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公开(公告)号:US09855505B2
公开(公告)日:2018-01-02
申请号:US15591788
申请日:2017-05-10
申请人: Zynga Inc.
IPC分类号: A63F13/35 , A63F13/87 , A63F13/795
CPC分类号: A63F13/87 , A63F13/12 , A63F13/35 , A63F13/795 , A63F13/822 , A63F2300/575 , G07F17/32
摘要: Systems and methods for communicating messages within online games are described. One of the methods includes receiving a message post from a first user. The message post is displayed on an in-game object that is configured for sharing message posts between the first user and other users. The method further includes detecting an interfacing action by a second user with the in-game object. The interfacing action is an input that is responsive to request content that is part of the message post. The method further includes validating the interfacing action to meet a threshold. If the threshold is met, the virtual game object is credited to the game space of the first user. The method includes generating a reward to the second user when the interfacing action is validated. The reward is credited to a game space of the second user.
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公开(公告)号:US09846992B2
公开(公告)日:2017-12-19
申请号:US15184461
申请日:2016-06-16
申请人: Zynga Inc.
发明人: Joshua Marc Burgin , Diwakar Gupta , Simon Asselin
CPC分类号: G07F17/3255 , G06Q30/0209 , G06Q30/0277 , G06Q50/01 , G07F17/3239
摘要: A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game. The particular reward offered to incentivize player interaction with particular sponsored content (e.g., a particular advertisement) can be dynamically variable based on the attributes of the player, thus providing user-specific custom rewards for interaction with sponsored content. Properties of incentive rewards that may be dynamically variable can include a custom type of in-game asset or resource, and/or a custom amount of a particular in-game asset or resource.
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公开(公告)号:US09774606B2
公开(公告)日:2017-09-26
申请号:US15064727
申请日:2016-03-09
申请人: Zynga Inc.
CPC分类号: H04L63/102 , G06F21/31 , G06Q50/01 , H04L63/08 , H04L65/403 , H04L67/306 , H04W4/21
摘要: Disclosed in one example is a method of authenticating with multiple social network services. The method may include storing first authentication information associated with a user for a first social networking service using at least one computer processor, receiving second authentication information associated with the user for a second social networking service from a social networking application, and sending to the social networking application the first authentication information. The first authentication information may enable the social networking application to utilize a protected application programming interface call for the first social networking service and the second authentication information may enable the social networking application to utilize a protected application programming interface call for the second social networking service.
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公开(公告)号:US09757650B2
公开(公告)日:2017-09-12
申请号:US14572203
申请日:2014-12-16
申请人: Zynga Inc.
发明人: Sumit Mehra , Sagar Patel , Peter Pao Lai , Sora Bai , David Baack , Katherine Lee
IPC分类号: A63F13/26 , A63F13/67 , A63F13/80 , A63F13/822 , A63F13/798 , A63F13/352
CPC分类号: A63F13/26 , A63F13/352 , A63F13/67 , A63F13/798 , A63F13/80 , A63F13/822
摘要: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Game Action Trigger Module (GATM) for trigger game actions. The GATM generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. The GATM receives a selection of a sequence of tile board virtual objects. The GATM identifies a location of a particular tile board virtual object in the selected sequence. The GATM identifies a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence. The GATM applies a game action to the target game world virtual object.
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公开(公告)号:US09731198B2
公开(公告)日:2017-08-15
申请号:US13244857
申请日:2011-09-26
申请人: Serena Lam , Kathleen Auterio , Deniz Ersever , Jackson Wang , Benjamin Mullin , Hardik Kheskani
发明人: Serena Lam , Kathleen Auterio , Deniz Ersever , Jackson Wang , Benjamin Mullin , Hardik Kheskani
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/55 , A63F13/792 , A63F13/335
CPC分类号: A63F13/55 , A63F13/335 , A63F13/792 , A63F2300/204 , A63F2300/407 , A63F2300/5513
摘要: The present disclosure generally relates to games and applications in general, and in particular to computer-implemented online games playable on mobile device. The computer-implemented online game may be played via a mobile user interface or via a browser. The mobile user interface may allow access to a first set of in-game actions related to a game event, and the browser may allow access to a second set of in-game actions related to the game event, where the first set of in-game actions related to the game event is smaller in number than the second set of in-game actions related to the game event.
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公开(公告)号:US09722869B2
公开(公告)日:2017-08-01
申请号:US15214143
申请日:2016-07-19
申请人: Zynga Inc.
发明人: Dylan Sproule , Shane Hall , Ben Hall , Timothy J. O. Catlin , Jason Paul Allen , Clayton Rhodes Stark
CPC分类号: H04L41/0813 , H04L29/0899 , H04L41/0806 , H04L61/1547 , H04L67/10 , H04L67/34 , H04L67/36 , H04L67/38
摘要: A machine may generate and store a correlation among multiple identifiers of the user that enable access to an application through multiple systems. For example, the user may have a first identifier for using a first social network system, and a second identifier for using a second social network system, and the machine may generate and store a correlation between the first identifier and the second identifier. The machine may identify the user based on the first identifier and access a database that stores the correlation. The machine may then access a configuration of the application based on the correlation and configure the application in accordance with the configuration. The machine may generate a visual representation of the configured application, provide the visual representation to a device of a further user, receive an indication of an opinion of the further user on the visual representation, and present the indication.
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47.
公开(公告)号:US09707483B2
公开(公告)日:2017-07-18
申请号:US14718061
申请日:2015-05-20
申请人: Zynga Inc.
发明人: Seth John Sivak
IPC分类号: G06F17/00 , A63F13/422 , A63F13/20 , A63F13/23 , A63F13/53 , A63F13/837 , A63F13/822 , A63F13/335
CPC分类号: A63F13/422 , A63F13/10 , A63F13/20 , A63F13/23 , A63F13/335 , A63F13/53 , A63F13/822 , A63F13/837 , A63F2300/308 , A63F2300/6054 , A63F2300/807 , A63F2300/8076
摘要: An apparatus, method and computer-readable storage medium for efficiently collecting doobers. A game area may be presented in a graphical user interface on a display device. The game area may include a game character associated with a first player, regions and objects within the regions. The character may move within the regions and interact with the objects. One or more doobers may be presented in the game area, and the doober(s) may be identified as collected by the first player in response to one or more inputs to the graphical user interface by the first player. The doober(s) may be marked as collected if an input is within a particular distance from the doober(s).
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公开(公告)号:US09704344B2
公开(公告)日:2017-07-11
申请号:US13846925
申请日:2013-03-18
申请人: Zynga Inc.
发明人: Michael Arieh Luxton , Matthew Adam Ocko , Mark Jonathan Pincus , Carl Eric Schiermeyer , Stephen Henry Schoettler
CPC分类号: G07F17/3281 , G07F17/32 , G07F17/3272
摘要: Methods, systems, and computer programs are presented for limiting transfer of virtual currency in an online game. One method includes an operation for receiving, at a server, a purchase order for virtual currency from a first player. The purchase order is made with legal currency, and the virtual currency is usable within a computer-implemented gambling game. Further, the method includes operations for crediting an account of the first player with virtual currency, and for enabling the first player to make transfers of the virtual currency to other players. The transfers of virtual currency from the first player to other players are then limited, such as by limiting the amount, the frequency, or the recipients of the transfers.
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公开(公告)号:US09682315B1
公开(公告)日:2017-06-20
申请号:US13605581
申请日:2012-09-06
发明人: Scott G. Miller , Joseph Lopez , Janus Anderson , Sara Nelson , Hernan Alamo , Matthew Daniel Klepac
CPC分类号: A63F13/335 , A63F13/12 , A63F13/795 , A63F13/847
摘要: This disclosure generally relates to systems and methods to provide interaction messages related to in-game activities and events within a computer-implemented multiplayer online game environment. In an example embodiment, potential interactions for a user's social connections are determined, and interaction messages detailing the potential interactions are generated and displayed for the user's social connections. In response to user activity with the interaction messages, various in-game events may be performed. In a further example, the interaction messages are provided and displayed directly through a “friendship” or “neighbor” bar providing a listing of in-game social connections.
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公开(公告)号:USD788804S1
公开(公告)日:2017-06-06
申请号:US29559909
申请日:2016-03-31
申请人: Zynga Inc.
设计人: Tim Johnston , Sean Leslie
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