被布置成第一图案时,多个单元显示设备一起显示与第一图案对应的第一图像。

    Block Puzzle Game Machine
    39.
    发明申请
    Block Puzzle Game Machine 审中-公开
    拼图游戏机

    公开(公告)号:US20150141104A1

    公开(公告)日:2015-05-21

    申请号:US14609450

    申请日:2015-01-30

    申请人: Paul Lapstun

    发明人: Paul Lapstun

    IPC分类号: A63F9/06 A63F13/52 A63F13/42

    摘要: A block puzzle game machine comprising at least one processor, at least one memory containing a program, at least one display, and at least one input mechanism; the program comprising instructions executable by the at least one processor that implement a block puzzle game, the game comprising a virtual block puzzle, the block puzzle comprising an array of substantially cubic puzzle blocks, one face of each puzzle block bearing a face pattern that is a fragment of a solution pattern, the face patterns of the puzzle blocks together forming the solution pattern when the puzzle is in a solved state, the puzzle manipulable via a constrained set of moves to transform it from any one of a set of scrambled states to the solved state, the constrained set of moves comprising any move that rotates one row of puzzle blocks in the array ninety degrees about a longitudinal axis of the row, and any move that rotates one column of puzzle blocks in the array ninety degrees about a longitudinal axis of the column, the game configured to display a representation of the puzzle on the at least one display, accept user input via the at least one input mechanism, identify, from the user input, one move from the constrained set of moves, transform the puzzle in accordance with the identified move, and display the transformed puzzle on the at least one display.

    摘要翻译: 一种拼图游戏机,包括至少一个处理器,至少一个包含程序的存储器,至少一个显示器和至少一个输入机构; 该程序包括可由执行块益智游戏的至少一个处理器执行的指令,所述游戏包括虚拟块拼图,该拼图包括基本上立方体的拼图块的阵列,每个拼图块的一个面,其具有面部图形, 解决方案模式的片段,当拼图处于解决状态时,拼图块的面部图案一起形成解模式,该拼图可通过约束的一组移动操纵,以将其从一组加扰状态中的任一个转换为 解决状态,约束集合的移动包括围绕该行的纵向轴线围绕阵列旋转一排拼图块的任何移动,以及使阵列中的一列拼图块围绕纵向旋转九十度的任何移动 所述游戏被配置为在所述至少一个显示器上显示所述拼图的表示,经由所述至少一个输入机构接受用户输入,id 从用户输入中诱导来自受约束的移动的一个移动,根据所识别的移动来转换拼图,并且在至少一个显示器上显示变换的拼图。

    Computer game with a target number of formations created from falling pieces in a triangular grid
    40.
    发明授权
    Computer game with a target number of formations created from falling pieces in a triangular grid 失效
    计算机游戏,目标数量由三角形网格中的碎片创建

    公开(公告)号:US08721413B2

    公开(公告)日:2014-05-13

    申请号:US13253962

    申请日:2011-10-05

    IPC分类号: A63F13/00

    CPC分类号: A63F9/0612 A63F9/10

    摘要: A puzzle game where the objective of the game is to create a target number of HEXA and DIA formations per level using a set of primary sub-formations. The game is further intensified by the introduction of secondary sub-formations and a set of Reward Buttons that are awarded for completing different formations. The present invention uses a novel way of scoring where points are calculated based on the formations created by a player and the time remaining in the level. Therefore, if a player finishes a level faster, the player gets additional points. There is also an Infinite game mode for PDA and mobile phone users that allows play until the battery in the device runs out or the device shuts off due to a low battery that has no set levels and set scoring based on various possible formations only.

    摘要翻译: 一个益智游戏,游戏的目的是使用一组主要的子格局来创建每个级别的HEXA和DIA格式的目标数量。 通过引入次级分组合和一套奖励按钮进一步加强了游戏,奖励按钮是为完成不同的组合而授予的。 本发明使用一种新颖的得分方法,其中根据由玩家创建的形状和在该级别中剩余的时间来计算点数。 因此,如果玩家的速度更快,玩家将获得额外的积分。 PDA和手机用户也可以使用无限游戏模式,直到设备中的电池耗尽或设备由于电池电量不足而无法设定的电平而关闭,并且只能根据各种可能的结构设置得分。