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公开(公告)号:US20130083062A1
公开(公告)日:2013-04-04
申请号:US13431135
申请日:2012-03-27
申请人: Kevin A. Geisner , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman , Kathryn Stone Perez , Ryan L. Hastings , Darren Bennett , Daniel J. McCulloch , John Clavin , Jason Scott
发明人: Kevin A. Geisner , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman , Kathryn Stone Perez , Ryan L. Hastings , Darren Bennett , Daniel J. McCulloch , John Clavin , Jason Scott
IPC分类号: G09G5/377
CPC分类号: G06F3/011 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F3/013 , G09G3/003 , G09G2354/00 , G09G2380/00 , H04N13/271 , H04N13/344
摘要: A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction.
摘要翻译: 描述了与一个或多个景点或展览相关联地生成增强现实环境的系统。 在某些情况下,透视式头戴显示设备(HMD)可以从与特定景点相关联的补充信息提供者获取一个或多个虚拟对象。 一个或多个虚拟对象可以基于HMD的最终用户是否等待特定的吸引力,或者是在特定的吸引力上(或者在)特定的吸引力。 补充信息提供者可以基于最终用户之前具有特定吸引力的体验改变一个或多个虚拟对象。 HMD可以基于来自最终用户的生理反馈(例如,如果孩子被吓到)来适配一个或多个虚拟对象。 补充信息提供者还可以提供并自动更新与该特定景点相关联的任务列表。
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公开(公告)号:US07981535B2
公开(公告)日:2011-07-19
申请号:US12199000
申请日:2008-08-27
CPC分类号: H01M2/1044
摘要: A battery holder assembly (219) includes a cavity structure (CS), a screw plate (SP), a spring electrical contact (SEC), an insulator cup (IC), and a pin (402). CS (392) defines a cavity (210) in a chassis panel (CP) of an electronic device (ED). SP (320) snugly fits within an opening in CP (212). SP has a base (702) forming a cover for enclosing the cavity. SP forms a connection with CS and a first terminal of a battery (318), when battery is positioned in the cavity and SP is fitted within the opening. SEC (802) provides a connection between battery and SP. IC (322) snugly receives battery therein. IC fits within the cavity and electrically insulates a second terminal of battery from CS. A battery contact (BC) is disposed on IC. BC (716, 412) provides a connection to the second terminal. Pin forms a connection between BC and ED.
摘要翻译: 电池保持器组件(219)包括空腔结构(CS),螺旋板(SP),弹簧电触头(SEC),绝缘杯(IC)和销(402)。 CS(392)在电子设备(ED)的底盘面板(CP)中限定空腔(210)。 SP(320)紧贴在CP(212)的开口内。 SP具有形成用于封闭空腔的盖的基座(702)。 当电池位于空腔中并且SP安装在开口内时,SP形成与CS和电池(318)的第一端子的连接。 SEC(802)提供电池和SP之间的连接。 IC(322)在其中紧密地接收电池。 IC安装在腔内,并将电池的第二端与CS电绝缘。 电池触点(BC)布置在IC上。 BC(716,412)提供到第二终端的连接。 Pin形成BC和ED之间的连接。
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公开(公告)号:US07967361B2
公开(公告)日:2011-06-28
申请号:US12465046
申请日:2009-05-13
申请人: Jason Scott , Michael Freeman
发明人: Jason Scott , Michael Freeman
IPC分类号: B60K15/05
CPC分类号: B60K15/04 , B60K15/05 , B60K2015/053 , Y10T29/49826
摘要: A method of making a filler neck housing assembly. A reinforcement bracket having a ring-shaped portion and a reinforcement flange is assembled to a housing panel that defines a recessed area inside a body outer panel. The reinforcement bracket includes door stop flanges and hinge attachment flanges to which a fuel door is attached by a hinge and hinge bracket.
摘要翻译: 一种制造填充颈部壳体组件的方法。 具有环形部分和加强凸缘的加强支架组装到在主体外板内限定凹陷区域的壳体面板。 加强支架包括门止动法兰和铰链附接法兰,燃料门通过铰链和铰链支架附接到该法兰和铰链附件法兰上。
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公开(公告)号:US20100055550A1
公开(公告)日:2010-03-04
申请号:US12199000
申请日:2008-08-27
IPC分类号: H01M2/10
CPC分类号: H01M2/1044
摘要: A battery holder assembly (219) includes a cavity structure (CS), a screw plate (SP), a spring electrical contact (SEC), an insulator cup (IC), and a pin (402). CS (392) defines a cavity (210) in a chassis panel (CP) of an electronic device (ED). SP (320) snugly fits within an opening in CP (212). SP has a base (702) forming a cover for enclosing the cavity. SP forms a connection with CS and a first terminal of a battery (318), when battery is positioned in the cavity and SP is fitted within the opening. SEC (802) provides a connection between battery and SP. IC (322) snugly receives battery therein. IC fits within the cavity and electrically insulates a second terminal of battery from CS. A battery contact (BC) is disposed on IC. BC (716, 412) provides a connection to the second terminal. Pin forms a connection between BC and ED.
摘要翻译: 电池保持器组件(219)包括空腔结构(CS),螺旋板(SP),弹簧电触头(SEC),绝缘杯(IC)和销(402)。 CS(392)在电子设备(ED)的底盘面板(CP)中限定空腔(210)。 SP(320)紧贴在CP(212)的开口内。 SP具有形成用于封闭空腔的盖的基座(702)。 当电池位于空腔中并且SP安装在开口内时,SP形成与CS和电池(318)的第一端子的连接。 SEC(802)提供电池和SP之间的连接。 IC(322)在其中紧密地接收电池。 IC安装在腔内,并将电池的第二端与CS电绝缘。 电池触点(BC)布置在IC上。 BC(716,412)提供到第二终端的连接。 Pin形成BC和ED之间的连接。
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公开(公告)号:USD605616S1
公开(公告)日:2009-12-08
申请号:US29333697
申请日:2009-03-13
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公开(公告)号:USD595679S1
公开(公告)日:2009-07-07
申请号:US29306251
申请日:2008-04-04
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公开(公告)号:US09498720B2
公开(公告)日:2016-11-22
申请号:US13445616
申请日:2012-04-12
申请人: Kevin A Geisner , Stephen G Latta , Ben J Sugden , Benjamin I Vaught , Alex Aben-Athar Kipman , Kathryn Stone Perez , Ryan L Hastings , Jason Scott , Darren A Bennett , John Clavin , Daniel McCulloch
发明人: Kevin A Geisner , Stephen G Latta , Ben J Sugden , Benjamin I Vaught , Alex Aben-Athar Kipman , Kathryn Stone Perez , Ryan L Hastings , Jason Scott , Darren A Bennett , John Clavin , Daniel McCulloch
IPC分类号: A63F13/65 , A63F13/213 , A63F13/98 , A63F13/40 , A63F13/216 , A63F13/30
CPC分类号: A63F13/65 , A63F13/02 , A63F13/10 , A63F13/12 , A63F13/213 , A63F13/216 , A63F2300/1031 , A63F2300/301 , A63F2300/308
摘要: A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user's location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space.
摘要翻译: 可以使用诸如头戴式显示装置(HMDD)的个人音频/视频装置来创建,共享和播放游戏。 游戏规则和游戏空间的配置可以是标准的或习惯的。 游戏的边界点可以通过HMDD的注视方向,用户的位置,物理游戏空间的模型,如仪器法庭或模板来定义。 使用服务器推送技术,玩家可以识别和通知游戏的可用性。 例如,可以向特定位置的用户通知该位置处的游戏的可用性。 服务器管理游戏,包括存储规则,边界和游戏状态。 游戏状态可以识别玩家及其成绩。 真实世界的对象可以被成像并作为虚拟对象提供给游戏空间。
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48.
公开(公告)号:US08957850B2
公开(公告)日:2015-02-17
申请号:US13561436
申请日:2012-07-30
申请人: Jose R. Duran , Jason Scott , David Cipolla
发明人: Jose R. Duran , Jason Scott , David Cipolla
IPC分类号: G09G5/00
CPC分类号: G06F3/03549 , G06F1/1626 , G06F1/169 , G06F3/03547
摘要: Hand-held communication devices (10) include one or more sensors (78, 92) positioned so as to permit the user to perform optical finger navigation (OFN) and other types of finger navigation on a display (68) of the device (10) while the user holds the device (10) using the same hand.
摘要翻译: 手持通信设备(10)包括一个或多个传感器(78,92),其被定位成允许用户在设备(10)的显示器(68)上执行光学手指导航(OFN)和其他类型的手指导航 ),同时用户使用相同的手握住设备(10)。
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公开(公告)号:US08922586B2
公开(公告)日:2014-12-30
申请号:US13570359
申请日:2012-08-09
申请人: Jose R. Duran , David Cipolla , Jason Scott , Richard S. Currier
发明人: Jose R. Duran , David Cipolla , Jason Scott , Richard S. Currier
IPC分类号: G09G5/00
CPC分类号: G06F1/1688 , G06F1/1626 , G06F1/1658 , H04M1/0202 , H04M1/0266 , H04M1/03 , H04M1/23
摘要: Systems and methods (1000) for reducing a form factor of an Electronic Device (“ED”). The methods involve disposing a first user interface component (702) in a housing (710) of ED (700) such that its center axis (718) is at an angle (720) relative to a plane (722) that is perpendicular to a horizontal center axis (712) of ED. A second user interface component (704) is disposed in the housing such that its center axis (724) is parallel to the horizontal center axis of ED, and such that a top portion (734) thereof is overlapped by a bottom portion (732) of the first user interface component. A third user interface component (706) is disposed in the housing such that its center axis (726) is parallel to the horizontal center axis of ED, and such that a top portion (730) thereof overlaps a bottom portion (728) of the second user interface component.
摘要翻译: 用于减少电子设备(“ED”)的形状因子的系统和方法(1000)。 所述方法包括将ED(700)的壳体(710)中的第一用户界面部件(702)布置成使得其中心轴线(718)相对于垂直于...的平面(722)成一角度(720) ED的水平中心轴(712)。 第二用户界面部件(704)设置在壳体中使得其中心轴线(724)平行于ED的水平中心轴线,并且使得其顶部部分(734)与底部部分(732)重叠, 的第一个用户界面组件。 第三用户界面部件(706)设置在壳体中,使得其中心轴线(726)平行于ED的水平中心轴线,并且使得其顶部部分(730)与其中的顶部部分(730)重叠, 第二个用户界面组件。
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公开(公告)号:US20130194164A1
公开(公告)日:2013-08-01
申请号:US13360281
申请日:2012-01-27
申请人: Ben Sugden , John Clavin , Ben Vaught , Stephen Latta , Kathryn Stone Perez , Daniel McCulloch , Jason Scott , Wei Zhang , Darren Bennett , Ryan Hastings , Arthur Tomlin , Kevin Geisner
发明人: Ben Sugden , John Clavin , Ben Vaught , Stephen Latta , Kathryn Stone Perez , Daniel McCulloch , Jason Scott , Wei Zhang , Darren Bennett , Ryan Hastings , Arthur Tomlin , Kevin Geisner
IPC分类号: G09G5/00
CPC分类号: G06T19/006 , G02B27/01 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0141 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/1407 , G06F3/167 , G06F17/30241 , G06T7/12 , G06T7/194 , G06T7/215
摘要: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
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